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Appropriate media choice for e-learning effectiveness: Role of learning domain and learning style

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Abstract

As the number of online education and training programs increase, researchers and practitioners are interested in investigating ways to design and develop effective e-learning programs. One of the major design decisions that affects learning effectiveness is the choice of media to present the contents of such programs. The prevailing tendency seems to be to use “richer” medium, in the progression from text to graphics to audio to video, for designing and developing e-learning programs. It is not clear, however, if a “richer” medium provides proportionately higher learning effectiveness. To investigate this gap in our understanding, we developed an integrated research model and tested it empirically. Our results showed that the relationship between media choice in an e-learning program and the effectiveness of that program is moderated by the learning domain of the program and the learning styles of learners.

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... It transforms this term into cognitive combat readiness for these gamers, meaning that gaming cognition is based on technical practises (Yurechko, 1988;Herspring, 2006;Tsarouhas and Makrygianni, 2017). Moreover, these gamers swiftly transform theories and concepts into technical practises implemented in problem-solving (Sánchez and Olivares, 2011;Sahasrabudhe and Kanungo, 2014;Dantas and Cunha, 2020). Thus, gamers internalise learning styles and knowledge acquisition, gaining distinctive attitudes and behaviours in convergent, kinetic-active, and tacit-latent contexts. ...
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... Significantly improved information technology (IT) skills to accommodate multimedia content Selflearning and traditional instructor-led Use of IT in many activities like teaching encourages. The education and training budgets increasing areas are devoted to e-learning, [3]. Many outcomes such as teaching and learning environment affect the design and the need for development of e-learning programs. ...
Chapter
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A method of learning Based on formalized teaching but electronic it is called e-learning with the help of resources. Teaching can take place inside and outside classrooms however, the use of computers and the Internet is an important part of e-learning. It encourages active and independent learning; anywhere anytime to provide courses as resources are available efficient way; Group discussions and private chats Students can interact with their peers around the world through; unlimited access to reading material. E-learning programs in GRA (Gray-related analysis) method
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... Study on online teaching has also been increasing in recent years, for example, Sahasrabudhe and Kanungo [12] investigated the relationship between media selection and course effectiveness in e-learning courses. Holland [13], Jurkovi [14] argued that the accessibility of online resources can provide more informal learning opportunities. ...
... Increased multimedia use, high media update speed and short waiting times increase students' attentions (Lin et al., 2011). The framework (portal) does also increase learning effectiveness for all learning branches (Sahasrabudhe & Kanungo, 2014). Different multimedia content is used to support learning in e-learning platforms. ...
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The COVID 19 pandemic not only affected our health and social life in many aspects, but it also changed the classical way of training in classrooms and education preferences of society. As a solution various e-learning platforms were developed and preferred by many educational institutions where the individuals had the opportunity to try the advantages of e-learning platforms. Since the COVID-19 pandemic is neither the first nor the last epidemic, e-learning attracts more attention than ever before and the need for e-learning platforms is expected to be more in the near future. Thus it is necessary to define all critical success factors determining the efficiency of e-learning systems. E-learning platforms have advantages as well as disadvantages and comparisons involve uncertainties and qualitative assessments. A systematic approach should be used to determine the platforms' dimensions, features and weights of critical criteria. The motivation of our study is to determine the weights of all critical success criteria and offer a reliable method for evaluating e-learning platforms. In this study, the interval type-2 fuzzy Analytical Hierarchy Process was utilized to compare critical success factors of e-learning platforms. This is the most comprehensive study considering all critical success factors of e-learning platforms as an Multi Criteria decision Making problem, where 11 criteria and 106 sub-criteria were defined, evaluated and prioritized. This study provides an acceptable rationale for evaluations of e-learning platforms and the results of this study can be used in real-world performance evaluations.
... Electronic learning or E-learning is a term introduced by Jay Cross, the Internet Time Group founder, in 1998 [1,2]. The term has gained popularity over the past decades, especially in recent times, in the background of the COVID-19 epidemic. ...
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... The results from the questionnaire on the science teachers' trust in using e-learning is shown in Table 2. Table 2 shows that 75.42% (the accumulation of "agree" (53.95%) and "strongly agree" (21.47%)) of science teachers already have a high level of trust in the use of e-learning to teach their students. They believe that this media will make teaching easier, more enjoyable, and more meaningful (Dai, Zhao, Fei, & Gan, 2017;Sahasrabudhe & Kanungo, 2014;Luaran, Samsuri, Nadzri, & Rom, 2014). In addition, teachers also believe that the government will make the rules needed to control any dangerous developments in e-learning activities. ...
Technical Report
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Penelitian pemahaman konsep sains, khususnya ilmu fisika, secara umum meliputi tiga bagian utama, yaitu pengembangan instrumen tes diagnostik, identifikasi tingkat miskonsepsi, indentifikasi penyebab miskonsepsi dan remediasi miskonsepi. Tes diagnostik telah dikembangkan mulai dari bentuk two-tier, three-tier dan four-tier. Kelemahan bentuk-bentuk tes diagnostik tersebut belum mencerminkan tingkat konfidensi peserta tes pada saat memilih alasan dan menulis alasan terbuka. Sedangkan remediasi telah dilakukan dengan berbagai cara atau metode, diantara menggunakan model conceptual change (CC), praktikum konvensional, virtual lab., modul pembelajaran mandiri (seft-module), dll. Selama ini baik identifikasi, maupun remediasi miskonsepsi dilakukan secara manual. Kelemahan tes konvensial berbasis pensil-pen memerlukan waktu analisis terlalu lama, sehingga peserta tes tidak mendapatkan feedback atau penjelasan konsep yang benar setelah selesai mengerjakan tes, dengan demikian tidak terlaksana proses remediasi miskonsepsi. Oleh karena itu, dalam penelitian sekarang ini akan dikembangkan paket pembelajaran berbasis E-Learning yang beorientasi pada pengurangan persentase miskonsepsi pada diri peserta didik, yang disebut dengan E-RemMis (paket modul E-Learning terintegrasi simulasi PhET untuk Remediasi Miskonsepsi). Penelitian menggunakan menggunakan metode penelitian dan pengembangan (Research and Development, R&D). Model pengembangan modul terintegrasi simulasi PhET dan tes diagnostik berbasis E-Learning mengacu pada Model ADDIE, dimulai dari tahap Need Analysis dan berakhir dengan tahap Evaluation. Kegiatan pengembangan secara umum ada dua bagian utama; pertama, pengembangan modul dan tes diagnostik four-tier secara manual dan kedua, kegiatan pemetaan tes kedalam bentuk Web Based Form untuk dimasukkan ke web www.elearning.unsyiah.ac.id atau web www.ocw.unsyiah.ac.id
... The results also support a way of designing the t-MOOC, characterized by the use of different resources for the presentation of information (videos, animations, infographics, directed to websites...) and the performance of activities or tasks in each module by part of the student who follows the MOOC, to move on to the next levels. This form of design suggests the need to think about specific design forms for the materials used in online training, other than a mere digital translation of printed resources [50][51][52][53] and to incorporate tasks to be carried out by the students [54][55][56]. ...
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MOOCs are configured as one of the technologies that have been gaining ground in the educational field as a new approach in virtual education. In the past few years, its presence in educational institutions has increased. In addition, the level of research and publications that revolve around these technological developments is increasing. In this sense, this research focuses on the design and validation of the structure, content and tasks of a t-MOOC for the development of the Digital Competence of non-university teachers based on the DigCompEdu Framework of the European Union. For this, a Delphi-type validation design is established using an expert coefficient that has the participation of 191 people. The results demonstrate the validity of the training proposal, as well as the uniformity of criteria of the experts. In this sense, the application and benefits of t-MOOCs as tools for competence development are discussed.
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This study aimed to measure the effectiveness of entrepreneurship learning by using integrated entrepreneurial film-based media on students’ learning achievement. This study employed a quasi-experimental method with one group pre-test-post-test design by comparing the results of pretest and posttest and statistically analyzed the t test formula. The participants involved were 400 students from STKIP PGRI Jombang, STKIP PGRI Tulungagung, STKI PGRI Nganjuk, and UNWAHA Jombang. Findings suggest that there was an average difference of -4.41 with pretest (21.80) and posttest (26.21) results. Meanwhile, the standard deviation was 5.42, and the t value was 16.268. Besides, the probability value or sig (2 tailed) was 0.00 <0.05. It can be concluded that Ho is rejected, and Ha is accepted. In conclusion, this study proved that entrepreneurship learning by using integrated entrepreneurial film-based media is effective.
... Los resultados avalan también una forma de diseñar el t-MOOC, caracterizada por la utilización de diferentes recursos para la presentación de la información (vídeos, animaciones, infografías, direccionado a sitios web…) y la realización de actividades o tareas en cada módulo por parte del estudiante que sigue el MOOC, para pasar a los siguientes niveles. Esta forma de diseño sugiere la necesidad de pensar en formas de diseño específicos para los materiales utilizados en la formación on-line, que no sea una mera traslación digital de los recursos impresos (Sahasrabudhe & Kanungo, 2014;Ljbojevic, Vaskovic, Stankovic & Vaskovic, 2015;Salim & Luo, 2019, SHFT, 2019) y de incorporar e-actividades a realizar por los estudiantes (Silva, 2017;Burcin, Gemikonakli, Duman & Kirksekiz, Kiyici, 2020;. ...
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Los MOOC se configuran como una de las tecnologías que, en los últimos tiempos, vienen ganando terreno en el campo educativo como nuevos enfoques en la educación a distancia, incrementándose su presencia en las instituciones educativas y el nivel de investigaciones y publicaciones que giran alrededor de estos desarrollos tecnológicos. En concreto, esta investigación se centra en el t-MOOC basado en la tarea. Se presenta la evaluación de un t-MOOC diseñado y producido para el desarrollo de competencias digitales del profesorado universitario a través del juicio de expertos según el Marco DigCompEdu. En su evaluación participan 172 expertos que obtienen un índice de competencia experta igual o superior a 0,9. Las puntuaciones alcanzadas permiten señalar que los expertos valoraron el t-MOOC de manera muy positiva, tanto de forma conjunta como individual. Igualmente, el estudio pone de manifiesto la significación del Coeficiente de Competencia Experta (CCE) a la hora de discriminar de forma más adecuada y justificada la selección de los expertos. Por este motivo, se reflexiona sobre las posibilidades didácticas que este tipo de tecnología añade a los nuevos escenarios educativos.
... This is in line with the development of student psychology, social dynamics, and the dynamics of the education system in each country that changes [4]- [6]. The use of instructional media will also greatly assist the effectiveness in the delivery of content during learning so that students' understanding and knowledge also increase [7], [8]. and learning media can also support students in the ongoing learning process. ...
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Research uses the development of Borg and Gall model development. The product produced in the development of grade 4 pop-up books in elementary schools in Sidoarjo, Indonesia. The results of the development of learning media by the criteria with the results of content expert validation have a 100% validity percentage. Validation from design experts has a 90% validity percentage, Validation results from linguists have a 100% validity percentage, individual results are found 100%, small group trial results are 97.14%, large group trial results are 98.21%. The results of the t-test analysis using SPSS 16 with a significance level of 0.05 indicate the p-value of the t-test statistic is 0.00, which means (<0.05), it can be concluded that there is a significant significance in the pretest mean values and posttest. This shows the pop-up book learning media developed effectively in increasing students' understanding of Class 4 in Sidoarjo, Indonesia.
... Integration between various media is needed so that online learning can run well. Online learning must be adapted to learning material [9]. Online learning has a wide reach with a high degree of flexibility. ...
... The result and discussion will divide into six components, which can perceive the effectiveness of online learning from analyzing the questionnaire. The questionnaire complete by a total of Table 2 in each component [14]. ...
... Learning media have an effect on increasing student enthusiasm and student activities. Mathematical activities that are usually considered abstract by students become more concrete when it is conducted using learning media [5], [6]. ...
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This study aims at improving the mathematics learning outcomes using fractional card media and math games of the fourth graders of elementary school. The problems investigated were: 1) the students’ activities in learning mathematics, 2) the teacher’s teaching activities, and 3) the students’ learning outcomes. This research is a classroom action research and is carried out in two cycles. Each cycle consists of 4 stages: planning, implementing, observing, and reflecting. The data collection was done using observation and test. The result of the research showed an increase from one cycle to the next cycle in terms of students’ learning activities, the ability of teacher to manage classrooms, and students’ learning outcomes. The use of fractional card media and mathematical games succeeded in increasing students’ learning activities and outcomes. It is seen from the observations on the students’ activities in the first cycle. It was average 37 and categorized enough. It increased to 47.2 in the second cycle and it was categorized good. In Cycle 1, the students’ learning outcomes was 70.5 and increased to 82.7 in Cycle 2. The classical completeness reaches 94.5% which is categorized excellent.
... Today, students tended to demand the freedom to decide what they want to learn and when and how they want to learn [1]. A common factor in mobile learning was the learning media, and people had an interest in further analysis of the selection of appropriate media for educational content to achieve higher learning results [6]. There was a wide range of perspectives on the use of information technology for achieving learning effectiveness, ranging from those who asserted that media did not influence learning effectiveness to those who believed that the decisions made regarding media would influence learning effectiveness [7]. ...
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In recent years, research on brain-computer interfaces has been increasing in the field of education, and mobile learning has become a very important way of learning. In this study, EEG experiment of a group of iPad-based mobile learners was conducted through algorithm optimization on the TGAM chip. Under the three learning media (text, text + graphic, and video), the researchers analyzed the difference in learners’ attention. The study found no significant difference in attention in different media, but learners using text media had the highest attention value. Later, the researchers studied the attention of learners with different learning styles and found that active and reflective learners’ attention exhibited significant differences when using video media to learn.
... These characteristics are typically related to human behavior, thoughts, feelings, and emotions. These can be categorized into five variables: teaching and learning styles, self-efficacy, enjoyment, fairness, and usefulness [56], [57], [70], [96]- [107]. ...
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Higher education institutions (HEI) have realized the advantages of implementing a blended learning environment by using learning management systems (LMSs) to provide effective ways of learning and teaching. However, recent literature has revealed that developing countries’ educational institutions fail when they adopt LMS technologies because they ignore the human factors related to these technologies. This study investigated the impact of human factors on the effectiveness of LMS in a blended learning environment at Kuwait’s HEIs (KHEIs). In this paper, a pragmatic approach consisting of quantitative and qualitative methods is used. User characteristics traits from the literature review were organized into three main indicators of human impact on the effectiveness of LMS: technological characteristics, psychological characteristics, and student-instructor interaction characteristics. After these indicators were identified, a conceptual model was developed to study the characteristics. A deductive approach was used, and the model was tested for significance through receiving feedback from the universities’ students and faculty members. In addition, an inductive approach was implemented through conducting interviews to explore more factors related to the effectiveness of LMS. The inductive approach's results revealed the relevant factors for the usage of the LMS, such as training, needs, expectations, and branding. The human factors that positively affect the success and effectiveness of LMS included attitude, enjoyment, experience, self-efficacy, and promptness, which had the most substantial impacts on user satisfaction. The modified conceptual model that this paper presents includes these impacting factors and provides an acceptable fit to the data. This research has developed an updated framework for demonstrating the effectiveness of LMS as it pertains to human factors, and its findings can be used to enhance user experience in a blended learning environment, thus improving the quality of Kuwaiti education.
... Progress on the use of LMS creates new problems in learning. Some of the main issues that arise are variations in student learning outcomes, the ideal composition between face to face with online learning and what aspects are the most influential on students' learning experiences [37,49,50]. This paper does not address the problem-solving in the use of LMS, but the focuses on the development of new learning model concepts that are adopted from the cycle of learning based on technology or so-called Technology Learning Cycle which in its application using LMS learning system; that is Schoology. ...
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The growing up of digital literacy is very important to be integrated into the educational world. Learning in the novelty of technology is the key to achieve learning outcome through digital literacy. However, several types of research focus only on the dimensions of learning outcomes. Therefore, this paper provides learning insight by developing a conceptual model for Electronic Learning Cycle on Schoology (ELCoS) based on the syntax of Technology Learning Cycle (TLC). The cycle of ELCoS model is similar to TLC initiating from awareness, exploration and filtration, learning, personal and professional applications, sharing and reflection. A significant difference within the model is using Schoology. The ELCoS learning model in this paper serves as the basis for other technology-based learning models.
... E-learning, a term introduced in 1999 during CBT system seminar is a way to learn and access emerging technologies through online interface and provides interactive or personalized training with the help of electronic media and widgets [42] [19]. Lara et al. [33] demonstrated that E-learning is one of the means to use internet by learners to learn specific information and content in personalized manner. ...
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In the proposed work, Hidden Markov Model (HMM) has been deployed to improve the learner’s performance or grades on the basis of their Psychological and Environmental factors like: Connect/Gather Isolation, Pleasure/Comfort, Depression, Trust, Anxiety, Proper Guidance, Improper Guidance, Entertainment and Stress. The categorization of Psychological and Environmental factors has been done on the basis of two factors as positive and negative. The responsibility of positive factor is to boost up learner’s performance or grades whereas negative factors reduces learning performance respectively. Finally, this study addresses application of HMM to determine the optimal sequence of states for different states as grades A, B and C for the different emission observations. The states identification leads to train the HMM model where optimal value of individual states computed using different observation sequences which determines the probability of state sequences. The probability of achieved optimal states is shown in different logical combinations where best state is searched among available different states using different search techniques. The computational results obtained after training are encouraging and useful.
... Also, through these collaborative learning environments, students develop competencies that encourage the formulation of questions, explaining and justifying opinions, articulating reasoning, developing and reflecting on knowledge gained (Hashim & Jones, 2017) on the basis of didactic activities available in questionnaires, surveys, fora and wikis (Silva et al., 2016), where the role of teachers is fundamental in designing didactic activities as well as in evaluating specific learning processes (Alias & Zainuddin, 2005). Now, a series of variables will determine the significance that this LMS tool can have, and in addition to the aforementioned teacher training, another advantage is that it can be a medium full of diverse tools and materials that can be used by the students (Ndlovu & Mostert, 2017;Sahasrabudhe & Kanungo, 2014), which, at the same time, possesses a structure that facilitates and promotes the quality of the interaction (Luo, Murray, & Crompton, 2017) among the participants of virtual training that will be determined by the activities and actions that teachers carry out. An aspect that will lead us to talk about third-generation e-learn-ing from our perspective is its reference to a practice of virtual training that is focused not so much on perceiving it as content storage but rather on its development from the perspective of collaboration and the joint construction of knowledge by students. ...
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Higher education institutions at the international level have seen the need to adopt and integrate information and communication technologies to meet the opportunities and challenges of innovation in teaching and learning processes. This logic has led to the implementation of virtual learning environments called ‘Learning Management Systems’, the functionalities of which support flexible and active learning under a constructivist approach. This study measured didactic and technological use of Moodle and its implications in teaching from a quantitative approach by administering a questionnaire to a sample of 640 higher education teachers. Some guiding questions were as follows: Are teachers using the Moodle platform for didactic purposes? What strategies, resources and tools are teachers using, and what do they contribute to student-centred teaching? Are teaching strategies that are focused on collaboration, interaction and student autonomy promoted? The results coincide with those of other studies, confirming an instrumental and functional use of the platform, which is mainly being used as a repository for materials and information, while its pedagogical use remains limited. This is becoming a problem in higher education institutions, something that requires debate and reflection from a systemic perspective on the adoption and integration of technology in the classroom.
... Also, through these collaborative learning environments, students develop competencies that encourage the formulation of questions, explaining and justifying opinions, articulating reasoning, developing and reflecting on knowledge gained (Hashim & Jones, 2017) on the basis of didactic activities available in questionnaires, surveys, fora and wikis (Silva et al., 2016), where the role of teachers is fundamental in designing didactic activities as well as in evaluating specific learning processes (Alias & Zainuddin, 2005). Now, a series of variables will determine the significance that this LMS tool can have, and in addition to the aforementioned teacher training, another advantage is that it can be a medium full of diverse tools and materials that can be used by the students (Sahasrabudhe & Kanungo, 2014;Ndlovu & Mostert, 2017), which, at the same time, possesses a structure that facilitates and promotes the quality of the interaction (Luo, Murray, & Crompton, 2017) among the participants of virtual training that will be determined by the activities and actions that teachers carry out. An aspect that will lead us to talk about thirdgeneration e-learning from our perspective is its reference to a practice of virtual training that is focused not so much on perceiving it as content storage but rather on its development from the perspective of collaboration and the joint construction of knowledge by students. ...
... Los datos disponibles sobre el proceso de aprendizaje adulto, siguiendo la teoría de Kolb, se centran en alumnado universitario y en las características del individuo como aprendiz. La evidencia muestra que el estilo de aprendizaje marca diferencias en el rendimiento, la satisfacción y la preferencia por el tipo de metodología y/o contenido (Bhatti & Bart, 2013;Sahasrabudhe & Kanungo, 2014). Pero no hay datos para saber si tal relación se mantiene en contextos no formales. ...
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It is necessary to evaluate the learning context and individual characteristics of learners to understand the adult learning process. In this study, adult learning processes at non-formal situations according to Kolb´s model (1984) are described, considering its variability according to individual characteristics. Variability in adult learning processes was found, with socio-laboral conditions and risk trajectories playing a relevant role. These results are discussed, and methodological implications for planning adult learning experiences are highlighted.
... Learning effectiveness generally refers to how well one has developed knowledge or skills (Hu & Hui, 2012;Sahasrabudhe & Kanungo, 2014). Popular as a dependent variable, learning effectiveness has been operationalized differently in past learning studies. ...
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Learning management systems (LMSs) may provide learners with resources in various formats, such as videos, quizzes, and forum discussions to support their learning, but having access to an LMS does not necessarily mean that learning has occurred effectively. Despite its apparent usefulness, whether the use of the LMS can indeed help learners learn more effectively remains an interesting matter for course providers, LMS vendors, and learners. Therefore, this study adopted the updated DeLone and McLean information system success model to examine whether LMS system quality, information quality, and service quality affect learners’ system use and user satisfaction, and ultimately their learning effectiveness. Through a questionnaire survey, responses collected from 123 university students who studied in a blended learning environment at a university were analyzed. Findings showed that system quality and service quality, but not information quality, had a significant relationship with system use. In turn, system use had a significant relationship with learning effectiveness.
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Due to the COVID-19 virus, many educational institutions now encourage online learning. The National Program of Technology Enabled Learning (NPTEL) is a web portal that is used for e-learning applications. With this online course, students can access the lectures of all the respected experts from the best universities at any time and from any location. Due to privacy and security issues, many educational systems are hesitant to adopt the cloud. To avoid security issues, in this paper, a trust-based access control data hybrid cryptography model is proposed. The proposed system mainly focused on data confidentiality and the authentication process. For data security, the hybrid Attribute-Based Encryption and Elliptical Curve Cryptography (ABE-ECC) algorithm is presented. Besides, for authentication, trust-based access control is introduced. The trust of the user is calculated using three parameters: the number of successful/failed interactions, the service satisfaction index, and the level of dishonesty. The performance of the proposed method is analyzed based on different metrics, namely throughput, latency, successful rate, service utilization, encryption time, decryption time, and retrieval time.
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BACKGROUND: The number of hypertension cases in Kendal District is increasing, especially in the elderly people from 60 to 74 year old. There are many factors that may cause hypertension; one of them is food consumption. AIM: The objective of this study is to determine whether there is a correlation between food consumption and the prevalence of hypertension in the elderly in Kendal District. METHODS: This study used a cross-sectional approach that has been carried out on 47 elderly people. The sampling technique of this study used purposive sampling. This study involved 47 elderly people as the respondents. The research data were collected by using a food consumption table questionnaire or FFQ, stethoscope, and sphygmomanometer. The research data were analyzed using Fisher Exact Test. RESULTS: The result of the study showed that the correlation between the consumption of salty foods and the prevalence of hypertension was p = 0.000, while for the consumption of fatty foods was p = 0.464 and for the consumption of sweet foods was p = 0.728. It is concluded that there is no correlation between the consumption of fatty foods and sweet foods with the prevalence of hypertension. CONCLUSION: There is a correlation between the consumption of salty foods with the prevalence of hypertension on midlife adults and elderly in Hospital of Dr. H. Soewondo Kendal District.
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Knowledge management in the agriculture sector in order to access farmers to technical knowledge and research findings is one of the main goals of the agricultural extension system. This survey research aimed to identify the effective strategies on knowledge management process in the new agricultural extension system. The population of the study included all agricultural extension specialists in Jihade- Agriculture Organization of Zanjan province and the assistant researchers in the Agricultural and Natural Resources Research and Education Center which were 143, and 28 people, respectively, which all of them were studied. In order to measure the strategies, a total of 37 items were used in four dimensions. To measure the validity of the research tool, in addition to seeking experts’ opinions (face validity), average variance extracted (AVE) was used, and Cronbach's alpha and composite reliability (CR) were used to measure reliability. Data were analyzed using SPSS 24 and Smart PLS3 software. According to the findings, in the dimension of knowledge creation, the solution of "existence of ideas management systems", in the dimension of knowledge storage, "recording and maintenance of valuable researches and experiences of researchers, extension and experts", in the dimension of organization and processing of knowledge “organization of stakeholders’ knowledge and information in different ways” and in the dimension of knowledge distribution and transfer, "production of various written and electronic media to transfer knowledge among stakeholders based on their characteristics and needs" were in the highest ranks. Also, the findings of the confirmatory factor analysis showed that the strategies to improve the knowledge management process have four main components: creation, storage, processing and organization, and distribution of knowledge, and the homogeneity and reliability of the indicators were confirmed.
Thesis
La tecnología digital, como elemento necesario para el avance de la sociedad del Siglo XXI, ha asumido un papel fundamental todos los contextos, incluido el educativo. En esta línea, diferentes estudios respaldan la importancia de la Competencias Digital Docente (CDD), así como su evaluación y desarrollo en contextos específicos. En este sentido, el Marco DigCompEdu de la Unión Europea propone los indicadores clave para el diagnóstico y formación en CDD. Por ello, esta Tesis Doctoral por compendio de publicaciones pretende conocer el nivel de CDD del profesorado andaluz, así como las variables que lo condicionan (O1), y diseñar acciones formativas válidas para su desarrollo (O2). Para ello, se presentan un total de 30 publicaciones relacionadas. Los resultados recogen el proceso de selección de indicadores para evaluar la CDD según DigCompEdu, diseño de instrumentos de recogida de datos válido y fiable para medir el nivel de CDD e identificación del grado y tipo de CDD, diferencias significativas entre diferentes grupos respecto al nivel de CDD, y aquellas variables que explican la CDD. Además, se presenta el diseño y validación de dos itinerarios personalizados de aprendizaje para el desarrollo de la CDD en formato TMOOC. Se concluye reflexionando sobre multidimensionalidad de la CDD, condicionada por múltiples variables, donde la mayoría del profesorado presenta niveles moderados de dominio. Finalmente, se discuten las formas de desarrollo y acreditación de la CDD y se abren nuevas líneas de investigación centradas en la formación competencial del profesorado.
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Knowledge management in the agriculture sector in order to access farmers to technical knowledge and research findings is one of the main goals of the agricultural extension system. This survey research aimed to identify the effective strategies on knowledge management process in the new agricultural extension system. The population of the study included all agricultural extension specialists in Jihade- Agriculture Organization of Zanjan province and the assistant researchers in the Agricultural and Natural Resources Research and Education Center which were 143, and 28 people, respectively, which all of them were studied. In order to measure the strategies, a total of 37 items were used in four dimensions. To measure the validity of the research tool, in addition to seeking experts’ opinions (face validity), average variance extracted (AVE) was used, and Cronbach's alpha and composite reliability (CR) were used to measure reliability. Data were analyzed using SPSS 24 and Smart PLS3 software. According to the findings, in the dimension of knowledge creation, the solution of "existence of ideas management systems", in the dimension of knowledge storage, "recording and maintenance of valuable researches and experiences of researchers, extension and experts", in the dimension of organization and processing of knowledge “organization of stakeholders’ knowledge and information in different ways” and in the dimension of knowledge distribution and transfer, "production of various written and electronic media to transfer knowledge among stakeholders based on their characteristics and needs" were in the highest ranks. Also, the findings of the confirmatory factor analysis showed that the strategies to improve the knowledge management process have four main components: creation, storage, processing and organization, and distribution of knowledge, and the homogeneity and reliability of the indicators were confirmed.
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The present article proposes use of a z-model to validate learning progress after experimenting on student’s performance. A statistical map of z-values is used to calculate the z-value. This paper is divided into two parts - First examine the students' learning outcomes in various computer science and engineering (CSE) subjects during regular classroom instruction as well as examine the students by an interactive learning model in which traditional classroom instruction and e-learning modules are combined and then, the second part administers a related exam to the same group of students. Z-test is used as a tool for evaluating the results. Based on the findings we found that students' performance increased dramatically after incorporating an e-learning module into their classroom instruction. The e-learning module has now been introduced into the classroom. Each subject would have a separate test paper with a higher degree of difficulty. It has been found that a substantial increase in the learning outcome of the students after Appling the proposed approach.
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Registro en el Padrón Nacional de Editores como agente editor Sociedad de Investigación sobre Estudios Digitales, S.C., con el Dígito Identificador 978-607-99594. Este libro es una publicación de acceso abierto con los principios de Creative Commons Atribution 4.0 International License que permite el uso, intercambio, adaptación, distribución y transmisión en cualquier medio o formato, siempre que dé el crédito apropiado al autor, origen y fuente del material grá co. Si el uso del material gráfico excede el uso permitido por la normativa legal deberá tener permiso directamente del titular de los derechos de autor.
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Nowadays, knowledge management has become an inspiring catch-all in the eyes of researchers as it is a source of competitive advantage. Despite growing concern for organizational learning, less attention has been given to knowledge management. Therefore, this study sheds light on various dimensions of knowledge management that may help management get organizational learning benefits. The stratified simple random sampling technique was used to collect data from 255 faculty members of public and private universities of Pakistan. Due to the COVID-19 pandemic, the data were collected online. The data were analyzed through SmartPLS software v.3.0. The results revealed that knowledge acquisition, knowledge documentation, knowledge creation, and knowledge application positively influence organizational learning, whereas knowledge transfer has a non-significant effect on organizational learning. It is evident from this study that managers should focus more on knowledge management by valuing employee opinions and well-being. They should value their contribution, help employees when needed, and find more ways to enhance their learning attitude.
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Introduction. During the COVID-19 pandemic variety of digital tools and technologies were demonstrated owing to the global digitalization of education and the total transition to online learning. The purpose of present research is to determine factors of digitalization of education and their effect on transformation of social values among high school students in conditions of the COVID-19. The results of research on social values of students were considered using comparative analysis. It was revealed that the paradigm of values among young people changed from an individual-personal one at the beginning of the XXI century to the social oriented paradigm – tolerance, openness, public recognition through social networks, self-development and contribution to the community. Materials and Methods. The analysis of pedagogical experience in the field of digitalization of education allowed to formulate the main factors of global digitalization of education and to highlight positive and negative aspects of online learning. According to M. Rokich’s method, an empirical study of instrumental values transformations was carried out among 137 students of Ural Federal University in the conditions of full-time online learning. A questionnaire method was implemented to determine studentsʼ attitude to online learning during COVID-19 pandemic and possibility for further development of this form of learning. Results. It was revealed that only 13.7% of respondents did not notice any decrease in the quality of learning and did not experience discomfort in obtaining knowledge in online form. According to the studentsʼ opinion the values that are subjected to transformation are the following: efficiency, self-control, responsibility, honesty. It can be concluded that the era of network personality and new scientific knowledge in pedagogy has begun. Online learning is a fait accompli which requires scientific substantiation of a new didactics and social values system development among students in a digital education environment. Discussion and Conclusion. Achieved results contribute to ecological system of new digital services that change life and educational activities of a human, as well as transform his personality and values system. Thus, for the purpose of health and emotional intelligence preservation in students the continuation of interdisciplinary study of various aspects of education digitalization is required.
Chapter
Regardless of the varying rates of the novel coronavirus COVID-19 outbreak worldwide, the vast majority of countries have deployed distance e-learning alternatives to flatten the trajectory of the disease proliferation. Despite that, various challenges emerge while endeavoring to deliver purely online education under the emergency lockdowns of all educational institutions with a specific focus on tertiary educational campuses. Online learning has fully substituted the blended modalities of learning prevalent in the period preceding the coronavirus crisis. Thence, the need to examine the factors influencing the full adoption of Learning Management Systems (LMS) in higher education institutions has become even more insisting. Higher education institutions are obliged not to compromise quality assurance benchmarks under exceptional pandemic circumstances accompanying home quarantine encapsulated with anxiety and uncertainty. This theoretical chapter’s chief objective is to construct and adopt a hybrid theoretical framework driven from the most comprehensive technology acceptance and information systems success models. This chapter’s value lies in proposing an extended model to be validated in subsequent studies to examine the factors influencing LMS adoption under epidemic circumstances.
Chapter
Der Einsatz digitaler Lernformate im Blended Learning bietet demnach Chancen in mindestens zwei Bereichen. Zum einen können digitale Lernformate direkt die Lernprozesse von Studierenden günstig beeinflussen, ihre Leistungen verbessern und zudem positive Effekte auf vielen weiteren Ebenen wie der Motivation oder des Selbstkonzeptes bewirken. Zum anderen generieren digitale Lernformate eine Fülle von Daten in vielfältiger Gestalt. Studierende erzeugen bei der Arbeit mit digitalen Werkzeugen Nutzungsdaten, wie Verweildauern und Aktivitätsprofile, sie produzieren Leistungsdaten aus digitalen Aufgaben, sie hinterlassen Textbeiträge in Foren und Chats. All diese Daten können genutzt werden, um mit Methoden von Learning Analytics (LA) und Educational Data Mining (EDM) zu analysieren, Schlüsse und Vorhersagen über studentisches Lernverhalten zu ziehen und die Lernangebote entsprechend zu optimieren.
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Due to increase in complexity of modelling human behaviour in virtual environment, traditional or conventional didactic learning is limited in providing flexible or dynamic e-learning environment to students. Adaption of e-learning content with respect to several e-learning problems is open research problem in front of all of us. The purpose of this study is to review the learning styles having different classification methods associated with different e-learning problems. The open problems, challenges and prospective direction of e-learning research have also been described. Research papers from distinguished resources: Elsevier, Springer, Wiley, PubMed are reviewed and analyzed. The study examined the effectiveness of learning style and different classification methods in various e-learning problems. Different research papers have been classified based on learning style theories, adaptive classification methods, specific features and challenges faced in individual e-learning problems. 129 articles were studied and reviewed for meta-analysis. When adaptive and dynamic learning, blended with different learning styles and problems, then it’s found effective, which enhances learner’s performance and knowledge compared to traditional or conventional learning. This study supports researchers, academicians and practitioners in effectively adopting learning styles and method correspond to learning problems and provides a deep insight into its state of art.
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Penelitian ini bertujuan untuk menghasilkan rancangan media pembelajaran berupa media e-learning berbasis video yang praktis untuk pelajaran Teknologi Informasi dan Komunikasi. Jenis penelitian ini adalah penelitian pengembangan dengan menggunakan model IDI (Instructional Development Institute). Penelitian ini melihat apakah media e- learning berbasis video yang dirancang ini praktis, kemudian dilakukan uji coba kepada pengguna, yaitu guru dan siswa. Aspek yang diuji cobakan kepada guru untuk melihat aspek akses e-learning, aspek materi, aspek penyajian, aspek media e-learning berbasis video. Hasil penelitian menunjukkan bahwa media e-learning berbasis video oleh guru sudah praktis, sedangkan kepada siswa untuk melihat minat siswa, proses penggunaannya, peningkatan keaktifan siswa dan waktu siswa dalam mempelajari Mata Pelajaran Teknologi Informasi dan Komunikasi di SMA dengan menggunakan media E-Learning Berbasis Video. Hasil praktikalitas oleh siswa sudah praktis. Berdasarkan data di atas dapat disimpulkan bahwa media e-learning berbasis video telah praktis dan dapat digunakan dalam pembelajaran di SMA dan dapat dikembangkan serta digunakan pada mata pelajaran yang berbeda.
Chapter
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A.2. Distribution of respondents based on learning effectiveness (not all points are shown due to overlaps)
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Fig. A.2. Distribution of respondents based on learning effectiveness (not all points are shown due to overlaps).
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1. Learning style data for sample in the quasi experiments
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Fig. B.1. Learning style data for sample in the quasi experiments. V. Sahasrabudhe, S. Kanungo / Computers & Education 76 (2014) 237–249