Conference Paper

A neural network model of curiosity-driven infant categorization

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Abstract

Infants are curious learners who drive their own cognitive development by imposing structure on their learning environments as they explore. Understanding the mechanisms underlying this curiosity is therefore critical to our understanding of development. However, very few studies have examined the role of curiosity in infants' learning, and in particular, their categorization; what structure infants impose on their own environment and how this affects learning is therefore unclear. The results of studies in which the learning environment is structured a priori are contradictory: while some suggest that complexity optimizes learning, others suggest that minimal complexity is optimal, and still others report a Goldilocks effect by which intermediate difficulty is best. We used an auto-encoder network to capture empirical data in which 10-month-old infants' categorization was supported by maximal complexity [1]. When we allowed the same model to choose stimulus sequences based on a " curiosity " metric which took into account the model's internal states as well as stimulus features, categorization was better than selection based solely on stimulus characteristics. The sequences of stimuli chosen by the model in the curiosity condition showed a Goldilocks effect with intermediate complexity. This study provides the first computational investigation of curiosity-based categorization, and points to the importance characterizing development as emerging from the relationship between the learner and its environment.

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... The results presented in this paper prove that the exploration strategy of ICAC driven by the intrinsic reward is effective for finding optimal policies in a reward-sparse world. This is in line with theories from developmental psychology that stress the importance of intrinsic reward in complex environments [10] [12]. ...
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The paired-preference procedure was used in a series of experiments to explore the abilities of infants aged 3 and 4 months to categorize photographic exemplars from natural (adult-defined) basic-level categories. The question of whether the categorical representations that were evidenced excluded members of a related, perceptually similar category was also investigated. Experiments 1-3 revealed that infants could form categorical representations for dogs and cats that excluded birds. Experiment 4 showed that the representation for cats also excluded dogs, but that the representation for dogs did not exclude cats. However, a supplementary experiment showed that the representation for dogs did exclude cats when the variability of the dog exemplars was reduced to match that of the cat exemplars. The results are discussed in terms of abilities necessary for the formation of more complex categorical representations.
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We investigated how exposure to pairs of different items (as compared with pairs of identical items) influences 10-month-olds' (n=79) categorization of horses versus dogs in an object-examining task. Infants responded to an exclusive category when familiarized with pairs of different items but not when familiarized with pairs of identical items (Experiment 1), even when the frequency of exposure to each item was controlled (Experiment 2). When familiarized with pairs of identical items, infants failed to show evidence of memory for the individual exemplars (Experiment 3). Reducing the retention interval between presentations of different items in the identical pairs condition facilitated infants' recognition of an exclusive categorical distinction (Experiment 4). These results are discussed in terms of how exposure to collections of different items, and how opportunities to compare items, influences infants' categorization.
Article
Development in any domain is often characterized by increasingly abstract representations. Recent evidence in the domain of shape recognition provides one example; between 18 and 24 months children appear to build increasingly abstract representations of object shape [Smith, L. B. (2003). Learning to recognize objects. Psychological Science, 14, 244-250]. Abstraction is in part simplification because it requires the removal of irrelevant information. At the same time, part of generalization is ignoring irrelevant differences. The resulting prediction is this: simplification may enable generalization. Four experiments asked whether simple training instances could shortcut the process of abstraction and directly promote appropriate generalization. Toddlers were taught novel object categories with either simple or complex training exemplars. We found that children who learned with simple objects were able to generalize according to shape similarity, typically relevant for early object categories, better than those who learned with complex objects. Abstraction is the product of learning; using simplified - already abstracted instances - can short-cut that learning, leading to robust generalization.
Conference Paper
I postulate that human or other intelligent agents function or should function as follows. They store all sensory observations as they come - the data is holy. At any time, given some agent's current coding capabilities, part of the data is compressible by a short and hopefully fast program / description / explanation / world model. In the agent's subjective eyes, such data is more regular and more "beautiful" than other data. It is well-known that knowledge of regularity and repeatability may improve the agent's ability to plan actions leading to external rewards. In absence of such rewards, however, known beauty is boring. Then "interestingness" becomes the first derivative of subjective beauty: as the learning agent improves its compression algorithm, formerly apparently random data parts become subjectively more regular and beautiful. Such progress in compressibility is measured and maximized by the curiosity drive: create action sequences that extend the observation history and yield previously unknown / unpredictable but quickly learnable algorithmic regularity. We discuss how all of the above can be naturally implemented on computers, through an extension of passive unsupervised learning to the case of active data selection: we reward a general reinforcement learner (with access to the adaptive compressor) for actions that improve the subjective compressibility of the growing data. An unusually large breakthrough in compressibility deserves the name "discovery". The "creativity" of artists, dancers, musicians, pure mathematicians can be viewed as a by-product of this principle. Several qualitative examples support this hypothesis.
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