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Abstract

Purpose: To investigate use patterns and learning outcomes associated with the use of Therapy Outcomes By You (TOBY. Playpad, an early intervention iPad application. Methods: Participants were 33 families with a child with an autism spectrum disorder (ASD) aged 16 years or less, and with a diagnosis of autism or pervasive developmental disorder - not otherwise specified, and no secondary diagnoses. Families were provided with TOBY and asked to use it for 4-6 weeks, without further prompting or coaching. Dependent variables included participant use patterns and initial indicators of child progress. Results: Twenty-three participants engaged extensively with TOBY, being exposed to at least 100 complete learn units and completing between 17% and 100% of the curriculum. Conclusions: TOBY may make a useful contribution to early intervention programming for children with ASD delivering high rates of appropriate learning opportunities. Further research evaluating the efficacy of TOBY in relation to independent indicators of functioning is warranted.
2013
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ISSN: 1751-8423 (print), 1751-8431 (electronic)
Dev Neurorehabil, Early Online: 1–5
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2013 Informa UK Ltd. DOI: 10.3109/17518423.2013.784817
ORIGINAL ARTICLE
TOBY play-pad application to teach children with ASD A pilot trial
Dennis W. Moore
1
, Svetha Venkatesh
2
, Angelika Anderson
1
, Stewart Greenhill
3
, Dinh Phung
2
, Thi Duong
2
,
Darin Cairns
4
, Wendy Marshall
5
, & Andrew J. O. Whitehouse
6,7
1
Krongold Centre, Faculty of Education, Monash University, Melbourne, Australia,
2
Center for Pattern Recognition and Data Analytics (PRaDA),
Deakin University, Geelong, Australia,
3
Department of Computer Science, Curtin University of Technology, Perth, Australia,
4
The Charles Street
Clinic, North Perth, Western Australia, Australia,
5
Autism West, Nedlands, Western Australia, Australia,
6
Telethon Institute for Child Health Research,
Centre for Child Health Research, University of Western Australia, Subiaco, Western Australia, Australia, and
7
Neurocognitive Development Unit,
School of Psychology, University of Western Australia, Western Australia, Australia
Abstract
Purpose: To investigate use patterns and learning outcomes associated with the use of Therapy
Outcomes By You (TOBY) Playpad, an early intervention iPad application.
Methods: Participants were 33 families with a child with an autism spectrum disorder (ASD)
aged 16 years or less, and with a diagnosis of autism or pervasive developmental disorder not
otherwise specified, and no secondary diagnoses. Families were provided with TOBY and asked
to use it for 4–6 weeks, without further prompting or coaching. Dependent variables included
participant use patterns and initial indicators of child progress.
Results: Twenty-three participants engaged extensively with TOBY, being exposed to at least
100 complete learn units and completing between 17% and 100% of the curriculum.
Conclusions: TOBY may make a useful contribution to early intervention programming for
children with ASD delivering high rates of appropriate learning opportunities. Further research
evaluating the efficacy of TOBY in relation to independent indicators of functioning is warranted.
Keywords
Autism, early and intensive behavioural
intervention, i-Pad, learn unit, Therapy
outcomes by you
History
Received 7 March 2013
Accepted 8 March 2013
Published online 18 July 2013
Introduction
There is growing evidence that with early and intensive
behavioural intervention (EIBI) sizeable gains can be made in
cognitive, communication, social, academic and adaptive
skills of children with an autism spectrum disorder (ASD)
[1–3]. Effective interventions are characterised by a number
of key ingredients including early onset of treatment, high
intensity and data-based decision making. The American
Academy of Pediatrics (AAP) recently released a series of
recommended guidelines for nonmedical interventions for
children with ASD [4]; guidelines developed by a Technical
Expert Panel following a systematic review of research
findings. The first conclusion of the AAP Technical Expert
Panel is that: ‘‘Individuals with ASD should receive com-
prehensive intervention within 60 days of identification’’
[4, p.S174]. The guidelines go on to specify that such a
comprehensive programme must be (i) ‘‘...individualized
to the strengths and deficits of the person with ASD, ...
(ii)...must address the concerns of the family and offer
opportunity for their active participation, ...and (iii)...chil-
dren with ASD should be actively engaged in comprehensive
intervention for a minimum of 25 h per week throughout the
year’’ (p.S174).
Despite clear evidence of the benefits of EIBI for the
treatment of children with ASD researchers have reported
problems with the implementation of such interventions,
problems with availability of suitably qualified consultants for
home-based programmes and other staff to supervise and
implement such programmes [5], the quality of the programs
provided [6, 7], and funding more generally. In seeking
feasible ways to provide effective behavioural intervention
in the face of these difficulties researchers have investigated
a number of alternatives including providing fewer therapy
hours, and employing technology.
Eldevik et al. [8], in a two year randomised control trial
(RCT), found significant gains in intellectual functioning, and
both receptive and expressive communication with 12 h per
week of behavioural intervention over an eclectic treatment
control group but no significant differences in adaptive
behaviour, socialisation or daily living skills. Peters-Scheffer
et al. [9] also reported that after 8 months children in a
behavioural treatment group receiving on average 6.5 h
intervention per week in their RCT had significantly higher
developmental ages and made more gains in adaptive skills
than did a regular treatment control but no significant
differences were evident on autistic symptom severity or
emotional or behavioural problems present.
Though clear gains were achieved in both these lower
intensity clinical trials, the gains appear not to match reported
gains of more intensive (420 h) intervention programmes
[3, 10, 11]. Sufficient intensity or dosage appears to be an
Correspondence: Angelika Anderson, Krongold Centre, Faculty of
Education, Monash University, Clayton, VIC 3800, Australia. Tel: +61
3 990 52856. E-mail: angelika.anderson@monash.edu.
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important element in optimal interventions for children with
ASD. Intensity of teaching, however, is not entirely captured by
time engaged in instruction. Reed et al. [12], for example while
finding greater gains with what they termed ‘‘high intensity’’
programmes (mean 30 h/week) relative to low intensity (mean
12 h/week) also found that within their high intensity group
increased temporal input was not associated with increased
gains in the children. Greer and colleagues have argued that
intensity of instruction is best captured by the concept of the
learn unit, which consists of an opportunity to respond, a
response and feedback for each partner in a learning interaction
[13]. Greer and McDonough suggest that the learn unit is the
strongest predictor of effective teaching. However, elsewhere
they have demonstrated that delivering correct learn units
accurately and at a high rate requires considerable expertise
[14]. It is not something that we can assume that parents or
teachers will do readily.
A challenge for policy makers, clinicians, researchers and
parents alike is to find ways to increase the intensity of the
intervention programmes provided to children with ASD and
their families. The use of technology in the delivery of services
holds promise. Developments such as web-based behaviour
capture and store technologies [15] and the emerging focus
on video-based intervention procedures which capitalize on
the often observed preference children with ASD show for
flat screen information media/visuals [16–19] are examples
of novel use of technology. Another such innovation is
TOBY (Therapy Outcomes By You) Playpad, a unique early
intervention iPad application for children with autism.
TOBY was designed by a team of computer scientists
specialized in machine learning, working with behaviour
analysts, clinical psychologists and speech therapists specia-
lising in autism. For technical details regarding TOBY, see
Venkatesh et al. [20] and Venkatesh et al. [21]. The program
targets important areas of early language learning as well as
skills in sensory awareness, imitation, and social interaction.
In developing the program, the following system outcomes
were achieved:
A platform for flexible delivery of stimuli. The delivery
of stimuli, responses, prompts and reinforcement are
encapsulated in a rigorous learning framework.
A syllabus with four main skill areas: visual and auditory
understanding, receptive and expressive language, social
skills including joint attention, and imitation. A flexible
syllabus, responsive to the child’s progress, is delivered.
Learning trials are arranged in mixed environments, on
and off the iPad, within the same learning framework.
Prompting is increased or decreased in response to
performance. Reinforcement is provided both at a trial
and task level. There are strict and measureable criteria
for mastery, and for progression through the syllabus,
As well as using data to inform the immediate prompt
levels provided and next steps in the curriculum, TOBY
presents performance data graphically thereby facilitating
data-based decision making and the tracking of progress.
TOBY adjusts stimuli, reinforcement, and prompting as a
result of responses in three fundamental task types:
(1) Solo: Tasks in which the computer can measure the
response directly, and can deliver reinforcement and
prompting to the child. For example, the child is required
to find a given stimulus picture from a set of pictures.
The child can perform these tasks without assistance
from the parent. These tasks cover a small subset of
skills.
(2) Partner: Other tasks involve the parent. The system
presents the stimuli, the parent recognises the child’s
response and prompts as guided by the system. The parent
and child work together, the parent prompting as required
and delivering reinforcement. Examples of partner tasks
include expressive speech, and imitation tasks.
(3) Natural environment task (NET): Computer-based activ-
ities can teach basic skills, but it is crucial that these
skills can be used in other settings. To enhance gener-
alisation NET tasks are completed off the iPad. Tasks and
instructions are provided by TOBY. The instructions
detail (a) how to perform the task, (b) how to prompt for
and (c) reinforce correct responding. The parent performs
the task with the child in play or in daily routines. Parents
then provide TOBY with feedback about their child’s
performance which guides the system to decide progres-
sion to subsequent tasks. Each partner or solo activity has
corresponding NET activities teaching the same skills
away from the computer.
Solo iPad tasks consist of a series of discrete trials a
stimulus is presented by the system and a response is elicited
from the child. Prompts and reinforcement follow incorrect
and correct responses, respectively. Each such stimulus
presentation, response and feedback (prompt or reinforce-
ment) is effectively what Greer and others termed a ‘‘learn
unit’’ [13]. This is also true for Partner iPad tasks, the
difference being that here parents feed their child’s response
into the system, and provide prompting if required. The
system gives reinforcement. TOBY comes with a built-in
reward system to reinforce learning. As learners progress
through tasks they collect tokens that can be spent on play
activities such as painting, balloon and bubble popping, visual
displays of fireworks, and access to parent-selected videos.
In all cases, the system progresses to subsequent tasks based
on the performance of the child thereby guiding the child
systematically through the curriculum. There are between
10 and 15 specific skills in each of the four syllabus
areas, with 51 skills and 326 tasks in all; 34 iPad tasks
and 292 NET tasks, reflecting the focus on generalisation
enhancement.
A typical day with TOBY might include 20 min of iPad
time and a similar amount of time off the iPad doing TOBY-
directed tasks that weave into daily routines and the child’s
play interests. How much time is spent in TOBY-guided
activities depends on the parent and the child. Each session
TOBY presents a choice of tasks drawn from the curriculum
based on how the child has progressed with pre-requisite
tasks. TOBY can adapt to the child’s learning and develop-
mental needs by choosing goals and adjusting the difficulty
level of tasks presented. Based on TOBY’s recommendations
the parent can choose which tasks to complete each day and,
based on the child’s results, the program will generate
suggestions for the following day’s activities. TOBY tracks
the child’s progress by generating clear and easy to read
reports – the parent or therapist can monitor a child’s progress
through the curriculum, and how much support, or prompting
2 D. W. Moore et al. Dev Neurorehabil, Early Online: 1–5
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is required. This helps parents, therapists and educators track
the child’s learning, pinpoint where and why problems
might be occurring, and design strategies to address such
problems.
In summary, TOBY is a program based on current best
practice guidelines, which provides a comprehensive system
for facilitating the delivery of intensive early intervention
by parents in the home and as part of daily routines. This,
together with the in-built parent training videos, might enable
it to be used to bridge the oft-noted gap in service provision
by enabling increased training hours for young children with
ASD at home, with their parents or care givers.
In this paper, we report on a preliminary evaluation of
TOBY designed to provide initial data on patterns of use and
outcomes of the program under naturalistic conditions in
which parents have access to the program and to the
instructions provided therein regarding how to use it. The
following questions are answered in this report:
Do people use TOBY?
If so, how much?
Do they use the NET tasks as well as the iPad based tasks?
Do children benefit from the use of TOBY?
Do they learn?
What evidence is there regarding the efficiency of the
program in terms of the rate of instruction delivered and
learning achieved?
Method
Ethics approval was granted by an Institutional Ethical
Review Board prior to commencement of the study.
Participants
Participants were parents of children with autism and their
children from a large urban centre in Australia. Parents were
recruited through internet advertising with the understanding
that they could withdraw at any time without notice. Due to
the anonymous data capture processes data could not be
withdrawn once the participants had uploaded it.
Recruitment specifications were that the participating
child be aged 16 years or less, have a diagnosis of Autism
or Pervasive Developmental Disorder Not Otherwise
Specified, and not have an intellectual disability or other
developmental delay. Participants were required to have an
effective non-vocal communication capacity generally
through gestures, and other physical actions (such as hand
leading, bringing items), and sounds, but with some vocal
capacity, typically single words or two-word phrases. The
children also were required to be able to sit at a table for up
to 10 min at a time and have some familiarity with a
computer. Families were required to have an iPad updated
to the current version of the Operating System and wireless
internet connection. The explanatory statement indicated that
it was anticipated that they would be able to complete
activities across the week (preferably daily) over a period of
4–6 weeks. Parents were not given any further instruction
or support, nor were they encouraged or directed to use
TOBY throughout the trial period.
All 33 children participated in the pilot and data were
collected for each participant over between 4 and 6 weeks.
Materials
An iPad for each participating child loaded with the TOBY
app and connected to the internet. In addition various
common household items (e.g. socks, small toys) was used
by the parents in NET activities.
Data collection
All participant responses were uploaded, automatically in the
case of Solo and Partner activities and manually, by the
parents, for NET activities, as an integrated part of TOBY use.
Dependent variables generated by TOBY algorithms were
(i) participant use patterns including total time engaged
in Solo, Partner and NET activities, number of sessions
and of completed learn units (stimulus, response, feedback
sequences) and (ii) indicators of child progress: correct/
incorrect response patterns differentiated across the four
curriculum areas.
Results
Use pattern across the cohort
Data on TOBY use and response patterns by this cohort of 33
children and their parents/caregivers are presented in Table I.
The data presented in the table which reflect use patterns
include total time TOBY was open (hours), number of
sessions, number of minutes engaged in TOBY tasks, and
proportion of time in Solo, Partner and NET activities (%).
The total time the program was open during the trial period
includes the time parents spent viewing tutorials and instruc-
tions. All except four participants (#12, 20, 21 and 23) spend
some time engaging with TOBY at some level in on average
44 sessions (number of distinct occasions that TOBY was
opened during the trial period; range 2–151). Of those
participants who engaged with TOBY as evidenced by
completing part of the curriculum, some did not engage in
iPad tasks (participants # 5, 8, 22, 26 and 33). The remaining
participants engaged in iPad tasks on average 178.5 min
(range 16.85–671.11 min). In this time, these 24 participants
completed on average 1129.9 learn units (range 15–4182).
Overall, the data presented suggest that use patterns varied
widely; only 23 of the 33 participants completed more than
a hundred learn units (range 112–4182 complete learn units
[CLUs] across the trial period).
Table I also presents the proportion of the TOBY
curriculum (iPad and NET) each participant completed.
Those 23 children who were exposed to at least 100 CLUs
completed between 100% (five children) and 17% of the iPad
curriculum. Fewer children engaged in the NET activities;
while one completed 100% of these tasks, 19 completed less
than 10% of the NET curriculum and of these 14 did not do
any NET tasks.
In addition Table I presents the proportion of items
participants responded to correctly while engaging with
TOBY iPad tasks a measure of the difficulty of the tasks
for each participant. Scores ranged from 96% (participants
27 and 24) to 41% (participant 4).
One limitation of this study is that we do not have
information regarding the entry skills of the participants.
Scores of 80% correct and above are commonly considered
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to be indicative of mastery of a skill. It can perhaps therefore
be assumed that those participants with an average rate of
correct responses of 80% and over already had many of the
skills in their repertoire. Future studies should assess relevant
entry skills before exposure to TOBY. For the purpose of
further analyses those participants with a rate of correct
responses of 80% and over, and those with fewer than 100
CLUs were removed from the sample. The remaining 11
participants: # 4, 6, 7, 9, 10, 15, 16, 17, 18, 19, 31 are
highlighted in Table I. The learning outcomes for these
participants are summarized in the next section.
Learning outcomes for 11 participants
Data collected by TOBY which is indicative of learning
outcomes is also represented in Table I. These include the
number of completed learn units, completed learn units per
minute, % iPad curriculum completed, % NET curriculum
completed, and learn unites required to complete 1% of the
curriculum.
These 11 participants experienced an average of 6.18 CLUs/
min (range 2.79–10.54), at an average level of 61.5% correct
(range 41.63–79.18%), completing on average 48.62% of the
i-pad curriculum (range 17.4–91.3%), and 17.3% of the
Net curriculum (range 0–96.1%), which on average required
28.24 CLUs to complete 1% of the curriculum (range 10.66–
51.23).
The groups of learners that completed a large proportion
of the i-pad curriculum (470%) and a small proportion of the
curriculum (17.4%) included both slow and fast learners
as measured by number of CLUs required to complete 1% of
the curriculum (ranges 10.66–48.09 and 15.58–51.23, respect-
ively). This suggests that TOBY caters equally well to slow and
fast learners.
Discussion
The results reported show that TOBY was used to some extent
by the majority of families in this trial. This suggests that even
without therapist support and in the absence of any kind of
encouragement, parents were able to utilize this tool. Though
use patterns in this study varied widely, some families
engaged with TOBY extensively and to good effect.
Clearly, in order to be of benefit tools such as TOBY need
to be attractive and easy to use. Reasons for non-use of this
resource could include accessibility issues (instructions for
parents are too complex or require too much time) or
contextual issues, such as high levels of parenting stress.
Parents confronting a diagnosis of autism with one of their
children are often initially quite overwhelmed [22]. The
cohort in this study is likely to include families in this
situation. It is also possible that some of the participating
families were unaware of the importance and potential
benefits of EIBI. Future studies should aim to increase rates
Table I. Participant outcome measures.
User
ID
Time
(h) Sessions
Time (min)
doing
iPad tasks
Completed
Learn Units CLU/min
%
Correct
% iPad
curriculum
completed
% NET
curriculum
completed
LU/1%
complete
1 10.7 48 298.54 1463 4.9 85.16 100 88.2 14.63
2 12.6 74 172.87 1063 6.14 83.44 69.6 21.6 15.28
3 3.5 20 41.28 232 5.61 83.62 69.6 0 3.33
4 5.2 36 177.19 891 5.02 41.63 17.4 0 51.23
5 1.3 6 60 13 0
6 23.1 151 490.08 2402 4.9 67.65 65.2 39.2 36.83
7 22.3 98 298.74 1824 6.1 59.92 65.2 96.1 27.96
8 1.6 5 0 4.3 0
9 8.5 40 96.92 271 2.79 43.91 17.4 2 15.58
10 2.5 19 65.87 562 8.53 57.47 17.4 0 32.31
11 2.3 18 42.34 261 6.16 88.88 65.2 11.8 4
12 0
13 13.4 72 518.25 4145 7.99 71.72 91.3 0 45.39
14 8.9 49 208.56 1253 6 93.37 100 52.9 12.53
15 2.8 22 108.82 888 8.16 64.52 26.1 2 34.04
16 20.2 112 671.11 4182 6.23 74.67 87 35.3 48.09
17 7.5 87 74.37 784 10.54 52.93 43.5 0 18.03
18 5 24 127.72 509 3.98 69.35 30.4 2 16.72
19 10.9 50 153.06 788 5.14 79.18 73.9 3.9 10.66
20 0
21 0
22 1 2 0 4.3 0
23 0
24 11.3 74 123.37 955 7.74 96.12 100 98 9.55
25 7.2 76 146.16 1054 7.21 88.99 100 100 10.54
26 1.8 5 51 4.3 19.6
27 1.6 24 22.91 112 4.88 96.42 52.2 13.7 2.14
28 1.9 22 31.36 200 6.37 81.5 30.4 49 6.57
29 1.9 21 16.85 85 5.04 62.35 26.1 0 3.25
30 4.3 28 107.18 820 7.65 92.19 87 0 9.43
31 6.5 30 264.66 1751 6.61 65.27 91.3 9.8 19.17
32 8.9 43 119.11 1495 12.55 88.69 100 84.3 14.95
33 5.2 21 1 8.7 35.3
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of active engagement with the program by offering some
parent education and support.
A significant limitation of this study was that no
independent pre- or post-intervention measures of functioning
were obtained, nor was there a control group for comparison.
We are therefore, limited in the extent to which we can ascribe
positive outcomes to the TOBY intervention. However, the
data obtained on the completion of learn units are of interest.
Research has shown that high rates of opportunities to
respond are associated with better learning outcomes espe-
cially if they are accompanied by correct teacher responses
or feedback. Hence, both quantity and quality of CLUs
need to be considered [14]. TOBY is likely to deliver more
opportunities to respond than a person in a discrete trial
training program as it requires no pauses for data collection.
Toby is also likely to be more reliable than even a very
experienced teacher at delivering correct feedback. Finally, as
TOBY makes curriculum decisions based on feedback gained
in interaction with the child, a match between a child’s current
knowledge and the difficulty level of tasks offered by the
program is assured, thereby optimizing the benefits associated
with active engagement with TOBY. Future research is
warranted exploring the relationship between CLUs and rate
of learning for individual children. The current data suggests
that those children who engaged with TOBY regularly made
gains in terms of progressing through the curriculum. Most
of these children engaged not only in iPAD tasks but also in
NET tasks, which should facilitate maintenance and gener-
alisation. However, without independent data on indicators
of functioning we can only speculate as to the actual impact of
TOBY on childrens development and performance. Future
studies should address these shortcomings by including pre
and post intervention data on a number of indicators of
functioning as well as assessing the degree of generalisation
and maintenance of treatment effects. However, the prelim-
inary indicators of learning presented here suggest that TOBY
is potentially useful in contributing to the efficacious delivery
of early intervention.
Declaration of interest
The authors report no conflicts of interest. The authors alone
are responsible for the content and writing of the article.
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... A atuação dos pais nessas intervenções é considerada como importante, pois eles são mediadores. Ademais, se bem orientados, podem ter o privilégio de causar importantes mudanças no comportamento dos seus filhos (KASARI et al., 2015;MOORE et al., 2015;WHITEHOUSE et al., 2017). Deste modo, os pais, por ser o primeiro elo social na vida da criança, facilitam assim a estimulação da habilidade de comunicação, contato visual e também na constituição de relações sociais (ROGERS et al., 2014;TONGE et al., 2014). ...
... Diante disso, as intervenções precoces possuem como alvo principal o desenvolvimento das habilidades neuropsicomotoras da criança, que, através de estratégias, abordagens comportamentalistas naturais, tempo e frequência, pode garantir que a criança comece a se integrar socialmente e que tenha sucesso nas realizações pessoais a cada habilidade desenvolvida (MOTTRON, 2017;D'ELIA et al., 2014;KITZEROW et al., 2019;MOORE et al., 2015;ROGERS et al., 2014;FAVA;STRAUSS, 2014) Mediante o exposto, vários são os benefícios da intervenção precoce, mas os principais que são: uma maior capacidade de aprendizagem e funções cognitivas (MOORE et al., 2015;HOWARD et al., 2014), competências linguísticas, diminuição dos sintomas do TEA, uma melhor resposta na adaptação e socialização dessa criança (D'ELIA et al., 2014;MOTTRON, 2017) e a diminuição de estereotipias (KITZEROW et al., 2019;PERERA et al., 2016). ...
... Diante disso, as intervenções precoces possuem como alvo principal o desenvolvimento das habilidades neuropsicomotoras da criança, que, através de estratégias, abordagens comportamentalistas naturais, tempo e frequência, pode garantir que a criança comece a se integrar socialmente e que tenha sucesso nas realizações pessoais a cada habilidade desenvolvida (MOTTRON, 2017;D'ELIA et al., 2014;KITZEROW et al., 2019;MOORE et al., 2015;ROGERS et al., 2014;FAVA;STRAUSS, 2014) Mediante o exposto, vários são os benefícios da intervenção precoce, mas os principais que são: uma maior capacidade de aprendizagem e funções cognitivas (MOORE et al., 2015;HOWARD et al., 2014), competências linguísticas, diminuição dos sintomas do TEA, uma melhor resposta na adaptação e socialização dessa criança (D'ELIA et al., 2014;MOTTRON, 2017) e a diminuição de estereotipias (KITZEROW et al., 2019;PERERA et al., 2016). ...
... Responses to each task are inputted into TOBY app, and a syllabus of future tasks is tailored for the child. This intervention can be delivered in the home by the parent or caregiver, without the direct involvement of health professionals (Moore et al., 2015;Venkatesh et al., 2013). For more information about the TOBY app, refer to the intervention description in the published RCT of the intervention (Parsons et al., 2018). ...
... Use of the TOBY app was anticipated to lead to improvements in the longer term for the skills of language, social communication and playfulness as the children developed, given the TOBY app's focus on fundamental skill development in these areas. That is, the TOBY app curriculum includes tasks targeting skills in early child development, which can be built on and generalised to more complex skills as the child develops (Moore et al., 2015;Venkatesh et al., 2013). Interestingly, the only statistically significant changes measured after the cessation of the intervention were in social communication, as measured by the CSBS. ...
... While playfulness was not a targeted skill area within the TOBY app curriculum and was not a primary outcome in this study, skills such as receptive and expressive language, joint attention, and gestures learnt from the TOBY app could be vital precursors in the development of children's play skill (Kaale, Smith, Nordahl-Hansen, Fagerland, & Kasari, 2018;Kasari, Gulsrud, Freeman, Paparella, & Hellemann, 2012;Moore et al., 2015). Playfulness, as a construct measured by the ToP, is determined by evaluating the presence of internal control, intrinsic motivation, the freedom to suspend reality, and skills related to framing (Bundy, 2004;Cordier, Bundy, Hocking, & Einfeld, 2009). ...
Article
This study investigated the long-term follow-up of an information communication techonology based intervention, the Therapeutic Outcomes By You application, for children with autism spectrum disorder living in regional Australia. Fifteen participants who completed a three-month randomised controlled trial of the Therapeutic Outcomes By You were assessed at least 12 months post-intervention to determine the maintenance or continued improvement of their language and social communication skills. Findings demonstrate the receptive language, social skills, pragmatic language and playfulness of children with autism spectrum disorder improved during the three-month intervention period and were maintained at least 12 months after ceasing the Therapeutic Outcomes By You app intervention.
... For instance, when children with ASD used the TOBY iPad app, an early intervention tool, they had to choose a specific picture from a set of pictures. Upon completing the task, they would gain tokens (points), which could be used to choose a reward [47][48][49]. Another app, LexiPal, an educational app for children with dyslexia, used various game elements, such as points, feedback, and rewards. ...
... For instance, when children with ASD used the TOBY iPad app, an early intervention tool, they had to choose a specific picture from a set of pictures. Upon completing the task, they would gain tokens (points), which could be used to choose a reward [47][48][49]. Another app, LexiPal, an educational app for children with dyslexia, used various game elements, such as points, feedback, and rewards. ...
Article
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Background Children with disabilities face numerous challenges in accessing health services. Mobile health is an emerging field that could significantly reduce health inequities by providing more accessible services. Many mobile apps incorporate gamification elements such as feedback, points, and stories to increase engagement and motivation; however, little is known about how gamification has been incorporated in mobile apps for children with disabilities. Objective This scoping review aims to identify and synthesize the existing research evidence on the use of gamification in mobile apps for children with disabilities. Specifically, the objectives were to (1) identify the categories of these mobile apps (eg, treatment and educational) (2), describe the health-related outcomes they target, (3) assess the types and levels of gamification elements used within these apps, and (4) determine the reasons for incorporating gamification elements into mobile apps. Methods We searched MEDLINE, PsycINFO, CINAHL, Embase, the ACM Digital Library, and IEEE Xplore databases to identify papers published between 2008 and 2023. Original empirical research studies reporting on gamified mobile apps for children with disabilities that implemented at least 1 gamification strategy or tactic were included. Studies investigating serious games or full-fledged games were excluded. Results A total of 38 studies reporting on 32 unique gamified mobile apps were included. Findings showed that gamified apps focus on communication skills and oral health in children with autism spectrum disorder while also addressing self-management and academic skills for other disability groups. Gamified mobile apps have demonstrated potential benefits across different populations and conditions; however, there were mixed results regarding their impact. The gamification strategies included fun and playfulness (23/32, 72%), feedback on performance (17/32, 53%), and reinforcement (17/32, 53%) in more than half of apps, whereas social connectivity was used as a gamification strategy in only 4 (12%) mobile apps. There were 2 main reasons for integrating gamification elements into mobile apps described in 16 (42%) studies: increasing user engagement and motivation and enhancing intervention effects. Conclusions This scoping review offers researchers a comprehensive review of the gamification elements currently used in mobile apps for the purposes of treatment, education, symptom management, and assessment for children with disabilities. In addition, it indicates that studies on certain disability groups and examinations of health-related outcomes have been neglected, highlighting the need for further investigations in these areas. Furthermore, research is needed to investigate the effectiveness of mobile-based gamification elements on health and health behavior outcomes, as well as the healthy development of children with disabilities.
... In the first study, Parsons et al. (34) used the TOBY app on iPad, an evidence-based and personalized intervention for ASC. The app supports four skill areas: visualmotor, imitation, language, and social (48,49). It enhances existing therapy and can be used by families. ...
Article
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Information and communication technologies (ICTs) have become more widely used in the past years to help people with autism spectrum conditions (ASC). Serious games embedded into computers or tablets, as well as social robots, are the most employed ICT-related tools that are appealing to and appropriate for autistic children. The goal of ICT applications is to enhance behavioral abnormalities associated with ASC while also creating an interactive link between one person and one computer. Comparatively, to human-based therapy, ICT tools aid to inspire autistic children by providing predictability and regularity of tasks. Regaining social skills is the primary behavioral goal for which ICT tools have been designed and implemented. In the past several years, many studies have been created to show how effective it is at improving targeted behaviors. However, only a small number of researchers have used an RCT approach to evaluate its effectiveness. In this systematic review, we only included RCT studies where ICT technologies were used to help children with ASC in improving their social skills. Only 14 RCT studies satisfied the criteria and 12 described significant improvements, showing how the use of technology in educational contexts produced better improvement in developing several social skill facets with respect to the traditional face-to-face approach. Some studies used interventions and outcome measures focused on the core ASC symptoms, but many others addressed neurocognitive functions directly, like social cognition or emotional regulation, while other more general functions such as language or adaptive behaviors. We propose a classification based on processes and outcome measures to foster future research in this specific area of research. The behavioral intervention mediated by technological tools such as computer-based, tablet, and social robotics, undoubtedly provides a comfortable environment that promotes constant learning for people with ASC. Evidence provided in this review highlights the translational potential of this field of study in primary care practice and educational settings.
... For example, in-situ mobile intervention services TalkBetter [44] and TalkLIME [84] have been specifcally targeted at supporting interactions between parents and children with delayed language development by providing real-time feedback to parents during conversations with their child. TOBY Playpad [60] is a tablet-based intervention tool for children with Autism Spectrum Disorder and their parents, targeting important areas of early language learning as well as skills in sensory awareness, imitation, and social interaction, without the need of direct input from clinicians. Similarly, SpecialTime provides parents engaged in Parent-Child Interaction Therapy with automatic, real-time feedback on the spoken dialogue acts they use when interacting with their children at home, as a means of giving them feedback during their at-home practice of the skills taught in therapy sessions. ...
Conference Paper
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Emotion-related parent-child interactions during early childhood play a crucial role in the development of emotion regulation, a fundamental life skill central to well-being. However, limited work in HCI has explored howtechnology could support parents in adopting supportive emotion socialisation practices. In this paper, we explore how an embodied, in-situ intervention in the form of a smart toy can impact emotion-related parent-child interactions in the home. We draw on (1) interviews with 29 parents of young children who had the smart toy for at least 1 month; (2) co-design workshops with 12 parents and 8 parenting course facilitators. We discuss how the smart toy impacted parent-child interactions around emotions for a subset of families, and draw on workshop data to explore how this could be designed for directly. Finally, we propose a set of design directions for technology-enabled systems aiming to elicit and scafold specifc parent-child interactions over time.
Article
Parenting practices have a profound effect on children's well-being and are a core target of several psychological interventions for child mental health. However, there is only limited understanding in HCI so far about how to design socio-technical systems that could support positive shifts in parent-child social practices in situ. This paper focuses on parental socialisation of emotion as an exemplar context in which to explore this question. We present a two-step study, combining theory-driven identification of plausible design directions with co-design workshops with 22 parents of children aged 6-10 years. Our data suggest the potential for technology-enabled systems that aim to facilitate positive changes in parent-child social practices in situ, and highlight a number of plausible design directions to explore in future work.
Article
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ContextEarly intervention, and parent-mediated intervention are effective in achieving early childhood development goals for children with autism spectrum disorder. There is a surge in mHealth technologies delivering such interventions. This review aims to explore the concept, context and methodology of implementation of such mHealth apps.Evidence AcquisitionA search was conducted using NICE (National Institute of Clinical Excellence) healthcare database, including keyword ‘early intervention,’ ‘mHealth,’ ‘parent support,’ ‘apps,’ and ‘autism.’ The quantitative, qualitative, mixed-methods, case reports, grey literature, systematic reviews, clinical trials, and feasibility studies of children between 2 to 6 years with ASD were included from inception of database to December, 2021. Web/Internet-based or computer-dependent programs were excluded. The initial search yielded 3786 studies; 17 were finally included based on the inclusion and exclusion criteria.ResultStudies on a total of mhealth apps were reviewed. Nine apps, apart from TOBY (Therapy outcome by you), lacked a holistic approach and instead targeted a specific difficulty in autism. The provision of support to parents using apps was equally beneficial as in-person support, reduced costs, and improved outcomes in children.Conclusion The review revealed limited evidence-based mHealth apps available currently in a community setting. This also underscores an opportunity for clinicians to re-direct parents towards evidence-based information and interventions.
Chapter
Educational data mining (EDM) has been adapted in a variety of higher educational contexts. It can also play a significant role in the domain of special education of autism spectrum disorder (ASD) which is the third most common lifelong neurodevelopmental disorder. Once in special school, children with ASD need user-friendly instructions and teaching equipments. A social and cultural appropriate educational intervention application may ease the process of learning. It may help to monitor the progress, to identify the learning pattern, and also to offer parental training. Moreover, machine learning models may be explored to diagnose the presence of autism in a child. Also, educators may be supported with educational assessment tool in form of mobile application to measure the performance parameters and thereby to observe and/or evaluate the learning progress of the child accurately and time efficiently. Computer-assisted pedagogical support may be finely tailored to serve children as well as educators across the disability spectrum in special education setup. In this paper, the authors aim to review the major existing research works carried out in this field of EDM at international and national levels. They also have proposed and implemented an integrated autism management platform and presented a brief overview of their ongoing project work.
Article
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Autism can be defined as a persistent deficit in communication and social interaction in multiple contexts, in addition to restricted and repetitive patterns of behaviors, interests, and activities. For this purpose, the general objective is to evaluate the scientific production on the benefits of early intervention in the treatment of children with ASD. This is an integrative literature review with the guiding question: "What are the benefits of using early intervention in children with Autism Spectrum Disorder? using the PICO strategy, using the descriptors and keywords, the databases Bireme, CINAHL and PubMed were consulted. Thirteen studies were included in this review. The studies focused on the efficacy of early interventions in the development of skills and symptom relief resulting from the disorder and the importance of parents / caregivers in the application of interventions. As for the benefits, we emphasized the increase of learning capacity, socialization, language skills, as well as the reduction of stress and better coping strategies by the parents. It is concluded that early intervention provides clinical and educational benefits, each intervention should stimulate a certain area affected by ASD, increasing this stimulation in the course of the child's progress in each skill, and it is very important to achieve significant results in time, the frequency and intensity of interventions.
Article
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The purpose of this paper is to introduce the Teacher Performance Rate and Accuracy Scale (TPRA) which is a method of direct teacher observation used in the teacher evaluation and training component of the Comprehensive Application of Behavior Analysis to Schooling (CABAS®) model of schooling. The TPRA builds on the concept of academic engaged time (a measure frequently employed during ecobehavioral assessment) by counting the presence or absence of learn units (interlocking three-term contingencies for both students and teachers) during instruction. Implementation procedures for the TPRA, its application for identification and analysis of instructional problems, and its use for training and ongoing evaluation of teachers are presented and discussed.
Article
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The purpose of this study was to trial a procedure involving point-of-view video modeling, backward chaining and reinforcement to teach a child with ASD to write her name. Video modeling and reinforcement were used to teach letter writing, and backward chaining to produce the complete name. A multiple baseline across behaviors design treating each letter as a different behavior established the effectiveness of the procedure for teaching letter writing and generalization data suggest the efficacy of backward chaining in teaching production of her name. Treatment integrity was satisfactory and a post-intervention questionnaire indicated the intervention was acceptable to the participant’s mother. These findings suggest that point-of-view video modeling in combination with backward chaining and reinforcement may be an effective tool for teaching new academic skills.
Article
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Video instruction as an intervention for teaching skills to children with Autism Spectrum Disorders (ASD) is gaining increased momentum in applied settings.Video instruction, comprised of video modeling, video self-modeling, and point-of-view video, has been utilized in various fields of study with various populations and target behaviors. Literature on video instruction will be reviewed to determine its effects on the acquisition and generalization of social and communication skills for students with ASD in order to determine whether empirical findings support video instruction as an evidence-based practice. Guidelines for effective implementation of video instruction strategies for students with ASD and recommendations for further research will be provided.
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This article explores aspects of autism that make it a potential traumatic stressor for family members, and may put them at risk for Posttraumatic Stress Disorder (PTSD) and/or its sub-syndromal variants. It also surveys current trends in autism, including the growing number of families affected by autism. Because PTSD and its sub-syndromes can benefit from prevention or at least bolstering the resources of the person and their social support system, this article will then focus on relevant technology trends being used to mediate or ameliorate aspects of living with autism. This technology includes telehealth, distance education, information technology, video-conferencing, and computer software.
Article
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Raising a child with an autism spectrum disorder (ASD) can be an overwhelming experience for parents and families. The pervasive and severe deficits often present in children with ASD are associated with a plethora of difficulties in caregivers, including decreased parenting efficacy, increased parenting stress, and an increase in mental and physical health problems compared with parents of both typically developing children and children with other developmental disorders. In addition to significant financial strain and time pressures, high rates of divorce and lower overall family well-being highlight the burden that having a child with an ASD can place on families. These parent and family effects reciprocally and negatively impact the diagnosed child and can even serve to diminish the positive effects of intervention. However, most interventions for ASD are evaluated only in terms of child outcomes, ignoring parent and family factors that may have an influence on both the immediate and long-term effects of therapy. It cannot be assumed that even significant improvements in the diagnosed child will ameliorate the parent and family distress already present, especially as the time and expense of intervention can add further family disruption. Thus, a new model of intervention evaluation is proposed, which incorporates these factors and better captures the transactional nature of these relationships.
Article
Parent-managed behavioral interventions for young children with autism are under-researched. We analyzed data from 66 children served by 25 different early intervention consultants. After a mean of 31.6 months of intervention IQ scores had not changed (N = 22). Vineland adaptive behavior scores had increased significantly by 8.9 points (N = 21). No children aged > 72 months attained normal functioning, i.e., IQ > 85 and unassisted mainstream school placement (N = 42). Progress for 60 children across 12 months was found for mental age (5.4 months), adaptive behavior (9.7 months), and language (5.1 months). The interventions did not reproduce results from clinic-based professionally directed programs. The effectiveness of the parent-managed intervention model as it has developed and the adequacy of professional services in that model are discussed.
Article
Objective: To use the findings of a systematic review of scientific evidence to develop consensus guidelines on nonmedical interventions that address cognitive function and core deficits in children with autism spectrum disorders (ASDs) and to recommend priorities for future research. Methods: The guidelines were developed by a Technical Expert Panel (TEP) consisting of practitioners, researchers, and parents. A systematic overview of research findings was presented to the TEP; guideline statements were drafted, discussed, debated, edited, reassessed, and presented for formal voting. Results: The strength of evidence of efficacy varied by intervention type from insufficient to moderate. There was some evidence that greater intensity of treatment (hours per week) and greater duration (in months) led to better outcomes. The TEP agreed that children with ASD should have access to at least 25 hours per week of comprehensive intervention to address social communication, language, play skills, and maladaptive behavior. They agreed that applied behavioral analysis, integrated behavioral/developmental programs, the Picture Exchange Communication System, and various social skills interventions have shown efficacy. Based on identified gaps, they recommend that future research focus on assessment and monitoring of outcomes, addressing the needs of pre/nonverbal children and adolescents, and identifying the most effective strategies, dose, and duration to improve specific core deficits. Conclusions: The creation of treatment guidelines and recommendations for future research represents an effort by leading experts to improve access to services for children with ASDs while acknowledging that the research evidence has many gaps.
Article
There is a growing gap between the number of children with autism requiring early intervention and available therapy. We present a portable platform for pervasive delivery of early intervention therapy using multi-touch interfaces and principled ways to deliver stimuli of increasing complexity and adapt to a child’s performance. Our implementation weaves Natural Environment Tasks with iPad tasks, facilitating a learning platform that integrates early intervention in the child’s daily life. The system’s construction of stimulus complexity relative to task is evaluated by therapists, together with field trials for evaluating both the integrity of the instructional design and goal of stimulus presentation and adjustment relative to performance for learning tasks. We show positive results across all our stakeholders–children, parents and therapists. Our results have implications for other early learning fields that require principled ways to construct lessons across skills and adjust stimuli relative to performance.
Article
This study aimed to teach two students with autism spectrum disorders (ASD) to check the spelling of words using the spell-check function on common word processor programs. A multiple-baseline across participants design with baseline, video modeling, and follow-up phases was implemented. During baseline, the participants performed less than 40% of the task-analyzed steps correctly. When the video modeling intervention was introduced via an iPad®, both participants reached the 76–100% correct level on the task analysis and became more successful in using the word processor programs to check the spelling of words. Follow-up data showed 100% correct performance by both participants. The results suggest that the video modeling intervention, delivered via an iPad®, was effective in teaching two adolescents with ASD to check the spelling of words using common word processing programs.Highlights► Students with autism spectrum disorders learned how to check the spelling of words. ► Video modeling was successful without additional strategies. ► Students independently used the spell-check function on word processors. ► Acquired skills were maintained at follow-up.