Conference Paper

Application of flash animations in the interactive whiteboard environment

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Abstract

In the context of web technologies, Flash has always aroused contradictory emotions. While some promotes this technology, others condemn it completely. However, Flash may not be used only to create advertising banners, games or video streaming. Flash is perfectly suited for educational purposes thanks to its advantages such as easy creation, user friendly environment with elements of interactivity and its own intelligence, or achieving great clarity by animating effects. These extra benefits can be enhanced in an interactive whiteboard environment, in connection with 3D graphics or external real systems. The paper presents some results of the research conducted by the Department of Technical Education and Information Science in recent years.

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Conference Paper
The research in the education system describes that the students generally do not produce good results because of the use of traditional ways of educational system. It has been identified that the use of interactive technologies, constructive methods and appropriate interfaces has a great impact in improving creative education and learning. With the advancements of Interactive technologies provides initiative human-computer interaction as compared with conventional mouse and keyboards. A prototype of interactive whiteboard was developed to analyze the effectiveness of students learning system which enables co-location, multiple users, hands-on activities and multiple-modes of communication using hand-held laser pointer device(s). This collaborative learning prototype enables the use of laser pointer(s) to interact with the whiteboard. The laser pointer controls mouse events and additional gesture events as with same functionality provided by conventional mouse pointer. Furthermore, a quantitative investigation on the usefulness of collaborative learning system was conducted with twenty participants. The participants showed deeper and more interactive learning experience. The results of study show, substantial use of this technology in classrooms and meeting rooms which can improve the effectiveness of brainstorming sessions.
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