Conference PaperPDF Available

Interoperability Standards for MicroLearning

Authors:

Abstract and Figures

For institutional teaching, learning objects need to be linked into a Learning Management System (LMS). The SCORM and AICC standards have provided the standard for creating platform-independent learning objects, but newer standards like Common Cartridge (CC) and xAPI have new capabilities. The concept of MicroLearning in particular has specific requirements, for example, mobile learning needs to be supported, and learning content needs to be being prepare in many small learning units. These new standards support these specific requirements of MircoLearning much better than the previous standards. This paper provides an overview and a comparison of the various standards and the implications of their application in the MicroLearning context.
Content may be subject to copyright.
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
Interoperability Standards for
MicroLearning
Re in ho ld Behri nger, Le ed s Me tr op ol it an University
Abstract:
For institutional teaching, learning objects need to be linked into a Learning Management System
(LMS). The SCORM and AICC standards have provided the standard for creating platform-
independent learning objects, but newer standards like Common Cartridge (CC) and xAPI have new
capabilities. The concept of MicroLearning in particular has specific requirements, for example,
mobile learning needs to be supported, and learning content needs to be being prepare in many
small learning units. These new standards support these specific requirements of MircoLearning
much better than the previous standards. This paper provides an overview and a comparison of the
various standards and the implications of their application in the MicroLearning context.
Introduction
The term MicroLearning was coined in 2003 by the Research Studios Austria (KnowledgePulse,
2012), describing “learning in small steps. While this concept of learning has been around since
antiquity and is being used in a variety of learning situations, computing technology now allows a
new adaptation of step-wise learning, by using computer systems for automated triggers
(“Lerntaktgeber”) of small learning units. When using mobile devices for learning, this learning in
“small portions” becomes a necessity because of the technical limitations of mobile information
access.
In general, learning with mobile devices has received significant attention in the past decade, as
developers of learning systems and content attempted to use the wide-spread availability of mobile
phones worldwide for teaching and learning purposes. While initially the focus was on the question
how to best use the inherently limited technical phone capabilities, with the advent of smartphones
the focus has shifted towards making use of the specific technical capabilities that are provided by
those smartphones.
In order to be able to provide content for a wide range of devices and learning platforms, it is
necessary to define standards which allow a large variety of such devices and platforms to access
learning content and to interact with it. Such standards have been defined and are nowadays widely
being employed. MicroLearning does have particular requirements for these standards.
This paper will provide an overview on the technical capabilities of Learning Systems and technical
standards that are relevant for the concept of MicroLearning. Hereby the focus will be on technical
aspects rather than on pedagogical ones. This in no way implies that those pedagogical aspects are
trivial on the contrary: the limitations of the learning device have a strong impact on learning and
the ways learning progress can be achieved. In order to successfully do this, the pedagogical aspects
need to take into account what is technically possible. Naturally, the technical developers need also
to take into account the pedagogical aspects of MicroLearning, so that suitable technologies are
being developed for the benefit of the learner and not only per se for technical advancement.
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
Background
MicroLearning, Mobile Learning, and Ubiquitous Learning
Mobile phones with their inherent limitations are well suited for distributing micro-learning content,
allowing, for example, to use 140-character Short Message System (SMS) messages to deliver
learning content and gather responses / feedback from learners. This appeared to be very well
usable in particular by learners in the 3rd World, for example Africa, where mobile phone networks
are more stable and accessible for online connectivity than wired cable networks (Traxler, 2012).
Even simple inexpensive mobile phones did allow this interaction via SMS, and research in Mobile
Learning (m-Learning) began to investigate the development of approaches that could work with
such limited data exchange and communication. With the advent of smartphones, in particular with
the iPhone in 2007, a new dimension of this mobile interaction was possible. Going beyond the 140
character limit of SMS and Wireless Access Protocol (WAP), which had been developed for classical
mobile phones with their limited technical capabilities, the new smartphones were more powerful in
terms of multimedia (fast processor, high resolution screens), interaction (touch screen, speech,
camera, multi-sensing) and connectivity (4G and beyond). This did allow completely new forms of
interaction with mobile devices and did appear to bring desktop-like functionality into the mobile
domain.
These new capabilities also brought new and different challenges upon the use of mobile devices for
learning, and such smartphones required newly designed learning systems and paradigms
specifically for exploiting these technical capabilities. In particular, the capability for location-based
applications, social networking, and user-generated content provided new opportunities which
needed to be fed into learning paradigms, hereby exceeding the “traditional” mobile learning.
Considering Gartner’s hype cycle for educational use of mobile technology (“technology trigger, peak
of inflated expectations, trough of disillusionment, slope of enlightenment, plateau of productivity”),
Laru and Järvelä (2013) have postulated that the era of Mobile Learning (m-learning) is already over
now: it had represented the beginning and the peak of the hype cycle of learning with mobile
technology (around 2008). Instead, they write, the era of Ubiquitous Learning (u-learning) has
recently begun. This u-Learning not only takes into account the mobility and portability of mobile
phones, but also the fact that learning information is available everywhere (where a network exists)
and on a variety of devices, and that users can interact with this information seamlessly, with mobile
devices and computers “embedded in the background of daily life” (Laru and Järvelä, 2013). This
means, learning content needs to be prepared in such a way that it is optimally presented on the
device which the user is employing. The notion that Mobile Learning has been replaced in the
worldwide learning research community by the term Ubiquitous Learning, is, however, not backed
by evidence from Google Trends: the search statistics for “ubiquitous learning” (normalised to the
peak interest) shows a steady decline (Figure 2) after its brief peak in 2007, whereas for “mobile
learning” the trend appears to be at least stable since 2011 (Figure 1). This means that this new term
has not (yet) been universally accepted by the community, even though the actual meaning of
research in m-Learning has indeed shifted to more complex issues, enabled by the technical
capabilities of mobile devices.
Orion Partners (2011) asked if “… Mobile Learning [is] fated to follow the familiar technology hype
cycle” and came to the conclusion that this concept is here to stay, even though its prime time may
still have has to come.
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
The technical advancement towards smartphones also moves to the 3rd World: even in Africa where
currently most phone users are still using the “traditional” low-bandwidth interactions through SMS,
it is expected that by 2017 the majority of phones will be smartphones (Evans, 2012).
Figure 1. Google Trends statistics over time of the search term "mobile learning" between 2005 and 2013.
Figure 2. Google Trends for the search term "ubiquitous learning" between 2005 and 2013.
What is MicroLearning?
Among the consortia which are working on MicroLearning, the overall consensus is that this term in
general refers to “learning in small quantities. The attribute “micro” can refer to time and content,
and the research questions around this topic are covering investigations how to make optimal use of
the limitations, but also of the specific beneficial features of mobile devices. The limitations are also
prevalent in newer high-capability mobile devices, because these devices still limit the amount of
information that can be conveyed to the learner: the screen size of a smart phone is limited, even
though it is colour, has high resolution, and can be of a reasonable size in tablet / pad computers.
Also the wireless network bandwidth is limited, especially in areas of high usage, because it is shared
with all other concurrent users. And the interaction which the user can provide, precludes fast
typing because thumb keyboards are not suitable for entering large amounts of texts. Therefore, the
fundamental scientific and pedagogical questions of the research in MicroLearning are still relevant
also for the newest generations of smartphones and other mobile devices. Investigations on the
theoretical pedagogical level of MicroLearning have focused on frameworks (Arroyo, 2006) and
taxonomy (Baumgartner, 2013).
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
Interoperability
A fundamental technical issue of learning systems in general is how learning content can be
authored and disseminated so that it is compatible to various user devices and platforms. It is
possible to develop closed proprietary systems which work on particular devices and software/OS
platforms, but this will only reach a limited learning audience, and will be eventually obsolete as
technology moves on rapidly. As a consequence, learning systems and standards have evolved which
use the web and HTML as a standard to disseminate knowledge and facilitate learning. Web
browsers are available on any hardware and operating system, and the standards of HTML and web
programming (e.g. JavaScript) have made it possible for learning to be done on basically all
computing systems and provide a sufficient level of syntactic interoperability. Based on this, the
following standard architecture for learning systems has evolved: A Learning Management System
(LMS) provides learner management and gives access to a set of learning objects, which can be
accessed by user clients through standard web browsers. In general, no additional native software is
needed.
This has provided the interoperability from the viewpoint of the learner, who can now access the
learning content from basically any web-enabled device and can engage with the learning system
through learning and assessment. This approach, however, does not yet address how learning
objects can be moved from one LMS to another. While these learning objects are all web-hosted and
use web-based HTML, the learning objects can be proprietary to the individual LMS. In order to
provide a solution for porting learning objects from one LMS to another, standards like AICC and
SCORM (Sharable Content Object Reference Model) have been developed. They are based on
manifests which describe the functionality of the learning object and hereby provide semantic
interoperability. This includes a standard for defining how these learning objects interact with the
LMS, to get data from the LMS about the learner and how to send feedback from the learner into
the LMS, e.g. assessment answers.
General Technical Interoperability Standards
SCORM and AICC
In 1993, the Aviation Industry Computer-Based Training Committee (AICC) created a standard for
describing the structure and the content of a course. This was not yet based on XML, but worked
based on the HTTP AICC Communication Protocol (HACP) for communication between the course
content and the LMS, where an HTML form is used to send data to the LMS, which in turn sends
information back as a text string (Symons, 2011). Based on this, the Sharable Content Object
Reference Model (SCORM) was developed by Advanced Distributed Learning (ADL, 2013), using XML
files and manifests for describing the course content. SCORM is in principle a collection of standards
and specifications for web-based learning and defines standards for interoperability between
learning management systems and learning content, so that Sharable Content Objects (SCOs) which
contain the learning content, can be exchanged among LMSs. Hereby both the SCO and the LMS
must be SCORM-conformant. Several versions of the SCORM specifications are in use, of which
SCORM 1.2 and SCORM 2004 are the most popular.
The benefits of using such a standard for the interaction between LMS and the Sharable Content
Object (SCO) which contains the learning content, are in allowing these SCOs being used by any
SCORM-conformant LMS and by making these SCOs reusable in different overall contexts. Without
this standardisation, learning content would have to be prepared specifically for each LMS and
would not be portable between different LMSs. SCORM also specifies the packaging of SCOs into a
ZIP file with the Package Interchange Format. A SCORM-conformant LMS provides a run-time API,
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
based on the JavaScript Application Programming Interface (JS API) which the SCO can use for
running standardised routines. This dependency on JavaScript can lead to some compatibility
problems between various web browsers which have different versions of JavaScript embedded.
Fortunately, most modern smartphone web browsers support the very latest JavaScript version, and
compatibility problems only occur in legacy web browsers. One requirement in the SCORM
specification is that the LMS and the learning content need to be hosted on the same server.
Most content authoring systems support both the creation of AICC and SCORM objects. For content
developers, writing content for SCORM-conformant SCOs is easier and faster than for AICC-
conformant SCOs, because the latter often requires that the data coming from the LMS need to be
broken apart by user-created functions (Symons, 2011). For secure connection, AICC supports using
HTTPS, whereas SCORM does not provide secure communication and is quite easy to cheat on
(Addison, 2009), for the reason that it uses plain JavaScript. This is a serious drawback in the
applicability of SCORM for certification purposes, for example in tests, examinations and
assessment.
Common Cartridge (CC) and QTI
To overcome some of the shortcomings of SCORM, the IMS Global Learning Consortium developed
the Common Cartridge (CC) standard (IMS Global, 2013). CC focuses on organisation of distributed
learning content and works with the paradigm of internet-supported learning. Similar to SCORM, CC
supports learning content to be developed independently from an LMS, allowing the content to be
used across a wide range of LMSs and to be shared and re-used without vendor / platform lock-in. In
addition and going beyond SCORM, CC also supports modular web-distributed publishing models
and blended learning, where an instructor can be in the loop. This means that the learning content
does not have to be stored on the same server as the LMS, but can be distributed “in the cloud” or
otherwise across the internet. CC also adds facilities for collaboration and mash-ups as well as virtual
content through URL references.
The specific CC specifications cover the following items:
1. Format for the exchange of content between LMS and course content object(s).
2. Authorisation standard for components.
3. Standard for Metadata based on the Dublin Core.
4. Standard for tests and assessments.
5. Data launch and exchange with external applications
6. Populating online discussion forums.
Both SCORM 2004 and CC are based on IMS Content Packaging; therefore SCORM SCOs can be
converted automatically to CC. CC is currently (October 2013) in version 1.3, which was released in
July 2013. CC supports the following standards: Metadata ISO 15836:2003 (Dublin Core), IMS
Content Packaging v1.2, IMS Question and Test Interoperability (QTI) v1.2.1, and SCORM 1.2/2004.
Related to CC are other digital learning standards, developed by IMS Global: Learning Tools
Interoperability (LTI) allows to integrate rich learning applications with LMS or other environments.
Learning Information Services (LIS) specifies the management of information exchange, describing
people, groups, memberships, courses and learning outcomes.
SCORM is addressing the portability of self-paced computer-based training, whereas CC focuses
more on including the instructor (blended learning). According to IMS Global, CC is also easier to
implement than SCORM (IMS Global, 2012). But it will take a while until CC is supported by as many
platforms as SCORM is currently.
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
For defining questions and tests, the IMS Question and Test Interoperability (QTI) specification has
been defined. It describes file formats for tests, questions, and reporting results. Furthermore, it
defines a runtime model for processing questions and tests. It currently is in version 2.1; earlier
versions have been already widely adopted according to IMS (IMS Global QTI, 2012). QTI is
supported natively by CC since CC v1.0.
Experience API (xAPI)
In order to overcome further limitations of SCORM, another new API has been developed: The Tin
Can API was realised by Rustici Software (Tin Can API, 2013) and was renamed to Experience API
(xAPI) in April 2013. It is similar to SCORM, but extends its functionality to reporting multiple scores
instead of single scores, improved security, platform transitions, and tracking of numerous types of
learning objects and resources (mobile learning, simulations, virtual worlds, serious games, real-
world activities, experiential learning, social learning, offline learning, and collaborative learning). No
web browser and no LMS are required, and the interaction from the learner with the learning object
can be recorded as a grammar with noun, verb, and object. This allows a more free feedback by the
learner in response to tests and questions.
xAPI can be added to an LMS by adding a Learning Record Store (LRS). xAPI learning activity is then
conducted through this LRS, but can also be guided through the LMS.
Authoring Systems
These interoperability standards are difficult to implement “manually” in a learning object or
resource, because the quite complex standards can only be observed and followed by experts in
software development. In principle, developers of learning content could write HTML and JavaScript
code and implement these standards, but that would be very tedious. Content developers instead
need authoring systems which automatically with a click of a button export the learning object into
one of these interoperability standards. In Table 1 a summary is given about popular authoring
systems and the interoperability standard that they are observing. The information about this has
been collected from the individual authoring tool websites in October 2013 and will unfortunately
soon be outdated.
Table 1. Support for interoperability standards by learning content authoring systems, as of October 2013.
HTML5
AICC
SCORM
1.2
SCORM
2004
xAPI
(TinCan)
CC
Articulate
Storyline
AContent
Free, Open
Source
1.0
Adobe
Captivate
CourseLab 2.4
eXeLearning
(no new
development
since 2010)
Free,
OpenSource
Lectora
Publisher
1.0
Trident 2.0
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
Currently, most content authoring systems support the SCORM interoperability standard. It is,
however, to be expected that newer versions of content authoring systems will eventually all
provide support for CC and xAPI.
Learning Management Systems
If learning objects are developed with interoperability in mind, the hosting LMS must naturally
support these interoperability standards. Table 2 shows how popular LMSs support these standards
(this information was collected from the LMS websites and from information provided by IMS Global
on their web site). The listed LMSs may support more interoperability standards than indicated this
table, and this listing of LMSs does not claim to be complete. xAPI is being integrated into many
LMSs, but currently in most cases is not yet officially supported.
Table 2. The support of interoperability standards by popular Learning Management Systems, as of August 2013. Additional
LMSs are listed in the IMS table http://www.imsglobal.org/cc/statuschart.cfm
AICC
SCORM
1.2
SCORM
2004
xAPI
CC
LTI
Agilix Brainhoney
(no new
development
since Dec 2011)
ALEKS
ANGEL
Apollo
Atomic
Atutor
Blackboard
CAMS
CompassLearning
Course 360
CourseMill
Equella
Ganesha
Informetica
(soon )
ILIAS
iSpring Online
Jenzabar eRazer
1.4
Jenzabar JICS
7.5.3
Learning
Environment
(Desire2Learn)
Litmos
Mahara 1.4.1
Moodle 2.0
OLAT
Saba
Sakai
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
UCompass
Educator
Requirements of MicroLearning
MicroLearning poses several unique requirements for the LMS and also for the authoring systems.
One of these requirements is that the learning content to be prepared for this approach must be
broken down into small units, and the LMS must support a large number of such content bits. Also,
this requires the capability to deal with many user interactions, and possibly to support a non-linear
sequencing of the content. In addition, the distribution channels must support mobile devices. The
older interoperability standards AICC and SCORM only partially support these requirements. SCORM
does allow JavaScript and HTML to be tweaked so that there is automatic adaptation of learning
objects to display size and technical interaction capabilities of the devices. This violates, however,
the paradigm of separating content from function, and therefore is not a good practise. Also it
requires the content developer to deal with technical functionality, which is not desirable.
The newer standards CC and xAPI provide more means for inherently supporting the requirements
of MicroLearning. One of the features of these standards is that hosting of content can be
distributed and does not have to be on one single server. Also, the security is improved as these new
standards have improved authentication methods to ensure secure content transmission.
Furthermore, collaboration and sharing is made possible with these new standards, and this is one
of the characteristics of using mobile devices, to be able to contribute and interact to a larger
degree. In xAPI learners can now provide feedback to questions and tests in a free form, following a
grammar. This is the first step towards more rich interaction which can lead to semantic
understanding of learning responses and learning success.
The openness of these interoperability standards to other external applications will also further
contribute to more engaging learning experiences: for example, the Unity Game Engine (Unity, 2013)
for 3D game development which is cross-platform capable, can be used to generate games with
graphic capabilities (gamification) which can set the playful context for the learning elements to be
learned with the MicroLearning paradigm.
As any learning approach, also MicroLearning needs to define Learning Objectives and Outcomes
which are to be achieved by the learner. The quantification of the learning content into small
portions requires also that these learning outcomes are described in the same small scale, as small
“micro” bits. This requires more frequent user assessment and a finer resolution of learning success
measurement. The new standards, in particular CC with its QTI standard, can support this, with
questions that can be dynamically invoked based on various inputs (context, location, etc.).
Learning strategies that are linked to mobile MicroLearning can take into account the learner’s
location, the context of this location and the interaction it offers with regards to the learning
objectives, and the degree of interactive engagement which the learner is engaging or is indeed
engaged with.
Conclusion
In this survey paper we have indicated the importance of interoperability standards. The newly
developed standards Common Cartridge (CC) and Experience API (xAPI, formerly TinCan) which are
going beyond AICC and SCORM, are beneficial for satisfying some of the specific requirements of
MicroLearning. CC and xAPI are not yet supported by all LMSs and authoring systems, but in the near
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
future these standards will also be supported. In the meantime, the developers and learning
managers need to ensure that there is a compatibility between the LMS and the learning objects in
terms of their interoperability. It is a good practice to choose authoring systems which can export
the content to a variety of such standards, so that these learning objects can then be easily adapted
to the growing capabilities of the LMS.
References
Addison, Steve (2009). Cheating on SCORM Courses It’s Not Difficult. VSSCORM, 31.7.2009.
http://www.vsscorm.net/2009/07/31/cheating-on-scorm-courses-its-not-difficult/
ADL (2013). Website of Advanced Distributed Learning. http://www.adlnet.gov/
AICC (2013). Website of the Aviation Industry Computer-Based Training Committee
http://www.aicc.org
Arroyo, Sinuhe (2006). A Semantic Service-based Micro-Learning Framework.
http://www.cc.uah.es/ie/projects/luisa/papers/2006/SArroyo06.pdf
Baumgartner, Peter (2013). Educational Dimensions of MicroLearning Towards a Taxonomy for
MicroLearning. To be published in: Designing MicroLearning Experiences - Building up Knowledge in
Organisations and Companies. Edited by Martina Roth Peter A. Bruck and Michael Sedlaczek,
Innsbruck: Innsbruck University Press. http://peter.baumgartner.name/wp-
content/uploads/2013/04/Baumgartner_2013_Educational-Dimensions-for-MicroLearning.pdf
Evans, John (2012). In Five Years, Most Africans Will Have Smartphones. Techcrunch, 2.June 2012.
http://techcrunch.com/2012/06/09/feature-phones-are-not-the-future/
Gonzalez-Barbone, Victor, and Anido-Rifon, Luis (2010). From SCORM to Common Cartridge: A step
forward. Computers & Education 54 (2010) 88102.
http://lcell.bnu.edu.cn/cankaowenxian/foreign/From_SCORM_to_Common_Cartridge_A_step_forward
.pdf
Hug, Theo; Lindner, Martin; Bruck, Peter A. (eds.) (2006). Microlearning: Emerging Concepts,
Practices and Technologies after e-Learning. Proceedings of Microlearning 2005. Innsbruck:
Innsbruck University Press, 2006.
IMS Global (2010). IMS Global Learning Tools Interoperability™ Basic LTI Implementation Guide.
17.May 2010. http://www.imsglobal.org/lti/blti/bltiv1p0/ltiBLTIimgv1p0.html
IMS Global (2012). Common Cartridge Frequently Asked Questions.
http://www.imsglobal.org/cc/ccfaqs.html
IMS Global (2013). IMS Common Cartridge Specification. http://www.imsglobal.org/cc/
IMS Global LIS (2013). Learning Information Services. http://www.imsglobal.org/lis/
IMS Global QTI (2012). IMS QLC Question and Test Interoperability Project Group.
http://www.imsglobal.org/QTI.html
KnowledgePulse (2012). History of Microlearning and KnowledgePulse.
http://www.knowledgepulse.com/en/history-microlearning-and-knowledgepulse
Laru, Jari, and Järvelä, Sanna (2013). Using Gartner’s Hype Cycle as a basis to analyze research on the
educational use of ubiquitous computing. CSCL 2013.
http://www.academia.edu/3773533/Using_Gartners_Hype_Curve_as_a_basis_to_analyze_research
_on_the_educational_use_of_ubiquitous_computing_CSCL_2013_
MicroLearning Conference 7.0, Stift Goettweig (Austria), 26.-27.September 2013
Orion Partners (2011). Is Mobile Learning fated to follow the familiar technology hype cycle?
http://www.orion-partners.com/is-mobile-learning-fated-to-follow-the-familiar-technology-hype-
cycle/
Pachler, Norbert (ed.) (2007). Mobile Learning towards a research agenda. Institute of Education,
University of London.
Symons, Tim (2011). AICC or SCORM: Which is best for packaging e-learning content? Accelerated
Business Results, 6.September 2011. http://www.acceleratedbr.com/blog/aicc-or-scorm-which-is-
best-for-packaging-e-learning-content/
Tin Can API (2013). SCORM vs The Tin Can API. http://tincanapi.com/scorm-vs-the-tin-can-api/
Traxler, John (2012). Potential of Learning with Mobiles in Africa. World Innovation Summit for
Education (WISE). http://www.wise-qatar.org/content/prof-john-traxler-potential-learning-mobiles-
africa
Unity (2013). http://unity3d.com
... AICC developed a platform for determining the infrastructure and course content. It is based on HTTP (Hypertext Transfer Protocol) and AICC Communication Protocol (HACP) for communication between the LMS and content of course, where LMS received the data through HTML technology, which in return send information back as a text thread (Behringer, 2013). Nganji (2018) states that the education and training providers must focus on learners to increase their participation, improve their knowledge and skills, and benefit from the overall academic environment. ...
Chapter
2020 has become a milestone year in the education sector. The prevailing pandemic forced all the stakeholders to avoid physical contact and go virtual. LMS (learning management system) platforms came to the rescue. This study focuses on the various features of an LMS already in use and suggests a few essential elements an LMS should have to be chosen by the stakeholders. To do the same, a systematic literature review (SLR) approach is undertaken. A total of 102 studies are considered for preliminary scrutiny. Finally, 51 literary works are included after screening out other research works. As per the SLR, the study is divided into five major themes: functionality, compatibility, portability, satisfaction, and digital transformation. After exploring the gaps based on a detailed discussion, this study concludes with a prescription of essential features to be included in a futuristic LMS. This study is original in nature and provides a vast compilation of relevant literature that might help the stakeholders of the education sector across the globe.
Article
Full-text available
In the latest “When I Say…” instalment, microlearning is defined with illustrative examples as a valuable pedagogy characterised by short duration and focused content.
Chapter
The paper proposes both theoretical and experimental approaches to the analysis of laminated composite response to impact loading. For theoretical modelling of dynamic behavior of a composite, the generalized model is used that takes into account the spatial character of deformation on near to the impact point. This model is based on a power series expansion of the displacement vector component in each layer for the transverse coordinate. The results of calculations are compared with the data obtained by other researchers for the case of low-velocity impact, as well as with the experimental data obtained by ourselves at medium-velocity impacts on composite panels. In the experimental study, maximum deflections of composite samples during the impact of an indenter were investigated. A pneumatic gun was used to launch the indenter, and a crusher was used to register the maximum deflections. An experimental study of the response of an eleven-layer fiber-glass composite to indenter impacts at different velocities was performed. For launching, the 600 g indenter was used. It is established that the calculation results and experimental data are in good agreement.
Chapter
The paper offers an analytical solution of the problem of the stressed state of an infinite plate with a circular opening reinforced with a concentric round cover plate. The cover plate is assumed to be elastically attached to the main plate along its perimeter. The structure is loaded at infinity with uniform tension. The solution is obtained by expanding the components of the stress-strain state into a Fourier series about the angle coordinate. After satisfying the edge conditions, the solution retains only the first series terms. The model problem is solved. The cover plate was shown to reduce the stresses near the opening. The solution was verified by comparing computational results with calculations performed using the finite element method. The model suggested is highly accurate. A parametric study was performed to examine the impact of cover plate thickness and plate thickness ratios, and cover plate radius and opening radius ratios on the stress in the most loaded section.
Chapter
Knowledge management plays significant role in company innovation processes since idea generation and solution development depend on knowledge and experience not available up to date. Therefore, main focus of this research is to improve effectiveness of employee knowledge management in IT company by creating appropriate learning content for personnel training. In order to accelerate that process and decrease effort necessary, we propose an approach for automatic content import from Knowledge Management System (KMS) into Learning Management System (LMS). The article includes a survey of recent approaches to knowledge management in the context of organizing e-learning process in a company. Moreover, for task of content import it was necessary to overview modern e-learning standards with their pros and cons taking into account our research goals. As a result, we have selected SCORM standard, which serves as a basis for software component and consequently decreases time for learning content creation and import.
Chapter
The paper presents a validation of the authors’ model of a bird-impactor for bird masses MB = 0.7–3.65 kg, bird impact velocities VB = 100–200 m/s and impact angles α = 30–90°. Validation was performed by computations of bird impact with an obstacle by using a bird-impactor model and comparing computational data with available experimental data of bird impact field tests. The obstacles considered were steel plates: a weakly deformable (rigid) plate and a deformable plate. Computations were performed using the explicit LS-DYNA Solver. The bird-impactor model was validated for the load created on the rigid plate by using experimental research data of the Dayton Research Institute. The bird-impactor model was validated for plate strains by using data of experimental research at A. Podgorny Institute for Mechanical Engineering Problems of the National Academy of Sciences of Ukraine. Validation found that the bird-impactor model is capable of adequately reproducing impact loads acting like those as in the case of a strike by a real bird. This enables using the bird-impactor model for mathematical modelling of the processes of bird impact and of the damage to turbofan engine parts.
Chapter
A method is proposed for solving the problems of optimal design of cyclically symmetric structures under static loading, which has been tested on critical structural elements of hydraulic turbines. One of the basic problems in the design of hydraulic turbines is considered, namely, ensuring their strength and reliability under continuous operation under the influence of a static loading. The problem of optimal design of the initial and modified covers of a rotary-blade hydraulic turbine operating in the normal mode has been solved. A Kaplan turbine cover is a complex spatial structure consisting of thin-walled elements. Therefore, the finite element method is used for the calculation to most fully take into account the design features and the spectrum of external influences acting during operation. As the initial design, covers with an initial and modified hole in the rib were selected. The geometric parameters of the cover are modified to minimize the cover weight. The thicknesses of structural elements are taken as design variables. The minimum and maximum thicknesses, as well as maximum stress intensity values are limited. The objective function is the cover weight. The problem of optimal design is solved with the help of the gradient method using a finite-difference analogue of a gradient of the objective function. The distribution of axial displacements and stress intensity in the original and modified cover design during normal operation was obtained. It was found that the mass of the cover structure was reduced by 30%, and the rolled stock thickness range was downsized by five positions, which is significant in the manufacture of a new design. In this case, the stress values in the optimal structure during the modification of the hole in the ribs did not exceed the admissible values. The proposed approach will subsequently be applied to the analysis of elements of aircraft structures.
Chapter
To model the kinetics of the thermal stress state in 3D structural elements with complex material properties, with account taken of plastic deformations, design features, and real loading conditions based on the finite-element method, a special calculation technique and software package have been developed. In this paper, the main relations of the developed calculation technique are presented and the main features of this technique are described. To study the stress-strain state of fuel tanks of launch vehicles, the software has been improved and upgraded. During the construction of different, in the degree of complexity and level of discretization, computational fine-element schemes, both the design and loading features of fuel tanks were taken into account. Calculation studies were performed based on data on the physical and mechanical properties of aluminum alloys and the corresponding strain diagrams. Calculations were performed with account taken of the internal and water pressures, the latter varying with the water level in the tank. The solution of elastic-plastic problems was carried out by the method of time steps with a given number of iterations in each of them. For different calculation models, values of plastic strains were obtained at fixed points of the tank. It was established that the results obtained by different calculation schemes are in good agreement with each other.
Chapter
Investigating dynamic response parameters for impact loading is a key effort in analyzing vibrations of laminated composite structures. The work presents an analytical approach to vibration analysis of laminated orthotropic shells with a complex plan shape under low-velocity impact. The dynamic behavior of shells is described by the first-order theory. The equations of motion of shells and boundary conditions are obtained from the Hamilton’s variational principle. The motion equations are added by the indenter equation of motion and the condition of joint displacement of the indenter and shell. The analytical solution of the problem is derived by the immersion method. The system of motion equations of shells is integrated by expansion into Taylor series. The method potentialities are demonstrated by calculating deflections and stresses in orthotropic shells with different boundary conditions. A good match of results obtained by different methods confirms the feasibility and effectiveness of the method offered.
Conference Paper
Full-text available
An increasing number of companies, businesses and educational institutions are becoming familiar with the term gamification, which is about integrating game elements into a non-playful context. Gamification is becoming more important in various fields, such as e-learning, where a person needs to be motivated to be productive. The use of Virtual Reality (VR) is also being researched in various application areas. Authoring of VR content is a complex task that traditionally requires programming or design skills. However, there are authoring applications that do not require such skills but are still complex to use. In this paper, we explore how gamification concepts can be applied to VR authoring to help authors create VR experiences. Using an existing authoring tool for the concept of VR nuggets as an example, we investigate appropriate gamification mechanics to familiarize authors with the tool and motivate them to use it. The proposed concepts were implemented in a prototype and used in a user study. The study report shows that our participants were able to successfully use the gamified authoring prototype and that the participants felt motivated by various gamification aspects, especially visual rewards and story elements.
Book
Full-text available
The volume features a selection of research papers presented at a symposium on mobile learning which was organised by and took place at the WLE Centre on February 9th 2007 and brought together leading researchers and practitioners in the field from the UK and Continental Europe. Unlike many other events on mobile learning, the symposium deliberately focused on learning, rather than on technology, and contributions came from invited speakers, rather than through an open call. The symposium attempted to take stock of where mobile learning was at as a field of research as well as to start to delineated a future research agenda, which is exactly what the various contributions to this volume, in their different ways, attempt to do. This is particularly important in view of the considerable challenges that confront research into mobile learning such as: the relative breadth of possible definitional bases, the rapid obsolescence of relevant technologies, its temporal and geographical distributedness, the lack of appropriacy of traditional research paradigms or the complex ethical issues involved. The symposium as well as this publication testify to the fact that the field of mobile learning has outgrown its infancy and is a maturing field in research terms as well as in terms of its conceptualisation.
Conference Paper
Full-text available
In this paper, Gartner Group’s Hype Cycle is used as the basis for categorizing and analyzing research on the educational use of ubiquitous computing. There are five stages of the Hype Cycle: technology trigger, peak of inflated expectations, trough of disillusionment, slope of enlightenment, and plateau of productivity. The first decade of research on the educational use of mobile technology is divided in this paper into four stages: (i) a period of mobility and personal digital assistants; (ii) the era of wireless Internet learning devices; (iii) the introduction of social mobile media; and (iv) a ubiquitous future. In addition, three empirical case studies are used as examples of the developmental stages. These case studies demonstrate the diversity of contexts, methods, and technologies used, ranging from workplace to nature trail, from inquiry learning to collaborative knowledge building, and from PocketPCs to smartphones.
Article
Full-text available
Microleanring deals with relatively short small learning units and short-term focused activities. The applicability and impact of this novel learning technology can be greatly increased by incorporating rich semantics to the description of the subject learning units. In this paper Microlearning is put into the contest of the Semantic Web and Semantic Web Services with the aim of detailing a solid framework and reference SOA that uses the communication facilities of an ESB. The ultimate goal is to evaluate the applicability of the approach to the necessities and requirements posed by Microlearning.
Article
Shareable Content Object Reference Model (SCORM) was proposed as a standard for sharable learning object packaging, delivering and sequencing. Several years later, Common Cartridge (CC) is proposed as an enhancement of SCORM offering more flexibility and addressing needs not originally envisioned, namely assessment and web 2.0 standards, content authorization, collaborative forums, outcomes reporting, accessibility. Educational policy makers, specialists responsible for learning systems deployment, educational content authors and teachers committed to the learning object paradigm must opt for or coexist with two different, partially overlapping proposals for content packaging. While SCORM was conceived for self-paced computer based learning, Common Cartridge attempts at providing support for all forms of teaching and learning with a stress on interactive and collaborative environments. Variety of content, distributed content, discussion forums, assessment, student’s tracking, interaction with external tools and authorization to access resources are listed as its main enhancements. This article reviews and compares SCORM and Common Cartridge from an educational perspective, seeking to provide some ground and guidelines on how to stand before these proposals. A simple process for authoring a Common Cartridge is described, as well as testing and conversion from SCORM. Suggestions are made to education practitioners on learning objects standards adoption in the most common scenarios.
AICC or SCORM: Which is best for packaging e-learning content? Accelerated Business Results, 6
  • Tim Symons
Symons, Tim (2011). AICC or SCORM: Which is best for packaging e-learning content? Accelerated Business Results, 6.September 2011. http://www.acceleratedbr.com/blog/aicc-or-scorm-which-isbest-for-packaging-e-learning-content/
In Five Years, Most Africans Will Have Smartphones. Techcrunch, 2
  • John Evans
Evans, John (2012). In Five Years, Most Africans Will Have Smartphones. Techcrunch, 2.June 2012. http://techcrunch.com/2012/06/09/feature-phones-are-not-the-future/
Common Cartridge Frequently Asked Questions. http://www.imsglobal.org/cc/ccfaqs.html IMS Global (2013) IMS Common Cartridge Specification Learning Information Services History of Microlearning and KnowledgePulse
May 2010. http://www.imsglobal.org/lti/blti/bltiv1p0/ltiBLTIimgv1p0.html IMS Global (2012). Common Cartridge Frequently Asked Questions. http://www.imsglobal.org/cc/ccfaqs.html IMS Global (2013). IMS Common Cartridge Specification. http://www.imsglobal.org/cc/ IMS Global LIS (2013). Learning Information Services. http://www.imsglobal.org/lis/ IMS Global QTI (2012). IMS QLC Question and Test Interoperability Project Group. http://www.imsglobal.org/QTI.html KnowledgePulse (2012). History of Microlearning and KnowledgePulse. http://www.knowledgepulse.com/en/history-microlearning-and-knowledgepulse
Potential of Learning with Mobiles in Africa. World Innovation Summit for Education
  • John Traxler
Traxler, John (2012). Potential of Learning with Mobiles in Africa. World Innovation Summit for Education (WISE). http://www.wise-qatar.org/content/prof-john-traxler-potential-learning-mobilesafrica Unity (2013). http://unity3d.com
Website of Advanced Distributed Learning
ADL (2013). Website of Advanced Distributed Learning. http://www.adlnet.gov/
SCORM vs The Tin Can API. http://tincanapi.com/scorm-vs-the-tin-can-api
Tin Can API (2013). SCORM vs The Tin Can API. http://tincanapi.com/scorm-vs-the-tin-can-api/