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Effects of Visual Control and Graphical Characteristics of 3D Product Presentations on Perceived Trust in Electronic Shopping

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The importance of online trust lies at its ability to predict users' adoption of electronic shopping. However, little is known about the role of three dimensional (3D) product presentations in enhancing online trust based on graphical characteristics (GC) and visual control (VC). Therefore, this paper discusses the effects of different levels of visual control and graphical characteristics on perceived trust. While visual control allows users to manipulate 3D product images (to view products from various angles and distances), graphical characteristics allows consumers to experience different colours and 3D motions of presented products. The individual and joint effects of visual control and graphical characteristics were investigated in a laboratory experiment. Our results showed that visual control and graphical characteristics increased users' perceived trust. Furthermore, we find an interaction effect of graphical characteristics on perceived trust of the 3D product presentation only when visual control of the 3D product presentation is high.
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International Business Research; Vol. 7, No. 7; 2014
ISSN 1913-9004 E-ISSN 1913-9012
Published by Canadian Center of Science and Education
129
Effects of Visual Control and Graphical Characteristics of 3D Product
Presentations on Perceived Trust in Electronic Shopping
Raed Salah Algharabat1
1 Department of Marketing, Faculty of Business, The University of Jordan, Amman, Jordan
Correspondence: Raed Salah Algharabat, Department of Marketing, Faculty of Business, The University of Jordan,
Amman, 11192, Jordan. E-mail: r.gharabat@ju.edu.jo
Received: March 20, 2014 Accepted: April 17, 2014 Online Publication: June 25, 2014
doi: 10.5539/ ibr.v7n7p129 URL:http://dx.doi.org/10.5539/ibr.v7n7p129
Abstract
The importance of online trust lies at its ability to predict users’ adoption of electronic shopping. However, little is
known about the role of three dimensional (3D) product presentations in enhancing online trust based on graphical
characteristics (GC) and visual control (VC). Therefore, this paper discusses the effects of different levels of visual
control and graphical characteristics on perceived trust. While visual control allows users to manipulate 3D
product images (to view products from various angles and distances), graphical characteristics allows consumers
to experience different colours and 3D motions of presented products. The individual and joint effects of visual
control and graphical characteristics were investigated in a laboratory experiment. Our results showed that visual
control and graphical characteristics increased users’ perceived trust. Furthermore, we find an interaction effect of
graphical characteristics on perceived trust of the 3D product presentation only when visual control of the 3D
product presentation is high.
Keywords: e-tailing, three dimensional (3D), virtual product experience, virtual control, graphical characteristics,
e-commerce, perceived trust
1. Introduction
Product experience often classified into three areas; direct product experience, indirect product experience and
virtual product experience (VPE). Previous research (Hoch & Deighton, 1989; Kempf & Smith, 1998) on direct
product experience (i.e., product trail) has argued the importance of this type based on the following reasons. (i)
Direct experience generates a vivid and informative presentation of products due to users’ abilit y to employee
multiple sensory cues (i.e., vision, tactile feelings, smell, sound, and taste). (ii) Direct experience motivates
customers to evaluate the products, and thus it attracts their attention and engagement. (iii) Customers attained all
the product information directly by themselves, and therefore possess the highest credibility and trustworthiness.
The importance of VPE, which enhance users interaction with three-dimensional (3D) virtual models, appears as a
result of the 3D product presentation ability to enrich users’ learning processes (Klein, 2003; Jiang & Benbasat,
2005), to reflect simulated offline retailer (Algharabat & Dennis, 2010a, 2010b, 2010c; Li et al., 2001, 2002, 2003),
to convey relevant information (Algharabat & Zamil, 2013; Jiang & Benbasat, 2007), to evaluate the quality of
presented products (Algharabat & Abu-ElSamen, 2013; Algharabat & Shatanawi, 2014; Jiang & Benbasat, 2005)
and to enhance consumer’s thinking and emotional responses (Kim and Forsythe, 2007, 2008; Park et al., 2008).
Furthermore, 3D product presentations are often helpful to consumers to form a clear understanding of product
functionality and performance (Algharabat & Abu-ElSamen, 2013; Jiang & Benbasat, 2007). Particularly, a vivid
and interactive 3D product presentation is often used to impress consumers with the illustrated product features
and to enhance customers’ intentions (Algharabat & Dennis, 2010b).
Despite the previous efforts in this area, we noticed that previous research linked the notion of 3D product
presentation with online trust (Algharabat & Abu-ElSamen, 2013; Algharabat & Zamil, 2013) based on
investigating the impact of 3D product presentation on online trust. However, most of previous studies (Algharabat
& Abu-ElSamen, 2013; Algharabat & Zamil, 2013) have treated the relationship between 3D product presentation
and online trust as a black box, without investigating the effects of different levels of 3D product presentation
antecedents (such as visual control and graphical characteristics) on online perceived trust. Therefore, the present
study identifies two antecedents of 3D perceived trust, namely, visual control (VC) and graphical characteristic
(GC), and investigates their individual and joint effects on perceived trust. A controlled experiment is employed to
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test empirically whether VC and GD lead to higher perceived trust. Therefore, we aim to answer the following
research questions:
How does visual control and graphical characteristics impact perceived trust?
Is there any interaction effect between visual control and graphical characteristics?
In the following sections, we investigate the effects of 3D visual control and graphical characteristics on perceived
trust, as well as the definitions of perceived trust, derived from navigating 3D product presentation, and then
consider how these notions can help 3D websites to operate effectively.
2. Research Model and Hypotheses
2.1 Antecedents of 3D Virtual Product Experience
Algharabat and Abu-ElSamen (2013) assert that VPE often helps users’ to perceive the 3D product as actual
objects. Furthermore, the authors posit the ability of 3D products to reflect proper information to users and thus
help them to evaluate the quality and performance of the presented 3D products. Algharabat and Abu-ElSamen
(2013) identify interactivity and vividness as the main antecedents of an effective 3D presentation. The authors
assert that while interactivity related to easily navigating a 3D product presentation, vividness related to
demonstrating 3D products with different colours. Algharabat and Dennis (2010a) identified users’ ability to
control the 3D website (i.e., to rotate, and zoom in or out on the 3D virtual model) and their ability to test the 3D
products and see them with real colours (vividness) as the main antecedents of 3D product experience.
Jiang and Benbasat (2005) assert that visual control (i.e., zoom in and out and rotate the 3D product presentation)
and functional control (i.e., getting functional information about the presented product) are the main determinants
of VPE. Schlosser (2003) argued that object interactivity (product features) should be considered as the main
antecedent of VPE. Ariely (2000) defined control as users’ abilities to customise and choose website contents.
Previous research (Urban & Weinberg, 1996; Urban et al., 1997) posit that vivid multimedia often lead to more
accurate market predictions. Previous studies (e.g., Fortin & Dholakia, 2005; Shih, 1998) assert the significant role
of high-quality online animated colours.
2.2 Visual Control, Graphical Characteristic and Trust
Visual control often allows users to manipulate 3D product images, i.e., to zoom in and out on a product’s image,
move and rotate, enlarged in size and to view it from different angles. Furthermore, visual control provides
information about the look of the product (Jiang & Benbasat, 2005). Jiang and Benbasat (2005) posit that virtual
control is significant to emulate offline product experience. In other words, when users interact with 3D virtual
products, VPE enables them to feel, and try the presented products virtually (Ryan, 2001). Li et al. (2003) posit the
ability of VPE to simulate offline product experience. The authors stated that both direct experience and virtual
experience are interactive in nature.
Janig and Benbasat (2005) postulated that visual control is a function of objects direct manipulation. Therefore,
direct manipulation of objects often allows users to control objects of their interest (Shneiderman, 1983).
Furthermore, according to Hutchins et al. (1986, p. 99) direct manipulation often enhances users’ feeling of being
translated into physical place, and thus “manipulating a representation can have the same effects and the same feel
as manipulating the thing being represented”. Previous researches on direct manipulation (Benbasat, I., & Todd,
1993; Eberts & Bittianda, 1993; Hutchins et al., 1986; Jordan, 1992; Morgan, Morris, & Gibbs 1991) asserts the
importance of direct manipulation in creating strong feelings of control over the object of interest, improving
users’ performance and efficiency, enhancing affective engagement, and it is positively evaluated by users.
Algharabat and Zamil (2103, p.322) define 3D trust as “users’ feelings of trustworthiness about information
quality and system quality”. The authors posit that 3D product presentation which is easy to use, user friendly, well
designed to navigate and convenient to access often enhance users’ trust. Koufaris and Hampton-Sosa (2004) posit
that users’ ability to customise products is often important to build online trust. Briggs et al. (2004) find a positive
relationship between personalisation and trust. Algharabat and Abu-ElSamen (2013) find a positive relationship
between 3D product presentation and trust. Vance et al. (2008) assert the positive relationship among visual appeal,
navigational structure and trust. Thus, ease of controlling a 3D product presentation (i.e., zoom in or out and
having a vivid images for the 3D product often enhance trust (Algharabat & Zamil, 2013; Algharabat &
Abu-ElSamen, 2013). McKnight et al. (1998) posit the importance of user’s knowledge for the trust assumption.
Furthermore, previous research on the impact of perceived quality of website on trust (e.g., McKnight et al., 2002;
and Belanger et al., 2002) asserts the significant relationship between web vendors’ quality and web-based trust.
Kim and Moon (1998) examine the relationship between an online banking website’s graphical characteristics (by
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manipulating clip arts and colours) and trust. The authors find that using a 3D dynamic clipart with colorful layout
often aroused feelings of trustworthiness. In the same context, Algharabat and Zamil (2103) posit that 3D product
presentation which provides users with accurate and complete information often enhance their trust. Furthermore
Algharabat and Abu-ElSamen (2013) assert that 3D product presentation which is highly vivid (i.e., consumers can
change the colour of the product) often enhance product demonstration which leads to building more trust on the
website. Karvonen and Parkkinen (2001) assert the importance of employing real photographs with high-quality to
build consumer trust. According to Stanford Persuasive Technology Lab (2002) visual design of a site (i.e., colours)
enhances credibility of a website.
Therefore, we hypothesize that consumers will report higher perceived trust in shopping websites with 3D product
presentation which includes high levels of visual control and graphical characteristics, compared to regular 3D
websites which includes low levels of visual control and graphical characteristics. This prediction is based on the
following two arguments. First, depending on the direct manipulation technology, compared to a regular 3D
website interface which rotates by itself, 3D with virtual control interface allows consumers to interact with and to
control 3D presented products. Therefore 3D with visual control is expected to enhance consumers’ abilities to
explore and to understand the product information. Second, through the graphic characteristics, 3D with
manipulated colours is expected to contain richer and more vivid product information for consumers to evaluate.
Inasmuch as the above arguments can be applied to both visual control and graphical characteristics, the following
hypotheses are drawn:
H1: Perceived trust will increase as the levels of visual control in a 3D interface increase.
H2: Perceived trust will increase as the levels of graphical characteristics in a 3D interface increase.
As we hypothesized, visual control or graphical characteristics can increase overall perceived trust, hence it is
expected that an interface with neither feature will perform least effectively. However, it is not expected that the
existence of both features will necessarily increase overall perceived trust to the extent of the sum of the individual
effects of visual control and graphical characteristics. Therefore, 3D product presentations where both visual
control and graphical characteristics are available are not expected to perform most optimally. Hence,
H3: For 3D products associated with both visual control and graphical characteristics, there will be an interaction
effect between graphical characteristics and visual control in terms of consumers’ perception of trust.
Beldad, Jong, and Steehouder (2010) criticise the Kim and Moon’s (1998) study which was conducted only on
online banking. Furthermore, the authors claim that researchers should be alert in generalising the impact of
colours on online trust. However, previous research (Algharabat & Abu-ElSamen, 2013; Algharabat & Dennis,
2010a, 1020b, 2010c) highlighted the importance impact of colours on building proper 3D product presentations.
Therefore,
H4: Users consider the impact of graphical characteristics on the perceived trust of the 3D product presentation
only when visual control of the 3D product presentation is high; however, when visual control of the 3D product
presentation is low, users ignore the impact of graphical characteristics.
3. Dependent Variable
The present study examines the effects of virtual control and graphical characteristics on one dependent variable:
3D trust.
Algharabat and Abu-ElSamen (2013, p. 249) define 3D trust, which is derived from 3D product presentation, as:
the users’ feelings of trustworthiness derived from 3D information quality and graphical characteristics. In the
same context, Algharabat and Zamil (2013) define 3D trust based on the impact of information and system quality
on consumers’ feelings of trustworthiness Thus ease of navigating a 3D product presentation (zoom in or out,
seeing the information regarding the product) and having very clear images for the product might enhance trust
(Algharabat and Dennis, 2010c).
To measure perceived trust, within the context of 3D product presentation, participants used seven-point Likert
scales to indicate their agreement or disagreement with the following three items designed by Algharabat and
Zamil (2013) and Algharabat and Abu-ElSamen (2013):
1. I feel that the 3D presentation is dependable;
2: I feel that the 3D presentation is reliable;
3: I feel that the 3D presentation is realistic;
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4. Research Design
4.1 Stimuli and Interface Design
In order to test the proposed hypotheses, we designed a hypothetical retailer’s website with four stimuli which
were illustrated as 3D laptops. Furthermore, to test the impact of perceived trust on different levels of VC and GC,
we designed four conditions in a 2 (VC: high vs. low) × 2 (GC: high vs. low) between-subjects design. Please see
Appendix A for screen shots of the 3D virtual models. The first 3D flash represents a laptop that participants could
zoom in or out, rotate (high VC) and change the colour of the 3D product presentation (high GC). The second 3D
flash represents a laptop that participants can only rotate (low VC) and they can change its colour (high GC). The
third 3D model represents a laptop that participants can zoom in or out and rotate (high VC) but they cannot change
its colour (low GC). The fourth flash represents a laptop which simply rotated on its own (low VC) with a sole
colour (low GC).
4.2 Participants and Procedure
One hundred and forty convenience undergraduate students participated in this study to test the proposed
hypotheses. Students were recruited through universities in Jordan Middle East. Subject’s age ranged between
19-28 years of age (47% female) and 100% reported having had prior online shopping experience. Accordingly,
university students considered a proper sample to our study because they are; computer-literate (Algharabat &
Dennis, 2010b), shoppers of tomorrow (Algharabat & Dennis, 2010c) and they are potential candidates for online
shopping research (Algharabat & Dennis, 2010a; Fiore et al. 2005; Kim et al. 2007).
Before starting with the main study, participants were given an introductory explanation about the use of the 3D
sites. Furthermore, we inform students that the purpose of the study was to evaluate their perceived trust in
different 3D websites. Therefore, a rehearsal was given to students to explain how to rotate, zoom in or out and to
change colours of the virtual models. After this, we assigned participants randomly to the experimental conditions.
Each participant then asked to explored one site and then to answer the attached questionnaire. After conducting
back translation (English-Arabic, then Arabic-English), we used paper-based questionnaire to test the proposed
hypotheses. The questionnaire was pretested with a small Jordanian students sample before field implementation.
In determining the proper examination times, we followed Zajonc’s (2001) study in determining the limit exposure
for five minutes.
4.3 Manipulation Checks
This study ran a pre-test to develop the study materials. Respondents were asked to rate several 3D models based
on visual controllability and graphical characteristics dimensions (a 7-point Likert scale). For visual control,
participants explored two 3D flashes; (i) one which participants can control: a 3D flash which participants can
zoom in and out and rotate, and (ii) one which participants cannot control: a 3D flash that zoomed in and out and
rotated on its own. After exploring each 3D flash, we asked participants about the level of the visual controllability:
To what extent do you consider that the 3D flash is controllable? (Algharabat & Dennis, 2010a). Results show that
the differences between the high VC and low VC was significant (VC high = 4.96 versus VC low = 3.25, F1, 138 =
21.65, p < .001)
For graphical characteristics, participants explored two 3D flashes; (i) one which participants can change colours
of the laptop, and (ii) one which participants cannot change the colour of the laptop. After exploring each 3D flash,
we asked participants about the level of the graphical characteristics: To what extent do you consider that the 3D
site is colourful? (Algharabat & Dennis, 2010a). Results show that the differences between the high GC and low
GC was significant (GC high = 5.73 versus GC low = 3.83, F1, 138 = 48.65, p < .001)
5. Results
Results show that the items of perceived trust yielded a Cronbach alpha of .93. Furthermore, using factor analysis,
to test unidimensional scale, we find that the three items loaded on only one factor with an eigenvalue greater than
one.
As we hyothesised in H1, results of ANOVA exposed a significant main effect of visual control on perceived trust
(F1, 136 = 392.36, p < .001, η2 = .74). Participants agreed that their perceived trust of 3D product presentation is
higher when navigating a 3D product with high visual control (M= 5.04) in comparison to their perceived trust
when navigating a 3D product presentation with low visual control (M = 2.47).
As we hyothesised in H2, results of ANOVA exposed that perceived trust of 3D product presentation to be higher
(M = 4.63) when using high graphical characteristics than when navigating a 3D product with low graphical
characteristics (M = 3.21). Therefore, ANOVA showed a significant main effect for graphical characteristics on
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perceived trust (F1, 136 = 39.36, p < .001, η2 = .22).
As we hyothesised in H3 (Figure 1), ANOVA test revealed a significant interaction effect between visual control
and graphical characteristics on perceived trust of the 3D product presentation (F1, 136 = 22.96, p < .001, η2
= .144).
To test H4, we conducted T-test for equality of means, results of the test showed that when using low visual control
(regardless of the level of the graphical characteristics: low-and high conditions: M = 2.39 vs. M = 2.49, [t (40)
= .97, p > .05] participants perception of 3D trust was low and thus no significant differences. Notwithstanding, we
find that only when visual control is high, participants perceived higher trust when the graphical characteristics
was high rather than low: M = 5.57 vs. M = 4.29 [t (41) = 6.15, p < .05]. Thus H4 was supported
To confirm the above result, we run a regression analyses to test the relative magnitudes of the impact of VC and
GC as predictors on perceived trust as the dependent variable. Results showed that VC and GC have significant
effect on perceived trust [(VC) β = .80, p < .001, (GC) β = .27, p < .001]. Furthermore, we find that the magnitude
effect of VC is three times larger than GC.
Figure 1. Interaction effect
6. Discussion and Implications
This study aims at investigating the effects of different levels of 3D visual control and graphical characteristics on
perceived trust. Perceived trust derived from navigating a 3D product presentation represent the extent to which
designing a 3D website often enhance users’ trust of the content and form of the 3D product (Algharabat &
Abu-ElSamen, 2013; Algharabat & Zamil, 2013). Algharabat and Zamil (2013) argue that the information
produced by the 3D product presentation is important to build trust because perceived trust can create positive
attitude toward the product, strengthen consumers’ purchase intention, and thus enhance their confidence in their
product decisions.
In the online environment, consumers’ capability to build trust on websites appears even more critical than in the
physical shopping environment. Therefore, information provided to consumers by 3D visual control and graphical
characteristics are expected to enhance users’ perceived trust on the 3D product presentation. In other words, one
can view visual control as a personal “decision support system” to make better and more informed purchase
decisions.
We found that high levels of visual control and graphical characteristics have significant impact on formulating
perceived trust on electronic shopping retailers which use 3D product presentation. Therefore, if marketers intend
to enhance 3D virtual experience they should increase the levels of visual control and graphical characteristics.
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Users’ ability to control the visual aspects of a 3D product and their ability to manipulate graphical characteristics
often simulate their offline experience and thus increase perceived trust in 3D product visualisation. This result
answered the first research question and support H1 and H2 regarding the effect of the high levels of control and
graphical characteristics on perceived trust.
Results of the impact of different levels of visual control and graphical characteristics on perceived trust showed
that high levels of visual control and graphical characteristics resulted in having a high level of 3D perceived trust.
Most importantly, we found that for the interaction effect the level of graphical characteristics, whether high or low,
does not impact perceived trust if visual control is associated with the low level. This result supports Beldad et al’s.
(2010) findings which investigated the impact of colours on perceived trust. Therefore, 3D product presentation
can enhance perceived trust only when visual control is high and graphical characteristics is high as well. These
results answered the second research question and support H3 and H4 regarding the interaction effect of control
and graphical characteristics on perceived trust.
This research adds empirical findings to the internet shopping literature regarding the relationships among visual
control, graphical characteristics and 3D perceived trust. The current literature (Algharabat & AbuElsamen, 2013;
Algharabat & Zamil, 2013) on 3D trust investigated the relationships between antecedents and consequences of 3D
trust. Whoever, this research focused on manipulating the different antecedents of 3D perceived trust and their
impact on 3D perceived trust.
Therefore, website designers should focus on the interaction level between high visual control, in which users can
manipulate the images (zoom in and out, rotate), and high graphical characteristics, moving colours of the
presented products, to enhance users’ perceived trust. Therefore, we advise marketing managers and website
developers to take care of this aspect because of its importance in building a particular type of trust.
7. Conclusions and Recommendations
Using 3D product presentation virtual model which allows users to see how laptops look and work, this study aims
to examine the effect of progressive levels of visual control and graphical characteristics on perceived trust. Our
results show significant support for the study hypotheses; the results show that high levels of visual control and
graphical characteristics have positive impact on perceived trust. Therefore, designing 3D virtual model with a
high quality often allows users to find the proper information.
We recommend future studies to focus on investigating the impact of social presence, customization and
personalization (tailoring products, services, and transactional environments, according to Srinivasan, Anderson,
& Ponnavolu, 2002) on 3D perceived trust. Moreover, future studies can investigate the impact of the moderating
role of gender and involvement on our model.
8. Limitations
Touliatos & Compton (1988) posit that a laboratory experiment is often of advantages because of it allows
researchers to control the surrounding environment, to create uniformity of procedures and to manipulate different
constructs. However, our study has some limitation. For example, the artificial nature of our experiment might
impact participants’ responses. Furthermore, the limited time for browsing each condition and motivation to
participate in our study (extra marks) might reduce reality in the shopping situation.
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Condition 4
... The authors assert that high quality of 3D presentation often helps shoppers to properly imagine the illustrated product and therefore reduces perceived risk in the apparel industry. In the same context, Algharabat (2014a) asserts that 3D product presentation often enhances online shoppers' trust (the author defined perceived trust based on Algharabat and Zamil's (2103) definition). The author posits that high levels of 3D product presentation such as visual control (i.e. ...
... Furthermore, the stimulus allows users to inspect details, such as identifying each component as the mouse moved over the product and to see the digital camera with different colours and it employs animation to simulate the movement of digital camera. Each of these interactive features was identified from previous research as creating an effective virtual experience (Li et al., 2001;Algharabat and Abu-Elsamen, 2013;Algharabat and Zamil, 2013;Algharabat, 2014a;Algharabat, 2014b). ...
... In particular, using the 3D product which allows shoppers to customise the content and form of 3D often enhances building e-CRM and hence improves trust. This result comes in accordance with previous research (Algharabat, 2014a;Algharabat and Zamil, 2013;Algharabat and Abu El-Samen, 2013) which asserts that system quality and information quality are the main determinants of 3D trust. ...
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... Furthermore, physical experience and VPE combine within virtual reality, such that the latter enhances and enriches product experience because consumers use almost all of their senses when interacting with 3D product presentation (Algharabat and Dennis, 2010a;Klein, 2003;Li et al., 2001Li et al., , 2002Li et al., , 2003Benbasat 2005, 2007). A 3D product presentation enables consumers to interact with products and creates a sense of being in a simulated real world (Algharabat, 2014;Algharabat and Abu-ElSamen, 2013;Algharabat and Zamil, 2013). ...
... The authors argue that previous definitions that focus on mind transportation (i.e., telepresence and presence) are not particularly well suited to defining VPE because they reflect lack of reality. Therefore, Algharabat andDennis (2010a, 2010b) define and conceptualise VPE based on the authenticity of 3D product presentation. The authors argue that 3D authenticity is the basis for measuring VPE, which often aids customers' affective and cognitive responses toward the presented products. ...
... 2 Rings and laptops represent product categories which previous research (Algharabat and Abu-ElSamen, 2013;Algharabat and Zamil, 2013;Algharabat andDennis, 2010a, 2010b;Li et al., 2001) tested. For example, Li et al. (2001) stated that using 3D laptops and rings often impact online attitude and behaviour. ...
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... The authors assert that high quality of 3D presentation often helps shoppers to properly imagine the illustrated product and therefore reduces perceived risk in the apparel industry. In the same context, Algharabat (2014a) asserts that 3D product presentation often enhances online shoppers' trust (the author defined perceived trust based on Algharabat and Zamil's (2103) definition). The author posits that high levels of 3D product presentation such as visual control (i.e. ...
... Furthermore, the stimulus allows users to inspect details, such as identifying each component as the mouse moved over the product and to see the digital camera with different colours and it employs animation to simulate the movement of digital camera. Each of these interactive features was identified from previous research as creating an effective virtual experience (Li et al., 2001;Algharabat and Abu-Elsamen, 2013;Algharabat and Zamil, 2013;Algharabat, 2014a;Algharabat, 2014b). ...
... In particular, using the 3D product which allows shoppers to customise the content and form of 3D often enhances building e-CRM and hence improves trust. This result comes in accordance with previous research (Algharabat, 2014a;Algharabat and Zamil, 2013;Algharabat and Abu El-Samen, 2013) which asserts that system quality and information quality are the main determinants of 3D trust. ...
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This research aims to investigate the impact of an authentic diagnostic three-dimensional (3D) product presentation on trust, attitude and enjoyment, which in return impact purchase intention. This research believes that none of the previous studies linked an authentic diagnostic 3D product presentation type with the online trust concept. Particularly, this article implements the 3D technology in the jewellery industries. In order to test the proposed model, this research designed a hypothetical retailer website which presents a variety of diamond rings. The way this research designed the hypothetical website allows users to see the presented product from different angles, rotate the product and custom design the colours of the rings. Further, the designed web site allows participants to control the content and form of the 3D flashes. Results reveal that using a well-designed authentic diagnostic 3D enhances users' enjoyment, attitudes and trust, which have a positive impact on purchase intention.
... The importance of this study stems from the following: first, there have been numerous previous studies within the context of e-retail products, such as fashion brands (Kim et al., 2015;Oueldoubey et al., 2015), three dimensions (3D) using apparel products (Algharabat, 2016;Algharabat and Shatnawi, 2014;Wu et al., 2013), electronic goods and 3D laptops Dennis, 2010a, 2010b;Algharabat, 2014aAlgharabat, , 2014bAlgharabat, , 2014cAlgharabat et al., 2017;McKinney, 2004;Papagiannidis et al., 2013;Algharabat and Zamil, 2013) and online casinos (Abarbanel et al., 2015). However, little research within tourism website evaluation exists (Law et al., 2010) particularly for the interactive aspect related to visitor virtual centres. ...
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... The importance of this study stems from the following: first, there have been numerous previous studies within the context of e-retail products, such as fashion brands (Kim et al., 2015;Oueldoubey et al., 2015), three dimensions (3D) using apparel products (Algharabat, 2016;Algharabat and Shatnawi, 2014;Wu et al., 2013), electronic goods and 3D laptops Dennis, 2010a, 2010b;Algharabat, 2014aAlgharabat, , 2014bAlgharabat, , 2014cAlgharabat et al., 2017;McKinney, 2004;Papagiannidis et al., 2013;Algharabat and Zamil, 2013) and online casinos (Abarbanel et al., 2015). However, little research within tourism website evaluation exists (Law et al., 2010) particularly for the interactive aspect related to visitor virtual centres. ...
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Full-text available
Using the stimulus-organism-response (S-OR) framework, this study aims to investigate the impact of atmospherics and online flow cues of Jordan Virtual Tourist Centre on visitors' affective and cognitive states, which are assumed to affect their visiting intentions. This is based on the fact that more tourists are getting information directly via the Internet to direct their choices of tourism destinations. In order to test our proposed model, an online survey was launched via different social networking means directed towards a convenience sample of non-Jordanians using a snowball technique. Non-Jordanians respondents who agreed to participate in the survey were asked to browse Jordan Virtual Tourist Centre and to live a virtual experience before answering related questions measuring targeted constructs. Analysis of the results supports the research model and shows that both atmospherics and online flow cues experienced by visitors impact positively their affective and cognitive states, which in turn impact their visit intentions. Affective and cognitive states were impacted upon by atmospherics more than online flow; however, affective state tends to explain more variations in visiting intentions vis-à-vis virtual centres. Implications and recommendations are discussed to develop robust tourist centres capable of attracting tourists' visiting intentions.
... Algharabat & Shatanawi (2014) assert the importance of 3D-quality to reduce perceived risk. In the same context, Algharabat (2014c) posit the importance of 3D to enhance users' trust in the context of online shopping. Algharabat (2014b) examined the importance link between 3D product presentation and e-CRM. ...
Chapter
Previous research on e-commerce (Algharabat & Shatnawi, 2014; Algharabat & Zamil, 2013; Elliott & Speck, 2005; Liu & Arnett, 2000; Lohse et al., 2000) posit the importance of development in internet technology which often facilitate the development in product offerings, website designs, service quality, information quality and system quality which as a result enhanced the usefulness, security, playfulness and ease of use of websites. E-commerce sales in the Middle East continue to grow (Algharabat & Shatanawi, 2014). Therefore, the estimated number of internet users in the Middle East reached 90 Million by 2013 (Algharabat & Shatanawi, 2014). Accordingly, Jordan is one of the Middle East countries which has 69% penetration rate for internet usage in 2013 (Algharabat & Shatanawi, 2014). Furthermore, the size of e-shopping in Jordan is increasing since Jordan is characterized with a high percentage of youth (Algharabat & Shatanawi, 2014). In an attempt to create distinguished online consumers’ experiences, e-retailers continue to improve and differentiate their website features to affect how users feel, think and do toward online products and/ or websites stores (Hess, 2005; Lohse et al., 2000; Fiore et al., 2005a, b). In particular, online retailers employ three dimensional (3D) technology and visual images to enhance consumer responses such as hedonic values (Algharabat & Abu-ElSamen, 2013; Algharabat & Dennis, 2010b), utilitarian values (Algharabat & Dennis, 2012; Algharabat & Dennis, 2010b; Algharabat & Abu-ElSamen, 2013; Algharabat & Shatanawi, 2014), trust (Algharabat, 2014c) and satisfaction (Algharabat & Abu-ElSamen, 2013; Algharabat & Zamil, 2013). The nature of engaging experiences explained by Pine and Gilmore’s (1999) findings which posit that consumption experiences are enhanced by entertainment, educational, escapist, and esthetic experiences (4Es). Based on the different types of experiences (such as feel, think and do), e-shoppers expect to engage in such experiences (Pine & Gilmore, 1999; Postrel, 2003). This suggests that, for 3D product presentation to facilitate consumer’s experiences, more attention should be placed on website features in order to facilitate purchase decisions and to achieve an enjoyable shopping. Therefore, this chapter aims to link the impact of 3D product virtual experience on consumption engaging experiences (4Es; entertainment, educational, escapist, and esthetic experiences) which in turn impacts product knowledge and experiential values.
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