ArticlePDF Available

Cognitive consequences of segmentation and modality methods in learning from instructional animations

Authors:

Abstract and Figures

This study was to investigate whether a chunking of animations about the lightning system can increase learning by designing it with sensitivity to the capacity limitations of working memory. A total of 96 girl students of junior high schools, divided into four groups, participated in the study. These groups learned from texts and animations in a 2 x 2 design with the factors modality (narration vs. on-screen text) and segmentation type (system-control vs. learner-control) and saw the process of lightening formation through 16 slides. The system-controlled segments group had 3 second pause between each slide and slides showed automatically, but learner-controlled segments group had chose to see the next slide by press play button. Retention and transfer of the learning material and cognitive load were assessed. The results showed that narration group outperformed on-screen text group in retention. The learner-controlled group outperformed system-controlled group in retention and reported less cognitive load. There was no interaction between modality and segmentation type. The chunking effect in multimedia learning is higher when the learner can control the pace of presentation. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of the 2nd World Conference on Psychology, Counselling and Guidance.
Content may be subject to copyright.
Procedia - Social and Behavioral Sciences 30 (2011) 1481 – 1487
Available online at www.sciencedirect.com
Procedia
Social and
Behavioral
Sciences
Procedia - Social and Behavioral Sciences 00 (2011) 000000
www.elsevier.com/locate/procedia
WCPCG-2011
Cognitive consequences of segmentation and modality methods in
learning from instructional animations
Hamidreza Hassanabadi a,*, Effat Sadat Robatjazi b, Azar Pakdaman Savoji c
a Department of Educational Psychology, Trabiat Moallem University, Tehran, Iran
b M.A. in Educational Psychology, Saveh Branch, Islamic Azad University, Saveh, Iran
c Department of Educational Psychology, Saveh Branch, Islamic Azad University, Saveh, Iran
Abstract
This study was to investigate whether a chunking of animations about the lightning system can increase learning by designing it
with sensitivity to the capacity limitations of working memory. A total of 96 girl students of junior high schools, divided into four
groups, participated in the study. These groups learned from texts and animations in a 2 × 2 design with the factors modality
(narration vs. on- screen text) and segmentation type (system-control vs. learner-control) and saw the process of lightening
formation through 16 slides. The system-controlled segments group had 3 second pause between each slide and slides showed
automatically, but learner-controlled segments group had chose to see the next slide by press play button. Retention and transfer
of the learning material and cognitive load were assessed. The results showed that narration group outperformed on- screen text
group in retention. The learner- controlled group outperformed system- controlled group in retention and reported less cognitive
load. There was no interaction between modality and segmentation type. The chunking effect in multimedia learning is higher
when the learner can control the pace of presentation.
© 2011 Published by Elsevier Ltd.
Keywords: Instructional Animations, Working Memory, Segmentation, Cognitive Load, Multimedia Learning;
1. Introduction
Nowadays, dynamic visualisations, such as computer animations, were increasingly used for teaching students
about the chains of events in dynamic systems (Lowe, 2004). This is probably done because animations are seen as
attractive for students (Chandler, 2009; Perez & White, 1985) and are usually expected to be more effective than
static visuals because students can perceive changes over time rather than having to mentally infer them (Lowe,
1999). However, although, animations seem theoretically and intuitively a better instructional format for
representing change over time, but the several empirical studies (e.g., Mayer, Hegarty, Mayer, & Campbell, 2005;
Höffler & Leutner, 2007; Tversky, Morrison, & Betrancourt, 2002) showed that those can hinder rather than
improve learning.
A potential explanation for the lack of learning benefits when studying from animations is that their processing
requires high levels of mental abstraction and synthesis of the procedures modelled, which can overload students‟
cognitive capacity, especially when students are novices in a domain and lack appropriate domain knowledge to
guide their attention (Sweller, 2004). In addition, animations may impose greater cognitive processing demands than
* Hamidreza Hassanabadi. Tel: +98-21- 88848938; fax: +98-21- 82883617.
E-mail address: hrhassanabadi @ gmail.com.
© 2011 Published by Elsevier Ltd. Open access under CC BY-NC-ND license.
Selection and/or peer-review under responsibility of the 2nd World Conference on Psychology, Counselling and
Guidance.
1877-0428 © 2011 Published by Elsevier Ltd. Open access under CC BY-NC-ND license.
Selection and/or peer-review under responsibility of the 2nd World Conference on Psychology, Counselling and Guidance.
doi:10.1016/j.sbspro.2011.10.287
1482 Hamidreza Hassanabadi et al. / Procedia - Social and Behavioral Sciences 30 (2011) 1481 – 1487
Hamidreza Hassanabadi / Procedia Social and Behavioral Sciences 00 (2011) 000000
static visuals because information is frequently transient if critical objects and their relations disappear during the
animation (Hasler, Kersten, & Sweller, 2007). When viewing transient animations, learners not only need to
integrate new information with knowledge they have stored in long-term memory but also with what they have been
presented in earlier parts of the animations because previously presented information does not remain visually
available (Moreno & Mayer, 2007). Mentally integrating the currently presented visual information of a transient
animation with previous information may be difficult because of the temporal limitations of working memory. As a
consequence, the animations put a high cognitive load on working memory of learners because of high pace of
presentation and successive and transient information elements that almost impaired learning.
The problem seems to be complex when animations presented with text, because these instructional formats
require learners to mentally integrate several independent sources of information those are unintelligible in isolation.
This process of attending to two distinct sources of information may impose a high cognitive load, exceeding limited
capacity of working memory, referred to as the visual split-attention effect (Sweller, van Merriënboer, & Paas,
1998). To understand a conventional separate text and animation format, the learner must hold small segments of
text in working memory while searching for the matching diagrammatic graphical entity, with this ongoing process
continuing until all the information is rendered intelligible (Kalyuga, Chandler, & Sweller, 1999). However, the
process of mental integration is not directly related to learning; it is essentially a preliminary activity to learning
(Sweller et al., 1998). The question arises whether the cognitive load imposed by high pace, successive and transient
instructional animations can be ameliorated by an appropriate instructional design.
To improve the effectiveness of animations by taking cognitive load into account, several design principle have
been proposed (for reviews, see Moreno & Mayer, 2007; Wouters, Tabbers, & Paas, 2008). The most principles
include text modality, that is, presenting graphics be accompanied by concurrent narration rather than concurrent on-
screen text (Mayer, 2001, 2005) and segmentation, that is, showing animations into smaller pieces or parts (e.g.,
Hasler et al., 2007; Mayer & Chandler, 2001; Moreno, 2007). According to the modality effect, better learning will
occur when words are presented as narration rather than as on-screen text (Mayer, 2001). Several research also
showed that learner learn more from animation and narration compare with animation and on-screen text in
multimedia environments (Ginns, 2005; Mayer, 2001) and observed in various measures: less mental effort with
narration (Tabbers, 2002), less time in solving tasks (Jeung, Chandler & Sweller, 1997; Mousavi, Low & Sweller,
1995), and higher scores on various assignments of retention and transfer (Hassanabadi, 1387/ 2008; Kalyuga et al.,
1999; Mayer & Moreno, 1998; Moreno & Mayer, 1999; Mousavi et al., 1995). Cognitive Theories (Mayer, 2001,
2005; Sweller, 2005) accounting for this modality effect rely on a common explanation. They, With reference to
Baddeley‟s (1992) working memory model, assumed capacity-limited processing channels for visual and auditory
information. If on-screen text is added to an animation, both information sources must be processed by the visual
processing channel. Presenting narration is assumed to increase the effective working memory capacity by off-
loading the visual channel while occupying the previously unused capacity of the auditory channel.
The second and better instructional technique to overcome the problems associated with high extraneous load
due to processing transient information, it has been suggested that the instructions are divided into smaller,
meaningful segments (Mayer & Moreno, 2003; Moreno & Mayer, 2007). Segmentation allows learners to view a
presentation in discrete segments rather than as one continuous presentation. Mayer and Chandler (2001) by putting
a button labeled CONTINUE allowed learner to start the next segment by clicking on it. Results showed students
who received the segmented presentation performed better on subsequent tests of problem solving transfer than did
students who received continues presentation. Also, Moreno (2007) showed the group who received the segmented
presentation performed better on subsequent retention and transfer tests and had less mental effort compare to the
group who received continue presentation. However, research on segmentation in multimedia instruction has
provided inconsistent results. Whereas some authors have obtained positive effects for segmentation (Mayer &
Chandler, 2001; Mayer, Dow, & Mayer, 2003), others found limitations of the segmentation effects that being
beneficial for learning (Moreno & Valdez, 2005; Tabbers, Martens, & van Merrienboer, 2004).
Using segmentation in multimedia learning is depended on the pusses between segments. These pusses can be
inherent in system, by automatically pausing between logical segments or controlled by learner (Mayer & Moreno,
2003). Evidence for first situation was found in a study where students who viewed segments of a narrated
animation depicting the process of lightning formation outperformed those presented with the whole narrated
animation on retention, visualverbal matching and transfer tests (Mayer, Moreno, Boire, & Vagge, 1999) and
evidence for second situation was findings by Mayer & Chandler (2001). By the pause the learner selects relevant
words and pictures from one segment of the presentation, after the next segment begins. When the narrated
1483
Hamidreza Hassanabadi et al. / Procedia - Social and Behavioral Sciences 30 (2011) 1481 – 1487
Hamidreza Hassanabadi / Procedia Social and Behavioral Sciences 00 (2011) 000000
animation is presented continuously-without time breaks between segments- the learner can select words and images
from the first segment, but before the learner is able to complete the additional processes of organizing and
integration, the next segment is presented, which demands the learner‟s attention for selecting words and images.
This situation leads to cognitive overload in which available cognitive capacity is not sufficient to meet the required
processing demands. The pauses between animation presentations help learner to process information without extra
cognitive load and select next information and organize and coherent selected words and images (Clark & Mayer,
2008; Florax & Ploetzner, 2010; Hasler et al., 2007; Mayer & Chandler, 2001). As a consequence, Mayer and
Moreno (2003) and Betancourt (2005) discussed that more research is needed to determine the separate effects of
segmenting and interactivity, such as comparing how students learn from multimedia presentations that contain
built-in or learner-controlled breaks after each segment.
The aim of this study was to investigate that whether segmenting an animation into smaller portions would
decrease cognitive load and promote learning in teenage learners who worked on computers in either system-
controlled or learner-controlled groups in a multimedia learning environment. The only difference between these
two groups was using “play” button in learner- controlled group. In other words, both groups receive the first
segment, after a 3 second pause, the next segment will start for system- controlled group, but for the learner-
controlled group “play” button appears on screen and learner can select the next segment in her own pace. So, the
learner has enough time and capacity to organize and integrate the selected words and images. Then the learner is
ready for the next segment and so on. The pause between two segments can be short or long and this is a simple
interaction with system in learner- controlled group. The difference between this study compare with previous
studies is comparing system- controlled and learner- controlled groups simultaneously in learning segmented
presentation with pause. However, research on effect of the control of instruction pace (e.g., Tabbers, 2002) has
shown that principles that have a positive effect on performance for students at system-controlled instruction might
have no, or even a negative, effect on performance for students at learner- controlled instruction. Thus, second goal
of this research was to examine whether type of segmentation moderate text modality of animations on cognitive
load and learning. It is challenging to know if learner interaction with system by control of pace has improved
learning in one hand, and has interaction with modality effect in the other hand.
2. Method
2.1. Participants and design
The participants were 96 third grade girl students of junior high schools who selected by clustered sampling
from different regions of Isfehan. At the first step 2 reigns were selected randomly and then 10 schools from each
reign were selected randomly, and these 96 students were selected randomly from these schools. The interaction
effect of segmentation type (system-controlled vs. learner- controlled) and text modality (narration vs. on-screen
text) were tested in a 2×2 completely randomized factorial design. There were 24 students who assigned randomly
in each group. All participants received individually the content of lightning formation. During the study 16
individuals (4 participants in each group) withdraw from the study for reasons such as lack of partnership or no
responding with tests.
2.2. Materials and Apparatus
For each participant, the paper-and-pencil materials consisted of a prior knowledge questionnaire, a subjective
cognitive load scale, a retention test and a transfer test. Prior knowledge of participants about meteorology was
assessed with a 6- item checklist and a 7-point self-rating scale (1 as very little and 7 as very much) about
lightening formation used by Moreno and Mayer (1999). Cognitive load scale was used to asses the subjectivity
difficulty and invested mental effort during learning. The participants were asked (1) how difficult was it to learn
about lightening formation with the computer program? (with 1 as extremely easy and 7 as extremely difficult), and
(2) How much effort did you have to invest to learn about lightening formation with the computer program? (with
1 as very little amount of effort and 7 as a very much amount of effort). Retention test consist of a recall question
for assessing the memorizing and maintenance the learning materials and transfer test consist of four transfer
questions for assessing problem solving in new situations by individuals.
1484 Hamidreza Hassanabadi et al. / Procedia - Social and Behavioral Sciences 30 (2011) 1481 – 1487
Hamidreza Hassanabadi / Procedia Social and Behavioral Sciences 00 (2011) 000000
The computerized materials were four computer programs for multimedia presentations on how the lightning
process works, with each consisting of a sequence of 16 frames describing the causal chain of events leading to the
process of lightning formation. The 16 frames represented these events either in on-screen text with animation or
narration with animation formats which was either system-controlled or learner-controlled. The multimedia
presentations were developed using Flash MX and four 17-in computer systems were used for experiments that two
of them had Sony headphones for listening to the narrations.
2.3. Procedure
Participants were assigned randomly in four experimental groups: Learner-controlled On-screen text
presentation (LO), Learner- controlled Narration presentation (LN), System- controlled On-screen text presentation
(SO), and System- controlled Narration presentation (SN) and received the instructions individually. Also, they
were individually tested in a session. The experiment held in 30 sessions and each session was 45 minutes. In each
session learner- controlled group or system-paced group were tested. Four participants were tested per session.
Each participant was randomly seated in front of one computer. In each session two individuals received narration
animation and two received on-screen text animation. In pre instruction stage, the purpose of study and brief
information about work with computers was presented and participants answered to prior knowledge questionnaire
without time limitation. After completing the questionnaire, the experimenter indicated that the computer would
show a presentation of how the process of lightning works and that, when the program ended, participants would be
questioned to assess how much they had learned. The participants could not see each other during the experiment.
Once the presentation was finished, students were given cognitive load scale during the instruction for assessing
cognitive load to complete at their own pace. Then 6 min to answer retention test and assessing cognitive load and
3 min to answer each of the four problems solving sheets of the transfer test and assessing its cognitive load.
Prior knowledge questionnaire and cognitive load scale were objectively marked by the researcher. To correct
retention and transfer tests, we asked two teachers who had no information about the experiment to mark the tests
individually using the same procedure as in Hassanabadi (1387/2008). A retention score was computed by counting
the number of major idea units (out of 19 possible) that the participant produced on the retention test. A transfer
score was computed for each participant by tallying the number of acceptable answers across the four transfer
problems. Questions were open ended, so participants could receive as many points per problem as the correct
answers they gave. The correlation between two scorers was .86 in retention and .62 in transfer tests. The average
scoring was taken as the retention and transfer scores.
3. Results
We conducted analysis of variance (ANOVA) and multivariate analysis of variance (MANOVA) to determine
if the treatment groups differed on the dependent measures. Data were screened for extreme or missing values and
statistical assumptions were evaluated using graphical plots and statistical tests. No significant departures from the
assumptions of normality and homogeneity of variances or of covariance matrix were noted. Alpha was set at .05
for all statistical tests. Table 1 shows the mean scores and standard deviations for four groups on measures of
retention, transfer, difficulty rating and mental effort.
Table 1. Mean scores and standard deviations for four groups on retention, transfer, difficulty and mental effort
roup retention transfer difficulty Mental effort
M
SD
M
SD
M
SD
M
SD
3.80 2.35 .92 .84 2.15 1.13 3.90 1.61
N 5.02 2.06 1.20 .96 2.75 1.41 4.15 2.11
O 2.75 1.75 .75 .55 3.30 1.65 3.80 2.01
3.85 2.50 1.10 1.31 3.35 1.34 4.10 1.48
1485
Hamidreza Hassanabadi et al. / Procedia - Social and Behavioral Sciences 30 (2011) 1481 – 1487
Hamidreza Hassanabadi / Procedia Social and Behavioral Sciences 00 (2011) 000000
Two- way ANOVAs conducted on retention and transfer scores with modality (narration and text) and
segmentation type (learner-controlled and system- controlled) variables. The first ANOVA revealed significant
effect on retention by modality F (1, 76) = 5.52, MSE = 4.79; p = .021; partial η2 = .07. Mean retention scores
showed that narration group (M = 4.44, SD = 2.34) had higher scores than text group (M = 3.29, SD = 2.11). Also,
there was a significant effect on retention by segmentation type, F (1, 76) = 5.05, MSE = 4.79; p = .027; partial η2 =
.06. Mean scores showed that learner- controlled group (M = 4.41, SD = 2.26) had higher scores than system-
controlled group (M = 3.31, SD = 2.20). There was no significant interaction effect between text modality and
segmentation type. The second ANOVA represented no significant effect on transfer scores in modality and
segmentation type and their interaction.
We conducted multivariate analysis of variance (MANOVA) to determine if the treatment groups differed on
the cognitive load. The MANOVA revealed significant differences among segmentation type groups, Wilkes‟s Λ =
0.87; F (2, 75) = 5.73; P = .005; partial η2 = .13, but there was neither significant differences among modality
groups Wilkes‟s Λ = 0.98; F (2, 75) = 0.54; P = 0.58, nor it interact with segmentation type; Wilkes‟s Λ = 0.99; F
(2, 75) = 0.57; P = 0.57. At the next step, the follow F tests showed that there was a significant effect for only
segmentation type on learning difficulty F (1, 76) = 7.81; MSE = 1.96; p = 0.007; partial η2 = .09, but not on mental
effort (F<1). Mean scores showed that learner- controlled group (M = 2.75, SD = 1.41) had less cognitive load
during instruction than system- controlled group (M = 3.35, SD = 1.34).
4. Discussion
Our findings confirm again modality effect at the unique condition of this experiment include the use of
segmented material in all experimental groups with teenagers participants. Also, it supported positive effects of
learner- controlled instruction on reduce cognitive load and improve learning. In examining the first hypothesis that
presentation of verbal information in narration form instead of on-screen text will improve learning, the results
showed superiority of the narrative group to textual group only at retention test, but not at transfer test. This finding
that narrative group had better performance at retention test than textual group is consistent with results of
Hassanabadi (1387/2008), although other studies (e.g. Kalyuga, et al., 1999; Mayer, 1999; Mousavi, et al., 1995;
Leahy, Chandler, & Sweller, 2003); showed this superiority in both retention and transfer tests.
We can explain these findings based on cognitive theory of multimedia learning and cognitive load theory.
Within the context of cognitive theory of multimedia learning, there is three assumptions about how the mind
works in multimedia learning: (1) dual channel assumption; humans possess separate information processing
channels for verbal and visual material, (2) limited capacity assumption; there is only a limited amount of
processing capacity available in the verbal and visual channels, and (3) active processing assumption; learning
requires substantial cognitive processing in the verbal and visual channels (Mayer & Moreno, 2003). Based of
these assumptions, when pictures and words are both presented in visual form, the eyes receive a lot of concurrent
information, but only some of them can be selected for further processing in visual working memory. In this
situation the visual channel overload, but verbal channel is off-loading. One solution to this problem is to present
words as narration (Mayer, 2001; Sweller, et al., 1998). In this way, the words are processed in the verbal channel,
whereas the animation is processed in the visual channel. Thus, the processing demands on the visual channel are
reduced, so the learner is better able to select important aspects of animation for further processing. In short, the
use of narrated animation represents a method for off-loading some of the processing demands from the visual
channel to the verbal channel and this can improve performance that in our study had shown on retention test.
Another explanation of modality effect could be emotional effects of sounds. It seems that narration creates
more emotion than on-screen text, and students usually prefer to listen to verbal explanation than reading such
explanation. To explain that why this superiority has not found at transfer test, we can point at high difficulty
coefficient of transfer tests and the traditional way of teaching in our schools that is more concerned with
memorizing the facts than transfer the knowledge to new situations. Also, participants in this study were a
teenagers group from junior school students (like participants at Hassanabadi, 1387/2008), inconsistent with prior
studied that were college students.
To explain the second hypothesis of this study that segmented presentation in learner- controlled form will
reduce cognitive load and increase learning, the results showed that learner- controlled group had less cognitive
load compare with system- controlled group. This finding is consist with the results of Hasler et al. (2007) and
Moreno (2007) who confirm the positive effects of learner- controlled learning on decreasing cognitive load in
multimedia learning environment. We can explain this finding by the third assumption of Mayer‟s (2001, 2005)
1486 Hamidreza Hassanabadi et al. / Procedia - Social and Behavioral Sciences 30 (2011) 1481 – 1487
Hamidreza Hassanabadi / Procedia Social and Behavioral Sciences 00 (2011) 000000
cognitive theory of multimedia learning about the active role of learner in processing information. The possibility
of control the pace of presentation by reduction of information should be processed at working memory at any
time, leads to reduce cognitive load and excessive load on working memory channels. Control of pace provides
better opportunities for learners, in this situation they can spend more time on information sections to organize and
integrate them; as in our study had shown that the learner- controlled group spend more time on study materials
and had less cognitive load and more learning performance. Another explanation for the finding of second
hypothesis of this study could be the sense of control. When participants are allo wed to use the keyboard, they are
given this feeling that they have control on their own learning (Hasler, et al., 2007); this feeling itself may provide
more motivation and less cognitive load for learning.
The results of our experiment to explain the third hypothesis had shown no interaction effect between text
modality and type of segmented presentation. This result is inconsistent with Chung (2006), Tabbers (2002) and
Tabbers, et al. (2004) who showed interactive effect between modality and speed of presentation. According to
these studies, it was expected if the learners can control the pace of presentation, on-screen text might be better
than narration, and in system- controlled mode that learner had no control on presentation bimodal presentation
will increase learning. To explain the inconsistency of our results with previous studies should note that the
presentation time in our study was very short (less than 5 min), but in similar studies it was 70 min or more and
also, the presentation mode in our study was segmented instead of continues.
In summary, the results obtained in this study provide empirical support for the validity and successful
application of principles derived from cognitive theories (Mayer, 2005; Sweller, 2005) in the context of interactive
multimedia learning. Furthermore, the findings of the experiment have a practical impact for instructional
designers: Learner- control, in the form of pre-defined segments with PLAY button, should be integrated in
instructional animation in order to improve learning. Based on this principle, various studies have concluded that
animation is more effective when additional supporting strategies are introduced such as segmenting animations
into smaller parts or providing learner-control animations (see Hasler, et al., 2007; Mayer & Chandler, 2001;
Moreno, 2007; Schwan & Riempp, 2004). However, the length of the segments, as well as the speed of the entire
animation may play a critical role and require further research. Furthermore, it is important to note that the
implications of this study are limited because is conducted with a specific population (i.e. teenager students) and to
teach a specific content domain (i.e. explanative content). Future research needs to show whether our findings can
be generalised to other groups of learners as well as to different learning material.
References
Baddeley, A. D. (1992). Working memory. Science, 255, 556-559.
Betrancourt , M. (2005). The animation and interactivity principles in multimedia Learning. In R. E. Mayer (Ed.), The Cambridge handbook of
multimedia learning (pp. 254287). New York, NY: Cambridge University Press.
Chandler, P. (2009). Dynamic visualisations and hypermedia: Beyond the „„Wow” factor. Computers in Human Behavior, 25, 389392.
Chung, W. (2006). The effects of presentation pace and modality on learning a multimedia science lesson. Unpublished doctoral dissertation, The
University of Texas, Austin.
Clark, R.C., & Mayer, R.E. (2008). E-learning and the science of instruction proven guidelines for consumers and designers of multimedia
learning, second edition. John Wiley & Sons, Inc.
Florax, M., & ploetzner, R. (2010). What contributes to the split attention effect? the role of text segmentation, picture labeling, and spatial
proximity. learning and instruction, 20, 216- 224.
Ginns, P. (2005). Meta-analysis of the modality effect. Learning and Instruction, 15, 313-331.
Hasler, B. S., kersten, B., & sweller, J. (2007). Learner control, cognitive load and instructional Animation. Applied cognitive psychology, 21,
713 729.
Hassanabadi, H. R. (1387/2008). Managing split-attention and redundancy in multimedia learning environments: Evidence for dual processing
systems in working memory, Journal of Iranian Psychologists, 5, 27-41. (in Persion)
Höffler, T. N., & Leutner, D. (2007). Instructional animation versus static pictures: A meta-analysis. Learning and Instruction, 17, 722738.
Jeun, H., Chandler, P., & Sweller, J. (1997). The role of visual indicators in dual sensory mode instruction. Eduational psychology, 17, 329- 343.
Kalyuga, S., Chandler, P., & Sweller, J. (1999). Managing split-attention and redundancy in multimedia instruction. Applied Cognitive
Psychology, 13, 351-371.
Leahy, w., chandler, P. & sweller, J. (2003) . when auditory presentations should and should not be a component of multimedia instruction.
Applied cognitive psychology , 17, 401- 418.
Lowe, R. K. (1999). Extracting information from an animation during complex visual learning. European Journal of Psychology of Education,
14, 225244.
Lowe, R. K. (2004). Interrogation of a dynamic visualization during learning. Learning and Instruction, 14, 257-274.
1487
Hamidreza Hassanabadi et al. / Procedia - Social and Behavioral Sciences 30 (2011) 1481 – 1487
Hamidreza Hassanabadi / Procedia Social and Behavioral Sciences 00 (2011) 000000
Mayer, R. E. (1999). Multimedia aids to problem solving transfer. International Journal of Educational Research, 31, 611623.
Mayer, R. E. (2001). Multimedia learning. New York: Cambridge University Press.
Mayer, R. E. (2005). Cognitive theory of multimedia learning. In R. Mayer (Ed.), Cambridge handbook of multimedia learning (pp. 3148). New
York: Cambridge University Press.
Mayer, R. E., & Chandler, P. (2001). When learning is just a click away: Does simple user interaction foster deeper understanding of multimedia
messages? Journal of Educational Psychology, 93, 390397.
Mayer, R. E., Dow, G. T., & Mayer, S. (2003). Multimedia learning in an interactive self-explaining environment: What works in the design of
agent-based microworlds? Journal of Educational Psychology, 95, 806813.
Mayer, R. E., Hegarty, M., Mayer, S., & Campbell, J. (2005). When Static Media Promote Active Learning: Annotated Illustrations Versus
Narrated Animations in Multimedia Instruction. Journal of Experimental Psychology: Applied, 11, 256-265.
Mayer, R. E., & Moreno, R. (1998). A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory.
Journal of Educational Psychology, 90, 312320.
Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist, 38, 4352.
Mayer, R. E., Moreno, R., Boire, M., & Vagge, S. (1999). Maximizing constructivist learning from multimedia communications by minimizing
cognitive load. Journal of Educational Psychology, 91, 638643.
Moreno, R. (2007). Optimizing learning from animations by minimizing cognitive load: Cognitive and affective consequences of signaling and
segmentation methods. Applied Cognitive Psychology, 21, 117.
Moreno, R., & Mayer, R. E. (1999). Cognitive principles of multimedia learning: The role of modality and contiguity. Journal of Educational
Psychology, 91, 358368.
Moreno, R., & Mayer, R. E. (2007). Interactive multimodal learning environments special issue on interactive learning environments:
Contemporary issues and trends. Educational Psychology Review, 19, 309326.
Moreno, R., & Valdez, A. (2005). Cognitive load and learning effect of having students organize picture and words in multimedia environments:
The role of student interactivity and feedback. Educational Technology Research and Development, 53, 35-45.
Mousavi, S., Low, R., & Sweller, J. (1995). Reducing cognitive load by mixing auditory and visual presentation modes. Journal of Educational
Psychology, 87, 319-334.
Perez, E. C. & White, M. A. (1985). Student evaluation of motivational and learning attributes of microcomputer software. Journal of Computer-
Based Instruction, 12, 3943.
Schwan, S., & Riempp, R. (2004). The cognitive benefits of interactive videos: Learning to tie moutical knots . Learning and Instruction, 14, 293-
305.
Sweller, J. (2004). Instructional design consequences of an analogy between evolution by natural selection and human cognitive architecture.
Instructional Science, 32, 931.
Sweller, J. (2005). Implications of cognitive load theory for multimedia learning. In R. E. Mayer (Ed.), Cambridge handbook of multimedia
learning (pp. 1930). New York: Cambridge University Press.
Sweller, J., van Merriënboer, J. J. G., & Paas, F. (1998). Cognitive architecture and instructional design. Educational Psychology Review, 10,
251296.
Tabbers, H.K. (2002). The modality of text in multimedia instructions: Refining the design guidelines.Unpublished doctoral dissertation, Open
University of the Netherlands, Heerlen.
Tabbers, H. K., Martens, R. L., & van Merriënboer, J. J. G. (2004). Multimedia instructions and cognitive load theory: Effect of modality and
cueing. British Journal of Educational Psychology, 74, 71-81.
Tversky, B., Morrison, J. B., & Betrancourt, M. (2002). Animation: Can it facilitate? International Journal of Human-Computer Studies, 57,
247262.
Wouters, P., Tabbers , H. K., & Paas, F. (2007). Interactivity in video- based models. Educational Psychology Review, 19, 327-342.
... In this context, segmenting is usually operationalized by pauses between the individual segments to give the learner more time for information processing. These pauses can be controlled either by the learner (learner-paced; e.g., Hassanabadi et al., 2011) or the learning environment (system-paced; e.g., Spanjers et al., 2011). Besides the pure implementation of segments, there is a growing interest in examining the optimal number of segments to support learning. ...
Article
Whiteboard animations encounter increasing popularity among learners. However, due to their transient nature, such animations can quickly exceed learners’ working memory capacities. To compensate for this transience, the segmentation principle (i.e., separating the animation into smaller, “digestible” segments) can be used to give learners more time to process the content. However, it is still relatively unclear how many segments should be used to unfold learning-beneficial effects. In addition, breaks between segments can be used to support learners in monitoring their learning process. Across two experiments involving different whiteboard animations and corresponding learning topics (N1 = 132; N2 = 119), the number of segments was manipulated by dividing the whiteboard animations into one (i.e. no segmentation), two, three, or four segments. Moreover, the use and number of metacognitive prompts (i.e., on-screen instructions to recap already learned information) were examined by including these prompts in either pauses between the segments or after the animation. Results revealed that an increase in segments did not lead to better learning performance or reduced intrinsic cognitive load perceptions. Metacognitive prompts did not result in more accurate judgment of learning evaluations. The first experiment found that metacognitive prompts were associated with higher intrinsic motivation. In sum, the results of this experimental series serve as a call to further explore how the interplay of segmentation and metacognitive prompts can facilitate learning with dynamic visualizations.
... There are several types of segmenting principle are applied by the researchers. According to [11], there are two systems of segmenting principle which are system predefined segment and learner-paced predefined segment. For the system predefined segment, educator needs to has 3 seconds pause between the slide or frame of the application. ...
Conference Paper
Full-text available
The purpose of this paper is to develop, measure, and evaluate the prototype of digital video learning application in order to obtain an acceptable level of system requirements from content and instructional design experts. The system testing and UAT (User Acceptance Testing) using alpha test were conducted to assess and evaluate the prototype before it can be launched for beta test to the university students. The system testing was conducted through content expert evaluation while the alpha test was conducted through the heuristic evaluation checklist. Both tests were carried out to the six content and instructional design experts from various public universities in Malaysia. The data obtained from both tests were analysed using descriptive statistical analysis and comments as well as the suggestions from the experts were revised and related suggestions were adapted to improve the prototype. Findings from the system testing and alpha test show that the proposed digital video learning application fulfilled the system requirements, bug free with no technical errors, and can be considered as a proper educational learning application to be used by university students.
... Empirical evidence of the retention-supportive role of temporal cueing that is the result of segmentation in instructional animations (videos, computer animations) has been reported by [37], [38], [39], [40]. ...
Article
Full-text available
The study aims to assess the impact of interactive and linear video on learning effectiveness of undergraduate informatics students with different predominant learning styles (visual, aural, read/write and kinesthetic style). The students in different treatment groups (learning with interactive vs. linear video) have achieved very good learning outcomes and those who used interactive videos achieved better learning outcomes. The impact of the kinesthetic predominant learning style on learning with interactive videos was not evident, i.e. the predominant learning style of the undergraduate informatics students did not affect their success, regardless of the type of video Bulletin Board Abstract-The study aims to assess the impact of interactive and linear video on learning effectiveness of undergraduate informatics students with different predominant learning styles (visual, aural, read/write and kinesthetic style). The students in different treatment groups (learning with interactive vs. linear video) have achieved very good learning outcomes and those who used interactive videos achieved better learning outcomes. The impact of the kinesthetic predominant learning style on learning with interactive videos was not evident, i.e. the predominant learning style of the undergraduate informatics students did not affect their success, regardless of the type of video.
Article
Full-text available
Virtual Reality (VR) technology is an effective tool to teach various well-known skills and concepts. Teaching and integrating the traffic culture by using modern approaches is an essential fact to control and decrease the damages and costs caused by driving problems. In the past few years, the element of virtual instructor has been added to the intelligent tutoring system to increase the interactivity and learning effectiveness of the learners. Teaching via an instructor or the so-called “video modeling” which is part of multimedia teaching content is referred to the teaching samples in which an instructor explains how to do something. Examining the effects of using an intelligent virtual instructor in educational multimedia content is one of the special fields of research in education and learning to which enough attention has not been paid. On the other hand, in recent years, using technology and modern approaches in the field of traffic educating has become very popular and various countries have made considerable investments in this area. Based on this issue, in this paper, with the development and testing of a simulator game of teaching traffic rules (traffic-sim) the effect of the presence of an intelligent virtual instructor on the improvement of the users’ learning efficiency as well as enhancing their sense of presence were studied. The goal of this study is determining the effect of the presence of intelligent virtual instructors in teaching the traffic rules to the learners. We also aim to investigate to what extent the presence of intelligent virtual instructors can enhance learning ability and the sense of presence in the learning scenarios.
Article
Segmentation reduces learners’ cognitive load by inserting system‐controlled pauses into instructional animations and video. However, many previous studies focus on conceptual knowledge, and do not allow users control over the pacing of instruction. This two‐part experiment attempted to validate segmentation in the context of procedural software instruction by applying it to an Excel conditional formatting tutorial. Learners assigned to segmented video failed to show either improved knowledge transfer or decreased cognitive load. Instead, learners using the videos were able to successfully use the pause and rewind features to manage their own cognitive load. This study shows the importance of providing users with control over the pacing of instruction, and with testing educational theories when applying them in a new context.
Chapter
In remote learning, “animated (and interactive) infographics” combine—visual representations of concepts, data, information, and in-world phenomena; designed motion; designed interactivity; designed learner control; setup of learning contexts and learner sociality; and other factors—to enable various types of learning: observational, (disembodied) experiential, review and practice-based, and other approaches. This work explores the available best practices of designing, development, and deploying animated infographics for learning based on much of the available academic research and some present-day technologies.
Article
Full-text available
Di zaman yang sudah modern ini, information technology sudah banyak digunakan tidak terkecuali pada dunia pendidikan (Ramadhan et al., 2018). Berbagai perangkat pendidikan dan sarana pendidikan yang terkini pun turut mendukung optimalisasi proses pembelajaran, baik di taraf sekolah maupun dalam kegiatan pembelajaran di universitas (Rinaldi et al., 2017). Ada salah satu strategi pembelajaran yang cukup terkenal di era globalisasi saat ini, yaitu pembelajaran jarak jauh. Pembelajaran jarak jauh adalah gaya pembelajaran dimana peserta didik dan pendidik berada di tempat yang berbeda dalam proses pembelajaran pendidik dan peserta didik dibantu oleh media elektronik(Erturgut & Soyşekerci, 2010).
Article
Full-text available
First, we propose a theory of multimedia learning based on the assumptions that humans possess separate systems for processing pictorial and verbal material (dual-channel assumption), each channel is limited in the amount of material that can be processed at one time (limited-capacity assumption), and meaningful learning involves cognitive processing including building con- nections between pictorial and verbal representations (active-processing assumption). Second, based on the cognitive theory of multimedia learning, we examine the concept of cognitive over- load in which the learner's intended cognitive processing exceeds the learner's available cogni- tive capacity. Third, we examine five overload scenarios. For each overload scenario, we offer one or two theory-based suggestions for reducing cognitive load, and we summarize our re- search results aimed at testing the effectiveness of each suggestion. Overall, our analysis shows that cognitive load is a central consideration in the design of multimedia instruction.
Article
Two experiments investigated alternatives to split-attention instructional designs. It was assumed that because a learner has a limited working memory capacity, any increase in cognitive resources required to process split-attention materials decreases resources available for learning. Using computer-based instructional material consisting of diagrams and text, Experiment 1 attempted to ameliorate split-attention effects by increasing effective working memory size by presenting the text in auditory form. Auditory presentation of text proved superior to visual-only presentation but not when the text was presented in both auditory and visual forms. In that case, the visual form was redundant and imposed a cognitive load that interfered with learning. Experiment 2 ameliorated split-attention effects by using colour coding to reduce cognitive load inducing search for diagrammatic referents in the text. Mental load rating scales provided evidence in both experiments that alternatives to split-attention instructional designs were effective due to reductions in cognitive load. Copyright © 1999 John Wiley & Sons, Ltd.
Book
In recent years, multimedia learning, or learning from words and images, has developed into a coherent discipline with a significant research base. The Cambridge Handbook of Multimedia Learning is unique in offering a comprehensive, up-to-date analysis of research and theory in the field, with a focus on computer-based learning. Since the first edition appeared in 2005, it has shaped the field and become the primary reference work for multimedia learning. Multimedia environments, including online presentations, e-courses, interactive lessons, simulation games, slideshows, and even textbooks, play a crucial role in education. This revised second edition incorporates the latest developments in multimedia learning and contains new chapters on topics such as drawing, video, feedback, working memory, learner control, and intelligent tutoring systems. It examines research-based principles to determine the most effective methods of multimedia instruction and considers research findings in the context of cognitive theory to explain how these methods work.
Article
The coherence principle is important because it is commonly violated, is straightforward to apply, and can have a strong impact on learning. This chapter summarizes the empirical evidence for excluding rather than including extraneous information in the form of background sound, added text, and added graphics. What is new in the chapter is some updating of the growing research base, but the main conclusion remains the same: Adding interesting but unnecessary materials to e-learning can harm the learning process. The chapter explores the merits of adding extra sounds, pictures, and words that are intended to make multimedia environments more interesting to the learner. The authors recommend avoiding adding extraneous sounds or music to instructional presentations, especially in situations in which the learner is likely to experience heavy cognitive processing demands. Much of the research reported in the chapter deals with short lessons delivered in a controlled lab environment. e-Learning
Article
How can students be helped to understand scientific explanations of cause-and-effect systems, such as how a pump works, how the human respiratory system works, or how lightning storms develop? This chapter reviews some encouraging evidence that multimedia learning environments can promote constructivist learning that enables problem-solving transfer. It begins with a description of a multimedia learning scenario, a cognitive theory of multimedia learning, and a set of design principles that lead to constructivist learning. Then, results from more than 40 studies are reviewed. In combination, these studies explore the conditions under which multimedia environments promote problem-solving transfer of scientific and mathematical principles. The concluding section addresses the problem of how multimedia instructional messages can be designed to promote problem-solving transfer.
Article
The term working memory refers to a brain system that provides temporary storage and manipulation of the information necessary for such complex cognitive tasks as language comprehension, learning, and reasoning. This definition has evolved from the concept of a unitary short-term memory system. Working memory has been found to require the simultaneous storage and processing of information. It can be divided into the following three subcomponents: (i) the central executive, which is assumed to be an attentional-controlling system, is important in skills such as chess playing and is particularly susceptible to the effects of Alzheimer's disease; and two slave systems, namely (ii) the visuospatial sketch pad, which manipulates visual images and (iii) the phonological loop, which stores and rehearses speech-based information and is necessary for the acquisition of both native and second-language vocabulary.
Article
The term working memory refers to a brain system that provides temporary storage and manipulation of the information necessary for such complex cognitive tasks as language comprehension, learning, and reasoning. This definition has evolved from the concept of a unitary short-term memory system. Working memory has been found to require the simultaneous storage and processing of information. It can be divided into the following three subcomponents: (i) the central executive, which is assumed to be an attentional-controlling system, is important in skills such as chess playing and is particularly susceptible to the effects of Alzheimer's disease; and two slave systems, namely (ii) the visuospatial sketch pad, which manipulates visual images and (iii) the phonological loop, which stores and rehearses speech-based information and is necessary for the acquisition of both native and second-language vocabulary.
Article
In the split-attention effect spatial proximity is frequently considered to be pivotal. The transition from a spatially separated to a spatially integrated format not only involves changes in spatial proximity, but commonly necessitates text segmentation and picture labelling as well. In an experimental study, we investigated the influence of spatial proximity, text segmentation, and picture labelling on learning performance. A total of 165 students, divided into five groups, participated in the study. Four of the groups learned from spatially separated texts and pictures in a 2×2 design with the factors text segmentation (continuous vs. segmented text) and picture labelling (unlabelled vs. labelled picture). The fifth group learned from a spatially integrated text and picture. Retention and comprehension of the learning material were assessed. Students' working memory capacity and spatial ability were also assessed. The results replicated the split-attention effect with respect to retention only. This effect is attributed mainly to text segmentation and only partially to picture labelling. Spatial integration, however, did not enhance learning.