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2015, VIII, 164 p. 24 illus., 22 illus. in color.
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E.C. Prakash, M. Rao
Transforming Learning and IT Management through
Gamification
Series: International Series on Computer Entertainment and Media Technology
▶Illustrates the significant benefits for IT managers and educators to
use gamification as a powerful learning tool
▶Provides successful case studies in Gamification that highlight
practical tips techniques for effective IT management
▶Presents solutions to existing challenges facing IT managers,
educators and policy makers in enterprise, academia and
government
This book explains how gamification, specifically enterprise gamification, can help
mangers in multiple areas within an enterprise to improve attrition. Employee
Engagement is an important component to foster employee relations with the
organization. Gamification by its inherent design helps to increase engagement within
an enterprise. Several successful case studies in Gamification are presented, which
present new practical tips for Gamification for IT Management. By introducing general IT
management concepts related to the specific environment managers work in, the authors
then detail the benefits of introducing gamification in this very environment to resolve
business issues.
IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this
be a useful resource to understand how Gamification can improve their everyday work.
The book can also be used as a reference for engaging learners and employees to improve
their productivity in organizations.