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Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal

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Joseph B. Walther, PhD
Wee Kim Wee Professor in Communication Studies
Wee Kim Wee School of Communication and Information
Nanyang Technological University
31 Nanyang Link, Singapore 637718
jwalther@ntu.edu.sg
... Online communication means disclosures should theoretically be deliberate because the affordances permit more selective self-presentation and self-disclosure. Unintended and unavoidable disclosures are reduced online by the ability to select which nonverbal cuespredominantly photos and videosare made available (Gibbs et al., 2006;Walther, 1996). Additionally, individuals may choose not to participate in social media or to participate only in select channels (Tufekci, 2008), further reducing the opportunity for accidental self-disclosure. ...
... The vast majority of the studies clearly provide a context for respondents or base their coding scheme around social media data sources. One exception to fulfilling this guideline is studies measuring intent; these studies rarely question the assumptions underlying intent in self-disclosure and tend to include items that assume users may be unaware that they're posting information to a social media channel; this contradicts other research that finds individuals exert great control over their online presence (Gibbs et al., 2006;Kim & Dindia, 2011;Qian & Scott, 2007;Walther, 1996;Wang & Stefanone, 2013) and still experience some degree of inhibition in online communications (Ma et al., 2016). Thus, studies including the intent dimension generally do not satisfy the third guideline. ...
... Of the traditional dimensions, intent is one of the most often measured and the one most impacted by the affordances of online communication media. Although an accidental post may happen on occasion, extant research generally finds that individuals exercise great control over how they present themselves online (Gibbs et al., 2006;Kim & Dindia, 2011;Qian & Scott, 2007;Walther, 1996;Wang & Stefanone, 2013). There are several possible reasons why the assumptions underlying intent have gone unexamined, leaving it uncontextualized to online environments. ...
... Compared to real-person streamers, avatar-mediated live streaming caused reduced non-verbal cues [19,30,57,84], which often lead to the exaggeration of VTuber performances. However, such exaggerations may not have translated into selective and optimised self-presentation as suggested by the hyper-personal model [81,82] and previous studies on social media [41,90]. This is because the synchronicity, interactivity, and high fidelity of live streams forces VTubers to maintain an authentic and engaging identity. ...
... On the one hand, this could be attributed to the 'sense of distance' proposed by Lu et al. [53] that makes the Nakanohito invisible behind the scenes and reminds viewers that the inflated presentation is acting. On the other hand, the reduced non-verbal cues of VTubing may lead viewers to inflate and idealize their perception of a VTuber, as suggested by the hyper-personal model [81], which translates into a tolerant and inclusive environment. ...
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VTubers, or Virtual YouTubers, are live streamers who create streaming content using animated 2D or 3D virtual avatars. In recent years, there has been a significant increase in the number of VTuber creators and viewers across the globe. This practise has drawn research attention into topics such as viewers' engagement behaviors and perceptions, however, as animated avatars offer more identity and performance flexibility than traditional live streaming where one uses their own body, little research has focused on how this flexibility influences how creators present themselves. This research thus seeks to fill this gap by presenting results from a qualitative study of 16 Chinese-speaking VTubers' streaming practices. The data revealed that the virtual avatars that were used while live streaming afforded creators opportunities to present themselves using inflated presentations and resulted in inclusive interactions with viewers. The results also unveiled the inflated, and often sexualized, gender expressions of VTubers while they were situated in misogynistic environments. The socio-technical facets of VTubing were found to potentially reduce sexual harassment and sexism, whilst also raising self-objectification concerns.
... Presumimos que a atuação do impostor, ademais do fato de representá-lo falsamente, será enganosa em outros aspectos(GOFFMAN, 2002), e sabendo que a internet proporciona isso para quem quer se esconder na anonimidade do ciberespaço (YOUNG, 2011), chegamos a esta conclusão quando trazemos a discussão de Goffman para o contexto atual, o da criação de avatares e personas em comunidades virtuais e sites de redes sociais. A criação de um avatar não é exclusiva de quem joga, sendo uma ferramenta constantemente utilizada por quem assistee os perfis fakes -, igualmente para disseminar o discurso de ódio e agir com uma falsa liberdade sem que haja consequências reais, e distanciando-se do que faria em uma situação offline 66 , pois não há tanta facilitação do anonimato.A comunicação interpessoal mediada pelo computador envolve maior anonimato, mais tempo criando e editando mensagens verbais e maior controle sobre a auto apresentação, bem como manejo da impressão causada(WALTHER, 1996 apud YOUNG, 2011. Valkenburg e Peter(2007)afirmaram que se a internet influencia o bem-estar é por seu potencial de alterar a natureza da comunicação e da interação social. ...
Research
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... Indeed, communication on a Dating app, which is computer-mediated, is an act of interpersonal influence. Walther (1996;2012) argued that computer-mediated communication (CMC) relies heavily on information management and careful self-presentation. Thus, CMC aims to successfully manage information and the communicative behaviours by which information is managed. ...
Article
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Guided by the uses and gratifications theory ( Katz et al., 1973 ) and the goals-planning-action model of interpersonal influence ( Dillard, 1990 ), two studies are presented to examine aspects of Dating app communication. Study 1 ( N = 526) investigates proximal relations between a personality trait and motives and motives and behavioural intent. Study 2 ( N = 200) further probes elements of study 1 in a new sample and investigates new personality traits to motives. Collectively, these studies provide an initial look at and explain the relations between personality traits, motives and behavioural intent, which advance understanding of Dating app use from an interpersonal communication perspective. Implications, limitations and future directions are also discussed.
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VTubers, or Virtual YouTubers, are live streamers who create streaming content using animated 2D or 3D virtual avatars. In recent years, there has been a significant increase in the number of VTuber creators and viewers across the globe. This practice has drawn research attention into topics such as viewers' engagement behaviors and perceptions, however, as animated avatars offer more identity and performance flexibility than traditional live streaming where one uses their own body, little research has focused on how this flexibility influences how creators present themselves. This research thus seeks to fill this gap by presenting results from a qualitative study of 16 Chinese-speaking VTubers' streaming practices. The data revealed that the virtual avatars that were used while live streaming afforded creators opportunities to present themselves using inflated presentations and resulted in inclusive interactions with viewers. The results also unveiled the inflated, and often sexualized, gender expressions of VTubers while they were situated in misogynistic environments. The socio-technical facets of VTubing were found to potentially reduce sexual harassment and sexism, whilst also raising self-objectification concerns.
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