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Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters

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Abstract

Over the last 20 years there has been an expansion of network mediated social activities, and an accompanying explosion of research interest into the poetics of networked communication. Of particular interest is the rise of what have come to be known as “virtual worlds”: persistent graphical environments populated (and often partially authored) by large communities of individual users. Interactors in these worlds are embodied as avatars: digital puppets or representations through which the user exerts his or her will on the environment. It is this virtual embodiment that makes today’s virtual worlds so interesting. With virtual embodiment comes a host of new and important communicative possibilities, and an assortment of new challenges and literacies including a wide range of nonverbal communication behaviors and non-linguistic social signaling options. In this book, we begin the work of articulating the challenges and possibilities for non-verbal communication in virtual worlds. Drawing on a wide range of disciplines and perspectives, we consider the past, present, and future of human communication online.
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... Social experience is one of the central motivators for play in online games (Taylor 1999;Steinkuehler and Williams 2006;Nardi and Harris 2006;Ducheneaut, Moore, and Nickell 2007;Afonso and Prada 2009;Xu et al. 2011;Trepte, Reinecke, and Juechems 2012;Dimas and Prada 2013;Crenshaw and Nardi 2014;Tanenbaum, Seif El-Nasr, and Nixon 2014;O'Connor et al. 2015). Research on social believability focuses on designing NPCs that function as social agents to cultivate a social experience for players in both single-and multi-player games. ...
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Chapter
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