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Umwege bei der Navigation im Labyrinth

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Zusammenfassung: Das Navigieren auf Routen und generell die Orientierung im Raum hängen stark von der topographischen Beschaffenheit von Arealen und Routen ab. In sechs Erkundungsexperimenten wird untersucht, welche Umwege Versuchspersonen beim Vorliegen von Hindernissen in geschlossenen Labyrinthen wählen. Sie navigierten per Head Mounted Display und Joystick in virtuellen Labyrinthen mit variabler City-block-Struktur. Die Wahl von Umwegen erweist sich in erster Linie abhängig von konfiguralen Merkmalen alternativer Umwege und von der visuellen Perspektive, unter der sich die Versuchspersonen durch das Labyrinth bewegen. Die Versuchspersonen bevorzugen unter Default-Bedingungen (Fußgängerperspektive, Rechteckstruktur des Areals) weder den kürzesten Weg zur Umgehung des Hindernisses (= Strategie der Minimalumgehung) noch einen direkten Weg zum Ziel (= Zielvektor-Strategie), sondern das “Um-den-Block-Gehen” (= City-block-Strategie). Wir haben geprüft, unter welchen spezifischen Bedingungen diese Präferenz verschwindet. Bei der Verwendung der City-block-Strategie in geschlossenen Labyrinthen vermeidet man unter Default-Bedingungen die unsichere Schätzung schiefer Winkel und nimmt dabei auch relativ längere Wege vom Hindernis zum Ziel in Kauf.

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Zusammenfassung. Durch bekannte und fremde Raumkonstellationen zu navigieren, ist ein entscheidender Teil unseres täglichen Lebens. Wir müssen neue Wege suchen und schon bekannte wiederfinden. Entscheidungspunkte als Orte, an denen ein falscher Weg gewählt werden kann, spielen demnach eine wichtige Rolle. Einfluss auf erfolgreiche Navigation haben die Repräsentation und die konfigurale Beschaffenheit von Entscheidungspunkten. Ein Überblick zu Befunden zur neuronalen Repräsentation von Entscheidungspunkten zeigt, dass navigationsrelevante Information im räumlichen Gedächtnis gespeichert und automatisch wieder aktiviert wird. Reaktionszeiten und Augenbewegungen zu schief- und rechtwinkligen Entscheidungspunkten zeigen zum einen besondere Wegfinde-Schwierigkeiten bei schiefwinkligen Kreuzungen und zum anderen, dass auch die Perspektive beim Betreten einer Kreuzung Einfluss auf die Wegfindeleistung hat.
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Die folgenden Darstellungen zur Repräsentation von Wissen und Sprachbeherrschung erfolgen vom interdisziplinären Standpunkt der Künstlichen Intelligenz und Kognitiven Linguistik. Die spezielle Sicht — bzw. Vorgehensweise dieser Disziplinen, die insbesondere durch die für die Forschung zentrale Stellung von Prozessen charakterisiert werden kann, wird in bezug auf die Problemstellungen der Repräsentation räumlichen Wissens und der Textgenerierimg erläutert werden. Die Ziele der Arbeit bestehen darin, die Einflüsse der ’Mutterdisziplinen’ (bzw. ’Nachbardisziplinen’) Linguistik, Psychologie, Informatik und Philosophie deutlich zu machen und hierbei insbesondere die Eigenständigkeit der interdisziplinären Synthese aufzuzeigen, die für diesen Bereich charakteristische ’empirische Fundierung’ der Untersuchungen zu demonstrieren und die für die KI typische Vorgehensweise eines ’stufenweisen Vorgehens’ (bestehend aus Vorschlag — Kritik — Revision) am Beispiel zu erläutern.
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Editors' overviewIntroductionAn analysis of cognitive mapping processesThe concepts of perception, cognition, attitude and preferenceThe nature and function of cognitiveA terminology for changeA typology of change: accretion, diminution, reorganizationReferencesFurther readingSee also
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Täglich bewegen wir uns in bekannten und fremden Raumkonstellationen. Bekannte Wege müssen wiedergefunden, neue entdeckt werden. Voraussetzung dafür ist das Kennenlernen verschiedener Orte, Objekte und Richtungen und ihre Speicherung und Repräsentation im Gedächtnis. Anhand aktueller Studien zur Raumkognition und auf experimenteller Grundlage untersucht Gabriele Janzen das komplexe Zusammenwirken von Orts- und Richtungsinformationen im räumlichen Gedächtnis. Ein wichtiges Ergebnis ihrer Analyse ist die Erkenntnis, dass die Wegrichtung nur über funktional bedeutsame Orte wie Kreuzungen und Weggabelungen im Gedächtnis verankert wird.
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Spatial behavior in humans and animals includes a wide variety of behavioral competences and makes use of a large number of sensory cues. Here we studied the ability of human subjects to search locations, to find shortcuts and novel paths, to estimate distances between remembered places, and to draw sketch maps of the explored environment; these competences are related to goal-independent memory of space, or cognitive maps. Information on spatial relations was restricted to two types: a visual motion sequence generated by simulated movements in a virtual maze and the subject's own movement decisions defining the path through the maze. Visual information was local (i.e., no global landmarks or compass information was provided). Other position and movement information (vestibular or proprioceptive) was excluded. The amount of visual information provided was varied over four experimental conditions. The results indicate that human subjects are able to learn a virtual maze from sequences of local views and movements. The information acquired is local, consisting of recognized positions and movement decisions associated to them. Although simple associations of this type can be shown to be present in some subjects, more complete configurational knowledge is acquired as well. The results are discussed in a view-based framework of navigation and the representation of spatial knowledge by means of a view graph.
Die geometrischen Eigenschaften von Überblickswissen: Experimente mit inkonsistenten, virtuellen Routen
  • R Rothkegel
  • K F Wender