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Human-Computer Interaction with an Intelligence Virtual Analyst

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Defence R&D Canada has undertaken an R&D initiative to investigate and develop Intelligent Software Assistant (ISA) technologies to support intelligence analysts in sense making tasks. One aspect of the project is related to the Human-Computer Interaction between the virtual assistant and the users. Two key requirements are to support a dialogue between the ISA and the analyst(s), and to optimize the presentation of the results. In order to address these requirements, a number of technologies need to be exploited, including smart room environments, multimodal interaction, adaptive interfaces, augmented cognition, avatars and storytelling.
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Human-Computer Interaction with an
Intelligence Virtual Analyst
Denis Gouin, Valérie Lavigne, Alexandre Bergeron-Guyard
Defence R&D Canada, 2459 Pie XI Blvd North, Quebec, Qc, G3J 1X5, Canada
Contact: denis.gouin@drdc-rddc.gc.ca
ABSTRACT
Defence R&D Canada has undertaken an R&D initiative
to investigate and develop Intelligent Software Assistant
(ISA) technologies to support intelligence analysts in
sense making tasks. One aspect of the project is related to
the Human-Computer Interaction between the virtual
assistant and the users. Two key requirements are to
support a dialogue between the ISA and the analyst(s),
and to optimize the presentation of the results. In order to
address these requirements, a number of technologies
need to be exploited, including smart room environments,
multimodal interaction, adaptive interfaces, augmented
cognition, avatars and storytelling.
Author Keywords
Intelligent Software Assistant, Virtual Assistant, Human-
Computer Interaction, multimodal interaction, adaptive
interfaces, augmented cognition, avatars and storytelling.
ACM Classification Keywords
H5.m. Information interfaces and presentation (e.g., HCI):
Miscellaneous.
INTRODUCTION
Military intelligence analysts have a mandate to collect,
process and analyze information, and disseminate
required intelligence products. In the context of modern
dynamic military operations, analysts are faced with
overload problems (information, task, cognition) and
knowledge system technologies become important. In
order to better address these problems, it is relevant to go
beyond traditional approaches and make use of emerging
sense making tools.
Recently, a novel, very promising paradigm in artificial
intelligence (AI) has emerged: the Intelligent Software
Assistant (ISA), identified by MIT’s Technology Review
[1] as one of 2009’s most promising emerging
technologies. The idea behind the ISA is to synthesize the
current state of AI research and to develop a personalized
assistant that organizes information, learns processes,
adapts to changing situations, and interactively supports
individuals in their tasks in a seamless, intuitive fashion.
Defence R&D Canada (DRDC) has undertaken an R&D
project to investigate and develop ISA technologies
towards the development of an Intelligence Virtual
Analyst Capability (iVAC). The iVAC is meant as a
computerized software assistant supporting the
intelligence analysts in sense making tasks, while being
ultimately capable of taking on autonomous analytical
tasks in concert with other analysts (virtual or human).
One aspect of the project is related to the Human-
Computer Interaction of the iVAC, which is how users
and the ISA communicate with each others.
The initiative is a three-year project started in April 2011.
The first part of the project has consisted of a requirement
elicitation and a literature survey. This included the
identification of technologies that would support
intelligence analysts in sense making tasks, such as
natural language processing, knowledge engineering and
machine learning. One key aspect is the Human-
Computer Interaction between the virtual assistant and the
users, which includes the dialogue between the ISA and
the analyst(s), and the presentation of the results. In order
to address these requirements, a number of technologies
need to be exploited, such as smart room environments,
multimodal interaction, adaptive interfaces, augmented
cognition, avatars and storytelling.
RELATED WORK
During the period 2003 to 2008, the US Defense
Advanced Research Projects Agency (DARPA), through
the PAL (Personalized Assistant that Learns) program,
investigated and integrated a number of AI technologies
into CALO (Cognitive Assistant that Learns and
Organizes). A good vision of the use of an ISA in a
military context is provided in the PAL video [2].
Figure 1 shows the main CALO functions. Figure 2
provides examples of CALO’s learning capabilities.
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Figure 1 - CALO Functions
Figure 2 - Examples of the CALO Learning Capabilities
In the early 2000’s, Defence Science and Technology
Organisation (DSTO), in Australia, as part of their Future
Operations Centre Analysis Laboratory (FOCAL)
initiative, has explored the use of virtual advisers.
“Virtual advisers are real-time, photo-realistic, animated
characters that dialogue with users through spoken-
language understanding and speech synthesisVirtual
advisers can brief the command team on a developing
situation using text, images, video, and other multimedia;
point out significant events for further attention; and
suggest alternative courses of action. By tuning the
characters’ appearance and combining facial gestures and
emotional cues, the virtual advisers can also provide
context and convey appropriate levels of trust[3].
Researchers at the Learning Agents Center from George
Mason University have developed a “personal cognitive
assistant, called Disciple-LTA, that captures analytic
expertise, provides effective analytic assistance, and train
new analysts and facilitate collaboration with
complementary experts and their agents” [4].
More recently, IBM has promoted Watson, a question
answering (QA) computing system based on their
DeepQA technology. It is an application of advanced
Natural Language Processing, Information Retrieval,
Knowledge Representation and Reasoning, and Machine
Learning technologies to the field of open domain
question answering[5]. Watson doesn’t have a tangible
HCI but has created quite a breakthrough in natural
language processing and exploitation of massive
unstructured data.
A spin-off of the PAL project, SIRI has developed ISA
technology onto the iPhone 4s. Siri understand a variety
of questions from the user, in natural language, related to
his day-to-day activities, such as contacting relatives,
holding meetings, looking for restaurants, and it can take
appropriate actions. So the user can tell Siri things like
3
Text Ryan I’m on my way’ or ‘Will it be sunny in Miami
this weekend?[6].
ISA AS A KNOWLEDGE-SYSTEM COMPONENT
ISA can be viewed as a Knowledge System technology
that help solve the human cognitive overload by providing
assistance to the user by conducting a wide variety of
tasks. This includes searching and organizing information,
tracking people, managing schedules, assigning tasks,
summarizing documents, mediating interactions, guiding
and reminding the user, learning procedures and
preferences.
IVA HCI REQUIREMENTS
Two high-level HCI requirements have been identified in
support of the iVAC. The first requirement is to support a
dialogue between the ISA and the analyst(s). This would
address the following general questions: How does a user
interact with the iVAC in a natural manner? How does a
user task the ISA? How does the ISA communicate the
results of a question to the user? How does a user input
knowledge into the system?
The second HCI requirement deals with the optimization
of the presentation of the results. This would address the
following general question: How does the ISA adapts the
interface to the users’ role, tasks and preferences?
In order to address these requirements, a number of
technologies need to be exploited, including smart room
environments, multimodal interaction, adaptive interfaces,
augmented cognition, avatars and storytelling.
Smart Room Environments
Although an ISA can run on a single computer and be
associated to the user of that computer, it is anticipated
that in the future, an ISA or ISAs would be available to
multiple users in a room. In this case, there would be a
need to identify the people in the room or suite of rooms,
determining their location and tracking their activities.
Ideally, the users would operate in a smart room
environment which can be defined as: a physical space
that is instrumented with various networked sensors and
devices (e.g. cameras, microphones, biometry,
identification tags, computer vision) and support
ubiquitous computing permitting to sense, interpret and
react to human activity in order to enable better
collaboration, increased productivity, creative thinking
and decision making. Collaboration can take place within
and across meeting rooms.
Multimodal Interaction
An ISA should allow the users to interact with the
system(s) using multimodal interaction (e.g. voice,
pointing, writing, drawing, gesture, eye/gaze, neural/brain
interfaces, emotion detection). Moreover, “full
understanding requires identification of speakers and
addressees, along with resolution of reference to other
participants and objects, and integration of both verbal
and non-verbal communication” [7]. In a military context,
as illustrated in the PAL video [2], the communication
with an ISA will evolve around topics such as tasks,
planning activities, standard operating procedures (SOPs),
briefing material, documents.
In many cases, as the user will be using natural language
interaction combined with movement, there will be some
ambiguities. For example, in [2] the user says: ‘These are
my priorities… I’m attending this meeting… I need you
to setup my briefing package, while pointing on the
screen. The deictic references to ‘my priorities and this
meetingcannot be solved by speech alone, and in some
cases the location being pointed to cannot be resolved to a
high-enough precision by vision alone.
Within the CALO initiative, in order to support the
understanding of the interaction taking place and resolve
ambiguities, a unified multimodal discourse ontology and
knowledge base was designed. This ontology is coupled
with a dialogue-understanding framework which
maintains and shares multiple hypotheses between
discourse-understanding components [7].
Information Presentation and Adaptive Interfaces
From an HCI perspective, the ISA should be able to
interact with the users by conducting several tasks:
Present tools and information; answer questions; ask for
clarification; remind the user of some tasks or procedures,
and propose alternative possibilities. The ISA may even
give a briefing (see Storytelling subsection). This
interaction is provided through voice output and/or
information display. As illustrated in the PAL video [2],
the ISA should be able to interact directly with the user’s
screen, in: highlighting information elements already
displayed; display information in a new window,
organized as the user wants to see it, gather a set of
documents; filter information based on user requests.
The ISA could also provide tools to capture information
about a meeting. For instance, the CALO Meeting
Assistant provides for distributed meeting capture,
annotation, automatic transcription and semantic analysis
of multiparty meetings [8].
The interface should adapt to the role and current tasks of
the user, as well as his/her preferences. The ISA should be
proactive, observing what the user is doing and his mental
state (see Augmented Cognition subsection), and suggest
sequences of events. If the user moves to a large screen
display, the user should be recognized using biometry and
the interface should adapt to the distance of the user to the
display, in terms of font sizes, granularity and quantity of
information presented.
Augmented Cognition
ISAs are there to support the analysts. They must
intervene when asked to or step in at appropriate
moments. The later requires more attention. There might
be instances when they should not disturb the users. On
the other hand, there are moments where the ISA will be
very welcomed, as it could provide augmented cognition.
Using neural interfaces and biometry, augmentation
cognition tracks the sensory and cognitive overload of the
users and employs computational strategies to restore
operational effectiveness. This includes: Intelligent
interruption to improve limited working memory;
attention management to improve focus during complex
tasks; cued memory retrieval to improve situational
awareness and context recovery; modality switching (i.e.,
audio, visual) to increase information throughput [9].
ISA Representation / Avatars
The ISA is represented in some way to interact with the
user. It could be in the form of a speech output (voice), a
simple icon or a two- or three-dimensional representation
of a character (avatar). All of these can be personified, in
particular from a gender perspective (male, female,
neutral). The avatars can also exhibit other characteristics
(age, ethnic group, profession - civil vs military) based on
the users’ social-cultural context and preferences. Facial
and voice features of the avatar (serious / smiling, tone of
the voice) could reflect the importance / urgency, or
certainty of a message. Different avatars could be used to
support different ISA tasks. For example, the avatar for
the weather analyst might be different, in terms of gender,
age and profession, than the one that recommends the
course of action.
In most cases, the avatar would be transmitting
information by talking. The voice and facial components
are then the important elements. However, in some cases,
such as during ‘on-the-map planning or video
conferencing activities’, it may be useful to have a full-
size avatar embedded in the display as if it were another
user. An example of this is in Figure 3 from PAL.
Figure 3 - ISA Avatar Embedded in the Display
Experiments conducted by DSTO and the University of
Adelaide have shown that different facial characteristics
displayed by a speaker will influence a user’s affective
trust, implicitly imparting uncertainty to the user if
required, which at times can be a vital form of
qualification for any information delivered” [10].
We must remain careful, however. Wark and Lambert
[11] discuss at length the spectre of the Uncanny Valley
(discovered by Masahiro Mori [12]) where it is postulated
that as you make a simulacrum look more human, people
will identify with it more strongly until a point is reached
as the simulacrum approaches ‘human looking’ where
their affinity will suddenly drop steeply, as the differences
become more important than the similarities. What level
of realism should we implement in the avatar? Will
Mori’s principle still hold as a new wave of people,
grown up with 3D / virtual reality gaming experience,
become military analysts? More experimentation with
avatars will be needed.
Storytelling
ISAs could be used to present information in the form of
stories. Because of its richness, “storytelling is recognized
as an effective mechanism for establishing shared context
and transferring tacit knowledge throughout an
organization” [11]. Analysts ultimately tell stories in their
presentations, with the stories providing a way to organize
evidence by events and by source documents [13].
[14] discusses the formalism of stories. Stories should be
organized around the actions or events, identifying the
actors, action type, modality of action, context, rationale,
but most importantly identify the relationships between
these.
DSTO has conducted interesting work in the form of
multimedia narratives, similar to television news services.
In this work, the virtual advisers act as automated story
tellers and combine narrative with multimedia
presentation, to convey situation awareness about
complex events [11].
IVA IN COALITION OPERATIONS
The recent significant advances made by IBM in its
Watson [5] and the inclusion of the SIRI features within
the IPhone 4s [6] will provide a great stimulus in moving
ISAs into the military. Military staff will be able to use
ISAs onto their Personal Device Assistants (PDAs) and
within military command centers. It expected that the
ISAs will be able to interact not only with users but with
one another; in the longer run, one can expect that ISAs
will also become available to support coalition operations.
In coalition settings, ISAs could provide the following
benefits: Improved interoperability between coalition
forces in terms of disseminating information; translating
information between languages; sharing differences in
tactics, techniques and procedures (TTPs); synchronizing
coalition activities; improving cognitive assistance by
5
providing shared coalition awareness and task support;
enabling coalition organizations to learn by managing a
knowledge base; and providing better and faster decision
making through access to comprehensive knowledge
developed through time.
CONCLUSION
ISA can be viewed as a Knowledge System technology
that helps solve the human cognitive overload by
providing assistance to the user by conducting a wide
variety of tasks, including searching and organizing
information, tracking people, managing schedules,
assigning tasks, summarizing documents, mediating
interactions, guiding and reminding the user, learning
procedures and preferences. One key aspect is how users
and ISAs communicate with each others. This paper has
presented a number of the enabling technologies and
associated requirements, in particular, smart room
environments, multimodal interaction, adaptive interfaces,
augmented cognition, avatars and storytelling.
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http://www.research.ibm.com/deepqa/faq.shtml
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Software tools that make it easier for analysts to collaborate as a natural part of their work will lead to better analysis that is informed by more perspectives. We are interested to know if software tools can be designed that support collaboration even as they allow analysts to find documents and organize information (including evidence, schemas, and hypotheses). We have modified the Entity Workspace system, described previously, to test such designs. We have evaluated the resulting design in both a laboratory study and a study where it is situated with an analysis team. In both cases, effects on collaboration appear to be positive. Key aspects of the design include an evidence notebook optimized for organizing entities (rather than text characters), information structures that can be collapsed and expanded, visualization of evidence that emphasizes events and documents (rather than emphasizing the entity graph), and a notification system that finds entities of mutual interest to multiple analysts.
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The Future Operations Centre Analysis Laboratory (FOCAL) at Australia’s Defence Science and Technology Organisation (DSTO) is aimed at exploring new paradigms for situation awareness (SA) and command and control (C2) in military command centres, making use of new technologies developed for simulation, virtual reality, and real-time 3D animation. Recent work includes the development of a multimodal user interface to aid natural interaction with a virtual geospatial display using the combination of spoken natural language input and pointing devices. The end-user can query the environment, displayed objects, and their relationships using multimodal input and receive multimedia responses, optionally presented by a virtual adviser. The virtual geospatial display is a 3D representation of a geographical area of interest, rendered in real-time using imagery, maps, weather and terrain data, providing an augmented photo-realistic 3D model of the area. It allows the dynamic, near real-time display of objects within the environment, enhancing users’ situation awareness of the environment and of the relationships between the entities within it. FOCAL’s virtual advisers are real-time, photo-realistic embodied animated characters that converse with users using spoken language understanding, speech synthesis and facial gestures/cues. Pointing within the environment is performed with a variety of input devices that include the traditional mouse, 3D wands, gaze tracking and a novel hand gesture recognition system. FOCAL implements a heterogeneous multi-agent architecture based on the DARPA CoABS grid as a flexible, distributed model for interaction, information retrieval and processing, information fusion, and display. This paper provides an overview of FOCAL as a vision for future command centres, followed by a description of the latest developments of the multimodal dialogue system with virtual geospatial displays, illustrated in the context of a military training scenario.
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Narrative is recognised as a powerful tool in the business community for corporate knowledge management and effecting cultural and organisational change. It is effective because it allows complex and contextual relationships to be conveyed in a simple and compelling format. This paradigm is also employed ubiquitously by television news services, which use a combination of narrative and multimedia content to convey situational awareness of complex local and global events. In this paper we discuss how such `multimedia narrative' could be used to extend the usual conceptualisation of situational awareness, exemplified by the common operating picture which only supports the decision makers' understanding of what is happening, to an understanding of what the actors are doing and what impact this has on the decision makers' intent. Thus, multimedia narrative extends the common operating picture by providing a mechanism by which higher-level information fusion, namely situation assessment and impact assessment, could be presented to decision makers to enhance their situational awareness. In essence, the common operating picture presents the data, while multimedia narrative presents the story behind the data. The Defence Science and Technology Organisation is exploring emerging technologies for multimedia narrative that range from the abstract to the specific, such as embodied conversational characters, 3D animations, and virtual representations of the battlespace. The aim of this work is not only to identify the limitations of these technologies and determine when they are appropriate, but to also exploit these limitations.
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Naone, E.(2009), TR10:Intelligent Software Assistant, Technology Review, MIT, March/April 2009, http://www.technologyreview.com/read_article.aspx?c h=specialsections&sc=tr10&id=22117
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Apple (2011), Your Wish is its Command, http://www.apple.com/iphone/features/siri.html