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Computer Simulation of Color Confusion for Dichromats in Video Device Gamut under Proportionality Law

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Dichromats are color-blind persons missing one of the three cone systems. We consider a computer simulation of color confusion for dichromats for any colors on any video device, which transforms color in each pixel into a representative color among the set of its confusion colors. As a guiding principle of the simulation we adopt the proportionality law between the pre-transformed and post-transformed colors, which ensures that the same colors are not transformed to two or more different colors apart from intensity. We show that such a simulation algorithm with the proportionality law is unique for the video displays whose projected gamut onto the plane perpendicular to the color confusion axis in the LMS space is hexagon. Almost all video display including sRGB satisfy this condition and we demonstrate this unique simulation in sRGB video display. As a corollary we show that it is impossible to build an appropriate algorithm if we demand the additivity law, which is mathematically stronger than the proportionality law and enable the additive mixture among post-transformed colors as well as for dichromats.
Content may be subject to copyright.
IPSJ Transactions on Computer Vision and Applications Vol.7 41–49 (May 2015)
[DOI: 10.2197/ipsjtcva.7.41]
Research Paper
Computer Simulation of Color Confusion for Dichromats
in Video Device Gamut under Proportionality Law
Hiroshi Fukuda1,a) Shintaro Hara2,b) Ken Asakawa1,c) Hitoshi Ishikawa1,d)
Makoto Noshiro1,e) Mituaki Katu ya 3,f)
Received: September 9, 2014, Accepted: Februar y 24, 2015, Released: May 7, 2015
Abstract:
Dichromats are color-blind persons missing one of the three cone systems. We consider a computer simu-
lation of color confusion for dichromats for any colors on any video device, which transforms color in each pixel into
a representative color among the set of its confusion colors. As a guiding principle of the simulation we adopt the
proportionality law between the pre-transformed and post-transformed colors, which ensures that the same colors are
not transformed to two or more dierent colors apart from intensity. We show that such a simulation algorithm with the
proportionality law is unique for the video displays whose projected gamut onto the plane perpendicular to the color
confusion axis in the LMS space is hexagon. Almost all video display including sRGB satisfy this condition and we
demonstrate this unique simulation in sRGB video display. As a corollary we show that it is impossible to build an
appropriate algorithm if we demand the additivity law, which is mathematically stronger than the proportionality law
and enable the additive mixture among post-transformed colors as well as for dichromats.
Keywords:
dichromatic simulation, proportionality law, sRGB, video device gamut
1. Introduction
About 2.5% of male population are dichromats. Dichromats
are color-blind persons missing one of the three cone systems in
their eyes, and they cannot distinguish some colors that normal
trichromats, persons having normal color vision, can distinguish.
Such colors are called confusion colors.
Almost all dichromats are inherited and cannot change their
color vision in their life. Thus, the color universal design to avoid
danger and inconvenience caused by confusion colors are pre-
ferred. The most common tools used by designers are the com-
puter simulation of images which transforms images into those
that dichromats see.
Standard computer simulation algorithms of color appearance
for dichromats were proposed by Brettel et al. in 1997 [1], [2].
Nowadays this algorithm is implemented in many computer ap-
plications, such as Vischeck [3] for image processing software
and Chromatic Vision Simulator[4], [5] for smart phones, and is
chosen as a reference data among several more elaborate dichro-
matic simulation algorithms [6]. We denote this algorithm as
A97.
1Graduate School of Medical Sciences, Kitasato University, Sagamihara,
Kanagawa 252–0373, Japan
2Graduate School of Medicine, The University of Tokyo, Bunkyo, Tokyo
113–0033, Japan
3University of Shizuoka, Shizuoka 222–8526, Japan
a) fukuda@kitasato-u.ac.jp
b) hara@bme.gr.jp
c) asaken@kitasato-u.ac.jp
d) hitoshi@kitasato-u.ac.jp
e) noshiromakoto@gmail.com
f) mitsuaki.katsuya.jurigi@gmail.com
It is well known that A97 cannot simulate all colors that video
devices can support as the authors already indicated in their pa-
per [1]. This is the reason why they proposed another algorithm
in 1999 [7] which can simulate all colors on the device. We de-
note this algorithm as A99. The modification in A99, however,
has defects as the simulated colors are not the confusion colors.
In any dichromatic simulation the simulated color at least needs
to be a confusion color. However, this defect may be practically
unworthy of attention because this simulated color is very close
to the confusion color in the standard sRGB video display [8].
Furthermore A99 is a display dependent algorithm and it works
only for the sRGB video display. Thus A99 is not a satisfactory
modification of A97.
In this work, rather than pursuing the simulation of color per-
ception, we consider the simulation of color confusion for dichro-
mats for all colors that video devices can support under some
guiding principles. From a point of view of the computer algo-
rithms, both simulations are about choosing a representative color
s(Q) among the set of confusion colors for a given color Q.Inthe
simulation of color perception, the representative or the function
of Q,s(Q) is determined based on the reports on unilateral inher-
ited color vision deficiencies [9], [10], [11] or the human color
vision mechanism [6]. Instead, in our simulation of color con-
fusion, we will determine s(Q) by the demand that for any Qin
the display color gamut G,s(Q) exists in Gas well under some
reasonable guiding principles. Recent works [6], [12] on dichro-
matic simulations are not focused on display color gamut like
A99 or the present work but on better algorithms of color percep-
tion from the viewpoint of human color vision mechanism.
In Section 2, after explaining A97 and A99 with the same stan-
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dard device sRGB and in the same cone fundamentals, we make
the relation between A97 and A99 clear, and show how numeri-
cally serious the problems are. In Section 3, we turn to a guiding
principle in the simulation of color confusion, namely a propor-
tionality law and propose a new algorithm for general devices in-
cluding sRGB in Section 4. In Section 5, experimental results of
responses from dichromats for A97, A99 and our new algorithm
are shown. In Section 6, we discuss another guiding principle,
namely additivity law. Section 7 is the summary and discussion.
2. Relation between the Brettel et al. 1997 and
Vi´
enot et al. 1999 Algorithms
In this paper, we use CIE 1931 XYZ color specification system
and use LMS system derived from Smith and Pokorny[7], [8] for
normal trichromats (normal people),
L
M
S
=U
X
Y
Z
,(1)
where
U=
0.15514 0.54312 0.03286
0.15514 0.45684 0.03286
000.01608
.(2)
L,M,andSspecify colors in terms of the relative excitations
of longwave sensitive, middlewave sensitive, and shortwave sen-
sitive cones, respectively. It is assumed that the three kinds of
dichromats, protanopes, deuteranopes and tritanopes, cannot per-
ceive any change in L,M,andS, respectively. In other words,
the confusion colors of a color stimulus Q=(L,M,S)T, where T
denotes the matrix transpose, are on the line
la(Q)={Q+ˆat|t=real}(3)
parallel to a=L,Mand Saxis passing through Qin this LMS
space, respectively. ˆain Eq. (3) represents the unit vector for
a=L,Mand Saxis.
In order to define a representative color s(Q) among the confu-
sion colors la(Q), the surface
Σ={
L
M
S
|u(L,M,S)=0}(4)
is introduced, where u(L,M,S) is a real function in the form
u(L,M,S)=
LuL(M,S) for protanopes,
MuM(S,L) for deuteranopes,
SuS(L,M) for tritanopes.
(5)
Thus the color s(Q) is the crossing point between the surface Σ
and the line la(Q)
s(Q)la(Q),(6)
where a=L,M,orSfor protanope, deuteranope, and tritanope,
respectively. Figure 1 shows this geometrical scheme among Q,
lL(Q), Σand s(Q) for protanopes. In Fig. 1, the bended surface is
Σwhich is used in A97 explained in the next section.
Fig. 1 Geometrical scheme to determine s(Q)fromQas crossing point be-
tween lL(Q)andΣfor protanopes in LMS space. The bended surface
is ΣwhichisusedinA97.
We call s(Q)assimulation function and Σas simulation sur-
face, respectively, and define simulation of color confusion.
Simulation of color confusion. Input: a picture I composed of
w×h pixels whose color at (i,j)position is Qij. Output: a pic-
ture s(I)composed of w×h pixels whose color at (i,j)position is
s(Qij).
Note that there is no more restriction on simulation function
s(Q) and accordingly on simulation surface Σ. Thus, in the sim-
ulation of color confusion, simulation surface Σcan be either
piecewise planar as shown in Fig. 1 or non-planar (curved) sur-
face used in [6].
2.1 A97: Brettel et al. 1997 Algorithms
In accordance with the reports on unilateral inherited color vi-
sion deficiencies [9], [10], [11], which stated that all colors were
seen as colors with dominant wavelength either λ1or λ2,A97
defined the simulation surface Σas
Σ(λ1
2)(λ1)Σ(λ2),(7)
Σ(λi)={αE+βC(λi)|α00},i=1,2,(8)
where E=U(1,1,1)Tis equal-energy stimulus and
C(λ)=U
¯x(λ)
¯y(λ)
¯z(λ)
(9)
is monochromatic stimulus. Here ¯x(λ), ¯y(λ) and ¯z(λ) are the CIE
1931 standard color matching functions. Σ(λi) in Eq. (8) is a pla-
nar region bounded by two half-line from origin parallel to E
and C(λi). For protanopes and deuteranopes λ1=475 nm and
λ2=575 nm are adopted, and for tritanopes, λ1=485 nm and
λ2=660 nm. The simulation surface Σshown in Fig. 1 is actu-
ally Σ(475,575).
In these cases, the simulation surface is called stimulus surface
because it is a common color stimulus perceived by both dichro-
mats and normal trichromatic observers. In general,
Simulation of color perception. The simulation of color confu-
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Fig. 2 Intersection of the stimulus surface Σ(475,575) of A97 and the sRGB-parallelepiped. If we look
at the left figure from the Maxis, we obtain the right figure. Dashed line lMin the left figure,
a line parallel to M-axis, is passing through the sRGB-parallelepiped but does not intersect with
Σ(475,575) in the sRGB-parallelepiped. A point near S-axis in the right figure is the lM.
sion s(I)of a picture I is called the simulation of color perception
s(I)if stimulus surface is used as the simulation surface.
If a unilateral subject looks at the simulation of color percep-
tion s(I) with his normal trichromatic eye and at the original
picture Iwith his dichromatic eye, he cannot find any dierences
between two pictures. However, if he looks at the simulation of
color confusion s(I) instead of s(I)hewillfinddierences. Of
course, dichromats whose eyes are both dichromatic cannot dis-
tinguish three pictures I,s(I)ands(I).
Now we introduce sRGB video devices as the most popular
type of displays. The sRGB color stimuli are represented by 8-bit
DAC values (r,g,b) for r,g,b=0,1,2,...,255 and these stim-
uli are included in the parallelepiped defined by Red=(255,0,0),
Green=(0,255,0) and Blue=(0,0,255) primaries in sRGB. We
call this parallelepiped the sRGB-parallelepiped.
In Fig. 2 (left), the intersection of the stimulus surface
Σ(475,575) shown in Fig. 1 and the sRGB-parallelepiped is
shown. If we look at the Fig. 2 (left) from the Maxis, we obtain
the Fig. 2 (right). We can see from the Fig. 2 (right) for some stim-
ulus Qin the sRGB-parallelepiped, the line lM(Q) does not cross
the stimulus surface Σ(475,575) in the sRGB-parallelepiped, that
is, the intersection of the stimulus surface Σ(475,575) and the
sRGB-parallelepiped. The dashed line labeled lMin Fig. 2 (left)
is an example of such lM(Q). The lMhas points in the sRGB-
parallelepiped, Q, but does not intersect with Σ(475,575) in the
sRGB-parallelepiped. A point near S-axis in Fig. 2 (right) is the
lM. This means that the stimulus surface Σ(475,575) cannot be
adopted to simulate all 2563=16777216 colors for deuteranopes.
This problem also exists for protanope and tritanope simulations.
In Table 1, we present the number of sRGB colors (r,g,b)
which cannot be simulated by A97. We consider those numbers
as rather large to neglect. Note that irrespective of the devices
some colors cannot be simulated by A97 as shown in Fig. 6 of
Ref. [6]. To our knowledge, it is not known whether the dichro-
matic eye and normal trichromatic eye of unilateral dichromats
can match these colors or not.
Tab l e 1 Number of sRGB colors which cannot be simulated by A97. In the
column labeled Nthe numbers of colors which cannot be simulated
by A97 are tabulated, and in “Ratio” the ratios between Nand the
total number of sRGB colors (2563).
Type of simulation NRatio
Protanopes 4,669,975 27.8%
Deuteranopes 2,621,467 15.6%
Tritanopes 2,797,874 16.7%
Tab l e 2 Number of sRGB colors which cannot be simulated by A99 with-
out color domain transformation (11). In the column labeled Nthe
numbers of colors which cannot be simulated by A99 without do-
main transformation (11) are tabulated, and in “Ratio” the ratios
between Nand the total number of sRGB colors (2563).
Type of simulation NRatio
Protanopes 190,447 1.1%
Deuteranopes 634,406 3.8%
2.2 A99: Vi´
enot et al. 1999 Algorithms
For sRGB video devices, in A99, E,C(475), and C(575)
which determine Σ(475,575) in A97 are approximated by col-
ors of 8-bit sRGB value Uf(255,255,255), Uf(0,0,255) and
Uf(255,255,0), respectively, where f(r,g,b) is the column vec-
tor function which transforms (r,g,b)to(X,Y,Z)Taccording to
the formula in Ref. [8]. Since f(255,255,255) =f(0,0,255) +
f(255,255,0), two planar parts Σ(475) and Σ(575) in Σ(475,575)
become parallel in A99 and stimulus surface for protanopes and
deuteranopes is the plane
Σ(99) ={αUf(0,0,255) +βUf(255,255,0)|αand βare real}.
(10)
A tritanope simulation and video devices other than sRGB are not
supported in A99.
Again, not all lines lL(Q)orlM(Q) for Q=Uf(r,g,b) cross the
stimuli surface Σ(99) in the sRGB-parallelepiped. Thus there also
exists the same problem in the Σ(99) as in A97. In Ta b l e 2 ,we
show the number of sRGB colors which cannot be simulated by
Σ(99).
Since these numbers are small, A99 introduced the following
color domain transformation
f(r,g,b)=c1f(r,g,b)+c2f(255,255,255) (11)
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where c1=1.0092 and c2=0.0046 for protanopes, and
c1=0.9420 and c2=0.0264 for deuteranopes. These coe-
cients are slightly dierent from those in Ref. [7], since in Ref. [7]
adierent LMS space is adopted. For the modified stimulus
Q=Uf(r,g,b) all lines lL(Q)orlM(Q) cross the stimulus
surface Σ(99) in the sRGB-parallelepiped. Namely in A99 after
color domain transformation (11) all colors of sRGB can be sim-
ulated.
We should notice that although the transformation (11) is al-
most identical, the simulated color s(Q) is not the confusion
color of Qbut the confusion color of Q. This means dichromats
may perceive the dierence between Qand Q; therefore, strictly
speaking, A99 with this transformation is not a dichromatic sim-
ulation.
Note that the transformation of a unit or scale in L,M,orS
does not aect the above mentioned problem either for A97 or
Σ(99), that is, Table 1 and Table 2 are unchanged.
3. Proportionality Law
The stimulus surface Σ(λ1
2) of A97 has a special shape,
called cone. If a point is on the stimulus surface Σ(λ1
2), the line
segment connecting the point and the origin is always included in
the same surface Σ(λ1
2). This means in the simulation sur-
face with cone shape, if a color stimulus Qis simulated by s(Q)
then color stimulus αQproportional to Qis simulated by αs(Q).
Thus A97 implies that the proportionality law, s(αQ)=αs(Q),
between the dichromatic eye and normal trichromatic eye holds
although the authors of A97 did not refer to this law explicitly.
We simply call this law the proportionality law.
Proportionality law. If color stimulus Qis simulated by s(Q),
then proportional color stimulus αQis simulated by αs(Q), that
is, s(αQ)=αs(Q)holds.
Inversely we can state that if the simulations do not contradict
with this proportionality law, their stimuli surfaces must be a cone
with its apex at the origin.
For normal trichromats, the vector αQproportional to Qrep-
resents the same color with dierent intensity, and vectors with
dierent direction do not represent the same color. Thus, if the
proportionality law holds, the same color αQwith dierent in-
tensity are simulated by one color αs(Q), and vice versa. Without
the proportionality law, the same color αQwith dierent intensity
will be simulated by several dierent colors.
Since this seems to be a fundamental requirement in dichro-
matic simulation in early-stage, we will discuss a simulation
function s(Q) which can support all colors on a device while sat-
isfying this proportionality law.
4. Simulation Function s(Q) in a Device
Gamut with the Proportionality Law
We discuss the general device described by an ICC profile with
device color primaries E1,E2and E3in a LMS space as defined
in Section 2. For sRGB these are
E1=Red =Uf(255,0,0),
E2=Green =Uf(0,255,0),
E3=Blue =Uf(0,0,255).(12)
We will show that for a given set of E1,E2and E3,thesim-
ulation function s(Q) which can support all colors on the device
gamut while satisfying the proportionality law is uniquely deter-
mined except for two rare cases. In general, if we look at three
primary vectors E1,E2,E3from one of axes a=L,Mor S,we
will see three non-zero vectors, for instance those labeled “Red,
“Green” and “Blue” in Fig. 2 (right) for sRGB, which are pro-
jected vectors of E1,E2,E3into the plane perpendicular to the
axis a=M. We will consider this case in the following and ex-
ceptional cases where we cannot see three projected vectors will
be considered in Appendix A.1 for completeness’ sake.
We define projection operator
P=
010
001
,or
100
001
,or
100
010
(13)
for protanopes, deuteranopes and tritanopes, respectively. Then,
we consider three projected vectors in two dimensions, PEk,k=
1,2,3. We rename vectors Ekusing descending order of the first
component of the normalized projected vectors ˆ
Vk, defined by
ˆ
Vk=PEk/|PEk|for PEk0and ˆ
Vk=0for PEk=0.
Theorem 1. When ˆ
V10,ˆ
V20,ˆ
V30and ˆ
V1ˆ
V2
ˆ
V3ˆ
V1, the simulation function s(Q)with the following proper-
ties (P1) and (P2) are unique. (P1) For all Qin the parallelepiped
E1E2E3s(Q)is also in the parallelepiped E1E2E3.(P2)s(Q)
satisfies the proportionality law, s(αQ)=αs(Q). The simulation
surface which define the s(Q)is
Σ(g)
1Σ2Σ3Σ4,
Σ1={pE1+q(E1+E2)|p,q0,p+q1},
Σ2={p(E1+E2)+q(E1+E2+E3)|p,q0,p+q1},
Σ3={p(E1+E2+E3)+q(E2+E3)|p,q0,p+q1},
Σ4={p(E2+E3)+qE3|p,q0,p+q1}.(14)
Proof: The parallelepiped E1E2E3spanned by E1,E2and E3is
projected by Pto a hexagon and the edges of the hexagon are
the projections of the following six edges of the parallelepiped
E1E2E3
e1={tE1|0t1},
e2={tE1+(1 t)(E1+E2)|0t1},
e3={t(E1+E2)+(1 t)(E1+E2+E3)|0t1},
e4={t(E1+E2+E3)+(1 t)(E2+E3)|0t1},
e5={t(E2+E2)+(1 t)E3|0t1},
e6={tE3|0t1}.(15)
Figure 2 (right) is an example of sRGB for deuteranopes. The
projected vectors PE1,PE2and PE3are the vectors denoted
by “Blue,” “Green” and “Red,” respectively, and the ei,i=
1,2,...,6 are the edges in the hexagonal envelope (outer most
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hexagon) of the sRGB-parallelepiped.
Since Qon eiin the parallelepiped E1E2E3has no common
point with the la(Q) except for Qitself, all edges ei,i=1,2,...,6,
must be included in the simulation surface Σwhich defines s(Q)
in order for s(Q) to be in the parallelepiped E1E2E3as well. On
the other hand, the proportionality law requires that the line seg-
ment connecting the origin and any point in eialso be included in
the simulation surface Σ. This determines the simulation surface
Σuniquely as Eq. (14). See Fig. 3. Q.E.D.
We illustrate the simulation surface (14) in Fig. 4 by using
the data of sRGB video device in LMS space defined in Sec-
tion 2. The left figure is the surface Σ(g)for protanopes and
tritanopes, and the right one for deuteranopes. They are dier-
ent since for deuteranopes the primary vectors E1,E2and E3are
the sRGB primaries “Blue,” “Green” and “Red,” respectively, as
shown in Fig. 2 (right), while for protanopes and tritanopes those
are “Blue,” “Red” and “Green,” respectively (“Green” and “Red”
are interchanged).
We can see that the stimulus surface of A97 for protanopes
and deuteranopes shown in Fig. 2 (left) are very dierent from
the simulation surface Σ(g)shown in Fig. 4 (left) for protanopes
and in Fig. 4 (right) for deuteranopes. If we look at these simu-
lation surfaces from the Laxis and Maxis, respectively, we will
not find any gaps such as we see in Fig. 2 (right) for A97. Ac-
cordingly ratios shown in Table 1 for A97 become 0%’s for Σ(g)
as we intended.
The condition ˆ
V10,ˆ
V20,ˆ
V30,ˆ
V1ˆ
V2ˆ
V3ˆ
V1
Fig. 3 Origin and six edges ei,i=1,2,...,6 and four planar pieces Σi,
i=1,2,...,4 of the simulation surface Σ(g).
Fig. 4 Surface Σ(g)for protanopes and tritanope (left), and for deuteranope (right) in sRGB. In the left
figure, the primary vectors E1,E2and E3are the vectors denoted by “Blue,” “Red” and “Green,
respectively, while in the right figure, those are “Blue,” “Green” and “Red,” respectively (“Green”
and “Red” are interchanged).
in theorem 1 is identical with the geometrical statement that the
projection of the device gamut onto the plane perpendicular to the
color confusion axis in LMS space is hexagon. The majority of
devices including sRGB are this type and for these devices Σ(g)in
Eq. (14) is the only possible surface defining s(Q) for all colors
on the device while satisfying the proportionality law. We call
our algorithm by theorem 1 as APL (algorithm based on propor-
tionality law).
5. Comparison of the Three Algorithms
We tested if the algorithms A97, A99, and our APL worked
in the sense that the dichromatic observer could not find any dif-
ferences between the original pictures and the transformed ones.
Figure 5 presents the original picture which is similar to the pic-
ture used in Ref. [1] and consists of 25 color cells selected ran-
domly from sRGB 2563colors. The sRGB 8-bit (r,g,b) values of
these 25 colors are listed in Table 3.
As a typical sRGB video display we used Mitsubishi LCD
(Liquid Crystal Display), Dyamondcrysta RDT231WLM. The
accuracy of this display is Δ=0.064 several hours after the power
is on, where
Fig. 5 The original picture (25 colored cells).
Tab l e 3 sRGB 8-bit (r,g,b) values corresponding to the color cells in Fig. 5.
(222,244,69) (191,56,78) (33,27,174) (222,47,47) (95,96,5)
(14,97,103) (38,223,240) (227,100,70) (205,248,189) (200,149,238)
(133,72,133) (37,175,207) (252,57,6) (32,64,133) (46,171,174)
(211,131,223) (250,92,93) (154,95,155) (12,232,135) (54,119,69)
(4,7,55) (55,179,139) (209,114,99) (227,205,73) (116,28,79)
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Fig. 6 Protanopic (left) and Deuteranopic (right) simulations of the origi-
nal picture by A97. The colors which cannot be simulated by A97
are indicated by black. There are five black cells in protanopic and
deuteranopic simulations.
Fig. 7 Protanopic (left) and Deuteranopic (right) simulations of the original
picture by A99.
Fig. 8 Pictures by APL for Protanopic (left) and Deuteranopic (right).
Δ= 1
n
i
(f(ri,g
i,bi)(Xi,Yi,Zi)T)2
for these n=25 colors. (ri,g
i,bi) is the sRGB 8-bit value and
(Xi,Yi,Zi)Tis the corresponding measured value by a color an-
alyzer (Display Color Analyzer CA-210, Konica Minolta, Inc)
normalized as Y=1 at (255,255,255) sRGB 8-bit value.
Figure 6 illustrates the simulation result by A97, where five
cells with black in protanopic and deuteranopic simulations show
the colors which cannot be simulated by A97. These ratios of the
number of the cells with black, 5/25 =20% for both simulations,
do not statistically contradict with the ratios 27.8% and 15.6%
tabulated in Table 1, respectively.
On the other hand, for A99, we used color domain transforma-
tion (11) and thus all 25 colors are simulated as shown in Fig. 7
though all of them are not confusion colors.
For our APL all 25 colors are displayed as shown in Fig. 8
since APL can support all colors for any video devices. As we
explained in Section 2, Fig. 6 is the most reliable dichromatic
simulation and Fig. 7 is its approximation, and thus they are sim-
ilar. However, Fig. 8 is quite dierent from Fig. 6 (or Fig. 7) be-
cause Fig. 8 is not the result of the simulation of color percep-
tion but of color confusion using the simulation surfaces shown
in Fig. 4 which have completely dierent shapes from the well-
known stimulus surface of A97 shown in Fig.2 (left).
We studied whether three dichromatic observers, one
protanope and two deuteranopes, could distinguish color cells in
original pictures from those by A97, A99 and APL or not.
The tasks of the experiment are as follows:
( 1) In a darkroom, we show two pictures in the display, the orig-
inal picture Fig. 5 on the left hand side, and the simulated
picture which is one of pictures shown in Fig. 6–Fig. 8 or tri-
tanopic results by A97 and APL on the right hand side.
( 2 ) We point one of 25 cells in the original picture by mouse
pointer in raster scan order, and ask a test subject whether
the color in the cell is similar to the corresponding cell on
the right hand side.
( 3 ) We change the picture on the right hand side after 25 ques-
tions and continue to ask the next 25 questions.
( 4) The picture on the right hand side is changed 20 times in the
following order:
(1-A97-P/D), (1-APL-P/D),
A97-P, A97-D, A97-T, APL-P, APL-D, APL-T, A99-P,
A99-D,
(2-A97-P/D), (2-APL-P/D),
A97-P, A97-D, A97-T, APL-P, APL-D, APL-T, A99-P,
A99-D,
The label in the form X-Y-Z or Y-Z indicates the picture. No
X means the picture in Fig. 5 and dierent X’s the other orig-
inal pictures. Y is the method, and Z the type of dichromats.
P/D corresponds to the type of the test subject P or D. Two
series of 8 succeeding terms beginning from the third and
13th term are the same.
( 5 ) The 4 results in the parentheses are discarded, and we have
checked that the two series of 8 results coincide.
After this experiment, we gained the results that they found no
dierence between original and the transformed pictures adjusted
to their dichromatic types, and when protanopic (deuteranopic)
patients looked at the pictures for the deuteranopic (protanopic)
results they found some dierences. Although our test subjects
are only three without tritanopes, we conclude that all three meth-
ods, A97, A99 and APL work as simulation of color confusion
because they are based on a well-established model for color con-
fusion. For A99, though it uses approximate confusion colors, all
test subjects could not detect this approximation in this experi-
ment.
We note that the APL is the algorithm for any display devices
in which sRGB display is not necessarily assumed. In this section
we have shown the APL woks on sRGB as a sample of display
devices. Therefore we assure that APL can work on any other
display devices.
6. Additivity Law
The stimulus surface Σ(475,575) of A97 for protanopes and
deuteranopes shown in Fig. 2 (left) is almost like a plane, that is,
two parts Σ(475) and Σ(575) are almost parallel. If they are ex-
actly parallel the following additivity law also holds for dichro-
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2015 Information Processing Society of Japan 46
IPSJ Transactions on Computer Vision and Applications Vol.7 41–49 (May 2015)
matic simulation like the proportionality law.
Additivity law. If color stimuli Q1and Q2are simulated by s(Q1)
and s(Q2), respectively, then an additivity color stimulus Q1+Q2
is simulated by s(Q1)+s(Q2), that is, s(Q1+Q2)=s(Q1)+s(Q2)
holds.
For both normal trichromats and dichromats, an addition of two
vectors, Q1+Q2is the additive mixture of the two colors Q1and
Q2. Therefore, for simulated colors it is preferable that an addi-
tion s(Q1)+s(Q2) is also a simulated color. Since the additivity
law ensures this property, we are interested in the additivity law.
The inverse statement that if the additivity law holds the sim-
ulation surface must be a plane which includes the origin, is eas-
ily verified because the proportionality law always holds when
the additivity law holds. Mathematically if a continuous func-
tion s(Q)ofvectorQwith real component is additive, i.e.,
s(Q1+Q2)=s(Q1)+s(Q2), then s(Q) is proportional, i.e.,
s(αQ)=αs(Q). Therefore we will obtain following corollary
1 from the theorem 1 for the majority of the devices. Exceptional
cases where we cannot see three projected vectors will be consid-
ered in corollaries in Appendix A.1 for the sake of completeness.
Corollary 1. In the notation of theorem 1, when ˆ
V10,ˆ
V20,
ˆ
V30and ˆ
V1ˆ
V2ˆ
V3ˆ
V1, the simulation function
s(Q)having both properties (P1) in theorem 1 and (P3) in the
following does not exist. (P3) s(Q)satisfies the additivity law,
s(Q1+Q2)=s(Q1)+s(Q2).
Proof: Suppose s(Q) satisfies both (P1) and (P3) then s(Q) satis-
fies proportionality law as stated above. Thus by theorem 1, s(Q)
is unique and defined by the surface Σ(g)in Eq. (14).
We investigate Σ1and Σ2in (14) which constitute Σ(g).Σ1is on
Fig. 9 Simulation results for protanopes (P), deuteranopes (D) and tritanopes (T) of a photograph of
Kitasato University by the three methods A97, A99 and APL.
the plane S1spanned by E1and E1+E2,andΣ2is on the plane
S2spanned by E1+E2and E1+E2+E3.SinceE1,E2and
E3are independent, after some vector algebra, we can show that
S1S2is a line passing through the origin directed to the vector
E1+E2. This means S1and S2are not parallel and accordingly
Σ1and Σ2are not. Therefore the surface Eq. (14) is not a plane.
This contradicts that s(Q) satisfies the additivity law. Q.E.D.
7. Summary and Discussions
We have assumed a standard model of confusion color for
dichromatic observer, which is composed of the LMS space such
as Eqs. (1) and (2), and the set of confusion colors in Eq. (3).
Within this model, we have shown our main result that a dichro-
matic simulation function s(Q) for any color Qin display color
gamut G, is uniquely determined if we demand the proportion-
ality law, s(αQ)=αs(Q), for devices whose projected gamut
Gonto the plane perpendicular to the color confusion axis is
hexagon in LMS space. The s(Q) is given by the intersection
between the unique simulation surface Σ(g)and the line la(Q)in
Eq. (3). For devices with n=3 video device primaries such as
sRGB video devices in Eq. (12), the unique simulation surface
Σ(g)is given by Eq. (14).
In Fig. 9, examples for simulation results on a real image, a
photograph of Kitasato University, created by the three methods
A97, A99 and APL for protanopes (P), deuteranopes (D) and tri-
tanopes (T) are shown. We note the followings.
( 1 ) Black pixel corresponding to non-black pixel in the original
image shows that the pixel cannot be simulated. We call this
pixel skipped pixel below.
( 2 ) Skipped pixels exist only in the results by A97; however,
A97 is the most reliable simulation of color perception.
( 3 ) The results of A99 are similar to those of A97, and those of
A99 have no skipped pixel. A99, however, does not satisfy
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2015 Information Processing Society of Japan 47
IPSJ Transactions on Computer Vision and Applications Vol.7 41–49 (May 2015)
the fundamental requirement that simulated colors have to
be confusion colors within the standard model.
( 4 ) The results of APL are not similar to those by A97, since
APL is not the simulation of color perception but the sim-
ulation of color confusion. However, APL has no skipped
pixel and satisfy the proportionality law.
For devices with n4 video device primaries such as “Quat-
tron” developed by Sharp Corporation, the parallelepiped of dis-
play gamut Gand its projected hexagon in Fig. 3 will be zonohe-
dron and convex polygon, respectively. In general, any edge of
the convex polygon which is a projection of the zonohedron by P
in Eq. (13) corresponds to an edge of zonohedron (not more than
two edges). In this “general case” for n4, the projected convex
polygon corresponding to Fig. 3 will have 2nvertices
ui=
i
j=1
PEj,un+i=
i
j=1
PEnj1,i=1,2,...,n,
and 2nedges
ei=ui+1ui,(u2n+1=u1),i=1,2,...,2n,
with ejen+jPEj,j=1,2,...,n. We will obtain the 2n2
planar parts Σifrom this figure as in Fig. 3 and then the unique
simulation surface
Σ(g)
1Σ2∪···∪Σ2n2.
As a corollary of our main results, we have shown that it is
impossible to build the algorithm for such devices if we demand
the additivity law instead of proportionality law. It is obvious
from the above discussion that this corollary also holds for de-
vices with n4 video device primaries whose projected color
gamut onto the plane perpendicular to the color confusion axis is
convex polygon with 2nedges.
Finally we note again that our result is not a simulation of color
perception for dichromats based on human color vision mecha-
nism but a simulation of color confusion derived from the demand
on the device color gamut in computer vision algorithm.
Acknowledgments The research of HF was supported by
Grant-in-Aid for Scientific Research 24500212 JSPS.
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[8] Multimedia systems and equipment — Colour measurement and man-
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[9] Judd, D.B.: Color perceptions of deuteranopic and protanopic obser-
vations, J. Res. Natl. Bur. stand, Vol.41, pp.247–271 (1948).
[10] Ruddock, K.H.: Psychophysics of inherited colour vision deficiencies.
in Inherited and Acquired Colour Vision Deficiencies: Fundamental
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[11] Alpern, M., Kitahara, K. and Krantz, D.H.: Perception of colour
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Appendix
A.1 Simulation Function s(Q) under Propor-
tionality and Additivity Law for Excep-
tional Cases
We consider simulation function s(Q) under proportionality
and additivity law when we cannot see three projected primary
vectors in Section 4. Using notations in Section 4, since three
primary vectors E1,E2and E3must be independent, at least two
normalized projected vectors among ˆ
V1,ˆ
V2and ˆ
V3are non zero.
If all normalized projected vectors are non zero, it is impossible
that all three normalized projected vectors are equal. Thus there
are following three cases. 1) All normalized projected vectors,
ˆ
V1,ˆ
V2and ˆ
V3, are non zero and all of them are non-equal. 2)
All normalized projected vectors, ˆ
V1,ˆ
V2and ˆ
V3, are non zero and
two of them are equal. 3) One of the normalized projected vec-
tors, ˆ
V1,ˆ
V2and ˆ
V3, is zero. The first case is considered by the
theorem 1 and the corollary 1. We show below the simulation
functions s(Q)’s under proportionality law in theorem 2 and 3 for
the second and third case, respectively, and those under additivity
law in corresponding corollaries.
Theorem 2. When all normalized projected vectors, ˆ
V1,ˆ
V2and
ˆ
V3are non zero and two of them are equal, i.e., ˆ
V10,ˆ
V20,
ˆ
V30and ˆ
V1=ˆ
V2ˆ
V3, the simulation function s(Q)with
the properties (P1) and (P2) in the theorem 1 are determined
uniquely by the simulation surface
Σ(2) ={p(E1+E2)+qE3|p>0,q>0}.(A.1)
Proof: The parallelepiped E1E2E3is projected to a parallelogram
and two parallel edges of the parallelogram are the projections of
the following two edges of the parallelepiped E1E2E3
e7={t(E1+E2)+(1 t)E3|0t1},
e8={tE3|0t1}.(A.2)
Since Qon e7and e8in the parallelepiped E1E2E3has no
common point with the la(Q) except for Qitself, two edges e7
and e8must be included in the simulation surface. Thus from
the requirement of proportionality law the simulation surface is
uniquely determined as a plane (A.1) spanned by E1+E2and
E3. Q.E.D.
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2015 Information Processing Society of Japan 48
IPSJ Transactions on Computer Vision and Applications Vol.7 41–49 (May 2015)
This is a case where one of the axes L,Mor Salong which
dichromats cannot perceive change of color is parallel to the plane
defined by the two primary vectors E1and E2.
Corollary 2. When all normalized projected vectors, ˆ
V1,ˆ
V2and
ˆ
V3are non zero and two of them are equal, i.e., ˆ
V10,ˆ
V20,
ˆ
V30and ˆ
V1=ˆ
V2ˆ
V3, the simulation function s(Q)having the
properties (P1) and (P3) in corollary 1 are determined uniquely
by the simulation surface (A.1).
Proof: Suppose s(Q) satisfies both (P1) and (P3) then s(Q) satis-
fies proportionality law as stated in Section 6. Thus by the theo-
rem 2, s(Q) is unique and defined by the surface Σ(p)in Eq. (A.1).
However the surface Σ(p)is a plane and s(Q)alsosatisesaddi-
tivity law. Q.E.D.
Thus for this type of special device there exists unique algo-
rithm which simulates all colors on the device while satisfying
the additivity law.
Theorem 3. When one of the normalized projected vectors is
zero, i.e., ˆ
V3=0, the simulation function s(Q)having the proper-
ties (P1) and (P2) in theorem 1 are determined by the simulation
surface
Σ(3)
5Σ6
Σ5={p(E1+rE2+g(r)E3)|0p1,0r1},
Σ6={p(E2+(1 r)E1+g(r)E3)|
0p1,1r2},(A.3)
where g(r)is a single-valued continuous real function defined in
0r2with 0g(r)1.
Proof: The parallelepiped E1E2E3is projected to a parallelogram
and all edges of the parallelogram are the projections of the faces
spanned by E1and E3,orE2and E3. Therefore the simulation
surface is not uniquely determined and is expressed as Eq. (A.3).
Q.E.D.
This is the case where one of the axes L,Mor Salong which
dichromats cannot perceive change of color is just the primary
E3.
Corollary 3. When one of the normalized projected vectors is
zero, i.e., ˆ
V3=0, the simulation function s(Q)having the proper-
ties (P1) and (P3) in corollary 1 are determined by the simulation
surface spanned by two vectors E1+g(0)E3and E2+g(2)E3,
where 0g(0) 1and 0g(2) 1are two free parameters.
Note that in this case since simulation surface includes two
free parameters g(0) and g(2), the simulation function s(Q) is not
unique.
Hiroshi Fukuda is Associate Professor, Graduate School of
Medical Sciences, Kitasato University. He received his Ph.D. in
Engineering from University of Tsukuba in 1989. His research in-
terests are Computer Vision, Discrete Geometry, and Three Body
Problem. He is a member of IPSJ.
Shintaro Hara is Doctoral student, Department of Biomedical
Engineering, Graduate School of Medicine, The University of
Tokyo. He recieved his Master of Medical Science from Kitasato
University in 2012. His research interests are Computer Vision,
Computational Fluid Dynamics and Artificial Organ.
Ken asakawa is Instructor, Graduate School of Vision Science,
Kitasato University. He received his Ph.D. in Ophthalmology and
Vision Science from Kitasato University in 2010. His research in-
terests are Functional evaluation and Morphological observation
of Retinal Photoreceptor Cells.
Hitoshi Ishikawa is Professor, Graduate School of Medical Sci-
ences, Kitasato University. He received his Ph.D. in Medicine
from Kitasato University in 1994. His research interests are Or-
thoptics and Visual Science.
Makoto Noshiro received his Ph.D. in engineering from The
University of Tokyo in 1981. He is currently a professor emeritus
in Kitasato University. His research interests are signal process-
ing in and identification of biomedical systems.
Mituaki Katuya is Professor Emeritus, School of Administra-
tion and Informatics, University of Shizuoka. He received his
Ph.D. in Science from Hokkaido University in 1973. His research
interests are Color Vision and Particle Physics.
(Communicated by Yasutaka Furukawa)
c
2015 Information Processing Society of Japan 49
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Color vision tools to improve quality of life of people with color vision deficiency. Doctoral thesis
  • K Asada
Asada, K.: Color vision tools to improve quality of life of people with color vision deficiency. Doctoral thesis, Graduate School of Media Design, Keio University, 2011.