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Interactive Systems and Technologies

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Abstract

The collection of scientific papers consists of reports presented during the 9-th international conference «Interactive Systems and Technologies: the Problems of Human-Computer Interaction» (25-29 September, Ulyanovsk, Russia). The main accent is focused on the problems, tasks, models, tools and technologies that use Human-Computer interaction.
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Many AI researchers and cognitive scientists have argued that analogy is the core of cognition. The most influential work on computational modeling of analogy-making is Structure Mapping Theory and its implementation in the Structure Mapping Engine (SME). A limitation of SME is the requirement for complex hand-coded representations. We introduce the Latent Relation Mapping Engine (LRME), which combines ideas from SME and Latent Relational Analysis in order to remove the requirement for hand-coded representations. LRME builds analogical mappings between lists of words, using a large corpus of raw text to automatically discover the semantic relations among the words. We evaluate LRME on a set of twenty analogical mapping problems, ten based on scientific analogies and ten based on common metaphors. LRME achieves human-level performance on the twenty problems. We compare LRME with a variety of alternative approaches and find that they are not able to reach the same level of performance.
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Embedded systems are evolving into increasingly complex software systems. One approach to managing this software complexity is to divide the system into smaller, tractable components and provide strong isolation guarantees between them. This paper focuses on one aspect of the system's behaviour that is critical to any such guarantee: management of physical memory resources. We present the design of a kernel that has formally demonstrated the ability to make strong isolation guarantees of physical memory. We also present the macro-level performance characteristics of a kernel implementing the proposed design.
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With a Ph.D. in cognitive psychology, author Theo Mandel knows how people act and interact with user interfaces. With this book, he covers the basics of effective user interface design and demonstrates different techniques. Divided into three parts, the book first teaches readers the foundations and fundamentals, then shows them how to use those basics to create interfaces, and finally discusses advanced topics and emerging technologies like object-oriented user interfaces (OOUIs), voice activation, and Wizards. Mandel also covers different techniques with popular products like Windows NT, Windows 95, OS/2, and Visual Basic.
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Graphical interfaces of computer programs are represented as tools for controlling their functional capabilities in the system of user-program communication. Various mathematical methods are considered for the design and optimization of graphical interfaces. The interfaces are described through the use of the language of graph theory and optimized by methods of optimization geometric design and linear programming. Techniques are proposed for revealing, comparison, and graphical representation of the efficiency of different interface structures in specific problems.
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This paper presents a modification to the Ford-Fulkerson algorithm for maximal dynamic flow in a time-weighted, capacitated network. The modification is mild, as conjectured by Gale, and produces a shipping schedule representing what has been termed the universal maximal dynamic flow. The universal feature is that, in constructing a schedule for P periods, this same schedule is maximal when truncated to p less than P periods. A numerical example compares the temporally repeated and universal-type solutions.
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In order to respond to competitive pressures, managers need to know more about the strategic aspects of supply chain management. This paper addresses this need by critically reviewing the supply chain management literature and by suggesting a research agenda for the future. A conceptual model is provided which helps to identify certain assumptions made in the literature that must be challenged. The model also provides a tool for identifying the major contributions in the literature. Finally, a research agenda is developed.
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For students to develop a more realistic picture of how scientists practice science, there must be well-researched understanding of how scientists do science. A model for the process of scientific inquiry that more closely reflects actual scientific practices can provide a means of dispelling some of the myths about scientific inquiry. This paper presents an analysis of the presentation of the scientific method that is in a group of current science textbooks. Combined with this analysis are new results from a separate study of research scientists' conception of scientific inquiry. From these results, a new model for the process of scientific inquiry was developed that was called the inquiry wheel. In this paper, the traditional scientific method is compared and contrasted with the model of the inquiry wheel. (Contains 60 references.) (Author/MVL)