... , self-status seeking(Park, Kee, & Valenzuela, 2009), self-identity (Klian et a., 2012) Status seeking Creating social identity, getting involved in online environment, reinforcement for personal values, providing information about themselves Entertainment (Baek et al., 2011; Whiting & Williams, 2013; Klian et al., 2012), Pempek et al., 2009), (Sheldon, 2009), fun (Smock et al., 2011), entertainment fit (Sharma & Verma, 2015), passing time (Hollenbaugh and Ferris, 2014), leisure (Xu et al., 2012), perceived enjoyment (Calisir, Atahan, & Saracoglu, 2013), enjoyment (Lin & Lu, 2011) Entertainment Relaxation, escaping from problems, filling or passing time, having fun, to relieve stress, playing gamesCommunication(Pempek et al., 2009), relationship maintenance(Sheldon, 2009), social connection(Alhabash et al., 2012), social integration(Klian et al., 2012) Communication Maintaining relationship with people, reconnecting with people, connecting with family, friends, and society ...