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A Model for Customized In-class Learning Scenarios - An Approach to Enhance Audience Response Systems with Customized Logic and Interactivity

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Abstract

Audience Response Systems (ARS) are quite common nowadays. With a very high smart phone availability among students, the usage of ARS within classroom settings has become quite easy. Together with the trend for developing web applications, the number of ARS implementations grew rapidly in recent years. Many of these applications are quite similar to each other, and fit into many classroom learning scenarios like test questions, self-assessment and audience feedback. But they are mostly limited to their original purpose. Using another question types or little differences in the existing quiz logic cause considerable effort to develop as they have to be implemented separately. We searched for similarities between the different ARS implementations, matched them to a universal process and present a generalized model for all of them. We implemented a prototype that serves many known scenarios ranging from simple knowledge feedback questions up to complex marketplace simulations. A first evaluation in different course types with up to fifty students showed, that the model satisfies our expectations and offers a lot of new opportunities for classroom learning scenarios.

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