ArticlePDF Available

A Phylogeny and Evolutionary History of the Pokémon

Authors:

Abstract and Figures

With the phylogenetic and evolutionary relationships of the kingdoms Animalia, Plantae, and Fungi mostly out of the way, attention is now turning towards the Monstrasinu, commonly known as “Pocket Monsters” or “Pokémon” for short. Starting from the 151 original “species” described by Japanese scientist Satoshi Tajiri in a 1996 monograph, Pokémon science today continues to be a rewarding field for taxonomists. Every three to four years, several new species are discovered and described almost simultaneously. A total of 646 Pokémon have been described, most of them in Japan. This paper represents the first attempt to create a quantitative phylogeny of the Pokémon, using the underlying assumption that Pokémon evolved via natural selection independently from the animals and plants more familiar to Western zoologists. The goal was to apply modern evolutionary theory and techniques to a field previously limited to pre-Darwinian methods of inquiry.
Content may be subject to copyright.
Annals of Improbable Research | July–August 2012 | vol. 18, no. 4 | 15 www.improbable.com
A P 
E H
  P
by Matan Shelomi1, Andrew Richards1, Ivana Li1,
Yukinari Okido2
With the phylogenetic and evolutionary relationships of the kingdoms
Animalia, Plantae, and Fungi mostly out of the way, attention is
now turning towards the Monstrasinu, commonly known as “Pocket
Monsters” or “Pokémon” for short. Starting from the 151 original
“species” described by Japanese scientist Satoshi Tajiri in a 1996
monograph,Pokémonsciencetodaycontinuestobearewardingeld
for taxonomists. Every three to four years, several new species are
discovered and described almost simultaneously. A total of 646 Pokémon
have been described, most of
them in Japan.
Thispaperrepresentstherstattempttocreateaquantitativephylogeny
of the Pokémon, using the underlying assumption that Pokémon evolved
via natural selection independently from the animals and plants
more familiar to Western zoologists. The goal was to apply modern
evolutionarytheoryandtechniquestoaeldpreviouslylimitedtopre-
Darwinian methods of inquiry.
e Need for a Taxonomy
Conservationists have highlighted the importance of documenting extant
Pokémon, many of which are known only from single specimens and all
ofwhicharethreatenedbythePokémonghtingringsthataregrowing
rapidly in popularity, particularly among urban youth.
Further exploration into the world’s Pokémon diversity has been
limited in part due to disagreements over which species concept to
use for the Pokémon, as translations of Tajiri’s orginal work used the
term “evolution” to describe what should otherwise have been called
“metamorphosis.” Several sexually dimorphic taxa have had males and
femalesidentiedasseparatespecies(ex:NidoqueenandNidoking),
yet these errors remain as Pokémon taxonomists have shown complete
resistance to revising the Pokémon taxonomy.
Further complicating the issue is the fact that Pokémon are quite willing
to interbreed successfully: the lack of post-zygotic reproductive isolation
is one thing, but how a 400--kilogram Wailord is able to mate with an
11-kilogram Skitty at all remains a mystery. The results of the mating
are, in at least one respect, puzzling. To our knowledge, no hybrids are
created; the interbred offspring are always the same species as the female
parent, yet with some traits inherited from the male.
1 Department of Entomology, University of California, Davis, USA
2 Oak Pokémon Research Laboratory, Masara Town, Japan
Figure 1. The phylogeny of all the known Pokémon families. Sexually
dimorphic species are labeled with a *. Taxon pairs that represent two
possible metamorphosis endpoints for a single species (Ex: Slowpoke
can become a Slowbro or a Slowking) are labeled with a **, and if
they also represent sexual dimorphisms are labeled with ***.
continued >
16 | Annals of Improbable Research | July–August 2012 | vol. 18, no. 4 www.improbable.com
Methods
Wild Pokémon were captured by undergraduate, high school,
and primary-school aged interns/trainers from the Kanto,
Johto, Hoenn, and Sinnoh regions of Japan, as well as Unova
county, New York State. [Disclosure: Trainers may or may
not have used their Pokémon for combat during the course of
their research.]
For the purposes of the phylogeny, each “taxon” in the study
was a single Pokémon “family” (e.g. Pichu, Pikachu, and
Raichu are a single taxon). Sexually dimorphic species were
kept as two separate taxa as per the traditional taxonomy.
Pokémon genetics and molecular biology remains poorly
understood, so our cladistic analysis used the following
shared characters: Type (e.g. Fire, Water, Bug, Ghost,
Fighting, Steel, etc.), Egg group (16 categories limiting
which hybridizations are possible), Body Style (14 categories
describing general morphology), and moves and abilities.
Over 700 moves and abilities are known, and whether a
given taxon was capable of learning a move via natural
development was the main synapomorphy (shared, derived
characteristic) used in our phylogeny. Detailed descriptions
ofthesecharactersandtheirofcialvaluesforeachtaxonare
availableatonlinePokémonencyclopediassuchasthefth
generation National Pokédex1andpractical,ghting-and
breeding-oriented databases2.
Thedatawassavedasaspace-delineatedleandconverted
toaNexusleusingtheprogramMesquite.Thesoftware
MrBayes3 was used to run a Bayesian MCMC (Markov chain
MonteCarlo)analysisofphylogeny.Thenaltree(g.1)
was a result of 16 million generations of simulated Pokémon
evolution.
Results
The tree, rooted at its midpoint, suggests the following
evolutionary history: Pokémon life began in the water,
withPokémonsimilartolampreysandbonyshesbeing
among the earliest to reach their present state. Terrestrial life
arose independently three times, once with the evolution of
the monophyletic Ice types (starting with the semiaquatic
Dewgong), and once with the evolution of a major clade of
Flying types (starting with the seabird Pelipper). Psychic
types are a monophyletic group from within the birds,
startingwithXatu,thatgraduallylosetheabilitytoy
(suggestingLevitationismodiedight).Thehighly
humanoid Mr. Mime appears here, as the most derived and
recently evolved taxon. Also appearing here are Pokémon
suchasMewtwoandArceus,ofwhichthereareunveried
rumors of high cognitive ability, on par or greater than
humans. Certain religious sects revere the Pokémon in this
clade as deities.
Terrestriality evolves a third time, again among the water-
types, and the rest of the Pokémon evolve from this ancestor.
Theserst,fullyterrestrialPokémonarepredominantly
Normal types, and specialized types such as Grass, Fire,
and Electric arise as monophyletic groups at different
points, many from clades analogous to similar organisms in
Animalia. For instance, the Fire types arise from Pokémon
with characteristics similar to canines, and the Grass types
from hoofed Pokémon similar to ungulates. Steel and Dragon
types are both monophyletic groups within the Rock and
Ground clade. Fighting and Bug types are sister groups,
whose common ancestor is shared with the Ghost/Dark
Clade; and their common ancestor is shared with many of
the Poison types. Overall, Pokémon of the same type were
grouped together, with their moves and abilities determining
their position within each group. Egg groups and Body
Styles are completely jumbled throughout the tree.
Thebranchlengthsonthetreeindicatetime.Nospecic
units could be determined, but the relative lengths can be
compared. Many of the highly specialized Pokémon with
1 http://www.pokemon.com/us/pokedex/
2 http://bulbapedia.bulbagarden.net/
3 http://mrbayes.sourceforge.net/
Annals of Improbable Research | July–August 2012 | vol. 18, no. 4 | 17 www.improbable.com
unique move-sets show a long period of time since their
most recent shared ancestor. We hypothesize that transition
species between such pairs may await discovery. Long time
spans are also seen in cases of convergent evolutions of
elemental types independent of their main groups (labeled in
g.1withblackbarswithincoloredclades).Anexampleis
the evolution of Electrode, a pure Electric-type, among the
Steel types with its sister taxon, Magnezone, a dual-typed
Steel and Electric type. This presents convergent evolution
of Electric-type moves and abilities with loss of Steel-type
attributes. While it seems improbable that the ability to
generate and manipulate electricity across open air could
have arisen more than once, evidence suggests it indeed
happened in this case, along with many similar situations
across the tree.
Discussion
The tree seems to support most hypothesized relationships
between the Pokémon taxa, such as the close relationship
betweenMewandthegeneticallymodiedPokémon,
Mewtwo, or the monophyly of several of the Legendary
Pokémon groups (ex: Registeel, Regice, and Regirock; Ho-
oh and Lugia; or Reshiram and Zekrom). Sexually dimorphic
“species” almost always appeared as sister groups, further
supporting their lumping as single taxa. Morphologically
similar Pokémon also often appear as monophyletic (e.g.
the three feline Pokémon, Persian, Purugly, and Liepard).
The unusual Pokémon Ditto, which is its own egg group but
can successfully breed with any other Pokémon, retains its
uniqueness. The Grass-type Pokémon, which spurred furious
debate over whether they should be considered Plants or
Animals, are shown to be a monophyletic group that evolved
from a clade of Normal-type quadrupeds; the half-plant, half-
reptile Venusaur appears as the transitional species between
these two stages.
The biological species concept does not seem to apply to
the Pokémon. Monophyletic groups of Pokémon are more
consistently similar to the Pokémon Types than the breeding-
related Egg Groups. This jarring disconnect suggests that
the transmission of character traits through generations
in Pokémon does not happen through the Mendelian
genetics we are familiar with today. This paper thus sheds
considerable doubt on whether Pokémon use DNA to
transmit genetic information, and further suggests the
Monstrasinu are a unique domain of life.
Acknowledgements:
Pokémon and all that goes with it are owned by Nintendo
Co., Ltd. Dr. Okido would like to thank his collaborators,
Dr. Utsugi of Wakaba Town and Dr. Nanakamado of Masago
Town. He also wishes to thank his dedicated, unnamed
graduate student.
... Especially many medical terminologies, such as Kidney Biopsy Codes (KBC) [20], Unified Medical Language System (UMLS) [21] or Snomed CT [22] are based on hierarchical structured medical terms, so that they can be represented by an incomplete tree. As an example for a hierarchicalbased knowledge graph for the Pokemon use case, the phylogeny and evolutionary tree of life graph, computed and published by Shelomi et al. in [23], has been converted into a Neo4J graph. As shown in Figure 3, the tree of life Pokemon graph assigns each Pokemon node (pink leaf nodes) to multiple sub-Pokemon groups (blue nodes). ...
... Each Pokemon node (purple nodes) is a leaf of the tree and belongs to multiple PokeCategory nodes (blue nodes, named with random category numbers). This tree of life graph was generated in [23] and the Pokemon grouping is based on anatomical properties and other Pokemon attributes. ...
... The first, the Got-taGraphEmAll graph used above, has a property-based structure with a less hierarchical order (see Figure 8A). The second graph is the evolutionary Pokemon graph, calculated by Shelomi et al. in [23], and has a pure hierarchical tree-like structure ( Figure 8B). Lastly, we combine both graphs to form one large Pokemon KG ( Figure 8C). ...
Article
Full-text available
This work deals with the investigation and optimization of the MINDWALC node classification algorithm with a focus on its ability to learn human-interpretable decision trees from knowledge graph databases. For this, we introduce methods to optimize MINDWALC for a specific use case, in which the processed knowledge graph is strictly divided into its inner background knowledge (knowledge about a given domain) and instance knowledge (knowledge about given instances). We present the following improvement approaches, whereby the basic idea of MINDWALC—namely, to use discriminative walks through the knowledge graph as features—remains untouched. First, we apply relation-tail merging to give MINDWALC the ability to take relation-modified nodes into account. Second, we introduce walks with flexible walking depths, which can be used together with MINDWALC’s original walking strategy and can help to detect more similarities between node instances. In some cases, especially with hierarchical, incomplete tree-like structured graphs, our presented flexible walk can improve the classification performance of MINDWALC significantly. However, on mixed knowledge graph structures, the results are mixed. In summary, we were able to show that our proposed methods significantly optimize MINDWALC on tree-like structured graphs, and that MINDWALC is able to utilize background knowledge to replace missing instance knowledge in a human-comprehensible way. Our test results on our medical toy datasets indicate that our MINDWALC optimizations have the potential to enhance decision-making in medical diagnostics, particularly in domains requiring interpretable AI solutions.
... For example, one of the most popular AR games, 'Pokémon Go', had illustrated its educational values in relation to science learning. Pokémon (The Pokémon Company) are fictional 'species' developed by Japanese scientist Satoshi Tajiri (Shelomi et al., 2012), inspired by his enjoyment of insect collecting while he was a child (Time, 1999). With the AR function, users can actually 'see' the Pokémon play around in their surroundings. ...
... With the AR function, users can actually 'see' the Pokémon play around in their surroundings. While most of these 'species' do change their appearance, the original translation of Tajiri's work used 'evolution' to describe this metamorphosis process (Shelomi et al., 2012). When 'catching' a Pokémon with a Poké Ball in 'Pokémon Go', users can learn the type (fire, water, grass, etc.) and gender of a particular Pokémon, and 'watch' them 'evolve', etc. ...
... Since some of the features in 'Pokémon Go' are science-related, there are debates on whether Pokémon can be used in science education. Although there are arguments regarding its negative effects on science education since the word 'evolution' is misused in the context of Pokémon's narrative (Chamary, 2016), and it is argued that Pokémon species do not adhere to the biological species concept (Shelomi et al., 2012); the philosophy behind Pokémon universe represents the biological change to an extent, the idea of biological change, which can be useful especially in biology learning. ...
Book
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, and mobile apps education from a range of perspectives. It presents valuable perspectives—both practical and theoretical—that enrich the current STEM, robotics, and mobile apps education agenda. As such, the book makes a substantial contribution to the literature and outlines the key challenges in research, policy, and practice for STEM education, from early childhood through to the first school-age education. The audience for the book includes college students, teachers of young children, college and university faculty, and professionals from fields other than education who are unified by their commitment to the care and education of young children.
... An auditory alternative to anesthesia is observed among mem bers of the Detarame people on Alola Island in the southwestern chain of Okinawa Prefecture, Japan [19]. Locals keep several animals in close habitation with the family, with children as young as ten engaged in animal husbandry, hunting, selective breeding, and even the training of animals for ritual fights [20][21][22]. One in particular, Ascofregata purin (Heveaceae: Tetrabalonoformes), common name "Jigglypuff," is peridomestic and known to produce several songs, characterized by acoustic biologists with names such as "competitive song," "perish song," "friend guard," "cute charm," "play rough," "disarming voice," "echoed voice," "hyper voice," "rain dance," "frustration," "covet," "fake tears," "uproar," and even "sleep talk" [21][22][23][24][25] The general vocalizations of A. purin when encountering unfamiliar animals, be they human or non-human, are described as a song, and several ethnologists and anthropologists have reported that the Detarame believe the songs of A. purin to have medicinal qualities [26][27][28]. ...
... Locals keep several animals in close habitation with the family, with children as young as ten engaged in animal husbandry, hunting, selective breeding, and even the training of animals for ritual fights [20][21][22]. One in particular, Ascofregata purin (Heveaceae: Tetrabalonoformes), common name "Jigglypuff," is peridomestic and known to produce several songs, characterized by acoustic biologists with names such as "competitive song," "perish song," "friend guard," "cute charm," "play rough," "disarming voice," "echoed voice," "hyper voice," "rain dance," "frustration," "covet," "fake tears," "uproar," and even "sleep talk" [21][22][23][24][25] The general vocalizations of A. purin when encountering unfamiliar animals, be they human or non-human, are described as a song, and several ethnologists and anthropologists have reported that the Detarame believe the songs of A. purin to have medicinal qualities [26][27][28]. ...
... Using the primary processor language of KraGle® we established a brick-by-brick trade network comprising 10000 simulated users with even consumer priority and a simulated central Lord-Business [14] as our C2C2B network. As per the primary source data of Schlangermann et al. [15], we prepared a corporate and computational gibberish loaded text [16] that, if published, proves conclusively that the target journal is predatory [17]. Multiple redundant codes were uploaded to the cloud using "Bill's PC" financial transaction simulation software [18] and an iteration of over nine thousand bootstrapping runs was done. ...
Article
PoryGON is a value-added models factor for consumer-to-consumer-to-business (C2C2B) storage, trade, and exchange networks based on security software to protect inter-hospital patient information distribution. We describe the process of modifying the program to handle C2C2B type information exchange and use a simulated stock market with a central business and 10000 consumers to test the effects of the software relative to a simulation in its absence. Effects on business profitability were significantly and consistently positive, and the software at no point showed signs of reduced performance at the maximum operational demands of the simulation. PoryGON’s utility as a digital adjuvant to C2C2B networks is demonstrated and elaborated on.
... Above, the map with the delimitations of the 4 areas provided for environmental preservation (adapted from Adam Rufino). Below is the cladogram with the phylogenetic relationships between a Pokémon group (adapted fromShelomi et al. 2012). ...
Article
In this article, we present how educational resources for zoology designed by undergraduate students help to propose means of action for teaching diversity and animal evolution in basic education. We realised that activities of creation and analysis of educational resources, in the context of didactic planning, have the potential to approximate epistemic and pedagogical dimensions of evolutionary thinking. These dimensions are relevant to the design of teaching-learning sequences, since they allow pre-teachers to cross the subject-object border and to appropriate cultural tools necessary for their professional activity. We argue about the development of evolutionary thinking, meaning, among other things, tree-thinking as a mediating tool in socio-scientific decision-making and the teaching-learning problems of the coexistence of antagonistic paradigms in biological classification. Our results emphasise that phylogeny is a structuring subject in teaching and preservice teacher education, mediating the debate on the nature of science, such as evolutionary inference, hypothesis elaboration, transience in science, and the social role of science for the conservation of biodiversity.
... However, most comparative virological evidence to date places SARS-CoV-2's origin within the bats: this evidence includes analysis of the RNA sequence of the virus' genetic material [17][18][19][20], amino acid sequencing of the capsid proteins [21][22][23][24], and fatty acid analysis of the lipid envelope [25]. This finding is similar to that of SARS-CoV-1, which was linked to consumption of a masked palm civet cat in Guangdong province but whose viral RNA is most close ly related to that of horseshoe bats (genus Rhinolophus) [26,27]. ...
... The nutritional and nutraceutical markets for M. tangela are nascent but show great promise [7,8]. That alone would motivate research into the expression of phytochemicals such as alkaloids and flavonoids in this and any other Poaceae-type, but the high probability that chemical expression correlates with vine development suggests this research could solve the consistent growth riddle as well as providing applicable data for industry. ...
... Other authors wrote a thoroughly referenced paper titled "Th e Ichthyological Diversity of Pokémon" for Th e Journal of Geek Studies, using Pokémon to share fi sh facts with general science enthusiasts (Mendes et al. 2017). I wrote a satirical paper on Pokémon phylogenetics for the science humor journal Annals of Improbable Research more than fi ve years ago (Shelomi et al. 2012), and I still get letters requesting copies of its phylogeny for use in teaching evolution or as gifts for scientist fans. Arguably, no game has touched the hearts of biologists so strongly, and it all started with a young boy collecting beetles who happened to later pursue a career in game design. ...
Article
Full-text available
This article is a cultural entomological review of insects in video games, first presented at the “Insects and the Global Human Experience” symposium at the 2016 Inter- national Congress of Entomology. The title incorporates the term “ludology” (from the Latin ludere, “to play”), meaning the study of games in general, such as rules of play or the functioning of software (Frasca 1999). My goal for this study was to review the myriad forms in which terrestrial arthropods appear in video games (Cassel 2016). How do societal views about different insects, positive or negative, shape whether and how they appear in games? This analysis, spanning video games from their origin to the present, highlights general trends and some iconic or significant representations of gaming’s entomology-re- lated content.
Preprint
Full-text available
"Non-random design process of Pokémon TCG The cultural evolution research program is useful for quantitatively explaining complex creative processes such as design. From a design studies perspective, its mutation generation process is particularly intriguing. However, cultural transmission theorists have long modelled the process as a random novelty invention, far from the real-life modern design process. Here we show an instance of such a deviation, examining how the design process and its resulting frequencies of Pokémon TCG variants deviate from a neutral model in which an agent randomly selects and introduces cultural variants to the population from the design pool."
Chapter
There is little doubt that the development of technology has changed the landscape of science learning in both formal and informal settings. However, often existing research studies lack a strong conceptual underpinning in terms of pedagogic theory. Regardless of the fair body of studies relating to early childhood education and science education, early childhood science learning remains a relatively under-researched area. As representatives of advanced technologies which have been widely adopted in many fields, augmented reality (AR), holography and artificial intelligence (AI) have rarely been applied and studied in early childhood science education despite the enormous potential they offer. Drawing upon Vygotsky’s notions of the zone of proximal development (ZPD), tools and mediation, this chapter provides a new perspective by exploring the potential use of AR applications (apps), holography and AI-based tools in early childhood science education. The key argument is that these tools can potentially change the nature of the interaction between learners and learning materials, and they offer significant affordances in early childhood science education. The mission of the present chapter is to inform the design and development of educational technology based on psychological and pedagogical perspectives, and help parents and early childhood teachers understand the potential use of AR, holography and AI in science education.
ResearchGate has not been able to resolve any references for this publication.