... Another model that combines sociocultural theories with a cognitive approach is the Contextual Model of Learning [95,96] which was used for assessing informal learning experiences describing three different contexts (i.e., personal, social, and physical) that play a significant role in learning (e.g., in a museum context [20]). Lastly, Hofstede's cultural dimensions theory provides a framework for assessing the CONSTRUCTIVIST THEORIES [2,54,142,153,238,327,329] Digital fabrication and making [44,46] Self-directed learning [12,46,162,262] Formal & informal & nonformal learning [93,313] Novice learner (instruction) [11,104] TUI learning [14] Distributed learning [289] Dewey's Theory of Inquiry [81] Conceptual Metaphor [182] Cognitive conflict (Piaget) [244] Socio-cognitive conflict (Doise) [82] Discord [80,139,157,158] Sociocultural Theories [84,91,122,226,[326][327][328] Play in Cultural-Historical AT [42] Project-based learning [177] Contextual Model of Learning [95,96] Experiencebased learning [25,212,255,283] Situated Learning [188] Reflection in PD [281] Cultural Historical AT [89-91, 160, 169, 225, 240, 332] Problembased learning [137,175,280] Hofstede's Cultural dimension [140] Mediation / Distributed Cognition [71] Sociomaterial theories [3, 79, 185, 231? , 232] Scaffolding / ZPD [40,88,231,239,282,327] Instruction [175,247] behavior of people based on their culturally imposed societal values [140]. Moreover, collaborative maker-centered learning environments were also inspired by Vygotsky's sociocultural framework for learning, and entangled with sociomateriality by Ackermann [3], and sociomaterial theories [185, 231? , 232]. ...