... Under those circumstances, we did not take into account studies on social sensing or crowdsourcing techniques (Phillips and Sankar, 2013;Wang et al., 2013;Goncalves et al., 2014;Jayathilake et al., 2011;Papangelis et al., 2014;Resch, 2013;Wirz et al., 2013;Eaglin et al., 2013), which lacked emergency context, even though the studies clearly employed AI techniques. We also excluded studies on advanced mobile computing highlighting the connectivity aspects and device to device communication (Edmondson et al., 2014;Dalmasso et al., 2012;Simanta et al., 2012;Distefano et al., 2012Distefano et al., , 2013Fujioka et al., 2012;Alam et al., 2014;Klauck et al., 2011;Klauck and Kirsche, 2012) which were (Yong et al., 2011) Urban flooding A/W/N UT Map Disaster Game (Urano et al., 2012) Earthquake Pl/Pr/T G Accelerometer, Diorama, GPS, Simulator Quake Detection (Zambrano et al., 2014) Earthquake A/W/N PT Accelerometer, WLAN iShake (Reilly et al., 2013) Earthquake A/W/N UT Accelerometer, Magnetometer, GPS Radiation Response Game (Fischer et al., 2014) Radioactive Explosion G GPS, map, text message Environmental Mobile Device (EMD) (Heng et al., 2012) Hazardous chemicals A/W/N PT Humidity, gas, sound, temperature sensors ActionSLAM (Hardegger et al., 2013) Indoor spaces, people monitoring M PT Accelerometer, gravity, magnetic field, foot-mounted sensors CLIPS (Noh et al., 2013) Indoor spaces IR PT Indoor map, peer to Peer WiFi Evacuation Guidance (Wada and Takahashi, 2013) Indoor spaces IR ET GPS, indoor map ...