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Drawing as a research tool: Making and understanding in art and design practice.

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Abstract

Drawing, a fundamental tool in most art and design disciplines, has recently become a widely discussed topic within the context of artistic research. The variety of contemporary research into drawing has demonstrated that drawing is an activity that has almost boundless potential applications and roles within design and artistic practices. However, the relationship between these three modes, i.e. drawing, design and artistic practice, and research, also raises questions regarding the position of drawing in research per se. Examining these relations opens an interesting sphere of investigation into the ways that drawing may support research. In this editorial of the special issue on The Art of Research, we present fresh approaches towards the use of drawing and painting as a research tool for conducting artistic research. The editorial outlines the discursive context from which the journal papers originate from, followed by an overview of drawing research that is intended to support the reading of the papers. The emerging use of drawing within artistic research demonstrates communicable knowledge relevant to the authors’ own fields, both as practitioners and researchers.
Volume 10
The Art of Research
Editorial / Drawing as a Research Tool:
Making and understanding in art and design practice
Maarit Mäkelä, Nithikul Nimkulrat, and Tero Heikkinen
Faculty of Design and
Creative Technologies
Auckland University of Technology
Auckland 1142, New Zealand
STUDIES IN MATERIAL THINKING
www.materialthinking.org
ISSN: 1177-6234
Auckland University of Technology
First published in April 2007, Auckland, New Zealand.
Copyright © Studies in Material Thinking and the author.
All rights reserved. Apart from fair dealing for the purposes of study, research, criticism or
review, as permitted under the applicable copyright legislation, no part of this work may
be reproduced by any process without written permission from the publisher or author. For
permissions and other inquiries, please contact the Editor at <materialthinking@aut.ac.nz>
STUDIES IN MATERIAL THINKING is a peer-reviewed research journal supported by an
International Editorial Advisory Group. The journal is listed in the Australian ERA 2012
Journal List (Excellence in Research for Australia) and in the Norwegian register of
approved scientic journals, series and publishers.
Studies in Material Thinking, www.materialthinking.org
Vol. 10 (February 2014), ISSN 1177-6234, AUT University
Copyright © Studies in Material Thinking and the author.
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Drawing as a Research Tool:
Making and understanding in art and design practice
Vol 10
Editorial
Author
Introduction The Discursive Context
Drawing As An Activity
Maarit Mäkelä /
Aalto University /
maarit.makela@aalto.
Nithikul Nimkulrat /
Estonian Academy of Arts /
nithikul.nimkulrat@artun.ee /
Tero Heikkinen /
Aalto University /
tero.j.heikkinen@aalto.
Since 2005, The Art of Research conference series has provided a forum for sharing and
discussing research in the elds of art and design. The core notion behind the series is that
the spheres of knowledge, material thinking, and experience that are fostered through crea-
tive work have long and extensive histories, but the term ‘research’ has only been used for
less than three decades to describe the intersections between these spheres in a formal,
academic sense. The debate concerning research in this context is still very much alive as
we can see from the gradual proliferation of publications related to practice-led or artistic
research (e.g., Hannula et al., 2005; Mäkelä & Routarinne, 2006; Elkins, 2009; Nimkulrat
& O’Riley, 2009; Biggs & Karlson, 2011; Koskinen et al., 2011; Van Schaik et al., 2012).
Practices, methods, and examples relating to the discourse have started to be documented
and disseminated. This has also enabled profound and critical discussion around the topic.
The idea shared between these publications can be pinned down to the understanding of
research as a simultaneously creative and rationalizing process, at the heart of which lies the
undeniable curiosity of the artist or designer (Mäkelä & O’Riley, 2012, p. 8).
This special issue is based on The Art of Research conference that took place in Helsinki
at the Aalto University, School of Arts, Design and Architecture, 28-29 November 2012. The
topic of the conference, making, reecting and understanding, also provides a framework for
this special issue. The theme has developed in recognition of the fact that while the power
of artistic imagination is widely recognized generally, in academia the exploration of artistic
and designerly methods of knowledge acquisition has only just begun to gain acceptance in
other disciplines and professional communities of researchers and practitioners. Building on
a contemporary discourse regarding the notion of practice-led research, the Art of Research
Conference 2012 aimed to examine the relations that can be constructed between making
and critical reection, and how these enable artistic and designerly practices to be character-
ized as research.
Different elds of creative practice construct these relations in a number of different
ways, for example: through material or conceptual form; in methodological approach; the use
of tools and specic skills. The emphasis of the conference was to explore how these elds
might relate to and inuence each other, and the selected papers in this issue acknowledge
the work currently being done to extend this exploration into other disciplines, such as medi-
cine, architecture, and education. The papers demonstrate diverse ways in which creative
practice—drawing in particular—has been adapted and utilized in the research domain of
subjects beyond art and design.
A brief discussion on the activity of drawing within different creative disciplines of art and
design will lay the ground for our introduction to the selection of papers in this issue. It is
important to acknowledge the many varied approaches to sense-making through drawing,
including artistically oriented research, where art and design production plays a central role.
This special volume has been restricted to four authors and an editorial contribution, a limited
collection, in order to focus the range of ideas about drawing into an assertive declaration on
the material thinking and sense-making importance of drawing as a research approach in a
time when academic quality assessment regimes, technological advances, and pedagogical
shifts are threatening this traditional mode of discovery. The best value to be obtained from
this volume is to read all the papers in order of presentation, starting with the editorial text.
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Studies in Material Thinking, www.materialthinking.org
Vol. 10 (February 2014), ISSN 1177-6234, AUT University
Copyright © Studies in Material Thinking and the author.
Drawing as a Research Tool:
Making and understanding in art and design practice
Vol 10
Editorial
Drawing, like dancing, is an exploratory, sense-making process where the observer,
and the thing or idea observed, are inextricably bound together in a physical, material space/
time relationship. Drawing is both an active and subjective engagement, valued by artistic
researchers, not only for what may nally be encrypted in the drawing, but more signicantly
for the access provided through drawing to thinking that is close to the unconscious. Because
of the complex nature of drawing activity and its wide applications, the value of drawing as
a research method has only recently been acknowledged. This has resulted in fruitful and
profound discussions, that are taking place currently both inside the art and design academic
community as well as outside in the wider scientic communities.
The making of drawings has been studied within different scientic disciplines, social
sciences in particular, often with a focused interest in artists, designers, and architects as
“creative” subjects. Drawing has been seen as a tool that characterizes these disciplines and
possibly even as a mysterious gift that needs to be explained. Over the years, our scientic
understanding of drawing has become more nuanced. Studies relating to drawing range
from an examination of the social context of using drawings and models (Henderson, 1998;
Bucciarelli, 1994; Schön, 1983), psychological and cognitive approaches that connect draw-
ing processes to underlying modes of thinking (Arnheim, 1969; Goel, 1995) and drawing
research itself (Garner, 2008; Thistlewood et al., 1992).
For designers, drawing has been characterized as an emerging dialogue between the
individual and the drawing (Schön, 1983). Self-generated sketches are dened as extensions
of mental imagery, from which meanings and new insight are “excavated” (Goldschmidt,
2003). Architectural design drawings do not always depict the physical shapes to be built
(Suwa & Twersky, 1997). They may explore other designerly or aesthetic functions, such as:
people ow and the navigation of space; the ambience of natural and articial lighting; poten-
tial ventilation; the experience of the textural environment; and the use of interior or exterior
spaces.
Research in design elds, such as industrial design, furniture and spatial design, and
service design, has been in the position to assimilate research outcomes from various other
disciplines. This unfolding of associated thinking processes has been studied within design,
where drawing is situated as part of the broader context of generative and explorative design
approaches (Lawson, 2004 and 2006; Cross, 1997 and 2006; Rosenman & Gero, 1993).
Drawing serves many purposes and takes on diverse meanings throughout a design process,
ranging from exploratory concept drawings to outcome illustrations (Lawson, 2004). It would
be a mistake to pinpoint one exact task for drawing within the design process. Design
drawing is nowadays seen as part of the overall idea-creation and sense-making of any
collaborative process in design. The term sketching is increasingly used as a metaphor for
diverse activities so that its meaning is not always limited to drawing (Buxton, 2007). Drawing
is increasingly understood in a broad sense as an activity that facilitates communication for
creative proposes.
The social scientist Donald Schön (1983, pp. 80-81) considered verbal and non-verbal
expressions as analogous: drawing and talking are parallel ways of designing, and together
make up what he calls the ”language of design”. According to Schön, drawing reveals quali-
ties and relations unimagined beforehand and, thus, the actions of hands are able to function
as experiments (ibid., p. 157). This notion has been reinforced by contemporary researchers
like Nigel Cross, whose view on the role of drawing in design thinking (2011) resonates with
Schön’s. Cross (2011, pp. 239-241) proposed that even a designer working alone can ”act
as a team of one”, talking to him or herself and thinking out loud implicitly through drawing in
the design process. The potential of drawing has also been studied by the cognitive scientist
Vinod Goel (1995) who researched how designers work and, in particular, what kind of visual
representations they generate during the design process. According to Goel, designers
produce and manipulate the representation of the artefact rather than the artefact itself: all
the reasoning and decision making is done through the construction and manipulation of models
of various sorts, including for example, different kinds of sketches and mock-ups (ibid., p. 128).
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Studies in Material Thinking, www.materialthinking.org
Vol. 10 (February 2014), ISSN 1177-6234, AUT University
Copyright © Studies in Material Thinking and the author.
Drawing as a Research Tool:
Making and understanding in art and design practice
Vol 10
Editorial
Goel (1995, p. 134) proposes that designers are condent that there are signicant
differences in the various systems of representation and that these differences affect think-
ing processes. He suggests that, in certain phases in a design process, thoughts and their
representations need to be ‘intersecting, undifferentiated and ambiguous’ (ibid., p. 189). In
addition, he implies that freehand sketches play an important role in the creative, explorative,
open-ended phase of problem solving as the sketches facilitate lateral transformations and
prevent early crystallization of design development (ibid., p. 218). Pei et al. (2010) also ob-
serve that sketches have various roles in the progressive stages of new product development
carried out collaboratively between industrial designers and engineering designers.
One of the most challenging aspects of studying creative processes is that artists,
craftspeople, and designers can have complex thoughts and beliefs about their own way of
working. They do not often know explicitly where their ideas originate from, as they may have
inherited their approaches from studio masters, colleagues, and literature. Schön (1983, p.
68) states that the practitioner construes theory out of each unique case of personal practice,
regardless of established theories. He also acknowledges that, over time, the practitioner’s
conceptual framing of his or her own work can become rened or even overturned.
Craft researcher Pirita Seitamaa-Hakkarainen (2000; Seitamaa-Hakkarainen &
Hakkarainen 2004) nds that textile artists often work to satisfy a self-dened goal and
thus characterizes the work of textile artists as a “dual space search”. While the rst space
concerns the creative process of exploring the characteristic and potential material properties of
textile, the second space is related to composition, which can be considered open to more
personal, interpretative approaches. According to Seitamaa-Hakkarainen, these spaces
are explored not only through materials but also through sketching. It is likely that similar
observations might be made of other design and artistic practices. In this respect, material
exploration and personal expressions seem to form a space where the act of drawing can be
productively engaged.
The variety of contemporary research into drawing has demonstrated that drawing is an
activity that has almost boundless potential applications and roles within design and artistic
practices. However, the relationship between these three modes, drawing, design and artistic
practice, and research also raises questions about the position of drawing in research per
se and opens an interesting sphere of investigation into the ways that drawing may support
research.
As discussed above, sketching as method of processing and communicating design ideas
has already been examined in numerous forums. However, much of the emphasis of research
in the area has been focused on three primary uses of design drawing, i.e. concept sketching,
presentation drawing, and drawing for manufacture (Rodgers et al., 2000). Ings (2013, p. 121)
proposes that through a process of immersion the designer can also engage in a drawing
method he calls “enstasic drawing”. He suggests that in design research, enstasis might
refer to an induced interior state of selfhood where one dwells in the creative potential of
what is not yet formed (ibid.). In this respect, rather than being a form of communication,
enstatic drawing may be used to stimulate thinking, describing a state and process used
for developing creative thoughts (ibid., p. 125). Drawing in a slow, reective process encourages
the designer’s thinking to become contemplative, so that the designer and the drawing exibly
converse with each other to generate ideas. This conversation is metaphorical rather than
literal, as it takes place “in tone and weight, emphasis and potential” (ibid., p. 121). In this
way, thinking is not prescribed by the territorial limitations of words: images operate with a
more exible grammar and one is able to connect possibilities in comparatively abstract and
intangible ways.
Within this concept, Ings refers to artist and design theorist Terry Rosenberg who describes
this kind of drawing process as a state “where one thinks with and through drawing to make
discoveries, nd new possibilities that give course to ideas and help fashion their eventual
material or conceptual form” (Rosenberg, 2008, p. 109). Rosenberg’s view implies that drawing is
Drawing as a Driving
Force of Artistic Research
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Vol. 10 (February 2014), ISSN 1177-6234, AUT University
Copyright © Studies in Material Thinking and the author.
Drawing as a Research Tool:
Making and understanding in art and design practice
Vol 10
Editorial
thinking and acting between the not yet formed and the formed (ibid., p. 114). Following this
train of thought, Ings (2013, p. 121) suggests that in a state of enstasy one is not outside of
one’s self, but inside one’s self, and the drawing process is not for the creation of an image,
but for the exploration of the potential of a thought. Furthermore, Rosenberg (2008, pp. 109-112)
refers to the same state by noting that the process of drawing is simultaneously mental and
physical and that the known and the un-known are drawn to and through each other. “We are
drawn into making drawing and the drawing draws us into further thinking,” says Rosenberg
(2008, p. 110).
Painter Tarja Pitkänen-Walter (2006, p. 151) describes the same moment when painting
is considered a process, where something that is “too fragile to make it into [an] image” seeks
to nd expression. To be able to achieve this moment, the artist has to develop the ability to
give up planning and give shape to something that is more heterogeneous than an already-
existing notion (ibid., p. 121). The experiences of hesitation and groping are elemental parts
of this process, where the artist as the creator of a new image has to sidestep and offer the
emergent space to a new picture that seems to be creating itself (ibid., p. 135). During this
process, the artist is guided to the source of the unconscious by unexpected, casual surprises
and sensuousness that he or she discovers, and expresses with gures, forms, colours,
structures, and textures (ibid., p. 101).
“Drawing is an example of multi-sensory thoughtful engagement with the world”, says
Susan Kozel, professor of new media who works with bodies, ideas, and technologies (Kozel,
2012, p. 209). She explains that when one encounters the unknown, one will rst attempt to
describe it, rather than hold it within an existing conceptual structure (ibid.). Similarly, artist
Matt Mullican (2008, p. 8) observes that one cannot answer but only demonstrate the question
(the unknown), and the artist demonstrates the unknown through drawing. Drawing in this
sense acts as a guide for the one who draws to contemplate, describe, or demonstrate a
particular idea. In a research context, a study begins with a research question or topic that
requires appropriate methodological approaches to demonstrate and describe it before
the research ndings can emerge. The methodological orientations assumed will inevitably
inuence the emergence of the specic ndings, the new creative interpretations and new
material forms. In the artistic research context, researchers are typically artists or designers
who possess a well-developed drawing ability. Hence, it is natural that artistic researchers
are predisposed to use drawing methods in their research processes
A skill such as drawing is not uniform and monolithic, but richly informed by our other
experiences and conceptions—all of which are brought into the drawing process. Papers in
this special issue will illuminate the richness of experiences of drawing and how drawing may
drive a variety of research projects in art, design, architecture, and education.
The submissions included here have been selected for their insight into ways in which drawing
as an artistic process contributes to research inquiry. Common to all the papers are:
1) the researcher’s aspiration to use drawing as a driving force of research; 2) an intention
to advance our theoretical and philosophical perspectives on different topics, and 3) work
that reects the broader potential role of the contemporary artist-researcher. Thus our interest
is not simply to discuss how to advance the skill of drawing in the most usual sense. This
special issue does not focus on artistic outcomes as exhibited pieces, but rather on how
the process of drawing and various artefacts that entail the idea of drawing can be utilized
in the research context to enable making, reecting and understanding of the topics being
researched in art and design and beyond.
The special issue consists of four papers that have been selected from double-blind
peer reviewed papers presented at two conferences: three papers from The Art of Research
2012 and one from the DRS Special Interest Group on Experiential Knowledge (EKSIG)
2013. These papers have been developed further by the authors, in consultation with the
journal’s editorial team, and they have undergone the Studies in Material Thinking double-
blind peer review process. The paper by Kaisu Koski is based on her keynote presentation
Papers in this Special Issue
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Vol. 10 (February 2014), ISSN 1177-6234, AUT University
Copyright © Studies in Material Thinking and the author.
Drawing as a Research Tool:
Making and understanding in art and design practice
Vol 10
Editorial
from The Art of Research conference, where she discussed what might happen when the act
of drawing is utilized in the eld of medicine. With this approach the paper sets the tone for
the whole special issue, as all the papers are concerned with the idea of drawing and, in par-
ticular, how the act of drawing might be utilised and applied in other domains and disciplines.
In Mapping the Female Reproduction System, Kaisu Koski shows how she utilizes
drawing in her art-based research in two ways. On the one hand, drawing is a method for
collecting data and, on the other, it is a means to elaborate and disseminate the data further.
The paper discusses a case where she collected anatomy drawings from 62 medical stu-
dents. The students were asked to visualize the female reproduction system and, in addition,
their understanding of the conception process. The enquiry resulted in a diverse collection of
students’ drawings that Koski then analyzed and clustered. These are also the drawings that
Koski ‘draws with’ in the later steps of her study.
In Koski’s art-based research, the artist-researcher goes beyond written analysis and
uses multiple forms for interpreting and making sense of the data. In the case presented, she
merged the data, i.e. student’s drawings, with her own artistic expression through drawing.
According to Koski, this provided several new interpretations or readings of the collected
images. This resulted in two animated lms: one is a ythrough of students’ drawings and
the other is a cartoon-like animation that reveals the creation process based on the selected
drawings.
In her paper Reect | React | Redraw, Judith Dobler presents work from an ongoing pro-
cess of initiating and reecting on different types of drawing tasks. The project demonstrates
that a variety of drawing exercises can be used to examine and bring into light different
aspects of drawing—producing surprise moments for reection and supplying the researcher
with new phenomena. Her process has qualities of a sustained inquiry that suggests different
theoretical perspectives from which to interpret the drawing outcomes. The kind of approach
being developed in this work would be valuable not only as a working method for the practi-
cally minded designer or artist, but also for the researcher who is intent on developing a
rigorous drawing, seeing and observation methodology as a component of their research
orientation.
For example, by using different modications to the life drawing approach, the author
was able to steer the drawing tasks to fuel discussion on the nature of the human perceptual
apparatus and the role of eyes and hands in the drawing process. Repetition, superimposi-
tion, and blind drawing were some of the techniques used to tease out qualities that would
not easily reveal themselves from an examination of ordinary life drawings. Overall, this
artistic research project has demonstrated clearly how the act of observing and drawing can
become a way to examine and reect on the nature of drawing by means of the drawing
activity itself.
In the paper Painting Architecture: Towards a Practice-Led Research Methodology,
Agnieszka Mlicka opens up a discussion on the possibility of using the particularities of a
painterly approach to examine and reect on architectural practice and the role of painting
as a process rather than outcome. This is distinct from using drawings and paintings to
represent or generate architectural form. The investigative position is made possible by ap-
preciating architecture as a broad domain of human activity that includes various negotiations
and conicts between live and inert constituents.
The project was actualized by the researcher’s engagement in a series of dialogical
sessions themed around architectural practice, where the painting was used as a way to both
visualize the ensuing discussion and to propel it forward. The encounters were developed
with sensitivity to the fact that “painting” can be considered in terms of artistic outcome, spe-
cic practice and material process. By bringing these aspects directly to the situation and also
allowing the painting to act as an outcome delivered to the discussants, the researcher was
able to produce experiences that helped to reect on the painting project from these three
angles. The result is a critical examination of the ways insight can be produced through the
project and some of the challenges such an approach entails.
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Studies in Material Thinking, www.materialthinking.org
Vol. 10 (February 2014), ISSN 1177-6234, AUT University
Copyright © Studies in Material Thinking and the author.
Drawing as a Research Tool:
Making and understanding in art and design practice
Vol 10
Editorial
Drawing is explored from a design education perspective in Mari Lecanides-Arnott’s pa-
per Drawing as “learning to see”: A strategy to locate the “white/open space” that encourages
intuitive thinking in designers. The paper focuses on verifying and demonstrating the essence
of developing drawing or “thinking through making” skills in the basic education of designers,
through an examination of a design foundation course in South Africa that Lecanides-Arnott
has taught since 2003. Through drawing, students can “learn to see” and develop the self-
awareness and self-condence necessary for effectively participating in the iterative design
process while maintaining generative self-criticism. Lecanides-Arnott claims that when
students learn the opposing approaches of gesture and contour drawing well, they are better
able to engage effectively, not only in the subject of drawing itself but also in studio-based
design subjects that entail drawing phases for generating ideas and evaluating possible
outcomes and iterations.
The paper considers visualizing ideas through drawing as a successful strategy to locate
the “white/open space” of possibility, which encourages intuitive thinking and enables the
imaginative leaps that are so necessary for creative design action and innovative change to
emerge. It shows the way in which the novice designer’s perceptual, expressive, and analyti-
cal abilities are developed through the use of drawing as “learning to see”. Lecanides-Arnott
argues for the retention of all modes of thinking through drawing based on traditional hand
skills, new digital technologies, self-expression, and comparative analysis through the group
critique. All of these learning modes contribute to the development of critical thinking and
should remain as core ideas in design education.
Final remarks
Drawing has been one of the basic skills possessed by artists and designers throughout
history and in all parts of the world. It has played a crucial role in the creation processes of
most art and design practices. When drawing is re-examined in the research context, where
it is now being performed as a denitive activity within art and design research, it can be
understood in its functionality as a driving force that moves the research inquiry forward. The
authors of papers in this special issue have demonstrated through their research projects,
critical thinking, and analysis that drawing is valued not only as a skill or an ability needed for
their art and design practices as artist, designer, architect, or educator, but also a research
activity performed in order to investigate a research topic or to answer a research question.
Artistic research represents the voice of designers and artists who make drawings as
part of the process by which they become more acutely aware of the underpinnings of their
personal work and in turn can communicate with others these new levels of discernment. Artistic
and practice-led research can, in this sense, both supply their own elds with new knowledge and
insight and complement and challenge the views offered by other scientic domains.
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Vol. 10 (February 2014), ISSN 1177-6234, AUT University
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Drawing as a Research Tool:
Making and understanding in art and design practice
Vol 10
Editorial
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Making and understanding in art and design practice
Vol 10
Editorial
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Studies in Material Thinking, www.materialthinking.org
Vol. 10 (February 2014), ISSN 1177-6234, AUT University
Copyright © Studies in Material Thinking and the author.
Drawing as a Research Tool:
Making and understanding in art and design practice
Vol 10
Editorial
Acknowledgements We want to express gratitude to postdoctoral researcher Svetlana Usenyuk who acted as an
associate editor for this special issue thus taking care of the related peer-reviewed process
and to Sheila Christodes who has copy-edited all the manuscripts with sensitivity to the
nuances of the subject matter. Finally, we are extremely happy that Nancy de Freitas offered
us the opportunity to bring out the special issue and furthermore, for her insightful comments
that helped us to close the editorial.
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Studies in Material Thinking, www.materialthinking.org
Vol. 10 (February 2014), ISSN 1177-6234, AUT University
Copyright © Studies in Material Thinking and the author.
Vol 10
Editorial
Dr Maarit Mäkelä is an Associate Professor of Practice-Led Design Research at Aalto
University School of Arts, Design and Architecture in Helsinki, Finland. She is also co-leader
of the multidisciplinary research project Handling Mind: Embodiment, Creativity and Design
funded by the Academy of Finland (2013-2016). She has published her papers in different
international arenas, and is a co-editor of the anthologies The Art of Research: Research
Practices in Art and Design published in 2006 and The Art of Research II: Process, Results
and Contribution published in 2011. Mäkelä also works as an artist in the junction of ceramics
and ne art. She has had several solo exhibitions in Finland and has taken part in frequent
group exhibitions in Finland and abroad.
Dr Nithikul Nimkulrat is a Professor of Textile Design and Head of the Textile Design Depart-
ment at Estonian Academy of Arts in Tallinn, Estonia. She earned a Doctor of Arts from Aalto
University in Finland in 2009. Her research interest is rooted in her textile practice, reaching
across experiential knowledge in art and design, especially the role of creative practice in
research and that of materials in creative processes. Her creative artefacts have received
awards and been exhibited internationally, while her research has been included in international
academic journals and publications. She is co-editor of the book Reections and connections:
On the relationship between creative production and academic research (2009) and convener
of the Design Research Society Special Interest Group on Experiential Knowledge (EKSIG).
Dr Tero Heikkinen is a researcher at Aalto University School of Arts, Design and Architecture
in Helsinki. He defended his thesis in 2013. His research concerns tools and tool-building,
such as drawing rules, as a design-generative activity. His current interest is in examining
drawing and drawing-like activities as means to designing. Prior to studying furniture and
spatial design in Helsinki, he studied woodcraft, developing a strong material basis for his
design outlook. During his studies, he has utilized drawing and building skills in a variety of
research projects.
Maarit Mäkelä /
Aalto University /
maarit.makela@aalto.
Tero Heikkinen /
Aalto University /
tero.j.heikkinen@aalto.
Nithikul Nimkulrat /
Estonian Academy of Arts /
nithikul.nimkulrat@artun.ee /
The Authors
... To understand the temporal character and interaction of processes in the case studies, the method of "research through drawing" was chosen [26,27]. This method is well established in architectural research. ...
... This method is well established in architectural research. "Research through drawing" as an analysis method enables the acquisition of knowledge and understanding of architecture projects, through the iterative process for generating analytic drawings based on plans, drawings, photographs, articles, literature and interviews with the planners of the projects [27,28]. "When drawing is re-examined in the research context, where it is now being performed as a definitive activity within art and design research, it can be understood in its functionality as a driving force that moves the research inquiry forward" [27]. ...
... "Research through drawing" as an analysis method enables the acquisition of knowledge and understanding of architecture projects, through the iterative process for generating analytic drawings based on plans, drawings, photographs, articles, literature and interviews with the planners of the projects [27,28]. "When drawing is re-examined in the research context, where it is now being performed as a definitive activity within art and design research, it can be understood in its functionality as a driving force that moves the research inquiry forward" [27]. The graphical analysis illustrates the complexity of interactions and patterns found in the analysed projects and is based on the collected information during the drawing process [29]. ...
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Urban spaces are often dominated by paved surfaces and ongoing processes of densification; consequently, intensifying the urban heat island effect. In order to strengthen the liveability of urban spaces, an adequate amount of green spaces is needed. Trees in planters are an alternative greening solution; however, the lack of root space due to underground infrastructure poses a challenge. Furthermore, temporal aspects such as tree growth, tree death, and growth responses to environmental factors are frequently overlooked in projects that use trees in planters. In multiple case studies that employ the method “Research through Drawing” we analyse five selected projects, which deal in sharply contrasting ways with the temporal aspects of trees in planters. Our results show that promising approaches exist, albeit they are not described explicitly in either written or graphical form. Consequently, temporal aspects are only vaguely considered in the projects’ design concept. This results in the neglect of the further use of trees in planters in temporary projects, or in the disregard for tree death in the design and responses to it in permanent projects. Therefore, the potential of trees in planters as an alternative and complementary greening solution remain unexploited. To overcome this, a coherent temporal approach that considers growth, death of plant parts or whole plants, and that is developed as an integral part of the design concept and communicated graphically, would ensure that the involved actors and their respective tasks are well coordinated throughout the lifetime of a project.
... While guided by polyphonic speculation, our approach also draws methodologically on sketching and metaphor. Drawing on the idea of sketching as an epistemological tool for conversation (Garner, 2008;Mäkelä, Nimkulrat, & Heikkinen, 2014) we used the sketch exercise as a generative technique to elicit immediate, creative, unconstrained ideas, and then deployed these drawings to stimulate discussions. This builds on a rich tradition of sketching as an accessible means to speculate about alternative possibilities (Sturdee & Lindley, 2019;Yurman, 2020). ...
... Observational drawing, like any other component of Perspectival Kinaesthetic Imaging, is not just a means of visual documentation or representation but a way of obtaining knowledge by merging creative attentive engagement and observation. The basic idea behind observational drawing is that you are drawing to see rather than drawing what you see (Causey, 2017;Ingold, 2011a;Heath et al., 2018;Mäkelä et al., 2014). As such, observational drawing requires active sensory participation with the processes observed (not just their visible surface properties). ...
Article
Perspectival Kinaesthetic Imaging is being proposed as a method designed to facilitate the heightened sensitivity needed for the anthropological study of the relationship between making and thinking, during the creative engagement with form-generating materials. Technically, this objective is achieved through the juxtaposition of perspectival view points on the process of making. We follow the ways of the hand using a combination of multimodal visual captures (i.e., photography, video, observational drawing and mobile eye-tracking). Each of these multimodal visual captures affords a specific spatio-temporal perspective from which to identify and observe morphogenetic events of interest (e.g. creative gestures and modes of enactive signification). The basic idea is that the juxtaposition of different media affects how we observe and what can be observed by enabling the discovery of connections and material relations that are often obscured when seen from a single perspectival point.
... In this well-established method called Research by Drawing the building-tree interfaces are understood by drawing, discussing, revising, and comparing, to drive the development process. Various scenarios can be designed and refined in response to the suggestions and knowledge of the interdisciplinary research participants (Bobbink and Loen, 2020;Mäkelä, Nimkulrat and Heikkinen, 2014). ...
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This research aims to look at the possibility of making trees a part of the building, especially façades, to improve the thermal comfort in and around the building. Furthermore, integrating trees in building envelopes could generate new aesthetic and spatial possibilities for the design. By building on the methods of research by designing and research through drawing, tree façades are investigated in different scenarios concerning the building-tree interaction. The outcome of the study is that tree façades could become a new approach for designers of a so far unexplored, aesthetical, and microcli-matic aspect of architecture. When implemented in an urban planning scale, tree façades could create networks of habitats that are otherwise typically fractured in the urban fabric. The idea of tree façades is somewhat new and revolutionary not only for future architecture in Germany but for other countries in the world. This basic research could open more doors in architecture and infrastructure. It could contribute to reformulating the way we merge our built environment with natural systems.
... Drawing has been extensively recognised as a form of knowledge production (Mäkelä, 2014;Rosenberg, 2008;Goel, 1995;Tversky, 2003;Koulidou et al., 2020). For many industrial designers like myself, drawing represents a form of thinking, of working out what things might look like, to visually experiment with ideas before committing to any form of making. ...
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This paper shares speculative questions and ideas that emerged from considerations about bodily fluids and other related fluids as materials used for drawing and as materials related to the subject of a drawing. Partly informed by post-humanist perspectives that view human agency as entangled with other non-human material agencies, this paper presents short experiments in drawing that have prompted reflections about the ways in which knowledge is partial, situated and influenced by other forms of knowledge.
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Drawing it's a generative tool. In a broad sense photography, writing, and painting can be considered forms of design that utilize creativity, which can intertwine with other generative processes like research. Critical Space Practice (Rendell, 2011) emphasizes the synergy between Architecture and Art, marked by critical, reflective interventions. Collectives like "Rael San Fratello" exemplify how creative methods expand design inquiries. Suggesting these approaches can be embraced in architectural and broader research despite appearing incompatible with the scientific method. This article showcases drawings from a Phd research, that enriched research questions and hold potential in conveying findings through visual essay
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This paper discourses the innovations undertaken while delivering a 'Basics of Illustration' course for bachelor's and master's students in a synchronous online class during the COVID-19 pandemic. Studies on design pedagogy indicate that there is a long tradition of teaching design through practice. Illustration is considered as a foundation skill which is often utilized by designers to represent their concepts and connect with people's emotions. The hands-on experience of illustration led to challenges in the shift from offline to online modes of education. While the objectives of the course remained the same, the online module had two main additions: Inktober and concepts that simulated the techniques of Art Therapy. The emphasis of daily practice in illustration was addressed by incorporating the social media phenomenon of Inktober as a classroom activity. This platform challenged the students to illustrate and visualize daily. It additionally encouraged the students to display their work outside the classroom and interact with other illustrators through social media platforms. Selected concepts from Art Therapy such as positive images, exploring tension, food to soothe were simulated and introduced in-between the online classes to help the students relax, calm down during COVID-19 pandemic and express themselves through illustration. An online survey was conducted after the course completion which reveal insights on the students' experiences during the course. The students' feedback has been discussed to understand the effectiveness of Inktober and Simulated Art Therapy in online classroom pedagogy.
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This pictorial paper explores domestic sounds’ capacity to evoke imagery of everyday inhabited spaces. In recent decades, accelerated digitalization has been transforming our everyday sonic environment, and new interactive possibilities, such as multimodal and embodied interaction, draw attention to sound as a communicative medium. In that context, how can artificial product sounds integrate into the present ecology heard at home? This pictorial includes visual impressions of domestic sounds as documented in Japan through a sound diary experiment, and those drawn by their listeners during a participatory exhibition in Tel-Aviv. The drawings offer insight into the creative sense-making strategies that listeners employ to situate acousmatic sounds within the interrelated composition of their everyday auditory experience. Furthermore, they demonstrate drawing as a unique research tool for constructing and sharing meaning during the product sound design process. By contemplating drawing as a creative output and a reflective cognition process, this initial multimodal exploration highlights the participatory nature of domestic sound interactions and the opportunities posed by drawing for designing future home soundscapes.
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This one-day workshop invites designers, researchers and practitioners whose work might involve design, to collectively speculate about designed artefacts and technologies through the creation of drawing conversations: visual dialogues resulting from the merging of drawings created by different people. The workshop aims to use drawing as an activity for collaborative engagement with ambiguity, interpretation and mutual learning. Through drawing activities, we aim to join in Venice's rich creative traditions, and develop speculative visualisations in order to find common grounds between the diverse research interests of our organisers and participants.
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Building on the work published in The Art of Research: Research Practices in Art and Design (Maarit Mäkelä & Sara Routarinne 2006), this anthology aims to unpick some of the issues surrounding practice-led research in the areas of art and design. The lively debate concerning research in this context began more than two decades ago and is still very much alive. Amongst other issues, the themes discussed have included how art and design research can be formulated, communicated or expressed; the status of the artefact and its context; what relation such practice-led research can have both to other disciplines and to the academic world in general; and its connections and relevance to spheres of professional practice. The anthology is based on the Art of Research conference held at the University of Art and Design Helsinki in 2009, with the theme 'Process, Results and Contribution'. Featuring articles by both keynote speakers and doctoral candidates, The Art of Research II looks at the entanglement of thinking, writing, making and reflecting, and the inevitable, if at times unacknowledged, role of serendipity in the context of practice-led research. By presenting examples of case studies and practical and theoretical reflections, as well as laying out some of the relevant territory, the anthology provides a practical and philosophical contribution to the on-going debate surrounding the practice-led research.
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Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft "Informed design is essential." While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions "Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim''s journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". -Peter Gabriel I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton''s work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NY Books that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, Cambridge There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution. We need design. But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice. Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton''s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;. Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;. Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;. Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods. About the Author Trained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture. * Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams; * Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon; * Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others; * Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.
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Previous studies have demonstrated the importance of multi-disciplinary collaboration in New Product Development (NPD). As such, interactions between industrial designers and engineering designers have become increasingly important. This research project aims to build a shared understanding between the two disciplines during NPD. Following empirical research that revealed collaboration-related problem areas, as well as collecting data concerning the use of design representations, a card system was developed to provide information on the role and significance of design representations, leading to joint understanding, improved communication and creation of shared knowledge. When asked in the validation study if the system would foster collaboration, 68.2% of industrial designers and 63.2% of the engineering designers gave a good and excellent rating, indicating that the system could play a significant role towards the support of multi-disciplinary teamwork.
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