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Positive Pedagogy for sport coaching

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Sport, Education and Society
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Abstract

The literature suggests that, despite some challenges in their implementation, player/athlete-centred, inquiry-based approaches to teaching games and coaching team sport can improve game playing ability, increase player/athlete motivation and provide positive affective experiences of learning. A range of these approaches, including Teaching Games for Understanding, Game Sense, Play Practice and the Tactical-Decision Learning Model vary in detail but share enough in common to be referred as game-based or game-centred approaches. This includes the central role that dialogue, reflection and purposeful social interaction play in facilitating learning and the deep understanding that they can promote. While these approaches are widely referred to as instructional models for teaching and coaching consideration of the common pedagogical features they share offers an alternative conception that creates possibilities for promoting the same positive learning outcomes in sports beyond team games. In this article, we examine the concept of Positive Pedagogy as an extension of Game Sense pedagogy beyond games and team sports to explore what it has to offer coaching across a range of sports.
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Positive Pedagogy for sport coaching
Richard L. Lighta & Stephen Harveyb
a Department of Sport and Physical Education, College of
Education, University of Canterbury, Christchurch, New Zealand
b College of Coaching and Teaching Studies, West Virginia
University, Morgantown, WV, USA
Published online: 04 Mar 2015.
To cite this article: Richard L. Light & Stephen Harvey (2015): Positive Pedagogy for sport
coaching, Sport, Education and Society, DOI: 10.1080/13573322.2015.1015977
To link to this article: http://dx.doi.org/10.1080/13573322.2015.1015977
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Positive Pedagogy for sport coaching
Richard L. Light
a
*and Stephen Harvey
b
a
Department of Sport and Physical Education, College of Education, University of
Canterbury, Christchurch, New Zealand;
b
College of Coaching and Teaching Studies,
West Virginia University, Morgantown, WV, USA
The literature suggests that, despite some challenges in their implementation, player/athlete-
centred, inquiry-based approaches to teaching games and coaching team sport can improve game
playing ability, increase player/athlete motivation and provide positive affective experiences of
learning. A range of these approaches, including Teaching Games for Understanding, Game
Sense, Play Practice and the Tactical-Decision Learning Model vary in detail but share enough in
common to be referred as game-based or game-centred approaches. This includes the central
role that dialogue, reflection and purposeful social interaction play in facilitating learning and the
deep understanding that they can promote. While these approaches are widely referred to as
instructional models for teaching and coaching consideration of the common pedagogical features
they share offers an alternative conception that creates possibilities for promoting the same positive
learning outcomes in sports beyond team games. In this article, we examine the concept of Positive
Pedagogy as an extension of Game Sense pedagogy beyond games and team sports to explore what
it has to offer coaching across a range of sports.
Keywords: Positive Pedagogy; Game Sense; Athlete-centred coaching; Sport coaching;
Antonovsky; Positive Psychology
Introduction
Learner-centred (often referred to as athlete, player or student-centred), inquiry-
based approaches to teaching games and coaching team sport are effective for
improving game playing ability, increasing player/athlete motivation and providing
positive affective experiences of learning (see, for example, Cassidy & Kidman, 2010;
Kidman, 2005; Kirk, 2005; Mitchell, Oslin, & Griffin, 1995; Pope, 2005). Here, we
adopt the term learner-centred coaching in reference to a focus on the learner and
the process of learning as opposed to on what the teacher or coach does in the
teacher or coach-centred approach (Weimer, 2002). This involves a shift from
transmitting knowledge to facilitating active learning (Light, 2014). Consistent with
social constructivist theories of learning (see, for example, Fosnot, 1996; Gréhaigne,
Richard, & Griffin 2005; Wallian & Chang, 2007), the central role that dialogue,
reflection and purposeful social interaction play in facilitating learning in these
approaches can promote deep understanding (Light, Curry, & Mooney, 2014) while
*Corresponding author. Department of Sport and Physical Education, College of Education,
University of Canterbury, Private bag 4800, Christchurch, New Zealand. Email: richard.light@
canterbury.ac.nz
© 2015 Taylor & Francis
Sport, Education and Society, 2015
http://dx.doi.org/10.1080/13573322.2015.1015977
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making learning authentic and meaningful (Kirk & MacPhail, 2002). Through these
experiences, players/athletes not only learn the content of the practice session but
also learn how to learnthrough dialogue-oriented learning while building intellec-
tual selfsufficiency (Poerksen, 2005).
There is a wide acceptance of seeing game-based approaches (GBA) as variations
of an instructional model for teaching and coaching (see, Kirk, 2005; Metzler, 2005),
but a focus on the core pedagogical features they share offers an alternative
perspective that creates possibilities for promoting the same positive learning
outcomes and experiences beyond team games. Indeed, the word gamein Game
Sense and Teaching Games for Understanding (TGfU) could be seen to be blocking
applications of this pedagogy to sports other than team sports. However, as Jones
(2006,2009) suggests expert coaches often look beyond these restrictions as they
consider their roles differently.
In her Positive Pedagogy approach to teaching piano, George (2006) suggests that it
provides positive learning experiences that can foster a love of learning, imagination
and problem solving skills while developing active, inquisitive learners instead of
passive receivers of knowledge. She argues that teaching focused on fixingmistakes
deprives learners of the joy of self-discovery that can build self-confidence and
autonomy and lead to a lack of learner focus, engagement and motivation, which are
significant problems associated with directive, coach-centred approaches that focus on
the technical mastery of sport skills approach (Kirk 2005,2010). Surely, these
attributes of Positive Pedagogy for learning music are as important for sport coaching
and particularly when coaching children and young people.
In this article, we examine the concept of Positive Pedagogy as an extension of
Game Sense pedagogy (Light, 2013a) beyond games and team sports to explore what
it has to offer coaching across a wide range of sports (see, Light, Curry, & Mooney,
2014; Light & Kentel, 2013). We avoid taking a functionalview of coaching and
learning that does not engage with the human element of coaching as a complex
practice that might suggest taking up Positive Pedagogy would be a smooth and
unproblematic process. Instead, we merely offer Positive Pedagogy as a framework
for meeting the sometimes-confronting challenges involved in undertaking the
significant change in practice required by teachers and coaches wanting to take a
GBA approach.
Game-based pedagogy
The different approaches used in game-based teaching and coaching can provide
consistently positive learning experiences that enhance learning and promote both
the ability and motivation to learn. This is largely due to them being learner-centred,
inquiry-based approaches that emphasize reflection upon experience and social
interaction. The oldest and most established of these approaches is TGfU (Bunker &
Thorpe, 1982) with a later variation of this GBA developed for coaching in Australia
as Game Sense (den Duyn, 1997; Light, 2013a). Launders(2001) Play Practice
was not developed from TGfU but is informed by similar ideas about coaching.
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Athlete-centred coaching (Kidman, 2005) has also underpinned the development of
youth sport programmes and coaching and rugby in New Zealand (Cassidy &
Kidman, 2010; Evans, 2012; Smith, 2005).
Although these approaches focus on developing better players or athletes, the
process of learning involved can generate positive experiences that are enjoyable,
satisfying and facilitate learning how to learn (Light, 2003; Pope, 2005). The
learning experiences provided by this pedagogy can also contribute towards positive
social, moral and personal development as secondarylearning (see, for example,
Dyson, 2005; Light, 2013b; Sheppard & Mandigo, 2009). However, this secondary
learning should not be seen as an automatic outcome of taking these approaches
because, as Harvey, Krik, and ODonovan (2014) contend in relation to the sport
education model rather than being automatically caughtit must be taught.
Challenging behaviourism through Positive Pedagogy
There are now a number of approaches that specifically focus on promoting positive
development for young people through sport and other physical activity such as
Positive Youth Development (Holt, Sehn, Spence, Newton, & Ball, 2012), Sport
Education (Siedentop, 1994) and Teaching Personal and Social Responsibility
(Hellison, 2003). At the same time, developments in coaching pedagogy that
emphasize learner-centred, inquiry-based coaching such as Game Sense have
prompted a re-examination of traditional folk pedagogies(Bruner, 1999) linked
to personal and professional practice histories in sport (Nelson, Cushion, Potrac, &
Groom, 2014). GBA have also been used successfully at the highest levels of sports
such as with the New Zealand national rugby team, the All Blacks, emphasizing an
holistic approach (Evans, 2012; Kitson, 2005; Light, Evans, Harvey, & Hassanin,
2015; Smith, 2005).
These holistic approaches lie in contrast to behaviouristic approaches in which
coaches provide large amounts of instruction, feedback and demonstrations based
upon the assumption that the greater the level of intervention the more learning will
occur (Douge & Hastie, 1993; Williams & Hodges, 2005). These are approaches that
have much to answer for in regard to the host of negative experiences that they can
produce for players/athletes due to a mismatch between their developmental needs
and coachesbehaviour (Partington, Cushion, & Harvey, 2014).
Even for confident and experienced player/athletes who have the necessary skills to
meet the expectations of performance in this approach, the learning involved is not
necessarily positive because this can lead to a fear of failure that limits playerscapacity
to learn from mistakes (Partington et al., 2014). It may be enjoyable for them because it
allows them to demonstrate competency but it does not help them learn to learn or
foster the development of positive personal or psychological attributes. Indeed, it can
promote selfishness, egotism and a lack of empathy or compassion for other learners
(teammates) while also failing to teach real teamwork, which is a core focus of Game
Sense, as an example of Positive Pedagogy (Light, 2013a).
Positive Pedagogy for sport coaching 3
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Traditional sport skills approaches are based upon a narrow conception of player/
athlete development that is underpinned by the belief that learning to play team
games requires reaching a level of competence in performing techniques seen to be
fundamental to the game before playing it. Assuming that there is one ideal form of
technical execution that learners must strive to master, teaching in this approach
focuses upon reducing errors and moving the player/athlete closer to the correct
performance of the technique. While the extent to which this de-contextualized
practice can be applied in the dynamic context of games is questionable (Light,
Harvey, & Mouchet, 2014); this is not the focus of this article. Instead, the focus is
on the essentially negative nature of these learning experiences that too often
highlight what learners cannot do, sometimes exacerbated by attempting to perform
these skills in front of their peers and their coach(s) which is a particular problem
with children and young people. Of course, in game-based practice, players can still
evaluate each other as the coach can and typically does but it is far less explicit than
striving to perform an ideal version of technique as peers look on.
Renshaw, Oldham, and Bawden (2012) have suggested that GBA can develop the
three innate needs suggested in self-determination theorythose of autonomy,
competence and relatedness. They suggested that within GBAs such as Game Sense
mistakes provide opportunities to learn rather than being used as controlling devices
and to pressure players/athletes with others highlighting the essential role that
constructive errors play in learning (Light, 2013a; Light et al., 2015). Vickers,
Livingston, Umeris-Bohnert, and Holden (1999) argue that this positive view of
mistakes in the learning process actually emphasizes the long-term nature of player/
athlete development and their desire to remain in the sport when compared to a
short-term need for them to improve performance.
Making learning positive
The four pedagogical features of Game Sense proposed by Light (2013a) encourage
positive learning experiences but Positive Pedagogy for coaching also draws on
Antonovskys(1979,1987) salutogenic theory and Sense of Coherence (SoC) model
and the broad ideas of Positive Psychology (Seligman & Csikszentmihalyi, 2000)to
foster positive learning experiences.
Positive Psychology
Positive Psychology sets out to redress a preoccupation of psychology with
pathologies and repairing the worst aspectsof life by promoting its positive qualities
(Seligman & Csikszentmihalyi, 2000). It focuses on well-being and satisfaction in the
past, on happiness and the experience of flowin the present and on hope and
optimism in the future (Jackson & Csikszentmihalyi, 1999). It aims at building
thriving individuals, finding and nurturing talent and making, normal life more
fulfilling, drawing on the concepts of flow and mindfulness as positive states that
generate learning (Seligman and Csikszentmihalyi, 2000, p. 5). Flow has also been
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proffered to explain the possible experiences when learning through sport and
practice/modified games that provide appropriate levels of challenge (Harvey et al.,
2014; Jackson & Csikszentmihalyi, 1999; Kretchmar, 2005) and which can be
experienced through a GBA such as TGfU (Lloyd & Smith, 2010). It refers to a state
of being absorbed in the experience of action through intense concentration, as the
athlete is lostin the flow of experience. It provides a positive affective experience
through which deep learning occurs, especially when the coach gets the game right
(Thorpe & Bunker, 2008).
Although it does not specifically focus on developing well-being or happiness, all
five elements of Seligmans(2012) PERMA (positive emotions, engagement,
relations, meaning and achievement) model are evident in Positive Pedagogy. The
pedagogy of approaches such as TGfU can generate positive emotions such as
enjoyment or delight (Kretchmar, 2005), engagement in learning, the building of
relationships and a sense of belonging (Light, 2008a), meaning, and opportunities
for achievement, both individually and collectively. Positive Pedagogy emphasizes
what the learner can do and how s/he can draw on existing individual and social
resources to meet learning challenges through reflection and dialogue.
Antonovskys salutogenic theory and SoC model
Antonovskys(1979,1987) salutogenic theory and SoC model focuses on the socially
constructed resources that allow people to achieve and maintain good health. In this
article, Antonovskys SoC is used to provide a framework for understanding what is
needed to make pedagogy positive. Antonovsky (1979) developed the concept of
salutogenesisas a reference to the origins of health to take a positive, holistic
approach by emphasizing what supports health and well-being rather than what
causes disease or the lifestyleapproach that focuses on identifying risk factors
(Antonovsky, 1996). His positive approach rejects the dichotomy of health and
disease with his SoC model offering a useful means of identifying the ways in which
coaching pedagogy can produce positive learning/development. He is primarily
concerned with the affective and social dimensions of life rather than with its
cognitive aspects and with a focus on experience. His model comprises three
elements necessary for good health: (1) comprehensibility, (2) manageability and (3)
meaningfulness that can also be used to identify conditions that promote positive
experiences of learning. In the following section, we briefly outline his use of each
concept and then suggest how it is applied in Positive Pedagogy for coaching.
Comprehensibility is developed through experience and refers to the extent to which
things make sense for the individual in that events and situations are ordered and
consistent. For learning to be comprehensible in sport, we draw on the TGfU and
Game Sense literature to suggest that it should help learners know, not only how to
do something but also when, where and why (Bunker & Thorpe, 1982; Light,
2013a). It should also foster deep learning that typically involves understanding the
concepts or big ideas(Fosnot, 1996) that underpin learning. Comprehensive
understanding involves not only rational, conscious and articulated knowing but also
Positive Pedagogy for sport coaching 5
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a practical understanding or sense (Bourdieu, 1986) developed through experience
and engagement in a process of learning as the unfolding of knowledge that includes
learning how to learn. This is evident in the emphasis placed on deep understanding
of the fundamental concepts of the manipulation of space and time in team sports
when using GBA such as Game Sense. This building upon deep understanding of
fundamental concepts is maintained when adopting Positive Pedagogy for individual
and more skill-intensive sports such as swimming or throwing events in athletics
(Light, 2014; Light & Kentel, 2013). For example, the fundamental concepts
underpinning swimming can be seen to be the maximization of propulsion (or thrust)
and the minimization of resistance, whether swimming, diving or turning and
streamlining off the wall (Light, 2014).
Manageability is the extent to which an individual feels s/he can manage stress and
challenge by having the resources at hand. Resources can be objects such as tools and
equipment, skills, intellectual ability, social and cultural capital and so on. In Positive
Pedagogy, this includes the resources available from interaction within groups and
teams and/or the whole team in dialogue and the debate of ideas(Gréhaigne et al.,
2005). In Positive Pedagogy, learning is manageable when the challenges set extend
the learner but can be met by drawing on individual resources (for example, skill,
physical capacity intelligence) and/or social resources such as social interaction with
peers and the teacher/coach. The provision of a supportive socio-cultural environ-
ment assists in making challenges manageable and rewarding. This means that in a
Positive Pedagogy practice session, the challenges set by the coach are seen to be
manageable when the player or athlete feels s/he has adequate skill and understand-
ing and has the support of teammates, and the coach in order to meet these
challenges. The collective, social element is of prime importance here.
Meaningfulness refers to how much the individual feels that life makes sense and
that its challenges are worthy of commitment. According to Antonovsky, mean-
ingfulness promotes a positive expectation of life and the future and encourages
people to see challenges as being interesting, relevant and worthy of emotional
commitment. When activities engage learners affectively and socially as well as
physically and intellectually, they are likely to be meaningful. Positive Pedagogy in
team sport is meaningful because learning is situated within the game or game
conditions and clearly related to the game. This provides the players/athletes with
engagement that gives meaning to tasks and experiences. A good example of how this
meaning can be provided is provided by designer games (Charlesworth, 2002) and
action fantasy games (Launder, 2001). Learning is meaningful in team and other
sports when its comprehensibility gives meaning to tasks and learning activities
because they make sense within the big picture. Coaching using Positive Pedagogy
can make learning meaningful by relating detailed foci on particular aspects of the
sport to its most fundamental concepts and to the end aims of the learning.
Explaining what each session involves and why would add to making it engaging and
meaningful. This does not only involve cognitive processes, but, from an holistic
perspective, also affective, emotional and corporeal learning that ensures long-term
engagement with the activity (Renshaw et al., 2012).
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Pedagogical features of Positive Pedagogy
This section examines the ways in which the four core features of Game Sense
pedagogy (Light, 2013a) can be applied beyond games to provide for consistently
positive learning experiences in practice. It also notes some of the significant
challenges facing coaches taking up authentic interpretations of Positive Pedagogy
that we discuss more fully later. They are that: (1) it emphasizes engagement with the
physical learning environment or experience, (2) the coach asks questions that
generate dialogue and thinking instead of telling player/athletes what to do, (3) it
provides opportunities for player/athletes to collectively formulate, test and evaluate
solutions to problems, (4) the coach provides a supportive socio-moral environment
in which making mistakes is accepted as an essential part of learning.
Designing and managing the learning environment/experience
When coaching team sports Game Sense (as an example of Positive Pedagogy)
focuses on the game as a whole rather than on discrete components of it such as
technique (den Duyn, 1997). The game is seen as a complex phenomenon within
which learning to play well involves adapting to its dynamics with tactical knowledge,
skill execution and decision-making all interconnected as knowledge-in-action
(Light, 2013a). Learning is located within modified games or game-like activities
based on the assumption that learning occurs through engagement with the learning
environment and not through direct instruction (Dewey, 1916/97). This is also
initially learning that largely takes place as a process of adaptation at a non-conscious
level to form the basis of ensuing learning experiences as attempts are made to bring
it to consciousness through language. This means that getting the game right
(Thorpe & Bunker, 2008) and the ability of the coach to manage the activities or a
game to establish and retain the appropriate level of challenge is of pivotal
importance. Indeed, designing practice activities and managing them through the
analysis of performance is probably the biggest challenge facing coaches in
implementing a Positive Pedagogy approach with some recent attention paid to this
(Turner, 2014).
Adopting a Positive Pedagogy approach for more individual sports such as running
and swimming typically involves learning experiences that place constraints on the
athlete to create problems to be solved and processes of non-conscious thinking and
conscious thinking (see, Light, 2014) that can lead to the joy of discovery (George,
2006) and which often involve a guided discovery coaching style (Mosston &
Ashworth, 1986).
As players/athletes adapt to Positive Pedagogy, they take on more autonomy and
ownership to participate in modification of learning games/activities (Almond, 1983)
as well as the formulation, testing and evaluation of tactical solutions. This leads to
the empowerment of the players (as learners) achieved through a growing under-
standing in and about games and of how to learn. As player/athletes learn how to
learn, and become more prepared to engage in purposeful social interaction they
Positive Pedagogy for sport coaching 7
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tend to rely less upon the coach to take more responsibility for their own learning
which is an important and positive learning experience. This typically involves a
coachathlete relationship that is more equitable in the repositioning of the coach
and the empowerment of the athlete(s).
Learning through a physical learning activity occurs at a non-conscious level as a
process of adaptation as emphasized by Piaget, enactivism (Varela, Thompson, &
Rosch, 1991) and in complex learning theory (Davis & Sumara, 2003). The use of
practice games designed to achieve particular outcomes suggests that they improve
player motivation in a range of team sports (see, for example, Light, 2004; Harvey,
2009). Alan Launders notion of Action Fantasy games (Launder, 2001) and the use
of designer games(Charlesworth, 2002) also suggest the efficacy of authentic game-
based coaching. While some practice games can be, and are, designed to focus on
particular aspects of the full game, they additionally provide a holistic experience that
typically includes developing awareness and decision-making. They are also social in
nature, even when there is no verbal interaction (see Tan, Chow, & Davids, 2011;
Turner, 2014 for an overview of learning design using GBAs).
Ask questions to generate dialogue and thinking
Questioning is one of the central mechanisms employed for promoting player/
athlete-centred learning in Game Sense (Forrest, 2014; Wright & Forrest, 2007). It
aims to stimulate dialogue, reflection and the conscious processing of ideas about
playing the game as the debate of ideas(Gréhaigne et al., 2005) but typically
presents a significant challenge for coaches (see Roberts, 2011). This is not to say
that other types of questions are not used but that a Positive Pedagogy approach
emphasizes open-ended questions aimed at stimulating dialogue, thinking and
reflection. In Positive Pedagogy, questions are employed to promote thinking and
dialogue but it takes time for coaches to become skilful enough with questioning to
achieve these aims. In Positive Pedagogy, questions should create a range of possible
answers or solutions rather than lead to predetermined answers that are deemed to
be either correct or incorrect. Wright and Forrest (2007) identify the problems
involved with questioning in GBA through their criticism of the sequencing of
questions suggested in some TGfU texts and the ways in which it limits the possible
responses instead of expanding them. This is the problem with the Initiation,
Response, Evaluation method of questioning because this shuts down interaction
between the coach and the learners and between the learners themselves (Forrest,
2014; Wright & Forrest, 2007). Instead, Forrest (2014) recommends the reflective
toss methodology of van Zee and Minstrell (1997) in which the coach prompts and
probes different learnersperspectives of game play. This discussion draws on the
learners prior experiences by enabling reflection on this experience and promote
the development of an agreed action plan for the next bout of game play where the
learners experiment with their agreed strategy.
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In addition to questioning, Positive Pedagogy encourages the coach to avoid being
critical or telling learners they are wrong as a means of further promoting divergent
thinking, creativity and enjoyment of meeting challenges and of discovery (George,
2006). As positive as this can be for learning, coaches accustomed to directing and
attempting to determine learning would likely find this difficult to do (Harvey,
Cushion, & Massa-Gonzalez, 2010). To make learning as positive as possible we
suggest that, when an individual, or groups of learners find that a solution does not
work they should be asked to reflect upon why it did not work and then modify it or
seek a different solution. This does not mean that coaches cannot correct mistakes.
Nor that it means that corrections cannot be done in a reasonable positive way.
Instead, it encourages coaches to emphasize the promotion of learner-centred, active
learning through collaborative problem solving.
This solution-focusedapproach focuses the players/athletes attention on what the
goals of the activity are and what they need to do in order to achieve these goals
(Clarke & Dembowski, 2006; Grant, 2011). This way, the players/athletes formulate
solutions to overcome the problems they are faced with, whether tactical or technical,
by drawing on the resources they have available and within the constraints of the
games rules. This approach ensures that discussions are future-paced and focus
directly on solutions rather than problems that may result in players/athletes
disengaging from the practice session (Grant, 2011). It also aligns with Antonovskys
notion of manageability. This approach also encourages coaches and their athletes to
work collaboratively to solve the problems that arise in practice and in competi-
tion. This typically involves a change in power relations between coach and
athletes to operate on a more equal level in which the coach not only facilitates
learning but also learns him or herself as a co-participant in learning (Davis &
Sumara, 1997).
Within this debate of ideas, whether between two swimmers discussing how to
compensate for the reduction in thrust when doing one-arm butterfly or in teams
playing small-side games, there will be some disagreement because this is the nature
of debate (Gréhaigne et al., 2005; Light, 2014). Athletes unused to this empower-
ment and responsibility may also take some time to adapt and respond to the
opportunities offered (Roberts, 2011). This aspect of Positive Pedagogy can also be
demanding for the coach because it requires skill in shaping and facilitating
productive interaction to foster players/athletesabilities to negotiate, compromise
and arrive at outcomes without making any participants feel wrongor excluded and
disengaging them. This is not an easy task for coaches used to telling players/athletes
what to do. The coachs contribution here is to promote a positive enjoyment of
inquiry and ask questions about what options or strategies might be appropriate to
guide inquiry. This solutions-focused approach should help player/athletes learn that
making mistakes is an essential part of learning with these learning experiences
promoting resiliency, creativity, social learning, collective effort and an enjoyment of
inquiry and discovery (Forrest, 2014).
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Provide opportunities for formulating, testing and evaluating solutions
In the practice games used in Game Sense, the teams are given opportunities to have
team talksat appropriate times (Light, 2013a)asgame appreciation (Bunker &
Thorpe, 1982) develops. In these talks, the player/athletes collectively formulate
strategies that they test whether in may be two relay runners testing ideas for
improving their change-overs or groups in small-sided games. After this, they gather
again to critically reflect upon how the strategy worked. If it did not work, they are
asked to identify why it did not work and formulate a new strategy or plan and test
it (Light).
While the more confident and experienced players/athletes may initially dominate
discussion, the less experienced can make valuable contributions when encouraged
by the coach. Player/athletes improve while developing confidence in their ability to
become independent learners and problem solvers and so remain motivated to
participate in the activity for the longer term (Renshaw et al., 2012). The productive
social interaction involved in this process can also lead to player/athletes under-
standing each other as more than objects on the field or court. It encourages
empathy, compassion, meaningful relationships, a sense of connection and care for
each other as well, both on and off the field. This includes a range of levels of sport
from primary school cricket (Light, 2008a) to rugby played at the highest level by the
New Zealand All Blacks (Evans, 2012).
Develop a supportive environment
To get player/athletes to speak up, take risks and be creative, coaches have to build a
supportive environment where they feel secure enough to do so. This must involve
coaches making it clear that mistakes are not necessarily negative but, instead, are
essential for learning and can be seen to provide opportunities for learning (Renshaw
et al., 2012). In Positive Pedagogy, mistakes are seen as constructive errors that are
made into positive learning experiences with the provision of opportunities for
adequate reflection and analysis. This is facilitated though a focus on the longer term
of the season or the development trajectories of teams or athletes so that players/
athletes do not feel immediate pressure to succeed. As Rach, Ufer, and Heinze
(2013, p. 22) suggest, the idea that mistakes are often the best teachersis widely
accepted. This helps develop an awareness of the process of learning and can make it
meaningful enough to make it worthy of emotional commitment (Anto-
novsky, 1979).
Discussion
In this article, we are not proposing a specific model for coaching practice but,
instead, making broader suggestions about a pedagogical approach that coaches
could draw on to make their coaching more positive. In doing so, we recognize the
challenges that coaches working across a range of sports in a range of settings face.
10 R. L. Light and S. Harvey
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As we noted earlier, research on GBA such as Game Sense identifies the
difficulties in taking up what would essentially be a radical change for many coaches.
Designing and managing practice games or learning experiences requires the ability
to analyse performance in practice and adjust the activity to get the best results and to
maintain the optimum level of challenge for learning which is a demanding task
(Light, 2013a). The effective use of questioning to stimulate thinking and interaction
is also a substantial challenge and particularly for coaches who have relied upon
directive approaches underpinned by epistemological assumptions about knowledge
being an object that is transmitted from coach to athlete/learner (see Light, 2008b;
Roberts, 2011). Indeed, the different sets of assumptions that Positive Pedagogy
and more traditionalcoaching sit upon create a significant challenge for individual
coaches interested in taking it up and for organizations intending to change practice
on a large scale (Light et al., 2015). The Positive Pedagogy approach sits upon
constructivist epistemology and assumptions about what knowledge is and how it is
acquired which can cause tension with coachesbeliefs about good coaching and
learning (Light, 2008b).
Research on Game Sense (as an example of Positive Pedagogy) in coaching
identifies how coaches can struggle with the different relationships with players that it
requires (Evans, 2014). The ways in which the sometimes-chaotic appearance of
GBA sessions contrasts with common conceptions of good practice session looking
ordered, precise and running smoothly can also present problems for coaches taking
up GBA (Light, 2004). This repositioning of the coach and changes in coachplayer
relationships is tied into issues of power in coaching that have received some
attention (Jones, 2007,2009; Taylor & Garrett, 2010).
According to Foucault (1977,1979), knowledge is always a form of power and used
to establish control. He does not see power as an object that is explicitly wielded but,
instead, as something pervasive that is internalized through more subtle strategies such
as surveillance. In his highly influential book, Pedagogy of the oppressed,Friere(1993)
contrasts a bankingapproach, in which the teacher deposits information in the
students heads using a narrative with a problem posingapproach to education. He
focuses on the importance of genuine dialogue, social justice and informal adult
education to argue that the teachers role should be one of negotiating, mediating
between learners personal meanings and established cultural meanings of the wider
community. He also argues that pedagogy should have emancipatory potential, which
we suggest Positive Pedagogy has.
Taking up Positive Pedagogy is also often hindered by adequate understanding of
the approach that can lead to the implementation of inauthentic versions of it as is
the case with GBA (see Harvey & Jarrett, 2014). For example, rugby coaches in Light
and Evans(2010) study on Game Sense used training games but none of the Game
Sense pedagogy. On a larger scale, the Rugby Football Union in England chose to
use Game Sense to guide the on-going development of its coaching programmes but
research suggests that the dilution of an authentic approach as it passes down to
coach educators delivering at the coal face is limiting its potential to make a
significant contribution to improving coaching at a national level (Light et al., 2015).
Positive Pedagogy for sport coaching 11
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From a practical perspective, there are also issues in regard to the relationship
between Positive Pedagogy and coacheslevels of planning. This is related to the
degree to which they want to draw on Positive Pedagogy and the extent to which
they see their role as being a trainer or educator (Jones, 2006). The training
perspective would typically focus more on short-term results on a weekly and
seasonal basis while the coach as educator (Jones) would typically be guided by long-
term planning and objectives that could even go beyond the sport to include what
Dewey (1916/97) refers to as the human developmentof the players. Given the time
it takes for athletes to adapt to Positive Pedagogy and how it can contribute to long-
term player development (Light, 2004), it likely needs to be part of longer term
development aims.
Despite the challenges involved for coaches to take up Positive Pedagogy and the
need to account for them, we suggest that the framework provided in this article can
provide a means of making learning more positive across a wide range of sports
settings. This approach emphasizes learning through the social interaction that has
been strongly linked to joyful experiences (see, for example, Harvey, 2009; Renshaw
et al., 2012). Large-scale research in psychology also suggests strong links between
happiness, social interaction and social networks (Fowler & Christakis, 2008). The
social nature of learning emphasized in Positive Pedagogy and its inclusive nature can
also facilitate a sense of belonging and self-esteem (see, for example, Light, 2002).
Self-determination theory (Deci & Ryan, 2000) suggests that, along with autonomy and
competence, the similar notion of relatedness is a psychological requirement for human
growth and the promotion of well-being (Renshaw et al., 2012). This is further
emphasized in Seligmans Positive Psychology model as relationships, which is a
reference to the importance of supportive personal connections for well-being, which
are critical factors in learning through Positive Pedagogy.
Conclusion
Positive Pedagogy maintains a focus on the core aim of most coaching, which is the
improvement of performance. It can also foster an enjoyment of learning and
learning how to learn that can include (but not always) the secondary learning of
many of the same positive personal traits that Positive Psychology aims to develop
such as compassion, resilience, self-confidence, creativity, or the competence, coping
ability, health, resilience, and the well-being that Positive Youth Development
through Sport aims at promoting (Holt et al., 2012). It can also facilitate the positive
social learning and social skills that participation in sport and physical activity is
commonly assumed to deliver but which merely playing games will not necessarily
teach (De Martelaer, De Bouw, & Struyven, 2012; Light, 2013b). Although not
specifically aimed at developing positive personal and social learning and social skills,
the nature of Positive Pedagogy can encourage this development. For childrens and
youth sport coaches who value this secondary learning, it can be enhanced by an
explicit focus on it (Harvey et al., 2014).
12 R. L. Light and S. Harvey
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Positive Pedagogy emphasizes the holistic, social nature of learning, and the role of
experience, the body and its senses in it. It encourages the development of the social
skills involved in engaging in purposeful dialogue, a willingness and ability to
negotiate and compromise and the understanding of democratic processes involved
in making and enacting collective decision-making while making learning enjoyable.
Learning to learn and the positive inclinations towards learning it can generate, and
some of the social learning that can accompany it, is more likely to transfer into life
off the court or sports field than improved sport technique and fitness are. The way
in which it can develop a positive inclination towards learning, and the contribution
it can make towards well-being would clearly be beneficial for children and young
people participating in sport. It would be of benefit for improving performance at any
level and could make a contribution towards helping elite-level, professional athletes
meet the challenges of developing post-playing careers and enhance their well-being.
Disclosure statement
No potential conflict of interest was reported by the authors.
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... The period of childhood and adolescence are formative years for youth to acquire and develop competencies, values and social skills that allow them to expand their personal potential. There is an increasing exception that sport is one social and physical activity context that acts as a source of positive experience for children that supports their multi-perspective growth (Côté & Hancock, 2016;Light & Harvey, 2015;West & Strand, 2016). The Institute of Medicine (2002) originally proposed the Positive Youth Development (PYD) concept that identifies essential aspects of childrens' physical, intellectual, psychological/emotional and social development. ...
... By analyzing recordings of various in-game situations involving referees and young athletes, the findings provide insights useful for understanding the specifics of communication in scenarios where the referee shapes the game atmosphere and reinforces (or undermines) fair play attitudes and positive social development. However, for the sports pitch to truly serve as an educational environment, it is not only the referee who plays a role; coaches (Light & Harvey, 2015;MacMahon & Plessner, 2013;Santos et al., 2018;Super et al., 2018) and parents (Strandbu et al., 2019;Webb & Knight, 2023) should also contribute to fostering a positive atmosphere during the match. Studies have shown that for young players engaged in sports, especially those involved for extended periods, the emotional support from both coaches and parents is crucial. ...
... While communication related to behavior management, instructing, organizing and informing falls within the referee's responsibilities, the creation of a positive game environment, which requires emotional support, is a shared responsibility. Emotional support and the fostering of a positive atmosphere by coaches, parents and referees stems from societal expectations (Wheeler & Green, 2014) and the contemporary goals of youth sports (Arthur-Banning et al., 2007;Light & Harvey, 2015). According to Cunningham et al. (2024), a good referee is one who is able to interpret the emotions and behaviors of players, meaning they can monitor the situation and read the game. ...
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... Coach education programs are often seen as being divorced from the "knotty reality" of practice and thus fail to "[fulfill] their intended developmental function" (Chapron & Morgan, 2019 p. 1). To address this reality, an effective coach must successfully manage various demands within their specific context (Coté & Gilbert, 2009) where athletes and coaches must work together to solve emerging issues and tackle new learning (Light, 2017;Light & Harvey, 2019). This problem-solving approach to coach learning, however, is rarely highlighted in formalized coach education (Nelson, 2006). ...
... These concerns, therefore, inspired me to explore an alternative coaching approach in my Action Research (AR) project to help me become a more effective, athlete-centred coach. Athlete-centred coaching is an approach that places the athlete at the centre of the coaching process: the coach acts as a facilitator and guide to create a supportive environment that empowers athletes to take an active role in their development (Light & Harvey, 2019). Athlete-centred coaching is based on "the belief that knowledge is personally constructed, and thus view of learning as a complex, interpretive process" (Cope & Lowe, 2017, p. 188). ...
... The premise for Light (2017) was to question the assumption that technical skill training in individual sports inherently required a direct instruction. A PPed approach, instead, aims to create a practice environment where athletes communicate, think, make decisions, collaborate, problemsolve, evaluate, and reflect on their participation and learning that should result in positive outcomes for athletes (Light & Harvey, 2019). For example, Light and Kentel (2015) used PPed in in a one-month study of a youth track (athletics) relay team. ...
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... We highlight this because the idea of heteronomous behaviour has been debated in Sports Pedagogy through the analogy to the directive tone arising from coach-centered approaches, a type of pedagogical stance that has been emphatically interpreted in this field of study as a position leading to negative learning outcomes, resulting in the child's dependence on the coach and distancing from any tendency towards a critical and emancipatory formation of the child (Light, Harvey, 2017;Luguetti et al., 2018;Santos et al., 2021). ...
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This study aims to investigate the conflict between the vocation of “being-a-sports-coach” and the challenges posed by children’s handball competitions with modified rules. Specifically, it focuses on the behaviour of under-12 handball coaches in São Paulo, Brazil, where an individual defensive system rule requiring a one-metre distance between offensive and defensive players is enforced. By drawing on Paul Ricoeur’s petite éthique, the study explores how coaches’ self-esteem and vocational identity are affected by these rule modifications. Coaches often experience a conflict between their desire for competitiveness and the pedagogical constraints imposed by the modified rules. This leads some coaches to transgress the rules, justifying their actions as efforts to enhance the children’s learning experience. The study highlights that these transgressions may not solely reflect disobedience but rather an ethical response aimed at maintaining pedagogical integrity and fostering a better competitive environment for children. Through thematic analysis of interviews with coaches, the study reveals the complexity of balancing rule adherence with fostering positive play experiences. The research ultimately suggests that such transgressive behaviours can offer a pedagogical benefit by promoting the child's ability to play well, redefining traditional notions of rule-following in modified sports competitions.
... These findings support previous research, whereby soccer (O'Connor et al., 2018) and Gaelic football coaches (Kinnerk et al., 2019) prescribed training form activities early in their practice sessions before employing playing form activities. The structure of sessions in this manner demonstrates a clear link to the TSA, which is underpinned by the belief that a level of competence in performing skills seen as fundamental to the game must be attained before playing in it (Kinnerk et al., 2019;Light & Harvey, 2017). In contrast, GBA pedagogy suggests that practice sessions should begin with an initial game form (i.e., playing form activity) to establish context for players and assessing players' competencies before progressing to additional playing form activities (Metzler, 2005;Turner, 2005). ...
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... Coaches provide athletes with a platform for growth, and encourage them to take on challenges and develop new skills (Light & Harvey, 2017). Insecure coach-athlete attachment may hinder athletes from receiving support from coaches (Peng, Zhang, Zhao, Fang, & Shao, 2020). ...
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... However, conceptualizing coaches as mere "resource managers" akin to NPCs challenges this conventional paradigm, suggesting a shift towards a more collaborative and player-centered coaching philosophy (48). By relinquishing some control and empowering athletes to make their own choices, coaches can encourage athletes to take ownership of their development and decision-making processes (49,50). ...
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This perspective article explores the potential of non-player characters (NPCs) in video games as a reflective tool for coaches to enhance participant engagement in sports. While coaches traditionally focus on movement skill instruction, their role extends to fostering young people's immersion in sports contexts and potentially contribute to the possibility of lifelong participation. However, challenges persist in translating coaching theory in coach education programs into practice, including the awareness of roles and how to make young people immersion in sports. Integrating elements from video games, where NPCs play pivotal roles in shaping player experiences, presents a possible avenue for re-thinking the role of coach, especially in participation. By drawing parallels between NPCs and coaches, this article advocates for a new reflection tool for coaching roles. Future research should investigate the effectiveness of leveraging NPCs to enhance athlete engagement and motivation, ultimately creating dynamic and inclusive coaching environments that cater to the evolving needs of participants.
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Purpose The purpose of this study was to examine the impact of a personal trainer's leadership type on trust, enjoyment of exercise, word-of-mouth intention, exercise intention, and to investigate the moderating effect of achievement goal orientation on the relationship between leadership type and trust as well as enjoyment of exercise. Methods To achieve this purpose, we collected a total of 500 cases who had experienced personal training. A CFA was conducted to validate the measurement model, and a LMS was conducted to test hypotheses. Results The results indicated that democratic leadership has a positive effect on trust and enjoyment of exercise, while autocratic leadership has a negative effect on them. Furthermore, trust and enjoyment of exercise were found to have a positive effect on intention to word of mouth and intention to exercise. Meanwhile, task orientation positively moderated the effects of democratic leadership on trust and enjoyment of exercise, while it did not moderate the effects of autocratic leadership on trust and enjoyment of exercise. Additionally, ego-orientation was found to negatively moderate the effect of democratic leadership on trust and exercise enjoyment, and autocratic leadership was found to positively moderate such the effect. Conclusion When conducting PT, it is effective to appropriately utilize democratic and authoritarian leadership depending on the members' achievement goal orientations.
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The present study aimed to analyze the relationship of transformational coach leadership with team identification and group cohesion, and its subsequent positive outcomes. Also, to examine the role of team identification and group cohesion in explaining the impact of the coach’s transformational leadership on perceived team performance and intention to return. Adopting a longitudinal design, a total of 260 male soccer players aged between 13 and 18 years (M = 15.84, SD = 1.30) participated in the study, completing measures at the middle and end of the season (two months apart). The Structural Equation Modeling (SEM) showed that: (1) transformational leadership was positively related to team identification and task cohesion; (2) team identification was positively associated to social and task cohesion, and intention to return; (3) only task cohesion showed a significant and positive relationship with intention to return and perceived team performance; (4) team identification positively mediated the relationship between transformational coach leadership and social and task cohesion, and intention to return; and (5) only task cohesion acted as a positive mediator between the transformational coach leadership and intention to return, and perceived team performance. Therefore, results suggest that transformational coach leadership is an important variable to consider with youth players in order to achieve individual and team positive consequences in the team sports context.
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Coaches play a pivotal role in elite athlete talent identification and development. Coach education programs should, therefore, be contextualized to national sports federation’s athletic needs and national cultures. Botswana and several developing countries still rely on formal and informal coach education programs developed in industrialized countries. The development and training of coaches have been conceptualized in several broad areas including formal, nonformal, informal, directed, and self-directed programs. National, regional, and continental sports federations still run parallel athlete and coach development programs that heavily rely on consultants from outside their respective countries. Collaboration with local institutions of higher learning and experts in Africa is still in the infancy stage, which undermines athlete and coach development. This article will first provide a brief background on the Botswana sports system. The second section presents a critical overview of coach education in Botswana with emphasis on Botswana Football Association and Botswana Athletics Association Coach Education Programs. The authors examine coaches’ education programs’ context and culture consistent with Wang et al.’s three crucial factors of coach educator pedagogy, learning design, and course content. Finally, the paper will provide a conclusion and future directions.
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Solution-focused approaches to facilitating purposeful positive change through methodologies such as coaching have great potential to contribute to the broader human change enterprise. To date there has been limited exposition of psychological theory within the solution-focused arena, and few attempts to articulate taxonomies specific to solution-focused research, teaching and practice, thus restricting the development and broader adoption of the solution-focused paradigm. Drawing on the established solution-focused literature, this paper seeks to address this issue by articulating a tripartite taxonomy for solution-focused coaching based on the framework underpinning the Solution-Focused Inventory. This model consists of three factors: (a) Goal-orientation; (b) Resource Activation; and (c) Problem Disengagement – subscales of the Solution-Focused Inventory. Implications of this taxonomy for teaching, research and practice are discussed and a range of future directions for research explored.
Chapter
This book is a collection of essays written by teacher educators with a passion for sharing knowledge, research, and insights about the Teaching Games for Understanding (TGfU) approach. The intended audience for this collection is teacher educators and graduate and undergraduate students in physical education and sport pedagogy as well as practicing teachers and coaches interested in helping students and players to become better games players. All our authors presented at the Fourth International TGfU Conference, which provided an arena for a restatement of the importance of games as a learning process. The conference was held in May 2008 at the University of British Columbia (UBC) in Vancouver, Canada. The next seminar will begin the newly adopted four-year cycle in 2012 in the United Kingdom and will be hosted by Loughborough University in Leicestershire. This event will mark the 30th anniversary of the seminal TGfU paper written by Bunker and Thorpe in 1982. TGfU has become a significant movement in physical education worldwide. The 2008 TGfU conference was attended by 355 participants (150 teachers, 40 coaches, 40 graduate students, and 125 researchers and teacher educators) who represented 26 countries from 6 continents. Over 90 presentations, including 22 practical sessions, took place at the conference. The 2008 conference was able to achieve a more desirable balance in research, theory, and practice. The planning committee spent a great deal of energy targeting the K-12 schools, coaching organizations, and their networks.
Chapter
This book is a collection of essays written by teacher educators with a passion for sharing knowledge, research, and insights about the Teaching Games for Understanding (TGfU) approach. The intended audience for this collection is teacher educators and graduate and undergraduate students in physical education and sport pedagogy as well as practicing teachers and coaches interested in helping students and players to become better games players. All our authors presented at the Fourth International TGfU Conference, which provided an arena for a restatement of the importance of games as a learning process. The conference was held in May 2008 at the University of British Columbia (UBC) in Vancouver, Canada. The next seminar will begin the newly adopted four-year cycle in 2012 in the United Kingdom and will be hosted by Loughborough University in Leicestershire. This event will mark the 30th anniversary of the seminal TGfU paper written by Bunker and Thorpe in 1982. TGfU has become a significant movement in physical education worldwide. The 2008 TGfU conference was attended by 355 participants (150 teachers, 40 coaches, 40 graduate students, and 125 researchers and teacher educators) who represented 26 countries from 6 continents. Over 90 presentations, including 22 practical sessions, took place at the conference. The 2008 conference was able to achieve a more desirable balance in research, theory, and practice. The planning committee spent a great deal of energy targeting the K-12 schools, coaching organizations, and their networks.
Chapter
This book is a collection of essays written by teacher educators with a passion for sharing knowledge, research, and insights about the Teaching Games for Understanding (TGfU) approach. The intended audience for this collection is teacher educators and graduate and undergraduate students in physical education and sport pedagogy as well as practicing teachers and coaches interested in helping students and players to become better games players. All our authors presented at the Fourth International TGfU Conference, which provided an arena for a restatement of the importance of games as a learning process. The conference was held in May 2008 at the University of British Columbia (UBC) in Vancouver, Canada. The next seminar will begin the newly adopted four-year cycle in 2012 in the United Kingdom and will be hosted by Loughborough University in Leicestershire. This event will mark the 30th anniversary of the seminal TGfU paper written by Bunker and Thorpe in 1982. TGfU has become a significant movement in physical education worldwide. The 2008 TGfU conference was attended by 355 participants (150 teachers, 40 coaches, 40 graduate students, and 125 researchers and teacher educators) who represented 26 countries from 6 continents. Over 90 presentations, including 22 practical sessions, took place at the conference. The 2008 conference was able to achieve a more desirable balance in research, theory, and practice. The planning committee spent a great deal of energy targeting the K-12 schools, coaching organizations, and their networks.
Chapter
This book is a collection of essays written by teacher educators with a passion for sharing knowledge, research, and insights about the Teaching Games for Understanding (TGfU) approach. The intended audience for this collection is teacher educators and graduate and undergraduate students in physical education and sport pedagogy as well as practicing teachers and coaches interested in helping students and players to become better games players. All our authors presented at the Fourth International TGfU Conference, which provided an arena for a restatement of the importance of games as a learning process. The conference was held in May 2008 at the University of British Columbia (UBC) in Vancouver, Canada. The next seminar will begin the newly adopted four-year cycle in 2012 in the United Kingdom and will be hosted by Loughborough University in Leicestershire. This event will mark the 30th anniversary of the seminal TGfU paper written by Bunker and Thorpe in 1982. TGfU has become a significant movement in physical education worldwide. The 2008 TGfU conference was attended by 355 participants (150 teachers, 40 coaches, 40 graduate students, and 125 researchers and teacher educators) who represented 26 countries from 6 continents. Over 90 presentations, including 22 practical sessions, took place at the conference. The 2008 conference was able to achieve a more desirable balance in research, theory, and practice. The planning committee spent a great deal of energy targeting the K-12 schools, coaching organizations, and their networks.
Chapter
Teaching games for understanding (TGFU) is understood as an inquiry approach to games teaching where the play of a game is taught before skill refinement. The TGFU approach has encouraged debate on games teaching which has often polarized into skills v tactics arguments. When teaching games it is hard to separate skills from tactics, in reality the tactical use of skills is the essence of effective game playing. After analyzing a TGFU approach from a skill-progression and tactical progression perspectives, this paper will draw on skill acquisition theories of information processing and dynamic systems to show how a TGFU and skill focused approaches influence student learning. The paper will conclude with recommendations for games teaching framed in a tactic-to-skill perspective.
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This article explores the use of various learning technologies as tools for facilitating learner-centered teaching. The article offers another perspective on the scholarship of teaching with technology—through discussion of various theoretical models of learner-centered teaching, the role of technology on the student/instructor relationships, the impact on technology in different educational settings and contexts, and learners’ cultural differences. The article concludes with a brief discussion of future trends, cautions, and speculations related to technology use in learner-centered teaching.
Book
A new edition of a classic work that originated the “embodied cognition” movement and was one of the first to link science and Buddhist practices. This classic book, first published in 1991, was one of the first to propose the “embodied cognition” approach in cognitive science. It pioneered the connections between phenomenology and science and between Buddhist practices and science—claims that have since become highly influential. Through this cross-fertilization of disparate fields of study, The Embodied Mind introduced a new form of cognitive science called “enaction,” in which both the environment and first person experience are aspects of embodiment. However, enactive embodiment is not the grasping of an independent, outside world by a brain, a mind, or a self; rather it is the bringing forth of an interdependent world in and through embodied action. Although enacted cognition lacks an absolute foundation, the book shows how that does not lead to either experiential or philosophical nihilism. Above all, the book's arguments were powered by the conviction that the sciences of mind must encompass lived human experience and the possibilities for transformation inherent in human experience. This revised edition includes substantive introductions by Evan Thompson and Eleanor Rosch that clarify central arguments of the work and discuss and evaluate subsequent research that has expanded on the themes of the book, including the renewed theoretical and practical interest in Buddhism and mindfulness. A preface by Jon Kabat-Zinn, the originator of the mindfulness-based stress reduction program, contextualizes the book and describes its influence on his life and work.