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The Need to Touch Medical Virtual Environments?
Fernando Bello‡ Timothy R Coles* Derek A Gould† Christopher J Hughes*
Nigel W. John* Franck P Vidal§ Simon Watt*
*Bangor University, UK
‡Imperial College London, UK
†Royal Liverpool Hospital, UK
§University of California, San Diego
ABSTRACT
Haptics technologies are frequently used in virtual
environments to allow participants to touch virtual objects.
Medicalapplicationsarenoexceptionandawidevarietyof
commercial and bespoke haptics hardware solutions have
beenemployedtoaidinthesimulationofmedicalprocedures.
Intuitively the use ofhaptics w ill improve the training of the
task. However, little evidence has been published to prove
thatthisisindeedthecase.Inthepaperwesummarisethe
available evidence and use a case study from interventional
radiologytodiscussthequestionofhowimportantisitto
touchmedicalvirtualenvironments?
KEYWORDS:Haptics,virtualenvironments,touch.
INDEXTERMS: H.5.1[Information InterfacesAndPresentation]:
Multimedia Information Systems—Artificial, augmented, and
virtualrealities;J.3[ComputerApplications]:Lifeand Medical
Sciences
1 INTRODUCTION
Today, more than at any time in the history of medicine,
thereisunrelentingpressurefor changestoaccepted medical
practice, particularly as a consequence of legislation such as
theEuropeanworking timedirective,andtheCalmanreforms
intheUK[1][2].Someofthisisdrivingsurgicalmanagement
intonovelminimal access approaches, in turnraising further
challengesoftrainingtheincreasinglycomplexskillsthatare
a part of such innovative practices. Safe, effective training of
the next generation healthcare professional can benefit by
takingadvantageofnewtechnologiesandapproaches
emergingfromcomputerscience,engineering,psychologyand
otherrelateddisciplines.Theuseofhapticsdevicestoprovide
force and/or tactile feedback within a simulator is a prime
exampleofthisandthereareagrowingnumberofsimulators
fromawidescopeofmedicalspecialtiesthatusesomesortof
haptics device. A detailed survey of the current state‐of‐the‐
artcanbefoundin[3].
A complete evaluation of transfer of skills to patients,
comparing training of a control group( notusing simulation)
againsttwo study groups(oneusingsimulation with, andone
without haptics feedback) has yet to be published. This has
partiallybeenaddressedbyMorrisetal[4],who
demonstrated that recall following visuohaptic training is
significantly more accurate than recall following visual or
haptictrainingalone,althoughhaptictrainingaloneisinferior
tovisualtrainingalone.Arecentreviewofhapticfeedbackin
conventional and robot‐assisted laparoscopic minimally
invasivesurgery(MIS)[5]concludedthatthereisnofirm
consensusontheimportanceofhapticfeedbackinperforming
MISinterventions.Whilst amajorityofthe studiesresultedin
a positive assessment of the inclusion of force feedback,
resultsareuncertainandinconsistent.Thisambivalencecould
wellbeduetothenatureoflaparoscopicMISproceduresthat
are carried out using thin elongated instruments inserted
through ports that may create frictional forces in excess of 3
Newtons [6] capable of interfering with more subtle haptic
cues.
Inadditiontoopensurgerywherethesurgeonlargelyrelies
onthesenseoftouchtoconducttheprocedure,thereare
severalmedical specialtieswherereacting tohapticscues isa
vitalpartofasuccessfulprocedure.Examplesoftheseinclude
interventional radiology, arthroscopy and internal
examinations(rectalandvaginal).Whethertheabovefindings
are true for any of these specialties has not yet been
investigated.Inthispaper wediscussfurtherifthere isa true
need for haptics devices within a medical simulator and use
ourworkindevelopingsimulationsforinterventional
radiologyasacasestudy[7][8].
2 INTERVENTIONAL RADIOLOGY
The practice of interventionalradiology(IR)usesimaging
(fluoroscopic, computed tomography, and ultrasound) to
guide catheters (tubes) and wires through organ systems
usinga small portal of entry (suchas a needle)into thebody
[7]. As a result, IR techniques generally have less risk, less
post‐operative pain and shorter recovery time compared to
opensurgery.IRextendstoavastrangeofimagingguided
proceduresthat are minimally invasive.Reactingcorrectly to
boththetactileandforcefeedbackelementsthatcomprisethe
practitioner’s ‘feel’ during a procedure is essential to avoid
complications.Wedescribebelowthreestageswheresuch
cues are important and have been implemented in our
simulatorsusinghapticsdevices.
2.1 Palpation
Palpation is the use of a clinician’s sense of touch to probe
deeply beneath the patient’s skin, seeking evidence of any
pathology in the underlying anatomical structures. Palpation
andgeneralhapticresponse commonly requires multi finger,
multi contact tactile manipulations. Such an effect is difficult
to achieve within a medical virtual environment and when
included,themanipulationisusuallygreatlysimplified.
Itisnecessarytosimulatebothforcefeedbacktoconveythe
resistive force of the skin, organs and bones and, tactile
feedbacktoconveythefinerinformationsuchasthepulseand
small abnormalities felt at the surface of the fingertips.
Althoughoverthelast15yearstherehasbeenalotofactivity
in the development of force feedback devices, a lack of
understanding of the large number of different tactile
receptorsinourhandshasmeantamuchlowerrateof
developmentoftactiledeviceswithnosignificantproduct
available commercially. Possible technologies include use of
piezoelectric materials (as in Fig. 1), the vibrations from a
small audio speaker, pin arrays, and pneumatic solutions.
Practically, stimulating each of the fingertips’ receptors as
stimulated in a real palpation is infeasible, however, and an
approximationusingaforcefeedbackdevice combinedwitha
mannequinlike end effector appears to currently provide the
besttradeoffbetweencostandfidelity.
Figure 1. Palpation device combining force feedback from a
NovINT Falcon and tactile feedback at the fingertips from
piezoelectric materials.
2.2 Needle Insertion
Aneedle insertion is awidelyperformedprocedure which, in
thecontextofIR,isneededforabiopsyortointroduceaguide
wire into the femoral artery, liver, kidney, etc. The task
requires 6 DOF but force feedback can be realistically
simulatedwithonly5degreesofforcefeedbackbyneglecting
theforces involved inrotatingthe needle shaftalongwhichit
is inserted. Many needle insertion simulations, both
commercial and academic opt to simulate only 3 degrees of
force feedback to reduce simulation cost for example
Mediseus Epidural from MedicVision (Kensington, Australia)
andourownsimulator[7].
UltrasoundimagesarecommonlyusedinIRtoguide
needles.Prior tothe needle insertion, an anaesthetic solution
isinjectednearthepuncturesite.Itisfollowedbytheincision
ofthepatient’sskinsothatnoresistancefromtheskincanbe
feltduring the needleinsertion.Thenthe ultrasound probe is
placedonthepatient’sskinattheincisionsitetolocatethe
needletarget.Finallytheneedlecanbeinserted.Figure2
showsa simulationofthisstage usingcommerciallyavailable
forcefeedbackdevices.Itshouldbevisible on the ultrasound
screenasmuchaspossible.Lookingattheultrasound
monitor,radiologistsoftenjiggletheneedletoidentifyitstip
location within the patient. Once the needle is visible on the
image,itisslowlyadvancedsthetarget.Althoughtheneedle
should be identified on the ultrasoundimagesusedfor
guidance,thisisnotalwaysthecase.Whenthevisualfeedback
doesnotprovideanyinformationaboutthelocationofthe
needle tip, the resistance on the needle during the insertion
will provide invaluable information. For example, at the
interface between two kinds of tissue, the resistance will
increase until the surface of the deeper tissue is punctured,
thenit willdecrease.Also,the force required ontheneedleis
greater for the kidney than fat, and it is greater for the
diseased, cirrhotic liver than the normal kidney. Therefore,
such features are also required when teaching image guided
needlepuncture using a VRtraining simulator. The response
of real tissues during an actual needle insertion can be
recordedandmodeledanalyticallytointegraterealistic
hapticsmodels[10].
Figure 2. Using PhanToM Omni Force feedback joysticks as an
ultrasound probe and virtual needle.
Althoughvalidatedneedleinsertionsimulationshavebeen
produced,noneasyetleaddirectlyontothenextstageofan
IRprocedure,guidewiremanipulation.
2.3 Guidewire and Catheter manipulation
Inlaparoscopicsurgery,rigidinstrumentsprovideaccessto
theabdominalcavity.Theseconveylimitedtactilecueingfrom
viscera,withkeycuesbeingvisual,from2Dimaging.InIR,the
longflexibletools(catheter,guidewire)involvedmayconvey
greater tactile feedback, which is highly relevant to avoiding
complications and maintaining safe practice. For this reason,
realistic IR catheterisatonsimulations cannotusejoystick like
interfaces. Instead, frictional sensors provide essential
rotationalandtranslationalhaptics,suchaswouldbeneeded
forEndoscopysimulations.
Replication of haptics in simulations is necessarily an
approximation,butcanbeenhancedbyseekingevidencefrom
procedures performed in the real world. This in itself is
challengingwork, whichmustuse unobtrusive, novel sensors
thatavoidinterferencewithcorrectperformanceofa
procedure in a patient. At the same time, collection of
procedural force data might indicate the basis of haptics
cueingforaproceduralstep,distinguishingbetweencuesthat
useabsoluteforce,andthosethatarebasedonrelativevalues
during one or more actions. Such data can then be used as a
basis for refining algorithms, and identifying the actual
resolutionneededforaninterfacedevicetomeetaspecific
leveloffidelity.
Figure 3. Simulator for the Seldinger Technique. Real guide wires
and catheters can be fed through a needle portal into the virtual
patient. Custom hardware has been designed to orientate the
needle (inset picture) and provide force feedback.
A major goal fo r a successful outco me is not to penetra te a
vesselwallwiththeguidewire.Insomecasesaverylowforce
canresult in penetration (particularly incompleteocclusions,
where the force to continue along the lumen can be very
similar to that which allows wall perforation). Responding
correctlytotheperceivedhapticscuesisthenvital.
3 DISCUSSION
Agoodoverviewoftheissuesthatneedtobeconsidered
whenassessingasurgicalsimulatorcanbefoundin[11].The
need for multidisciplinary collaboration to build an effective
simulator is advocated. Other important points made are the
advantagesfortrainingindeconstructingtasksintosimple
steps, unlimited deliberate practice with th is repeatability of
procedures facilitating learning from mistakes, the provision
ofobjective feedback, andtheneed to integratethesimulator
intotheeducationcurriculum.Thereisoftenatradeoff
betweenthefidelityofthesimulationanditscost,anditisnot
always necessary to achieve ultra high fidelity in order to
provideatrainingbenefit.
Basicresearchoncross‐modalperceptiondoes indicate the
likelyimportanceofhaptics in virtual medical environments.
Its potential contribution is most readily apparent when
visionand haptics providequalitativelydifferent information.
Thisarisesfrequentlybecausethetwosensorysystemshave
verydifferentcapabilities:visionprovidespreciseinformation
about spatial properties, whereas haptics provides
information about texture, and material properties such as
stiffness/compliance [12]. Recent research shows, however,
thathapticperceptionalsoplaysanimportantroleevenwhen
equivalentinformationisavailable,simultaneously,from
vision.In this case perceptionis not dominated by onesense
(i.e. vision). Instead, information from vision and haptics is
unconsciously and automatically integrated, with each signal
weighted according to how reliable it is in a given instance
[13].Thebenefitofthisisthatobjectpropertiesareestimated
morepreciselythanispossible from either sense alone. If
sensory integration occurs in real‐world bimodal tasks, it
shouldpresumablyoccurinmedicalsimulatorstoo.The
process of sensory integration only operates appropriately,
however, if the brain can determine which visual and haptic
signals'belongtogether'‐thatis,whichsignalsprovide
informationaboutthesameobjectand whichdo not[14][15].
Thisprocessappearstobedynamicandflexible:visual‐haptic
integrationhas been observed whenusingtools,forexample,
which systematically alter the normal spatial relationships
betweenvisual and haptic signals [15].However,spatial(and
temporal) congruency between movements of the hand
and/or surgical instruments and the visual consequences of
thosemovementsseemstobecrucialforsensoryintegration
to occur [14][15]. This suggests that it is critical to achieve
spatial and temporal co‐registration of visual and haptic
signalsinvirtualenvironments.Moreover,wecurrentlyknow
littleabouttheimportanceofsensoryintegrationforlearning
bimodaltaskssuch as surgical procedures. There is evidence
thatpeopleform'amodal'spatialrepresentationswhenvisual
andhaptic information is presented simultaneously(asisthe
casewhencarryingoutataskintherealworld),butnotwhen
they are temporally separated [16]. It seems plausible, then,
thattraining inthesame(bimodal) sensory conditionsasthe
realtask could lead bothtobetterlearningandbetteroverall
performance.
The current published evidence clearly demonstrates that
VR simulation can improve intra‐operative performance. We
advocate that good use of haptics (e.g. force responses are
accurately modeled, the resolution of the haptics device is
appropriate,onetooneregistrationbetweenthehaptics
hardwareandthevirtualtoolisachieved,thehapticscue
appearsatthecorrectlocationintheanatomy,etc.)hasan
importantroletoplayinachievingthisgoal.Thiswillbe
particularlyimportantinmanymedicalspecialitieswhere
reacting to haptics cues is a vital part of a successful
procedure,suchastheIRtasksdescribedabove.Weplanto
use the needle puncture simulator to set up a test study to
provethishypothesis.
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