In order to promote healthy lifestyles and wellbeing, many public health experts call for innovative and transdisciplinary research approaches. They welcome contributions from a great variety of professions including nutritional and environmental sciences, epidemiology, medicine, geography, sports sciences and urban planning. Meanwhile, designers are investigating the ways in which new layouts for lunch rooms may better inform people about healthier food choices. Architects and urban planners are stressing pedestrian-friendly street networks and buildings to such an extent that they discreetly hide away elevators to encourage people climbing the stairs. With this dissertation, I would like to draw attention to digital health games as a participatory, location sensitive and playful approach to promote healthy behaviours, which so far has been little addressed by urban research.
Health games aim to be entertaining, but also seek to engage players into learning or physical exercise. One of their commercially most successful products to date - Nintendo's Wii Sports series - may be played foremost in peoples' homes. However, health games run increasingly on mobile devices and begin to interact with their topographic, cultural and social context. The iPhone game Monumental for instance invites players to climb iconic monuments such as Eiffel Tower or Empire State Building. At the same time, the game is tracking players' movement through the iPhone's on-board accelerometer. Their designers hope to engage participants by beating personal high scores and by competing with their friends via Facebook or other social networking sites. Several mobile games likewise have explored the potentials of social influence for health promotion. Notably, they have highlighted architectural theory as a major source of inspiration claiming to learn from cities and buildings how to stimulate social interaction and support. With this dissertation, I would like to invite further consideration on how architectural and urban research can contribute to the design and analysis of digital health games. Beyond providing health-related expertise on specific buildings, places and topographies, I will demonstrate how architectural and urban theory reveals a profound source to discuss aspects of user participation, social interaction and can help to create a wider range of gameplay experiences. In turn, I will demonstrate how what I define as urban health games may unfold particular potentials as a design tool that enables users to discuss and indicate health-orientated urban interventions.
I will therefore investigate architectural and urban design theory with a focus on spatial strategies to support health-related behaviour. Seeking to involve users into design processes as much as possible, I will pay particular attention to the theoretical concepts of so-called "organic" architects from the first half of 20th century. The latter have criticised precisely those colleagues, who we may consider as functionalist and indeed health-orientated. Hugo Häring for instance criticised Le Corbusier for imposing idealistic, over-rational and pre-fixed designs onto peoples' daily routines. In contrast, he claimed for users to articulate design briefs and wanted architects to develop open-ended design processes. I will follow the notion of temporary, personally tailored architecture to post-war planners such as Archigram and Yona Friedman. Building upon these concepts, I will demonstrate how today's mobile technologies can contribute to the advantages of making users aware of environmental influences on one's health and wellbeing.
To this end I will investigate how the notion of serious games has developed as a temporary experience that connects mobile technology, body data and different real world locations. Whereas traditional sports have highlighted self-improvement and foremost competitive forms of play, I will show how health games will have to explore a wider range of play activities to appeal to their audience. Investigating game design theory and relating it to relevant urban projects, I will highlight more creative forms of playing digital health games in the city. Understanding urbanity as state of increased social and cultural exchange and reflecting on attempts for re-appropriating urban space through spatial practices, I will illustrate what may render mobile and location sensitive health games as distinctively urban. I will conclude this investigation by presenting three ways of playing health games in the city as collaborative, expressive and reflective. This framework will be based on an analysis of how current examples of health games benefit from and contribute to their social and built environment.