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Playing around Minimal Pairs to improve pronunciation training
Cristian Tejedor-García, Valentín Cardeñoso-Payo, Enrique Cámara-Arenas, César González-
Ferreras and David Escudero-Mancebo
Department of Computer Science. Universidad de Valladolid. cristian.tejedor@alumnos.uva.es
Computer Assisted Pronunciation Training (CAPT) apps are becoming widespread to aid
learning new languages. However, they are still highly criticized for the lack of the unreplaceable
need of direct feedback from a human expert. The combination of the right learning methodology
with a gamification design strategy can, nevertheless, increase engagement and provide adequate
feedback while keeping users active and comfortable.
In this paper, we introduce the second generation of a serious game[1] designed to aid
pronunciation training for non-native students of English, Spanish or Chinese. The design of the new
version of the game supports a learning methodology which is based in the combination of three
different learning strategies: exposure, discriminations and pronunciation[2]. In exposure mode,
players are helped to become familiar with the sounds of sequences of minimal pairs or trios, selected
by a native linguist and presented at random. When in discrimination mode, users test their ability to
discriminate between the phonetics of minimal pairs. They listen to the sound of one of the words in
the pair and have to choose the right word on screen. In pronunciation mode, finally, subjects are
asked to separately read aloud (and record) both words of each round of minimal pairs lists. Native
pronunciation of a word can be played as many times as a user needs. When the test word is correctly
uttered by the user, the corresponding icon changes its base colour to green, and gets disabled as a
positive feedback message appears. Otherwise, a message with the recognized words appears on the
graphical interface and a non-positive feedback message is presented. The word changes its base
colour to red and gets disabled after five failures. Speech is recorded and played using commercial
off-the-shelf ASR and TTS.
Our game adapts to the player as a function of right and wrong answers. Users collect points to
reach a “phonetic level” and obtain different achievements, in order to encourage their engagement.
There are different language dependent leaderboards based on points too, to increase the desire to
play. Sharing results in social networks is another option that is under way.
From a pedagogical point of view, the use of Minimal Pairs[3] favours users awareness on the
potential risks of producing wrong meanings when the correct phonemes are not properly realized.
The discrimination of the words that make up a minimal pair is a challenging task for the ASR, since
the phonetic distance between each couple of words can be really small, although clearly perceptible
for a native speaker. To be efficient, minimal pairs lists are to be selected by expert linguists for each
language.
Real use data acquisition and processing is still on-going, but preliminary results are promising
and show that this learning and gaming strategy provides measurable improvement of learners’
pronunciation. The app offers an enjoying opportunity for anywhere anytime self-learning, and a tool
for teachers to design challenging games.
References
[1] David Escudero-Mancebo and Enrique Cámara-Arenas and Cristian Tejedor-García and César
González-Ferreras and Valentín Cardeñoso-Payo, Implementation and Test of a Serious Game
Based on Minimal Pairs for Pronunciation Training, SLaTE 2015, pages 125-130.
[2] E. Cámara-Arenas, Native Cardinality: on teaching American English vowels to Spanish
students, S. de Publicaciones de la Universidad de Valladolid, Ed., 2012.
[3] M. Celce-Murcia, D. M. Brinton, and J. M. Goodwin, Teaching pronunciation: A reference for
teachers of English to speakers of other languages. Cambridge University Press, 1996.