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Crafting user experiences by incorporating dramaturgical techniques of storytelling

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Abstract

Design is changing into an experience-oriented discipline and therefore designers need appropriate tools and methods to incorporate experiential aspects into their designs. We argue that the creative skills required of designers are starting to overlap with those required of professional storytellers. Understanding the structural strategies behind storytelling and learning how to incorporate them into a design process is becoming increasingly relevant for designers when they want to envision, discuss and influence user experiences. We have specifically investigated dramaturgical techniques from film and sequential art (also known as comics) in order to establish how they can inspire existing conceptual design methods such as brainstorming, scenarios, personas and storyboarding. The specific tool entitled "Storify" that we present at the end of this paper is a concrete proposal for how to support designers in their creative efforts when crafting and communicating stories about envisioned experiences.
... Why and how can it be useful? Methods and tools used in storytelling are believed to be relevant when planning for human experiences [7], [13], [27], [10], as was argued in more detail in "Crafting user experiences by incorporating dramaturgical techniques of storytelling" [2]. Professional storycrafting processes are quite advanced in their explicit awareness and clearly defined strategies to aim at influencing experiences deliberately. ...
... Design is a creative endeavor, and designers are explorers of inspiration: Insplorers. Insploration works as a conscious and systematic act of searching for and capturing stimulants that may inspire new ideas[Atasoy, and Martens 2011]. ...
Chapter
The design profession is shifting from designing objects towards designing for experiences, and the main premise of this paper is that designers need strategic guidance in bringing the emotional, contextual, and temporal aspects of experiences into discussion. Existing externalization strategies are not obviously equipped to help incorporate the transient characteristics of experiences into the designer’s creative thinking. In this paper, we propose that designers may be able to achieve this by including visual storycraft into their creative process. Storycraft is the skilled practice of generating/building stories. Stories and experiences share a sequential structure with a beginning, middle, and end that can be crafted and influenced through design to evoke and affect the emotions of their experientors. Several activities of designers are already very similar to those of professionals in storycraft, as the tools and techniques used in both domains are aimed at creating emotionally satisfying experiences. While harnessing the power of storycraft to elevate strategies in designing for experiences is an attractive idea, which has been embraced earlier by the design research community, it is not a proposal that can easily be put into practice. We have iteratively designed, evaluated, and improved Storyply as a method that combines ‘conceptual design’ and ‘story planning’. Our studies have confirmed that incorporating storycraft within conceptual design by means of Storyply resonated well with design teams and indeed helped them to discuss and frame ideas in an experience-centric fashion.
... In the field of industrial design, several studies explored storytelling tools to support industrial designers and industrial design students. Atasoy and Martens [4,5] argued that the creative skills required of designers overlapped with those of professional storytellers. Peng [30,31] explored storytelling in design by creating a toolkit called 'Pitchify' to help industrial design students craft and visualize stories to envision the user experience. ...
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Drawing on our collective experience as educators and preliminary results of an in-progress research study, we explore the complexities of integrating storytelling into Human-Computer Interaction (HCI) education. Within the user experience (UX) industry, storytelling is considered essential for collaborating, engaging stakeholders, and shaping professional identities. However, despite that importance, effectively teaching storytelling presents an unsolved educational challenge in HCI. We begin by examining storytelling’s multifaceted and elastic nature in UX practice and how that contributes to the challenge of teaching it, demonstrating key points with quotes and anecdotes from our ongoing research. We then discuss various pedagogical approaches to help students understand good storytelling, practice their storytelling skills, and better appreciate how storytelling can shape their academic and professional success. We hope that by sharing what we are grappling with as we investigate UX storytelling in practice, we can engage the EduCHI community in productive discussions to help us move our collective teaching practices forward.
... This role-playing technique was influenced by the collaborative theatrical dramaturgy of Boal, Zaporah, and Johnstone, as well as improvisational musician Nachmanovich (Boal 1992;Namanovich 1990;Shyba 2008;Iaccucci and Kuutti 2002). Designers often enact scenarios to create ideas and concepts for an imaginary future, using simple prototypes of their own creation (Atasoy and Martens 2011;Bødker 2000;Carroll 2000;Iacucci and Kuutti 2002). Scenarios also help designers communicate ideas to one another because they provide context, define a problem space, and allow for consideration of multiple perspectives (Bødker 2000;Caroll 2000a;Jonas 2001;Pedell & Vetere 2005). ...
... Conceptual design is a series of activities that outline and draft the key characteristics of an experience (Atasoy & Martens, 2011;Hanington & Martin, 2012). An essential part of the early design process is to initiate creative reflection and plan subsequent phases (Kim & Ryu, 2014). ...
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