Advances in computer gaming technology, digital game design, game engine development, mobile computing, and mobile software engineering, stimulated active research on gamification of processes and activities in 'serious' areas such as education, learning, corporate training, management, administration, marketing, simulations of complex physical objects and phenomena, engineering, project
... [Show full abstract] management, Wellness, healthcare, chemistry, and other areas. The performed analysis of the current status of serious games' applications in industry clearly shows that it will soon need a significant number of well educated and highly skilled specialists in gamification of main business processes, including serious games' software engineers, analysts, designers, developers, testers, etc. The findings and outcomes of performed analysis motivated the authors - faculty and graduate student at Bradley University (Peoria, IL, U.S.A.) - to work collaboratively, propose a new approach and ways of gamification of software engineering curriculum.