A force-driven generative grammar rule is proposed as a design exploration method for planar networks in static equilibrium within non-convex domains. The aim is to enrich the catalog of unconventional structural typologies. Empty or partial networks in equilibrium are used as the starting point of the process. The rule's successive application always leads to complete networks but ensures static equilibrium throughout the process. Overall, it operates as a form-finding engine for planar trusses and helps designers to gain knowledge and develop intuition about structural design. A number of case studies highlight the factors that affect: the number of iterations, the exploratory power, as well as the additional parameters that are required to apply a rule. Extension of the method to more general applications is eventually suggested. 1 Introduction and problem statement Design is an ill-structured problem [1] characterized by open-ended expectations, emerging constraints, non-quantifiable features, the absence of global optimality and contradicting solution paths. Designers tame this complexity through creative processes, such as design exploration. Design exploration frames the systematic, iterative generation of design candidates, in order to extend and/or gain knowledge about the problem. Traditionally, this knowledge only sources from the designer's own experience and/or references he/she has been influenced by. For that, the process itself is prone to premature design fixation, i.e. the inception of familiar features leading to the generation of similar designs that only represent a tiny fraction of the actual solution space. The tendency for premature design fixation is likely to coexist with a lack of creativity and the introduction of hard technical constraints and objectives , e.g. in the case of structural design. Nowadays, regardless of the numerous computational tools and the ubiquity of computers in design professions, computers are still far from being considered as collaborative partners during the structural design process. As a matter of fact, most built structures are incepted by human logic and experiences, while computers remain confined to means of design, exceling at computerized drafting and representation [2], or as means of technical assessment and optimization. Computational logic is rarely exploited to assist the generation of new designs. In order to influence design, parametric logic allows the variation of a finite set of numerical values within predefined domains, usually set by the constraints [3]. Though this approach offers the possibility to alter design candidates, the scope of design freedom and exploration are limited by the available input parameters and the way their parameterization leads to the solution. In addition, current design workflows seldom provide instant structural feedback. Consequently, prospective ways for architects and engineers to improve the structural design process may consider the: ▪ Exploitation of technological advances; replace computerized approaches by computational ones and make the most out of them. ▪ Investment on rule-based rather than on variable-based design; parameters define the design logic itself, not only the input variables. ▪ Integration of structural evaluation within the creative process; avoid the structural feedback as a discrete and disconnected subsequent step but consider structurally-informed generations. ▪ Elevate the designer and the computer as two collaborating partners; each contributing with specific, unparalleled skills. Following these principles, this paper presents a force-driven grammar rule, for the generative, interactive , and conceptual design of planar trusses. Its successive application within an algorithmic framework operates as a form-finding engine, capable of generating numerous design candidates in