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Bonner, John V.H., Ramduny-Ellis, Devina and Peebles, David
Making audience experiences more meaningful and emotionally engaging through mixed visual and
audio media.
Original Citation
Bonner, John V.H., Ramduny-Ellis, Devina and Peebles, David (2012) Making audience
experiences more meaningful and emotionally engaging through mixed visual and audio media. In:
EVA London 2012, 10th - 12th July 2012, London, UK.
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Making audience experiences more meaningful and emotionally engaging through mixed visual and audio
media
Bonner, Ramduny-Ellis and Peebles
Making audience experiences more
meaningful and emotionally engaging
through mixed visual and audio media
John VH Bonner
School of Computing and Engineering
University of Huddersfield
HD1 3DH
j.v.bonner@hud.ac.uk
Devina Ramduny-Ellis
School of Computing and Engineering
University of Huddersfield
HD1 3DH
devina@hud.ac.uk
David Peebles
School of Human and Health
Sciences
University of Huddersfield
HD1 3DH
d.peebles@hud.ac.uk
Unlike a conventional lecture, where interaction and delivery behaviour is generally predictable,
this paper presents suggestions for alternative and innovative delivery methods using different
forms of visual and auditory modes to create a ‘performance lecture’. A performance lecture is
distinct from a conventional lecture in several ways. Its primary purpose is not simply to impart
knowledge didactically, but to find ways of making spectatorship emotionally engaging. This
paper first discusses the constituent parts of our evolving framework for performance lectures.
We then provide a review of some initial visually-based demonstrator work, a 12 minute
‘triptych’ demonstrator video, followed by some preliminary analysis of a user evaluation study.
Suggestions for further work conclude this paper.
Performance lectures, interaction design, cognitive psychology, performance arts
1. INTRODUCTION
Unlike a conventional lecture, where interaction
and delivery behaviour is generally predictable,
this paper presents suggestions for alternative
and innovative delivery methods using different
forms of visual and auditory modalities to create a
‘performance lecture’. The first part of the paper
explains our development approach through the
use of a ‘framework’ to help guide what a
performance lecture could be. This is followed by
an account of some early development and
evaluation work of a ‘triptych’ video which begins
to examine the effectiveness of spatially
distributed display screens.
2. WHAT IS A PERFORMANCE LECTURE?
The traditional lecture has existed for over well
over 2000 years as a vehicle for sharing or
imparting knowledge and remains the principal
teaching and learning tool in nearly all educational
institutions despite research evidence indicating
their ineffectiveness (Costin 1972; Bligh 1998)
and their unpopularity with students(Maloney and
Lally 1998; Sander, Stevenson et al. 2000).
Recently, interactive technologies have been used
to improve the learning experience (e.g.
(Shneiderman, Borkowski et al. 1998; Draper and
Brown 2004) or have been supplemented with e-
learning and social networking environments
(Mason and Rennie 2008). Despite attempts to
replace the lecture with computer-based learning
(Dewhurst, Macleod et al. 2000; Cramer, Collins
et al. 2007) or to improve the popularity of the
lecture format lectures through conferences like
‘TED’ and ‘Fame Lab’, the conventional lecture
remains fundamentally unchanged. The lecture
usually embodies socially accepted rituals and
structures; consisting, in the main, with an
introduction leading to series of arguments or
facts and ending with a summary or conclusions.
One of the key characteristics of a lecture is the
single flow of knowledge or information from the
speaker to the audience. If other forms of
communication technology exist, they consist of
supplementary visual aids such as text, static
images and perhaps video.
This research begins to question this format by
exploring what a lecture could become. The
approach is not to supplement the lecture with
more sophisticated communication tools, but
rather, begin a deeper examination of how the
relationship between the lecturer and audience
could evolve. It must also be stressed; our
intention is not to replace the conventional lecture,
but conceptually re-appraise it with the eventual
aim of some of the ideas perhaps trickling down
into conventional lectures. Artists have, for many
centuries, questioned the relationship between art
and the audience by evoking a wide range of
emotional responses to their work. Performance
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Making audience experiences more meaningful and emotionally engaging through mixed visual and audio
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Bonner, Ramduny-Ellis and Peebles
artists often take this further by finding new ways
to interactively engage with an audience. Artists,
however, usually make aesthetic and not
pedagogical judgements about their work. In this
research our aim was to explore if the structure
and delivery of a lecture could be transformed
‘performatively’. Would it be possible to build new
‘representations’ of action (Laurel 1993) by
disseminating knowledge through artistic as well
as conventional pedagogical means?
A performance lecture is therefore distinct from a
conventional lecture. Its primary purpose is not
simply to impart knowledge didactically, but to find
alternative ways of making spectatorship
engaging, particularly as an emotional experience
in the same way an artist might do. Visual and
audio technologies now allow all manner of
possibilities to be explored, for example, recorded
and live speech, animated text, spatially
distributed soundscapes and music, combined
with multiple video projections which can be
simultaneously displayed on any surface. This
paper sets out the first few steps in this interesting
territory.
3. FRAMEWORK FOUNDATIONS
Much of the design and delivery of a performance
lecture is still uncertain and unknown. To help the
development process, we began by producing a
development framework which is briefly described
here. Benford and Giannachi (2011) refer to the
use of ‘sensitizing concepts’ as a means of
providing guidance and analytical direction for
exploratory fields of study. In their work, the use
of ‘trajectories’ have been used to retrospectively
re-examine artistic work in a ‘mixed-reality’
environment and also a tool for envisioning future
work. A similar approach is taken here. The
framework was produced as a structuring tool, to
help foster new ideas while also providing
development coherence.
We view a performance lecture as a hybrid
artefact stemming from three disciplines: cognitive
psychology, performance art and interaction
design. Each field offers different viewpoints
particularly between art and science; supporting a
gathering argument that these two ‘engines of
culture’ need to re-combine (Wilson 2002).
Seminal work from each field helped direct and
shape the framework and provided many sources
of inspiration and tools to assist in developing and
evaluating performance lectures. Cognitive
psychology supports development through
theories related to listening, seeing, memory and
emotional engagement. Interaction design offers
analytical models such as activity theory and
related research integrating the arts and sciences
such as mixed reality installations and games.
Performance art provides a historical context,
creative inspiration and critical argument on the
nature of performance.
3.1 Cognitive psychology
One of the important goals is to ensure that
performance lectures engage audiences
cognitively using recognised empirical and
theoretical evidence from the field of cognitive
psychology. For example, an understanding of
the cognitive processing strategies of text and
visual information is essential to ensure effective
learning if these two forms of information are
delivered concurrently (Schnotz 2002); or, that
high quality audio has a greater effect on the
perceived quality of an interactive experience than
its relative visual or screen representation
(Reeves and Nass 1996). Using existing research
evidence is helping to determine how the design
of performance delivery characteristics could be
shaped. Too much multimedia learning is based
on what the technology can do and not how
audiences learn within a multimedia environment
(Mayer 1997)
3.2 Interaction design
Two areas of research have influenced our
approach so far. Firstly, Laurel (1993) used the
analogy of theatre as an interface metaphor to
help design user experiences. She defined
‘interactivity’ as ‘the ability of humans to
participate in actions in a representational
context’. Laurel’s mapping of the theatre to
human-computer interaction is helping in defining
the rhetorical structure of a lecture. For example,
one important element within a narrative is the
use of ‘causal inference’, how an event is relevant
or linked to another. Thus consideration needs to
be made about how explicitly or implicitly these
relationships are made.
Second, activity theory (Bødker 1991) provides an
analytical structure in which to design and then
subsequently evaluate a performance lecture.
One of the key principles of activity theory is to
bring together activity, using a wider social and
organisational context and combining this with
'consciousness' which can be defined as unifying
attention, intention, memory, reasoning and
speech located within everyday practice (Nardi
1996). An activity only occurs when a subject
(which can be a person or group) is motivated to
do something by an 'object'. The term 'object' is
an important concept and has a different meaning
to its typical understanding in interaction design.
An object can be physical, such as a book, or it
can be an idea or concept explained within a book
or it can be a shared understanding between
individuals about a book. The object can also
change during the process of activity. Clearly,
Making audience experiences more meaningful and emotionally engaging through mixed visual and audio
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Bonner, Ramduny-Ellis and Peebles
explicitly identifying, designing and using ‘objects’
within a performance lecture has benefits in terms
of thinking about the rhetorical structure which is
discussed later.
3.3 Performance art
Both video and audio have been used extensively
by artists to evoke some form of emotional
response. The film, music, TV and games
industries are good examples. There is also a
strong history of experimental performance art.
For instance, Joan Jonas used video projections
and mirrors facing the audience to make them
more conscious of their spectator role; Laurie
Anderson devised new instruments such as the
tape-bow violin and a talking stick a baton-like
MIDI controller which produces and replicates
sounds and a voice filter to deepen her voice.
Alan Greenaway’s ‘Tulse Luper Suitcases’ is a
series of digital media events and artefacts which
collectively challenge the role of cinema as a
passive linear event. Large music events such as
rock concerts now frequently use a mixture of
electronic, audio and visual artefacts to extend the
shared spectator experience – for example Chris
Milk’s interactive spheres which featured at a
recent Arcade Fire concert.
4. FRAMEWORK PARAMETERS
By using knowledge and inspiration from these
different fields, different analytical lenses help to
maintain a balance that is neither artistically, or
technology centred, but presents alternative ways
of exploring the performer-audience relationship.
By combining the emotional as well as the
pedagogical journey together, the intention is to
offer different audience experiences oscillating
between aesthetic appreciation and learning. This
section offers potential creative design
possibilities for performance lectures. These
include the overall structure of the lecture in terms
of its rhetorical construction, the employment and
mix of delivery modalities and issues around
spectatorship and how this could be changed.
Rhetoric is about effectively communicating
thinking, writing, and speaking strategies. Given a
performance lecture is concerned with blending
both aesthetic and instructive experiences,
greater emphasis and consideration therefore
needs to be given to rhetorical parameters. In this
way a lecture can be critically reappraised or
overhauled thus allowing greater expressive
latitude. These communication parameters have
been thought of in terms of space, time, delivery
and engagement. Four parameters are offered.
•Modal expressions
•Spatial design
•Temporal flow
•Audience engagement and spectatorship
These parameters form the design palette by
which a performance lecture can be
creatively considered in terms of
production and delivery. By using the
framework in this way all aspects of a
lecture can be reappraised using divergent
thinking thus avoiding conventional
lecture-design boundaries. Constraints or
convergent thinking is imposed by framing
these parameters through the disciplines
of cognitive psychology and interaction
design. Through this dual approach, new
forms of expressive lectures can emerge.
Each of these parameters is now
examined in more detail with some
suggestions of how they could be
deployed.
4.1 Modal expressions
Oration is the most common modal expression in
a lecture. Much has been written about how to
improve presentation skills and therefore
unnecessary to consider here. Presentation style
will only be considered when it has impact on
other aspects of rhetorical structure. What is
more important here is the consideration of other
modalities and how they might be mixed and
integrated into a performance lecture. Music is an
important, but very different, modal expression to
speech. Music does not use a language structure
in the same way as speech as the component
elements do not have collective, conventional
meaning or understanding. Nevertheless, music
has the ability to intensify or weaken emotional
engagement and is capable of the ‘blurring of self-
awareness and the heightening of fellow-feeling’
(Honing 2009). Music can evoke physiological as
well as strong emotional feelings in the listener.
For instance, some studies have found evidence
of a physiological response between sound
frequencies and natural brainwave activity
(Treasure 2007).
The key question here is how music can be used
as a communication interface to supplement and
augment a narrative grounded in cognitive theory
and not purely as a pleasurable listening
experience. Traditionally, music works in the
‘Romantic’ sense in that the emotions of the work
attempt to be a literal transmission of the
composer’s emotional intent. Views differ on
whether music can arouse commonly-understood
emotions or can embody these emotions
(Robinson 2005). Studies have found that
listeners are aroused at the same point in music,
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for example during harmonic changes but
listeners attribute different emotional responses.
Soundscapes are another potential channel of
modal expression. The term was defined by
(Schafer 1977) and refers to an auditory
landscape which can consist of natural and/or
artificially created sounds. Schafer offers a
classification of physical sound characteristics
which relate to the listening experience. These
are: perceived distance from the listener;
estimated intensity of original sound;
distinctiveness of the sound; the natural or
manufactured texture of the sound; and the
environmental influences on the sound such as
reverb, echo or displacement. To be effective,
soundscapes need to form a relationship and be
relevant to the listener. Soundscapes usually
trigger an association with a specific place, event,
or even nowadays, a product. Intel’s 5 tone
melody is a good example of this. Sound therefore
offers inferential possibilities, associate meaning
and emotional engagement.
Static images such as pictures and diagrams form
a very useful and important role in the lecture and
often help the presenter to illustrate complex and
conceptually abstract ideas in clear and concise
ways. More recently moving images such as
animation or video have also been used to
augment and supplement key points. Generally,
the goal for using such media is instructionally
oriented, that is, the intended purpose is to help
the audience to grasp or appreciate the
presenter’s argument through visual means.
Our aim is to find alternative ways of using
imagery to deepen the learning experience
through emotional engagement. Video artists and
cinematographers commonly explore this territory.
In the late 19th Century, Muybridge was one of
the pioneers of recording motion using stop-
motion photography. He regarded his work to be
artistic rather than scientific placing heavy
importance on expressing movement more than
accurate recording. Today, viewing behaviour
‘around’ the moving image through media such as
TV and film is extremely sophisticated
(Silverstone 1994). Viewers are capable of
quickly suspending disbelief and be capable of
discerning between staged, real and artificial acts.
The moving image is finding new expressions
through projections onto walls and buildings as
media architecture. Artists are continually
challenging our relationship with the moving
image. Paul Sermon’s work ‘Telematic Dreaming’,
explores the relationship between actual and
projected images of people. The telematic
installation consists of two beds, each located in
different places. Each bed has a projector above
it and a display screen of the other co-located
bed; each bed permits one real and virtual
occupant which is projected from the other bed,
thus allowing interaction between real and virtual
occupants. The work explores how we behave
and see ourselves within an intimate space which
is occupied by a ‘virtual’ stranger. Sermon’s work
powerfully challenges the emotional sense of
remote intimacy and social engagement.
The video image is now so common-place and
mundane, that intermittent distractions and
attention are quite natural particularly with TV and
cinema viewing. Consequently, this makes it
difficult for video artists to immerse their audience
within their work (Petersen 2010) which is at odds
with the social conventions of an art gallery.
Artists have to embrace or contend with
distraction and non-attention. Petersen states, ‘art
must reconfigure itself and develop a more
adequate framework for understanding
contemporary conditions of cultural creation and
reception’.
The mixing of modal expressions is also likely to
be complex as they can be combined and
distributed in many permutations over time and
space. There is evidence that mixed modalities
can be highly beneficial in improving audience
comprehension. Mayer (1997) argues that
presenting information in more than one mode
improves learning; although the conditions for
significant improvement are quite specific. Other
studies suggest that if human senses are brought
into harmony one obtains a phenomenon of
super-additivity where the combined effect is
‘multiplicative, not additive’ (Treasure 2007).
Related to this a phenomenon known as the
McGurk effect is an illusion in which subject's
comprehension of a spoken syllable is overridden
when the subject is observing the talker's
articulation. In other words the spoken sound ‘v’
can be perceived to sound like ‘b’ if the listener
can see the talker’s mouth. At a neurological level
this is also known as multisensory integration
where the neurological response is faster if
different senses are responded to in
approximately the same time and space (Holmes
and Spence 2005). If a sound and movement
appear to derive from the same place and time,
the response is faster than if a single stimulus was
received.
Thus, research in cognition combined with artistic
endeavours offers opportunities to examine and
explore new ways of engaging an audience.
4.2 Spatial design
Although large visual displays are increasingly
being used in large public spaces, little research
on spatial design has been carried out. Interactive
displays are a different matter. Attention has been
Making audience experiences more meaningful and emotionally engaging through mixed visual and audio
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Bonner, Ramduny-Ellis and Peebles
given to understanding how to engage people in
closed public events, for example, how they move
through different phases of awareness (Brignull
and Rogers 2003). In the entertainment industry,
the use of multi-screen displays is becoming
increasingly popular. Cinematographer, Eric Scott
has produced a multi-screen experience for the
music group ‘The Hives’ for their ‘Tick Tick Boom’
tour. However, studies related to how viewers
cognitively process and interpret spatially
distributed display information were not found.
In contrast, location based audio has been used
effectively in learning environments (FitzGerald,
Sharples et al. 2011) who offer guidelines for the
organisation of audio content particularly in
relation to placement and movement. Artist, Peter
Batty, has created an installation of audio graffiti
work where audio files are spatially located within
a room.
4.3 Temporal flow
Two elements of temporal flow are available within
a lecture: conceptual and perceptual time.
Conceptual time can be thought of as interplay
between the underlying chronological sequence of
events or story and the narrative structure
presented in real time. Perceptual time is related
to the experience in the ‘here and now’ and how
preceding and expectant events influence
transitions between events. Cooke (2010) argues
that live media performance should be regarded
as an experience only in the here and now thus
making ‘time itself a medium’. Again,
consideration of temporal flow allows an additional
parameter to be considered in the design and
delivery of a performance lecture.
4.4 Audience engagement and spectatorship
Emotional engagement is increasingly being
recognised as an important approach to improving
the learning experience (Kort, Reilly et al. 2001).
For this reason, our intention is to place strong
emphasis on creating emotional resonance.
Artists often engage audiences in this way.
Fundamental to powerful artistic work is the ability
to elicit strong emotional engagement.
Robinson (2006) provides a comprehensive
review of how emotions are used in our
engagement and understanding of the ‘arts’.
Emotion can be thought of as a transaction
between the organism and its environment,
therefore it should not be considered as a state
but more as a continual interactive process or
transaction between a person and an
environment. Consequently, ‘basic emotions’
(Lazarus 1991) such as anger, anxiety, fright,
guilt, shame, sadness, envy, jealousy, disgust,
happiness, pride, relief, hope, love, and
compassion defines emotion too simplistically.
Ortony (1991) classified emotions very differently
and thought of them as appraisals rooted in goals,
standards or as tastes and attitudes. Different
emotions are formed depending on whether they
contribute or negate internally held values.
Through evidence of empirical and theoretical
research, Robinson (2006) argues that an
emotional reaction can go through a series of
appraisals: affective, cognitive and cognitive
reappraisal. First, the affective appraisal moves
quickly through the amygdala and then more
slowly through a cognitive route via the neocortex.
The fast route seems strongly connected to
emotional memory as a physiological reaction,
either to innate stimuli or to reactions that have
been remembered as a result of individual
experiences. This can then be cognitively
appraised further with judgement being dependent
on our personal interests, goals and desires.
Thus, emotions are not only triggered by
automatic affective appraisal but also by
environmental conditions. Cognitive appraisals
are contingent on some form of ‘incomplete’
evaluative judgement between our personal
values and social context. Emotional experiences
can then be further re-appraised many times
which may result in an alternative summary
judgement. In this three-stage process, an insult
could, at first, make us angry, followed by a
cognitive re-appraisal to remain calm, followed by
a collective reflection questioning why the insult
was given in the first place. Emotional
engagement can help us become more astute in
our understanding of human motivation and
achievement. Thus rational thinking cannot occur
without emotional involvement. One of the
pleasures of art is being able to distance
ourselves from a portrayed event – we can
experience abhorrence – while at the same time
enjoying an understanding of our cognitive
appraisal of such an event.
The use of ‘inference’ is also an important
cognitive tool. Artists make careful decisions
about what to make explicit and, perhaps more
importantly, what to omit. Omission or
redundancy allows the spectator to make
inferences – to fill in the gaps. Inference can be
used as an important element to assist deeper
understanding. What helps is an understanding of
the audience’s prior knowledge as this has a
strong effect on what can be inferred. There has
to be a good fit between the audiences strategies
for adaptation and those presented by the artist
otherwise the audience will not experience
emotional congruence.
An important aspect of this research will be to
explore alternative mechanisms to assist the
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audience to ‘decode’ the lecture thus encouraging
active analytical listening. Active listening involves
a purposeful intent to understand what is being
said or is being listened to. This should be
followed with some degree of moment-by-moment
reflection, followed by a level of critical analysis of
the performance. One way of doing this is by
adhering to the listener’s pattern of expectations
and also playing with the cognitive functions of
listening. For example, we use ‘differencing’ to
select or de-select what we listen to and pattern
recognition to identify and tune into certain
sounds.
Memory is a useful tool to emotional engagement.
The practices of remembrance through the
process of recollection can help give meaning by
giving sense to present personal or collective
identity, as well as changing values and behaviour
over time. Robinson (2005) has shown that
importance and memorability of recalled events
from a novel can be predicted in terms of their
relation to the main ‘causal chain’. These causal
events can be both articulated by the author or be
inferred. Memory can be used as a thematic
component but also as a structural element in
delivery of a performance lecture. Collective or
cultural memory could be used at the thematic
level. Cultural memory can be thought of as a
shared knowledge of the past which does not form
part of a formal historical discourse (Plate and
Smelik 2009). Good examples of these are
traumatic experiences that have been publically
shared such as the recent city riots in the summer
of 2011.
4.5 Summary
The framework can therefore be thought of as
having interweaving horizontal and vertical
strands. The disciplines of cognitive psychology,
interaction design and performance arts offer
opportunities to reappraise our thinking about the
constitution of a lecture by superimposing these
disciplines onto four different parameters of
rhetorical structure. Further work is required to
evolve and refine the rhetorical elements,
particularly in terms of how best to use them to
design and deliver performance lectures and
measuring their effectiveness.
Our aim is to be bold and innovative in approach.
Innovative artists pitch their work at the
boundaries of audience interpretation and our
intention is to do the same. The formation of the
framework has already helped in bringing
divergent and convergent thinking together.
Through this process, useful research and
development questions have emerged. Because
mixed modalities are being deployed, it follows
that the narrative structure need not be linear.
This poses a host of design issues. Audience
attention will be deliberately shifted from time to
time away from the presenter or performer to
other forms of audio and video media. How
should this be designed to ensure that alternative
modes of engagement supplement rather than
just distract the audience? Furthermore, emotion
and making inferences are closely bound
together, therefore, where and how should
inferential meaning be placed? To begin to
answer some of these questions, we set up a
small experiment which explored some of the
rhetorical parameters raised above.
5. TRIPTYCH VIDEO STUDY
A 12 minute video was produced to primarily
investigate how spatially distributed content would
be perceived and understood by a spectator
(Figure 1). Also, to explore how the use of mixed
modalities affected content retention and recall.
The video, presents reportage of a jukebox
manufacture. Video and audio content is divided
across three 50” plasma screens. The reportage
gives an insider’s view of the company, the
working environment and how the products are
manufactured. The organisational culture and
management style are also conveyed and how the
company is coping with changes within the
industry. The video footage is divided into four
chapters. The first chapter provides scene
setting both in terms of the content but more
importantly introducing the viewer to the spatially
delivered audio and video. The second chapter
portrays the family feel to the business. A mixture
of industrial sounds is mixed with music emitted
from jukeboxes undergoing quality testing along
with numerous radios belonging to factory
workers. The third chapter reflects the office
environment using a subdued soundscape,
supplemented with slowly repeating still images
which contrasts with the factory environment. The
final chapter depicts a more poignant and
emotional side to the business. It consists
primarily of an audio interview with the semi-
retired owner and father of the current managing
director. It reveals a candid and heartfelt account
about his personal views of the business and
himself. Added to this are occasional visual
vignettes relating to his sentiments.
Not all the video screens are active at the same
time. Viewing therefore becomes a more active
process by having to attend to different screens at
different points in the production. On occasions
the viewer has to identify which screen is
synchronised with the audio while another screen
shows video footage a few seconds ahead of the
synchronised footage and the third screen shows
footage a few seconds behind. Thus, the viewer
can simultaneously observes some aspects of the
narrative before or after the active or
Making audience experiences more meaningful and emotionally engaging through mixed visual and audio
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Bonner, Ramduny-Ellis and Peebles
synchronised screen, Added to this, each video
may also contain still photographs, supplementary
audio and textual information. Some elements of
the video and audio material are also repeated to
reinforce key concepts. This ‘layering’ is
deliberately intense at times while at other times
only a single audio channel is provided.
A user study was carried out to assess how well
viewers could understand and interpret the
content and also to assess the effectiveness of
the adopted delivery styles formed from the
framework.
12 participants took part in the study, and
consisted of undergraduate students studying
either psychology or computing science. Seven
were male and the rest were female. The majority
were aged between 20-30 years. Eye movement
was also video recorded in order to track gaze
across the three screens. Each session was video
recorded and was followed by a 20 minute semi-
structured interview. Participants were probed for
further detail if responses were deemed to be
lacking in detail. Interviews were audio recorded
and later transcribed for further analysis.
The questionnaire was designed to elicit as much
free-recall material as possible while avoiding
potentially influential experimenter prompts. Once
this elicitation approach was exhausted, more
specific questions were posed to identify if specific
elements of content could be accurately recalled
and also to gather subjective views about the
delivery styles. The key aim was to discover
participant attitudes, perceptions and
understanding of the delivery style and how
opinions were formed.
At the time of writing, the transcripts were only just
beginning to be analysed. So at this stage our
findings are based more on anecdotal evidence
and a cursory review of the data. Out of the 12
subjects, 7 found the video to be entertaining and
engaging but 8 thought they had to work hard to
understand it. Although the majority of viewers
enjoyed the experience in some way, about 4
subjects gave strong negative views. In free
recall, most subjects were able to discern the key
elements of the video such as the company
having family values and the changes in the music
industry. However, there appeared to be less
agreement on the meaning of the narrative
structure of the video. Also revealing was what
viewers attended to. A strong theme of the video
was expressing the prevalence of different forms
of music and sounds within the factory and
offices. A minority of viewers did not recall any
aspect of this, even after being prompted for a
response. One subject even responded, ‘what
music?’ This requires further and deeper analysis,
but our early review suggests that subjects are
more receptive to certain modes of delivery over
others. Furthermore, it would seem this does not
correlate proportionally with modal exposure. For
example, quite a few subjects commented on the
text displayed on the screen and found they could
provide rich detail around or connected to these
statements even though their overall occurrence
was relatively rare. Another initial observation
involved a series of images which simultaneously
flashes across different screens with the sound
of slamming doors. Intriguingly, one of the four
images contained the face of a young woman and
a few subjects commented on this fleeting image
and were curious to know its contextual
significance.
It’s not possible to draw heavy conclusions at this
stage, but early indications suggest that
distributed media increases attention but does not
override personally preferred reception channels.
Some of the video was designed to convey its
meaning inferentially but early analysis suggests
subjects did not respond to this very well. Deeper
analysis of the results may prove the video was
too much of an assault on the senses despite only
being 12 minutes long.
6. FURTHER WORK
Further analysis will be carried out on the study
transcripts and will help inform further
development work and methodological
improvements. The video was a passive
encounter and we intend developing more
interactive engagement between the performer
and the audience in the future. Work has begun
on a lecture known as ‘Faith in Progress’ which
takes a critical view of our relationship with
technology. The work from the triptych video
suggests that if innovative methods of delivery are
to succeed in the way we hope, then we need to
find ways of helping the audience to decode the
performance lecture.
Artistic work containing a strong narrative usually
conforms to a recognisable rhetorical structure
such as a novel, play, film or painting.
Conventional lectures also have their conventions.
A performance lecture has been intentionally
designed to sit somewhere in between. We need
to ensure that audiences understand its place and
role.
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Making audience experiences more meaningful and emotionally engaging through mixed visual and audio
media
Bonner, Ramduny-Ellis and Peebles
Figure 1: Set up for triptych video
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