Gaming environments have proved to be very popular and easily accessible social interaction platforms in a nowadays highly technological and sometimes isolated world. Parallel to this, robotics has tried over the years to provide educational tools to reach closer to younger generations. With this aim in mind, this paper presents the fusion between massively highly distributed video-games and real interaction with actual physical robot platforms, both commercial and amateur ones. The resulting development is a network distributed game called Robot Devastation, which calls for amateurs and professional roboticists to collaborate, play and develop software, hardware and algorithms crossing the bridge between the virtual and real world, making use of cutting-edge technologies like augmented reality and cloud computing.
Figures - uploaded by
Juan G. VictoresAuthor contentAll figure content in this area was uploaded by Juan G. Victores
Content may be subject to copyright.