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GPS comparison of training activities and game demands of professional rugby union

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Abstract

Closely matching training session exertions with actual match play intensities ensures players are physically prepared for competition. The movement patterns of four typical rugby union training activities (traditional endurance, high-intensity interval, game based and skills training) were compared with match play using global positioning systems (GPS). The degree of difference from match play was determined by calculating Cohen’s effect size statistic. Training activities for players in different positions (tight forward, loose forward, scrumhalf, inside back and outside back) were similarly assessed. Movement patterns were measured as relative distance, distance walking (0-2m.s-1), jogging (2-4m.s-1), striding (4-6m.s-1) and sprinting (>6m.s-1), and sprint and acceleration (>2.75m.s-2) frequency. Overall, high-intensity interval training was the most similar to match play, and could be adopted as a primary training activity. Game based training failed to meet match intensity in all positions (Effect size (ES) = medium to large)). If game based training is used as the primary training activity, supplementary training is required to ensure players are adequately prepared for match demands.

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The aim of this study was to assess the physical demands of elite English rugby union match-play. Player movements were captured by five distributed video cameras and then reconstructed on a two-dimensional plane representing the pitch. Movements based on speeds were categorized as standing, walking, jogging, and medium-intensity running (low-intensity activity), and high-intensity running, sprinting, and static exertion (scrummaging, rucking, mauling, and tackling) (high-intensity activity). Position groups were defined as forwards (tight and loose) and backs (inside and outside). Backs travelled more total distance than forwards (6127 m, s=724 vs. 5581 m, s=692; P<0.05) and greater distances in walking (2351 m, s=287 vs. 1928 m, s=2342; P<0.001) and high-intensity running (448 m, s=149 vs. 298 m, s=107; P<0.05). Forwards performed more high-intensity activity than backs (9:09 min:s, s=1:39 vs. 3:04 min:s, s=1:01; P<0.001), which was attributable to more time spent in static exertion (7:56 min:s, s=1:56 vs. 1:18 min:s, s=0:30; P<0.001), although backs spent more time in high-intensity running (0:52 min:s, s=0:19 vs. 1:19 min:s, s=0:26; P=0.004). Players travelled a greater distance in the first 10 min compared with 50-60 and 70-80 min, but there was no difference in the amount of high-intensity activity performed during consecutive 10-min periods during match-play. These results show the differing physical demands between forwards and backs with no evident deterioration in high-intensity activity performed during match-play.
Article
The specificity of contemporary training practices of international rugby sevens players is unknown. We quantified the positional group-specific activity profiles and physiological demands of on-field training activities and compared these to match demands. Twenty-two international matches and 63 rugby-specific training drills were monitored in 25 backs and 17 forwards from a national squad of male rugby sevens players over a 21-month period. Drills were classified into three categories: low-intensity skill-refining (n = 23 drills, 560 observations), moderate- to high-intensity skill-refining (n = 28 drills, 600 observations), and game-simulation (n = 12 drills, 365 observations). Movement patterns (via GPS devices) and physiological load (via heart rate monitors) were recorded for all activities and differences between training and matches quantified using magnitude-based inferential statistics. Distance covered in total and at ≥3.5 m·s, maximal velocity, and frequency of accelerations and decelerations were lower in forwards during competition compared with backs by a small but practically important magnitude. No clear positional group differences were observed for physiological load during matches. Training demands exceeded match demands only for frequency of decelerations of forwards during moderate- to high-intensity skill-refining drills and only by a small amount. Accelerations and distance covered at ≥6 m·s were closer to match values for forwards than backs during all training activities, but training drills consistently fell below the demands of international competition. Coaches could therefore improve physical and physiological specificity by increasing the movement demands and intensity of training drills.
Article
Unlabelled: In rugby union, published analyses of actions and movements of players during matches have been limited to small samples of games at regional or national level. Objectives: To analyse movements and activities of players in international rugby union matches with a sample size sufficient to clearly delineate positional roles. Design: Observational study. Methods: Actions of 763 players were coded from video recordings of 90 international matches played by the New Zealand national team (the All Blacks) from 2004 to 2010. Movements of players were coded for 27 of these matches via a semi-automated player-tracking system. Movements and activities of all players from both teams were coded. Results: Cluster analysis of activities and time-motion variables produced five subgroups of forwards (props, hookers, locks, flankers, Number 8 forwards) and five subgroups of backs (scrum-half, fly-half, midfield backs, wings and fullbacks). Forwards sustained much higher contact loads per match than backs, via scrums, rucks, tackles and mauls. Mean distance covered per match ranged from 5400 to 6300m, with backs generally running further than forwards. There were marked differences between positional groups in the amount of distance covered at various speeds. The amount of play per match varies by position due to differences in rates at which players are substituted. Conclusions: The distance covered by players at relatively fast running speeds (in excess of 5ms(-1)) appears to be higher during international matches than when competing at lower levels of the professional game. The specific match demands for positional groups need to be considered when managing player workloads.
Article
Small-sided games (SSGs) have been suggested as a method for concurrently training physical, technical and tactical capabilities of rugby union players. Therefore, it is important to understand how prescriptive variables such as player number and field size influence the training stimulus during rugby-specific SSGs. Twenty semiprofessional rugby union players participated in a series of SSGs of varying player numbers (4 vs. 4, 6 vs. 6, and 8 vs. 8) on small- (32 × 24 m) and large-sized fields (64 × 48 m). The physiological (blood lactate concentration and heart rate [HR]), perceptual (rating of perceived exertion [RPE]), and time-motion demands were assessed for each different SSG format. There were significant differences between the 4 vs. 4, 6 vs. 6, and 8 vs.8 SSG formats in mean speed (meters per minute), high-speed running (HSR) distance (meters), and RPE (all p < 0.05). Blood lactate was greater in 4 vs. 4 compared with that in 8 vs. 8 SSGs. The mean speed, HSR distance, number of sprints, peak speed, blood lactate concentration, and RPE were all significantly different between large- and small-field size (all p < 0.05). There were no significant difference between game formats (4 vs. 4, 6 vs. 6, and 8 vs. 8) or field size (small or large) for either percent HRmax or time spent >85% HRmax. These results show that SSGs with fewer players and larger field sizes elicit greater physiological and perceptual responses and time-motion demands. In contrast, the HR response was similar between all SSG formats, which may be attributable to high levels of individual variability in the HR response. This study provides new information about the influence of player number and field size on the training stimulus provided by rugby-specific SSGs.
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This research described the physiological demands of participation in adolescent rugby union including positional differences and the degree to which training practices replicate game demands. Between 2003 and 2008, 118 male adolescent rugby players aged 14 to 18 years were recruited from 10 teams representing 3 levels of adolescent rugby. Time-motion analyses using global positioning satellite tracking devices (SPI10; GPSports Systems Pty Ltd 2003) and computer-based tracking software (Trak Performance; Sports Tec Pty Ltd) applied to video footage determined player movement patterns 161 times during rugby training sessions and 53 times during rugby games. Compared with rugby training, rugby games were consistently characterized by more time spent jogging (14 vs. 8%), striding (3.2 vs. 1.3%), and sprinting (1.3 vs. 0.1%) (p < 0.001). Players also covered greater distances (4000 ± 500 vs. 2710 ± 770 m) and performed more sprints (21.8 vs. 1) during games compared with training (p < 0.001). The average sprint duration of 2 seconds was similar in games and training; however, the frequency of sprint efforts in training sessions was low (1 per hour). A major finding of this study is the disparity between physical game demands and on-field rugby training practices in adolescent players determined using time-motion analyses. Sprint pattern differences between games and training in particular could have important implications for player performance during competition. Results of this study should assist in the development of game-specific training sessions and drills that provide the kinds of physically demanding experiences observed in games. Additionally, coaches could assist in the management of adolescent players' participation loads by increasing the intensity and specificity and decreasing the volume of training.
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The current case study attempted to document the contemporary demands of elite rugby union. Players (n = 2) were tracked continuously during a competitive team selection game using Global Positioning System (GPS) software. Data revealed that players covered on average 6,953 m during play (83 minutes). Of this distance, 37% (2,800 m) was spent standing and walking, 27% (1,900 m) jogging, 10% (700 m) cruising, 14% (990 m) striding, 5% (320 m) high-intensity running, and 6% (420 m) sprinting. Greater running distances were observed for both players (6.7% back; 10% forward) in the second half of the game. Positional data revealed that the back performed a greater number of sprints (>20 km x h(-1)) than the forward (34 vs. 19) during the game. Conversely, the forward entered the lower speed zone (6-12 km x h(-1)) on a greater number of occasions than the back (315 vs. 229) but spent less time standing and walking (66.5 vs. 77.8%). Players were found to perform 87 moderate-intensity runs (>14 km x h(-1)) covering an average distance of 19.7 m (SD = 14.6). Average distances of 15.3 m (back) and 17.3 m (forward) were recorded for each sprint burst (>20 km x h(-1)), respectively. Players exercised at approximately 80 to 85% VO2max during the course of the game with a mean heart rate of 172 b x min(-1) ( approximately 88% HRmax). This corresponded to an estimated energy expenditure of 6.9 and 8.2 MJ, back and forward, respectively. The current study provides insight into the intense and physical nature of elite rugby using "on the field" assessment of physical exertion. Future use of this technology may help practitioners in design and implementation of individual position-specific training programs with appropriate management of player exercise load.
Article
There is limited information regarding the validity and reliability of global positioning system (GPS) devices for measuring movement during team sports. The aim of this study was to assess the validity and intra-model reliability of different GPS devices for quantifying high-intensity, intermittent exercise performance. Two moderately trained males each completed eight bouts of a standard circuit that consisted of six laps around a 128.5-m course involving intermittent exercise. Distance and speed were collected concurrently at 1-Hz using six GPS devices (2 SPI-10, 2 SPI Elite and 2 WiSPI, GPSports, Canberra, Australia). Performance measures were: (1) total distance covered for each bout and each lap; (2) high-intensity running distance (>14.4 km h(-1), HIR); very high-intensity running distance (>20 km h(-1), VHIR) during each bout. Peak speed was also measured during a 20-m sprint at the start of each lap of the circuit (N=192). Actual distance was measured using a measuring tape. Mean (+/-SD) circuit total distance was significantly different between each of the GPS devices (P<0.001); however, all devices were within 5m of the actual lap distance and had a good level of reliability (coefficient of variation (CV) <5%). The CV for total distance (3.6-7.1%) and peak speed (2.3-5.8%) was good-to-moderate, but poor for HIR (11.2-32.4%) and VHIR (11.5-30.4%) for all GPS devices. These results show that the GPS devices have an acceptable level of accuracy and reliability for total distance and peak speeds during high-intensity, intermittent exercise, but may not be provide reliable measures for higher intensity activities.
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The development of performance in competition is achieved through a training process that is designed to induce automation of motor skills and enhance structural and metabolic functions. Training also promotes self-confidence and a tolerance for higher training levels and competition. In general, there are two broad categories of athletes that perform at the highest level: (i) the genetically talented (the thoroughbred); and (ii) those with a highly developed work ethic (the workhorse) with a system of training guiding their effort. The dynamics of training involve the manipulation of the training load through the variables: intensity, duration and frequency. In addition, sport activities are a combination of strength, speed and endurance executed in a coordinated and efficient manner with the development of sport-specific characteristics. Short- and long-term planning (periodisation) requires alternating periods of training load with recovery for avoiding excessive fatigue that may lead to overtraining. Overtraining is long-lasting performance incompetence due to an imbalance of training load, competition, non-training stressors and recovery. Furthermore, annual plans are normally constructed in macro-, meso- and microcycles around the competitive phases with the objective of improving performance for a peak at a predetermined time. Finally, at competition time, optimal performance requires a healthy body, and integration of not only the physiological elements but also the psychological, technical and tactical components.
Article
his paper serves as a companion to our recent study of the movement patterns and game activities of players (from five different positions) during matches in the 2000 Australian Football League season. Using lapsed-time video analysis, the same individual players (n= 11) as filmed in matches were also monitored during 21 in-season, main training sessions conducted by their clubs in order to assess the degree to which training activities matched game demands. In general, the training sessions did not involve physical pressure; therefore there were very few contested marks and ground balls or tackles, shepherds and spoils, thereby not matching these game demands. Players typically had more possessions (kicks and handballs) at training than in games. They also spent a greater percentage of total time standing and less time walking at training than in games. Fast-running and sprinting efforts at training were almost all for durations of <6 secs, which matched game demands, as did changes of direction when sprinting, which were almost all in a 0-90 degrees arc. However, across all players filmed, high intensity (fast-running and sprinting) movements were not performed as frequently at training (one every 76 secs) as in games (one every 51 secs). Therefore, while some game demands were adequately replicated at training, others were not closely simulated, suggesting that, after careful interpretation of these results, some improvements in training practices could be made.
Article
The purpose of this study was to characterize sprint patterns of rugby union players during competition. Velocity profiles (60 m) of 28 rugby players were initially established in testing from standing, walking, jogging, and striding starts. During competition, the individual sprinting patterns of 17 rugby players were determined from video by using the individual velocity profiles. Forwards commenced sprints from a standing start most frequently (41%), whereas backs sprinted from standing (29%), walking (29%), jogging (29%), and occasionally striding (13%) starts. Forwards and backs achieved speeds in excess of 90% maximal velocity (Vmax) on 5 +/- 4 and 9 +/- 4 occasions ( approximately 50% of the sprints performed), respectively, during competition. The higher frequency of sprinting for the backs compared with the forwards highlights the importance of speed training for this positional group. The similar relative distribution of velocities achieved during competition for forwards and backs suggests both positional groups should train acceleration and Vmax qualities. The backs should have a higher total volume of sprint training. Sprinting efforts should be performed from a variety of starting speeds to mimic the movement patterns of competition.
Article
A prospective cohort study was used to assess the influence of training volume on injuries sustained by 502 professional rugby union players in England. Training volumes (excluding warm-ups, cool-downs, and recovery sessions), player injuries, and player match exposure times were reported weekly. Higher training volumes (>9.1 hours per week) did not increase the incidence of match or training injuries. However, higher training volumes did increase the severity of match injuries, particularly during the second half, and consequently resulted in a significant increase in the number of days' absence due to match injuries. Although lower-limb injuries were the most common match and training injuries, shoulder dislocations/instabilities resulted in more days' absence during weeks of higher training volumes, but the differences were not significant. The least number of days lost due to injuries occurred during weeks of intermediate training volumes (6.2-9.1 h per week). Training volume was not correlated with final league position. Fitness testing, defence, and rucking and mauling components were identified as being very high- or high-risk training activities. Our results provide evidence of the benefits of modifying the volume and content of rugby union training to reduce the risk associated with injuries to professional players.
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