ChapterPDF Available

Open Learning Environments

Authors:

Abstract

Animal Learning and Ecology Artificial Intelligence / Intelligent Systems Biology / Neurobiology Clinical Psychology and Psychotherapy Comparative Psychology and Ethology Education / Socio-cultural aspects Instructional Psychology and Learning Machine Learning (and robotics) Neurologic Problems Neuroscience(s) Philosophy, Information Technology
Metadata of the chapter that will be visualized online
Chapter Title Open Learning Environments
Copyright Year 2011
Copyright Holder Springer Science+Business Media, LLC
Corresponding Author Family Name
Land
Particle
Given Name
Susan M.
Suffix
Organization/University Education Instructional Systems Program,
The Pennsylvania State University
Street 315 Keller Building
City University Park
State PA
Postcode 16870
Country USA
Email sland@psu.edu
Email sml11@psu.edu
Author Family Name
Oliver
Particle
Given Name
Kevin
Suffix
Division/Department Department of Curriculum & Instruction
Organization/University North Carolina State University
Street 602k Poe Hall
Postbox Box 7801
City Raleigh
State NC
Postcode 27695-7801
Country USA
Phone 919-395-5693
Fax 919-515-6229
Email kevin_oliver@ncsu.edu
Comp. by: MANIKANDAN R Stage: Galleys Chapter No.: 1102 Title Name: ESL
Page Number: 0 Date:26/5/11 Time:10:02:41
1 O
2 Open Learning Environments
3 SUSAN M. LAND
1
,KEVIN OLIVER
2
4
1
Education Instructional Systems Program, The
5 Pennsylvania State University, University Park, PA, USA
6
2
Department of Curriculum & Instruction, North
7 Carolina State University, Raleigh, NC, USA
8 Synonyms
9 Learning environments; Open-ended learning environ-
10 ments; Student-centered learning
11 Definition
12 Open Learning Environments (OLEs) are rooted in
13 learner-centered design principles and highlight activities
14 and contexts that “support the individual’s efforts to
15 understand what he or she determines to be important”
16 (Hannafin et al. 1994, p. 48). The term is used in the
17 sciences of learning as a general design framework to
18 describe environments that support personal sense mak-
19 ing v ia problem contexts enriched with technology tools,
20 resources, and scaffolding (Hannafin et al. 1999). Open
21 Learning Environments emphasize student- or self-
22 directed learning but provide guidance and support strat-
23 egies to assist students to productively engage complex,
24 open-ended problems.
25 Theoretical Background
26 The origin of OLEs appeared during the early 1990s in
27 response to emerging instructional-design considerations
28 that reflected constructivist views of learning (Hannafin
29 et al. 1994). These views reflected a fundamental shift in
30 paradigms of learning and design, and few guidelines were
31 available for designers to create learner-centered environ-
32 ments. Likewise, technology advancements at that time
33 had begun to enable integration of digital resources, tools,
34 and internet connectivity to expand the development
35 toolkit of instructional designers. These shifts in the learn-
36 ing-design-technology landscape required corresponding
37 shifts in theoretical frameworks for designing new learn-
38 ing environments that capitalized on affordances of
39emerging technologies (Hannafin et al. 1994). Early theo-
40retical notions highlighted the importance of alignment
41among psychological, pedagogical, technological, prag-
42matic, and cultural foundations of the learning environ-
43ment (Hannafin et al. 1999).
44Open learning environments are based on several key
45assumptions about the nature of learning, the structure of
46the environments, and role of the learner (Hannafin et al.
471999). One key assumption is that learners’ own experi-
48ences, personal theories, or existing beliefs mediate their
49learning. OLEs assume that individual’s efforts to direct
50their own learning must start with a recognition of what is
51already known. Initial understanding is the basis for build-
52ing more refined understanding that can be examined,
53tested, and revised through engagement w ith the OLE
54(Hannafin et al. 2009; Land and Hannafin 1997).
55Theoretical assumptions about the pedagog y behind
56OLEs reflect authentic, problem- or project-based con-
57texts that organize individual efforts to learn (Hannafin
58et al. 1999). Contexts for learning are typically open-
59ended, suggesting that there is not one correct answer or
60way to solve the problem. Activities and contexts that
61readily connect to learners experiences are assumed to
62increase relevance and engagement. Tools and resources
63are provided to support learners to represent and explore
64various aspects of the problem as well as their ideas.
65OLEs are based on an assumption that individual
66monitoring and metacognition are important elements
67of open-ended learning, and as such, require opportunity
68to be utilized. OLEs are complex and open ended, requir-
69ing learners to initiate reflection, monitoring, and self-
70assessment of what is known and what needs to be
71known (Hannafin et al. 1999). OLEs facilitate use of
72metacognitive strategies but also assume that learners
73will need support at critical points in the learning process
74to identify needs and deploy effective monitoring strate-
75gies (Oliver and Hannafin 2001).
76OLEs represent a broad design framework for envi-
77ronments that encourage open-ended learning. OLEs are
78comprised of the following four components: Enabling
79contexts, tools, resources, and scaffolds (Hannafin et al.
801994, 1999). Enabling contexts represent the activity struc-
81tures or problems that guide and orient students to
Norbert Seel (ed.), Encyclopedia of the Sciences of Learning, DOI 10.1007/978-1-4419-1428-6,
#
Springer Science+Business Media, LLC 2011
Comp. by: MANIKANDAN R Stage: Galleys Chapter No.: 1102 Title Name: ESL
Page Number: 0 Date:26/5/11 Time:10:02:41
82 learning. They span a continuum of structure from
83 contexts that specify problems and outcomes to individ-
84 ually generated problems or issues that are uniquely
85 defined. Tools typically offer technology-based support
86 for representing, organizing, manipulating, or
87 constructing understanding. Hannafin et al. (1999) char-
88 acterize three t ypes of tools typically employed in OLEs:
89 Processing tools (i.e., tools that aid in cognitive
90 processing, information seeking, collecting, organiz-
91 ing, integrating, and generating)
92 Manipulation tools (i.e., tools that function based on
93 user input, changing and testing parameters, and visu-
94 alizing effects)
95 Communication tools (i.e., tools that promote social
96 interaction and dialog)
97 Resources represent source information, and may
98 range from static information resources (e.g., text, video)
99 to dynamically evolving resources that are socially
100 constructed (e.g., WIKIs). Scaffolds are support mecha-
101 nisms designed to support individual’s efforts to under-
102 stand. Scaffolds are typically designed to provide the
103 following functions:
104 Conceptual guidance on concepts related to the
105 problem
106 Metacognitive guidance on how to reflect, plan, and
107 monitor
108 Procedural guidance on how to use the environment’s
109 features
110 Strategic guidance on how to approach the task or
111 refine strategies
112 The relationship among the various components is
113 interconnected and should reflect alignment among core
114 theoretical foundations. Current theoretical work
115 (Hannafin et al. 2009) emphasizes the importance of
116 identifying the cognitive and metacognitive demands for
117 open-ended learning, and delineating criteria for design
118 that inform the productive use of tools, resources, and
119 scaffolds for learning.
120 Important Scientific Research and Open
121 Questions
122 OLEs can prepare students for complex problem solving
123 in subjects that require such processes (e.g., science, math,
124 social studies), and they have been the subject of research
125 with a range of learners from adolescents to adults. In one
126 case study with four seventh grade science students, Land
127 and Hannafin (1997) employed think-aloud protocols and
128 interviews to trace student thinking as they manipulated
129 an OLE called ErgoMotion. The goal was for students to
130learn physics concepts by altering input parameters in
131a roller coaster simulation, then test and refine personal
132theories to explain outcomes. The authors identified eight
133common patterns of student thinking, noting students
134develop personal theories to explain outcomes. Students
135tended to assimilate conflicting data into their naive the-
136ories, however, rather than elaborating and retesting mod-
137ified theories. The authors suggest extended exposure to
138conflicting data, as well as divergent contexts and perspec-
139tives, may be required before students comprehend and
140stretch the limits of their resilient initial conceptions.
141In another case study with 12 eighth grade science
142students, Oliver and Hannafin (2001) studied an OLE
143called the Knowledge Integration Environment (KIE). The
144goal was for students to find and resolve subproblems
145associated with building collapse in earthquakes, by
146reviewing, organizing, and annotating a collection of
147Web pages and print resources, responding to question
148scaffolds, and proposing design solutions. Through this
149induced context, students were to break the comprehen-
150sive engineering problem into manageable subproblems,
151but they struggled to do so with limited prior knowledge.
152To improve problem fractionation, the authors
153recommended simulating relevant factors and encourag-
154ing students to reason analogically from everyday objects.
155Students also failed to adequately frame problems and
156justify their naive solutions with collected evidence, so
157the authors recommended bracketing searches with
158fewer resources, requiring students to state hypotheses
159up-front to guide their research (i.e., this evidence sup-
160ports my hypothesis) and requiring students to commu-
161nicate solution ideas with others to help identify faulty
162reasoning.
163Goldman et al. (1996) describe two experiments with
16444 fifth and 49 ninth graders, designed to test content
165learning and attitudes resulting from use of an anchored
166instruction video that externally imposed the context for
167several embedded science problems associated with
168a chemical spill. The video included pauses allowing stu-
169dents to break into groups and work with authentic mate-
170rials and lab exercises to generate problem solutions,
171before viewing the video again with expert recommenda-
172tions. Effects on attitudes were negligible, but students in
173both fifth- and ninth- grade treatment groups were signif-
174icantly better able to describe scientists and steps involved
175in dealing with spills compared to students in
176a comparison groups that only viewed a news segment
177about spills.
178While each of these studies allowed students to prac-
179tice problem-solving processes in the context of open-
180ended problems, they illustrate how OLEs can differ in
2 O Open Learning Environments
Comp. by: MANIKANDAN R Stage: Galleys Chapter No.: 1102 Title Name: ESL
Page Number: 0 Date:26/5/11 Time:10:02:42
181 terms of tools and resources (e.g., dynamic simulation
182 versus static Web pages and video), enabling contexts
183 and the degree of open-endedness (i.e., the anchored
184 study imposed research questions and made expert solu-
185 tion paths explicit), and scaffolds (i.e., the ErgoMotion and
186 anchored studies supported recursive testing of processes
187 through simulation and multiple embedded problems,
188 respectively, and the KIE and anchored studies encouraged
189 cooperative learning from peers). In the ErgoMotion and
190 KIE studies, middle-grade students’ solutions to open-
191 ended problems were resistant to change, and students
192 did not subject their models to revision as new evidence
193 was encountered. It follows that the more open the envi-
194 ronment, the more time it may take students to recursively
195 refine their own models in reference to divergent perspec-
196 tives and contexts, be those from simulation, peer com-
197 munication, and/or experts and instructors.
198 Educators can increasingly leverage the Web to con-
199 textualize open-ended problems for students with online
200 video, virtual worlds, and ready access to experts and data.
201 Also increasingly available are both static resources such as
202 open content and digitized primary sources and dynamic
203 resources such as interactive learning objects. With ready
204 access to context and resources online, the key question for
205 OLEs remains how to best leverage emerging tools and
206 encourage student use of scaffolds as they inquire into
207 complex problem contexts and divergent resources, par-
208 ticularly younger learners who may lack metacognitive
209 abilities to effectively use tools and scaffolds with inten-
210 tion as shown (Hannafin et al. 2009).
211 The OLE tool types introduced by Hannafin, Land,
212 and Oliver (1999) have not changed, but the nature of use
213 has changed. Web 2.0 tools now allow students to co-
214 collect information into common social bookmarks or
215 drop boxes, co-organize information on group-edited
216 maps or displays, or collaborate in generating positions
217 and solutions on blogs or wi kis. Such features address the
218 need in OLEs to communicate ideas and to consider
219 divergent perspectives from both resources and peers.
220 Web tools that interact with previously static resources
221 address the need in OLEs for students to propose and
222 justify novel solutions on the basis of evidence. Students
223can now propose hypotheses and use tools to collect,
224annotate, or visually organize evidence, and embed or
225mash-up evidence in new forms. Static resources become
226dynamic through reuse and re-presentation. Emerging
227technology may also influence scaffold delivery in OLEs.
228Since OLEs often present heuristics to aid students in
229problem solving, personalized metacognitive suggestions
230may be generated by future Web 3.0 systems that track
231learner trials and errors in problem solving and offer the
232most pertinent rules to help with recurring individual or
233common group problems.
234Cross-References
235 Constructivist Learning
236 Design of Learning Environments
237 Learning Technology
238 Resource-Based Learning
239 Scaffolding for Learning
240 Situated Learning
241 Student-Centered Learning
242 Technology-Enhanced Learning Environments
243References
244Goldman, S. R., Petrosino, A. J., Sherwood, R. D., Garrison, S., Hickey, D.,
245Bransford, J. D., & Pellegrino, J. W. (1996). Anchoring science
246instruction in multimedia learning environments. In S. Vosniadou,
247E. De Corte, R. Glaser, & H. Mandl (Eds.), International perspectives
248on the psychological foundations of technology-based learning environ-
249ments (pp. 257–284). New York: Springer.
250Hannafin, M. J., Hall, C., Land, S. M., & Hill, J. R. (1994). Learning in
251open environments: Assumptions, methods, and implications. Edu-
252cational Technology, 34(8), 48–55.
253Hannafin, M. J., Land, S., & Oliver, K. M. (1999). Open learning environ-
254ments: Foundations, methods , and models. In C. Reigeluth (Ed.),
255Instructional-design theories and models: Volume II (pp. 115–140).
256Mahwah: Lawrence Erlbaum.
257Hannafin, M. J., Hannafin, K. M., & Gabbitas, B. (2009). Re-examining
258cognition during student-centered, web-based learning. Educational
259Technology Research and Development, 57, 767–785.
260Land, S. M., & Hannafin, M. J. (1997). Patterns of understanding with
261open-ended learning environments: A qualitative study. Educational
262Technology Research and Development, 45(2), 47–73.
263Oliver, K., & Hannafin, M. (2001). Developing and refining mental
264models in open-ended learning environments: A case study. Educa-
265tional Technology Research and Development, 49(4), 5–32.
Open Learning Environments O 3
... Pembelajaran pada hakekatnya adalah proses re-learning (pembelajaran kembali), artinya pembelajaran yang baik berangkat dari mengkaitkan dengan cara andang ataupengetahuan terdahulu dari pembelaharan sehingga hal tersebut dapat diuji dan diperkuat serta dintegrasikan ke dalam ilmu yang baru (Kolb, 2012). ...
Article
Kesejahteraan Sosial adalah ilmu sekaligus praktik pertolongan yang membantu invividu, kelompok dan masyarakat serta sistem sosial yang lebih besar untuk meningkatkan keberfungisan sosial dan keadilan sosial. Untuk mengajarkan ikmu dan praktik tersebut di konteks pendidikan tinggi, diperlukan pedagogi atau strategi pembelajaran yang tepat. Bagaimanapun, karena sifat keilmuannya yang merupakan ilmu sosial, terapan, multidisiplin memdorong dosen untuk dapat menerjemahkan teori-teori ke dalam metode praktis-aplikatif. Penelitian ini melibatkan dosen dan mahasiswa Prodi Ilmu Kesejaheraan Sosial UIN Sunan Kalijaga dengan menggunakan metode penelitian kualitatif. Matakuliah yang diteliti adalah matakuliah bermuatan praktik, baik yang terkait dengan intervensi mikro, mezzo dan makro serta praktikum. Hasil penelitian menemukan bahwa dosen telah menerapkan metode pembelajaran andragogi atau student-centered, experiential learning.
... The experiential learning method focuses on actively constructing knowledge and emphasizes the interaction between individuals and their environment [18]. William James proposed the concept of radical empiricism, which combined two prominent branches of Western philosophy: empirical and rational empirical schools. ...
Article
Full-text available
In Indonesia, vocational schools are less favored compared to K -12 schools. Unfortunately, graduates from vocational schools do not fulfill the minimum requirements set by industries, particularly in the current era of industry revolution 5.0. This revolution aims to establish society 5.0, where humans and robots collaborate closely to achieve improved work outcomes. One technique to enhance the proficiency of graduates and prepare them for the workforce is by implementing a mixed-reality system. that will effectively address a multitude of issues and significantly enhance the caliber of graduates and before the implementation of mixed reality (MR) systems, it is necessary to create system architecture diagrams to ensures that the system can be utilized not only in specific schools but also in any vocational school in Indonesia. This study comprises 5 participants, including experts from both the professional and academic fields, who possess extensive knowledge in the domains of metaverse, MR systems, and information systems. The methodology employed in this study draws inspiration from James Martin’s rapid application development (RAD). The result of this study is a validated system architectural diagram, endorsed by experts, which depicts a metaverse-based MR system designed specifically for vocational schools in Indonesia
... Además, se debe promover una evaluación con un enfoque significativo, planteada como una oportunidad de aprendizaje, haciendo uso de diversas fuentes de recopilación de información y proporcionando retroalimentación a los estudiantes (Hernández, 2012). Esto contribuirá a aclarar las competencias y resultados de aprendizaje, permitiendo que los estudiantes sean participantes activos en el proceso y promoviendo su autoevaluación (Gargallo et al., 2015;Hannafin, 2012). Todo esto debe estar articulado con un currículum flexible que brinde a los estudiantes la posibilidad de elegir rutas de aprendizaje alternativas (EI-ESU, 2010). ...
Article
Full-text available
This study addresses the transformation of conventional laboratory practices in basic science subjects within engineering programs. It employs a descriptive approach, using surveys with closed-ended questions and quantitative tests. Comparisons are conducted to assess progress of the student population before and after their participation. This study implements the Gowin's V along with inquiry, contrasting, gamification, problem-based learning (PBL), and science, technology, engineering, and mathematics (STEM). The results show that students establish effective connections between theoretical concepts and their practical application in solving everyday problems. The use of the study guide reveals an improvement in grades, enhanced autonomy, active learning, and the development of research skills among students. In conclusion, the implementation of both Gowin's V and active methodologies positively influence student learning.
Article
Full-text available
This systematic review answers questions about whether or not a model of metacognition is well accepted and if it can be used in cognitive architecture design. Self-planning, self-monitoring, and self-evaluation are the model concepts, which are viewed as metacognitive experiences. A newly formulated theoretical approach named Attention as Action was targeted, as it is shown to be used in cognitive architecture design. In order to link the model to the theoretical approach, specific concepts like mental imagery and learning experience were researched. The method includes the statistical analysis of key phrases in articles that were collected based on a system of criteria. Data were retrieved from 91 scientific papers to allow statistical analysis of the relationship between the model of metacognition and the theoretical approach to cognitive architecture design. Several observations from the data show that the model is applicable for designing cognitive monitoring systems that depict experiences of metacognition. Furthermore, the results point out that the researched fields require explanations about the concepts defined in the theoretical approach of Attention as Action. Systematically formulated as types of internal attentional experiences, new relations are provided for researching cognitive and metacognitive concepts in terms of the cognitive cycle.
Article
This article outlines the motivations and main findings of Favela and Machery's “Investigating the concept of representation in the neural and psychological sciences”, and discusses what to do with the concept of representation in the brain sciences moving forward.
Article
Full-text available
Start-up and high-tech companies in Israel are recognized as crucial drivers of the nation’s economy and are often viewed as national emblems. Israel ranks third globally in the number of university graduates per capita and boasts the highest concentration of scientists per capita. This technological progress appears paradoxical, considering Israel’s enduring status as a conflict zone since its establishment, along with the significant influx of immigrants that has strained its resources. This study seeks to explore how Israel has attained such remarkable prosperity and success. To address this inquiry, our research design employs a comparative case study methodology grounded in a qualitative framework that utilizes discourse analysis. One case study focuses on Rabbi Yohanan ben Zakkai (RIBAZ), drawing on historical accounts, while the second case study investigates Stef Wertheimer through autobiographical research. The qualitative nature of this study poses challenges in establishing causality. While it offers valuable insights, the unique context of the two historical case studies complicates replication and may hinder validation. Our findings suggest that both figures exemplified RIBAZ’s ethos, which integrates three key behavioral and cognitive factors: resilience, innovation, and education. These three factors, originating in a specific historical context, may serve as critical determinants in explaining the modern success of Israel.
Article
Obiettivo di questo studio pilota è indagare un aspetto del processo di ragionamento attivato dagli educatori socio-pedagogici in formazione, durante le loro esperienze di tirocinio. Nello specifico individuare e mappare gli assunti alla luce dei quali gli studenti giungono a decidere in favore di una specifica azione (compreso il non agire). Presupposto è che l'abduzione sia la tipologia di ragionamento maggiormente pertinente per comprendere e decidere in merito ad eventi sempre nuovi, come spesso sono quelli vissuti nella pratica educativa. L'analisi tematica del diario di bordo, come strumento di indagine, restituisce, da una parte un facile accesso degli studenti alla messa a fuoco degli impliciti alla base dell'azione scelta (94%), dall'altra una complessità degli impliciti stessi (tra assunti, ipotesi esplicativa e scopo) che richiede tanto ulteriori indagini in merito, quanto un'attenzione didattica nell'ottica di sollecitare un appropriato apprendimento dall'esperienza.
Article
Full-text available
Museums are important educational platforms in informal learning environments, offering essential off-campus venues for university-level aesthetic education. Over half of students’ independent off-campus art appreciation activities occur in museums. This study employed a mixed-methods approach to analyse students’ general impressions of museums using the TF-IDF algorithm. Additionally, the specific feelings of university students participating in self-directed museum learning were explored through focus groups, and differences between learning in museums and appreciating other art forms from the students’ perspectives were analysed. The results show that museums provide students with profound cultural and artistic knowledge. Students prefer museums for independent art appreciation because of the freedom, control, and safety offered in that learning process. In terms of interactivity, comprehensiveness, and repeatability, clear differences exist between museum art appreciation and other art disciplines. Overall, museums are important and sustainable off-campus aesthetic educational resources for universities.
Article
One point of contention in the refutation text literature is whether testing is a cognitively neutral task. On the one hand, pretesting is useful to determine what misconceptions learners hold and to what extent the intervention addresses these misconceptions. On the other hand, evidence from previous research has highlighted the potential ramifications of pretesting on both the results and interpretations of refutational text effects. In this study, we leveraged a Solomon four-group design to investigate the potential influence of pretesting on conceptual change and confidence when learning from refutational text. One hundred and thirteen individuals, who were recruited online, participated in the study. We present two findings: first, the two refutational text groups experienced a more successful conceptual change than those in expository groups. Second, no significant differences were found in participants’ retrospective confidence judgments or judgmental accuracy across text structures or pretest conditions. Taken together, the results suggest that refutational text is more effective in facilitating conceptual change, and including pretesting in refutational text studies might not cause overestimations of the refutational text effects. The present study took the first step to examine the potential pretesting sensitization in refutational text studies, and future research is encouraged to include multiple topics, delay tests, and various measurements to examine the potential overestimation of refutational text effects.
Article
Full-text available
Background/Objective: The aim of this study was to assess stress-coping patterns among Polish doctors, taking into account their degree of resilience and sociodemographic characteristics. Methods: This study involved 832 (100%) Polish physicians working in the Silesian Voivodeship, Poland. All respondents gave their informed and voluntary consent to participate. This study was conducted using an original questionnaire and the Resilience Measurement Scale (SPP-25) Stress Coping Inventory (Mini-COPE). Results: Women used the strategies: Seeking Emotional Support and Seeking Instrumental Support significantly more often than men. Positive Re-evaluation strategy was used more often by doctors working in surgical wards, who also declared more frequent use of psychoactive substances. Younger doctors (≤30 years) were characterized by lower mental resilience compared to other age groups and doctors with high psychological resilience were characterized by higher scores in strategies belonging to the group of active coping with stress. Conclusions: The examined doctors with high resilience were mostly characterized by the use of active methods of coping with stress, in contrast to doctors with low resilience. Actions should be taken to increase the awareness of healthcare system employees in the field of active stress coping techniques and their adverse effects on health.
Article
Full-text available
During student-centered learning, the individual assumes responsibility for determining learning goals, monitoring progress toward meeting goals, adjusting or adapting approaches as warranted, and determining when individual goals have been adequately addressed. This can be particularly challenging while learning from the World-Wide Web, where billions of resources address a variety of needs. The individual must identify which tools and resources are available and appropriate, how to assemble them, and how to manage and support their unique learning goals. We analyze the applicability of cognitive principles to learning from Web-based multimedia, review and critically analyze issues related to cognition and student-centered learning from Web-based multimedia, and describe implications for design research and practice.
Article
Full-text available
This qualitative case study focused on the nature of science learning through open-ended problem solving. Twelve eighth graders were asked to find, frame, and resolve subproblems associated with structural failures resulting from earthquakes. Coded interviews, artifacts, and observations from the four-week study suggested students only partially derived accurate mental models about earthquake engineering problems. Recommendations for improving student problem understanding in open-ended environments include the explication of student hypotheses related to problems, and the continual testing of belief via analogical reasoning, research, communication, and tool use.
Article
Full-text available
This study examined patterns of scientific understanding using an open-ended learning environment (OELE). Four seventh-graders were drawn from a general science class and were studied as separate cases. The OELE was the ErgoMotion program on mechanical physics, which combines computer-generated graphics, computer simulations, video, and print-based materials. Primary data collection techniques included think-aloud protocols and interviews. The results indicated that learners perceived information from the system, derived interpretations to explain observations, and used system features to test interpretations. Learners also, however, tended to perceive and interpret information inaccurately. While learners built and formalized scientific theories, they often failed to use system data to evaluate the limitations of their understanding. In some cases, they assimilated new data into existing theories, ignored inconsistent data, or derived independent theories to account for contradictory evidence. This study indicated that powerful intuitive theories, which are highly resistant to change, influence the interpretation of system events.
Article
Examines assumptions inherent in open-ended learning; describes features of open-ended learning environments; and discusses implications for research, development, and implementation of open-ended learning systems. Highlights include context and experience; learner control; higher-order cognitive skills; understanding versus knowing; orienting scenarios; interface designs; and hardware and software requirements. (39 references) (LRW)
Anchoring science 246 instruction in multimedia learning environments
  • J D Bransford
  • J W Pellegrino
Bransford, J. D., & Pellegrino, J. W. (1996). Anchoring science 246 instruction in multimedia learning environments. In S. Vosniadou,