HDR technology is the ability to display a wider range of light and dark colors on a screen. Both Valve and EA have produced videogames using HDR. The choice to implement HDR was made after many of the reference photographs, used to determine intended art style for the game, showed dramatic variations in the brightness of the lighting. In some ways, because it requires the use of fewer light sources, HDR cuts down on the amount of work lighters typically need to undertake. For example, using radiosity lighting from the sun causes light to bounce off surfaces around the game world. As such, lighters no longer have to place individual light sources in all parts of the world. It seems to be the bright, rather than the dark end of the scale, that is more important because often shows a greater level of detail in the game world.