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PEMBELAJARAN MASA DEPAN – MOBILE LEARNING (M-LEARNING) DI MALAYSIA

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Abstract

Abstrak Pada era yang serba maju dan moden, kita tidak dapat lari daripada kecanggihan teknologi yang semakin berkembang. Perkembangan pendidikan daripada kaedah tradisional hingga ke Pembelajaran Berasaskan Masalah masih diperkatakan hingga kini. Di Malaysia, Mobile Learning (M-Learning) baru diperkenalkan. Kertas kerja ini membincangkan tentang perkembangan Pembelajaran M-Learning di Malaysia, faedah serta masalah yang dihadapi dalam mengintegrasikan alatan mudah alih dengan senario pendidikan. Selain itu, kaitan pendidikan dengan teknologi mudah alih turut dibincangkan dengan lebih terperinci. Cadangan untuk menjayakan kaedah pendidikan M-Learning juga diutarakan bagi mengaplikasikan teknik ini di Malaysia.

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... QR Code is used as a guide to identifying sign, help access information of an object and also work for intercept in achieving a portal or information and is used in various fields including logistics, management and so on.Although there are many advantages of the QR Code but its use in the field education is still preliminary [3]. According to Syed Ardi & Zadatun (2008), the use of technology in education is inevitable due to the sophistication of technology [4]. ...
... Previous studies indicate that using mobile tags can have a positive impact to the student's interest in doing something but it depends on the benefit and satisfaction of the tool itself. However educators have realized that there is growing interest in use of mobile tags for educational purposes [4]. ...
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... Malah Brown (2005), turut menyatakan bahawa manfaat yang diperolehi pelajar adalah mereka tidak perlu menyalin nota yang diberikan oleh pensyarah. Selain itu, kajian yang dilakukan oleh Ardi & Tasir (2009) juga menyatakan perkongsian nota di antara para pelajar telah dimudahkan dengan adanya alatan mudah alih seperti PDA dalam kalangan pelajar. Mereka tidak perlu lagi duduk dihadapan komputer untuk memuat turun nota kerana boleh dilakukan di manamana sahaja dan pada bila-bila masa. ...
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Kajian ini bertujuan untuk menilai kebolehgunaan aplikasi mudah alih dalam kursus sains, teknologi dan kejuruteraan dalam Islam. Aplikasi mudah alih ini dibangunkan menggunakan alat pengarangan Adobe Flash CS6 Platform Android berasaskan model reka bentuk pengajaran ADDIE yang mempunyai lima fasa iaitu fasa analisis, fasa reka bentuk, fasa pembangunan, fasa pelaksanaan dan fasa penilaian. Untuk menilai perisian ini, kaedah tinjauan dengan menggunakan soal selidik berskala Likert lima pilihan telah digunakan. Seramai 53 orang pelajar semester dua dan 22 orang pensyarah Unit Pendidikan Islam dan Moral, Jabatan Pengajian Am di Politeknik Ungku Omar, Ipoh, Perak telah dipilih sebagai sampel kajian. Kajian ini menggunakan kaedah deskriptif untuk menilai persepsi pengguna terhadap kebolehgunaan aplikasi mudah alih yang dibangunkan. Hasil dapatan kajian ini mendapati bahawa pensyarah dan pelajar sangat berpuas hati terhadap aplikasi yang dibangunkan ini. Tambahan pula, nilai Min dari aspek mesra pengguna juga amat tinggi. Kesimpulannya, pembinaan aplikasi mudah alih ini berjaya dibangunkan dan berpotensi dilaksanakan dalam pengajaran dan pembelajaran bagi Kursus Sains, Teknologi dan Kejuruteraan dalam Islam di seluruh Politeknik Malaysia. Abstract This study aims to evaluate the usability of mobile application in Science, Technology and Engineering in Islam. This mobile application was developed using authoring tool Adobe Flash CS6 Platform Android based on ADDIE model of instructional design that has five phases: which are analysis phase, design phase, development phase, implementation phase and evaluation phase. To evaluate this software, the survey method using Likert scales of five options questionnaires have been used. A total of 53 students of second semester and 22 lecturers from Islamic and Moral Education Unit, Department of General Studies in Ungku Omar Polytechnic, Ipoh, Perak were selected for this study. This study used descriptive method to evaluate users’ perception on the usability of mobile applications developed. The results of this study found that lecturers and students were very satisfied with this developed application. Furthermore, Min value for the aspect of user-friendly is also very high. It can be concluded that the construction of this mobile application was successfully developed and it has potential to be implemented in teaching and learning of the Science, Technology and Engineering in Islam course throughout Malaysia Polytechnics.
... Decades ago there were still many villagers who still thought that working on land was an opportunity to meet the shortage of labor. But the habit has gradually shifted to consider that education is the object of life of children in the future (Ardi et al., 2007). ...
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... Penerimaan positif terhadap teknologi mudah alih dalam pendidikan seperti komputer riba, telefon pintar dan tablet juga telah memainkan peranan penting dalam mempertingkatkan kaedah penyampaian maklumat. Fenomena ini telah melonjakkan permintaan dalam kalangan pelajar terhadap penggunaan peranti mudah alih khususnya tablet kerana ciri interaksinya seperti skrin sentuh, ringan, permulaan yang pantas, grafik yang berprestasi yang tinggi dan memori yang efisien telah menarik perhatian ramai pengguna untuk memahami pembelajaran berbanding dengan peranti mudah alih yang lain (Jennings, Ryser, & Drews, 2013;Milne et al., 2010;Syed Ardi & Zaidatun, 2008). ...
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Objective – The aim of this study is to measure the quality of a guideline proposed for the development of instructional media with a digital storytelling concept (in Malay, the MPBPD which is Media Pengajaran Berkonsepkan Penceritaan Digital). The quality is measured by comparing the perception of teachers who were either experienced or inexperienced instructional media designers. Methodology – The process of data collection involved two phases of activity: firstly, measuring the quality of the proposed guideline and secondly, evaluating the perception variances of the designers based on their experience in developing teaching materials. The guideline is measured using Q-Qguide instrument (with Cronbach alpha value of 0.97) which involved 70 respondents who were school teachers in the northern region of Malaysia. Interview sessions involving seven respondents were also conducted to further strengthen the findings. Mean and t-tests were used to measure the quality dimension. Findings – Findings showed that the guideline was clearly perceived to be of quality. The quality dimensions measured were perceived usefulness, perceived ease of use, and perceived ease of understanding, applicability and interaction. Furthermore, the respondents also agreed on the significance of the guideline as a guide to those designers who faced problems in the development stage. Besides, there was no significant difference in the perception between the experienced and inexperienced respondents on the overall quality of the guideline. This demonstrated the viability of the guideline. Significance – The implementation of the MPBPD guidelines for touch screen tablets is essential in guiding the designers cum school teachers to develop MPBPD applications using mobile teaching-assisted technology. Keywords: Instructional media, Digital storytelling, quality.
... Malah Brown (2005), turut menyatakan bahawa manfaat yang diperolehi pelajar adalah mereka tidak perlu menyalin nota yang diberikan oleh pensyarah. Selain itu, kajian yang dilakukan oleh Ardi & Tasir (2009) juga menyatakan perkongsian nota di antara para pelajar telah dimudahkan dengan adanya alatan mudah alih seperti PDA dalam kalangan pelajar. Mereka tidak perlu lagi duduk dihadapan komputer untuk memuat turun nota kerana boleh dilakukan di manamana sahaja dan pada bila-bila masa. ...
Article
Full-text available
Abstrak Kajian ini bertujuan untuk menilai kebolehgunaan aplikasi mudah alih dalam kursus sains, teknologi dan kejuruteraan dalam Islam. Aplikasi mudah alih ini dibangunkan menggunakan alat pengarangan Adobe Flash CS6 Platform Android berasaskan model reka bentuk pengajaran ADDIE yang mempunyai lima fasa iaitu fasa analisis, fasa reka bentuk, fasa pembangunan, fasa pelaksanaan dan fasa penilaian. Untuk menilai perisian ini, kaedah tinjauan dengan menggunakan soal selidik berskala Likert lima pilihan telah digunakan. Seramai 53 orang pelajar semester dua dan 22 orang pensyarah Unit Pendidikan Islam dan Moral, Jabatan Pengajian Am di Politeknik Ungku Omar, Ipoh, Perak telah dipilih sebagai sampel kajian. Kajian ini menggunakan kaedah deskriptif untuk menilai persepsi pengguna terhadap kebolehgunaan aplikasi mudah alih yang dibangunkan. Hasil dapatan kajian ini mendapati bahawa pensyarah dan pelajar sangat berpuas hati terhadap aplikasi yang dibangunkan ini. Tambahan pula, nilai Min dari aspek mesra pengguna juga amat tinggi. Kesimpulannya, pembinaan aplikasi mudah alih ini berjaya dibangunkan dan berpotensi dilaksanakan dalam pengajaran dan pembelajaran bagi Kursus Sains, Teknologi dan Kejuruteraan dalam Islam di seluruh Politeknik Malaysia. Kata kunci: Aplikasi mudah alih, Kursus Sains Teknologi Dan Kejuruteraan Dalam Islam. Abstract This study aims to evaluate the usability of mobile application in Science, Technology and Engineering in Islam. This mobile application was developed using authoring tool Adobe Flash CS6 Platform Android based on ADDIE model of instructional design that has five phases: which are analysis phase, design phase, development phase, implementation phase and evaluation phase. To evaluate this software, the survey method using Likert scales of five options questionnaires have been used. A total of 53 students of second semester and 22 lecturers from Islamic and Moral Education Unit, Department of General Studies in Ungku Omar Polytechnic, Ipoh, Perak were selected for this study. This study used descriptive method to evaluate users' perception on the usability of mobile applications developed. The results of this study found that lecturers and students were very satisfied with this developed application. Furthermore, Min value for the aspect of user-friendly is also very high. It can be concluded that the construction of this mobile application was successfully developed and it has potential to be implemented in teaching and learning of the Science, Technology and Engineering in Islam course throughout Malaysia Polytechnics.
... Penerimaan positif terhadap teknologi mudah alih dalam pendidikan seperti komputer riba, telefon pintar dan tablet juga telah memainkan peranan penting dalam mempertingkatkan kaedah penyampaian maklumat. Fenomena ini telah melonjakkan permintaan dalam kalangan pelajar terhadap penggunaan peranti mudah alih khususnya tablet kerana ciri interaksinya seperti skrin sentuh, ringan, permulaan yang pantas, grafik yang berprestasi yang tinggi dan memori yang efisien telah menarik perhatian ramai pengguna untuk memahami pembelajaran berbanding dengan peranti mudah alih yang lain (Jennings, Ryser, & Drews, 2013;Milne et al., 2010;Syed Ardi & Zaidatun, 2008). ...
Article
Full-text available
Objective - The aim of this study is to measure the quality of a guideline proposed for the development of instructional media with a digital storytelling concept (in Malay, the MPBPD which is Media Pengajaran Berkonsepkan Penceritaan Digital). The quality is measured by comparing the perception of teachers who were either experienced or inexperienced instructional media designers. Methodology - The process of data collection involved two phases of activity: firstly, measuring the quality of the proposed guideline and secondly, evaluating the perception variances of the designers based on their experience in developing teaching materials. The guideline is measured using Q-Qguide instrument (with Cronbach alpha value of 0.97) which involved 70 respondents who were school teachers in the northern region of Malaysia. Interview sessions involving seven respondents were also conducted to further strengthen the findings. Mean and t-tests were used to measure the quality dimension. Findings - Findings showed that the guideline was clearly perceived to be of quality. The quality dimensions measured were perceived usefulness, perceived ease of use, and perceived ease of understanding, applicability and interaction. Furthermore, the respondents also agreed on the significance of the guideline as a guide to those designers who faced problems in the development stage. Besides, there was no significant difference in the perception between the experienced and inexperienced respondents on the overall quality of the guideline. This demonstrated the viability of the guideline. Significance - The implementation of the MPBPD guidelines for touch screen tablets is essential in guiding the designers cum school teachers to develop MPBPD applications using mobile teaching-assisted technology.
... However, the contents of e-learning that target to view in large monitors is limited to use on small devices [6]. Therefore there is a need to have m-learning application so that students can learn on mobile devices without the need for a conventional computer [7]. ...
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Latest educational technology that called mobile learning or m-learning is a new style of learning as the development of mobile technology which can help to hold attention and make students more on self-study at anywhere and anytime. The paper focuses on a proposed model of m-learning for Technical and Vocational Education and Training (TVET) students in Malaysia. Development of the model is based on the user requirements from the TVET students in accordance to three aspects; device, user and social technology. The proposed model will be used as a guideline in the development of m-learning application which can improve teaching and learning quality and also motivate students to have interest on the learning.
... This environment will result in more students are not able to develop their interest in education. Current technology has created a revolution on learning methods (Kamal and Tasir, 2008). With the availability of technology in the classroom, students are able to experience an experience that cannot be provided by traditional teaching and learning methods. ...
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The use of computerized adaptive testing (CAT) has expanded rapidly over recent years mainly due to the advances in communication and information technology. Availability of advanced mobile technologies provides several benefits to e-learning by creating an additional channel of access with mobile devices such as PDAs and mobile phones. This paper describes the design issues that were considered for the development and the implementation of a CAT on mobile devices, the computerized adaptive test on mobile devices (CAT-MD). Throughout the development of the system, formative evaluation was an integral part of the design methodology. The recommendations, suggestions and the results of the formative evaluation were used to improve the system in order to make the assessment procedure more effective and efficient. These results of the formative evaluation are also presented here.
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ABSTRACT This paper describes the evaluation of an online training course in Neonatal Medicine, which involved medical practitioners from across Europe. The paper focuses on the findings from an analysis of the online discussion groups. The project aimed to develop an online course for practitioners and included the development of four modules. Delivery was achieved using hybrid technology via distribution of course materials on CD ROMs accompanied by an online learning environment and associated Web discussion boards. Twenty participants completed the programme over four months, supported by five tutors and one project manager. The main conclusion from the external evaluation was that the project had met its stated aims and objectives and that the project team had delivered a successful online course. Both tutors and tutees engaged enthusiastically with the course throughout. The most important element of the course was cited as being the opportunity the course afforded for the sharing of expertise and best practice with colleagues across Europe.
Book
An edited book with a dozen international case studies, exploring the field of mobile learning, i.e. the use of portable devices such as cellphones for learning in a range of contexts. The book includes chapters on pedagogy, technology, usability and accessibility. The Conclusions point to new research directions in this field.
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