The previous three chapters—Chaps. 4, 5, and 6—illustrated how authentic game-based learning can be enacted in the classroom, to good effect, in humanities as well as the sciences. In this chapter, I take up the challenges entailed in making such learning normative and customary in formal education: to make the potential actual. To achieve actuality, it will be necessary to understand why the
... [Show full abstract] practice of schooling resists change and how economic, social, and political forces and discourses that envelop schooling construct a nexus of interwoven customs and expectations that have the tendency to maintain the status quo.