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Generative and Evolutionary Models for Design

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Abstract

The paper describes three design models that make use of generative and evolutionary systems. The models describe overall design methods and processes. Each model defines a set of tasks to be performed by the design team, and in each case one of the tasks requires a generative or evolutionary design system. The architectures of these systems are also broadly described.

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This essay delves into some of the challenges of studying the coevolution of humans and domestic spaces. These constructed arenas center on food preparation, and as part of the heritable niche they can shift the opportunities for, and constraints on, social interaction and cooperation in evolutionary time. Domestic spaces are widely evidenced in the archeological record, but investigators have made little progress in demonstrating causal links between proposed feedback spirals and constructed spaces of any sort. Bridging fine‐scale and large‐scale processes in coevolutionary systems is a complex problem that must engage higher levels of generative evolutionary theory. Archaeology nonetheless stands to offer a great deal to larger research programs by documenting and analyzing the pathways of change based on site formation processes along with evidence from subsistence refuse and technology. Choice models remain valuable tools for investigating aspects of the fine‐scale feedback processes involved.
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