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Futurish: Thinking Out Loud About Futures



After Data Ecologies 2014, a group of participants and some others collected in a small villa near Attersee in order to try and summarise their thoughts on how to "Think out loud about Futures" into a single volume. This four-day booksprint cilminated in the present volume, which summarises who should be thinking about the future, why, as well as how to think about it, express it, explore it and get into it. We anticipate that the book will be revised and superceded in the next few months, with the hope that a printed version will arise in 2015.
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Foresight professionals and the futures field as a whole faces a series of challenges in communicating about the future. Simply presenting data and having a "rational" discussion is not enough to shape perceptions about the future and move people to action. The rapid evolution of digital media technology and the emergence of transmedia storytelling present foresight professionals with a powerful new approach for communicating about the future. Transmedia storytelling is the use of multiple media-graphic novels, video clips on YouTube, blogs, Twitter, and enhanced e-books, for example-to tell one or more related stories set within a common storyworld. This article outlines some of the key principles of transmedia storytelling in order to provide a basic framework that foresight professionals can use when designing transmedia projects.
Today designers often focus on making technology easy to use, sexy, and consumable. In "Speculative Everything," Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be -- to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose "what if" questions that are intended to open debate and discussion about the kind of future people want (and do not want). "Speculative Everything" offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more -- about everything -- reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures. © 2013 Massachusetts Institute of Technology. All rights reserved.
Other needs struc​ tures can be found in (Maslow, 1943) and (Wil​ son
  • Lenz
Seven needs from Has​ sen​ zahl, Lenz et al. (Other needs struc​ tures can be found in (Maslow, 1943) and (Wil​ son, 1983)):
The feeling of being involved in and related to the people around oneself)
  • Relatedness
Relatedness (The feeling of being involved in and related to the people around oneself)
Makers: economic manifesto
  • Cory Doctorow
Cory Doctorow. (2012, December 8). Makers: economic manifesto.