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Proceedings of the 38
th
Annual Conference on Computer Applications and Quantitative Methods in Archaeology, CAA2010
F. Contreras, M. Farjas and F.J. Melero (eds.)
Piloting Time-Tours: Experiences from the Development and
Implementation of a Computer Based Exhibition in West
Sweden
Stenborg, P.
1
, Tornberg, J.
2
, Ling, J.
1
, Söderström, M.
3
, Sevara, C.
1
, Thuvander, L.
2
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{per.stenborg, johan.ling, chris.sevara}@gu.se, {jonas, liane.thuvander}@chalmers.se, mats.soderstrom@mv.slu.se
Homepage: http://www.time-travels.org
This paper presents and discusses the work and objectives developed within the project Digital Time-travels: New
strategies for archaeology and cultural heritage management?
The work is focused on the development of new methods for the presentation and publication of archaeological data,
particularly the use and effectiveness of digital methods for the presentation of archaeological information to the
public. This involves cooperation with museums and other institutions as well as the general public to develop useful
and meaningful models of past landscapes and site-contexts with the purpose of augmenting and stimulating public
awareness of archaeological remains. The papers present our work with models visualizing landscape development
and with the design and construction of an interactive interface for mediation and communication of archaeological
information through computer-terminals installed as part of museum displays, and through the Internet.
The project is funded by the Swedish National Heritage Board and is organized as a joint venture between the De +
partment of Archaeology and Ancient History at Gothenburg University, the Department of Architecture at
Chalmers University of Technology and the Department of Soil Sciences at the Swedish University of Agricultural
Sciences.
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1. Introduction
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2. Methods, means and measures
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3. A digital landscape history
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Figure 1: The area covered by the landscape model is situ+
ated near Gothenburg, in West Sweden. By Per Stenborg.
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Figure 2: Work in progress on a test-version of the landscape
development model in November 2007, photo by Per Sten+
borg.
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Figure 3: The physical, tactile landscape model.
Figure 4: The finished multi-medial model on display at
Lödöse Museum 2009, photo by Per Stenborg
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Figure 5: Close-ups of the multi-medial model; showing a
section of the landscape simulation at c. 12500 B.P (top). and
at present times (bottom). Photos by Per Stenborg.
New technologies in Archaeological Museums
P. Stenborg et al. / Piloting Time-Tours: Experiences from the Development and Implementation of a Computer Based Exhibition in West Sweden
4. Making prehistory interactive
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Figure 6: By dragging the control along the time-line, the
user is able to specify the time-period simulated on the screen
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Figure 7: The user may access information about particular
sites in various formats, including text, imagery and anima+
tions.
5. Three-dimensional reproduction of artifacts
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Figure 8: Photo of one of the gold rings from Vittene. Photo
by Per Stenborg.
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Figure 9: Complete 3D-model of the ring. By Per Stenborg
(cf. KITZLER ÅHFELDT, 2008).
CAA2010 Fusion of Cultures
F. Contreras, M. Farjas & F.J. Melero (eds.) / Proceedings of CAA'2010 Fusion of Cultures`
Evaluation and further development
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Figure 10: The exhibition room at Lödöse Museum. The sta+
tions mentioned in the paper are indicated. By Per Stenborg.
Acknowledgements
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