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VAST2006 - The e-volution of Information Communication Technology in Cultural Heritage The e-volution of Information Communication Technology in Cultural Heritage

VAST2006 – The e-volution of Information Communication Technology in Cultural Heritage
The e-volution of Information
Communication Technology
in Cultural Heritage
Edited by
M. Ioannides, D. Arnold, F. Niccolucci, K. Mania
EPOCH Publication
Project papers from the joint event
CIPA / VAST / EG / EuroMed 2006
Where Hi-Tech Touches the Past:
Risks and Challenges for the 21st Century
This volume contains the project papers presented at VAST2006,
the 7th International Symposium on Virtual Reality, Archaeology
and Intelligent Cultural Heritage which took place on 30 October
to 4 November 2006 in Nicosia, Cyprus. The Conference title was
The e-volution of Information Communication Technology in
Cultural Heritage. Where Hi-Tech Touches the Past: Risks and
Challenges for the 21st Century”.
The Conference was jointly organized by CIPA, the International
ICOMOS Committee on Heritage Documentation, and EPOCH, the
European Network of Excellence on ICT applications to Cultural
Heritage. It also hosted the fi rst Euro-Med Conference on IT in
Cultural Heritage and incorporated the Eurographic Workshop
on Graphics and Cultural Heritage. Through EPOCH, VAST2006
received the support of the European Commission, and it was
held under the auspices of the Government of Cyprus, Ministry of
Education and Culture and Ministry of Commerce, Industry and
30 October – 4 November 2006
... The Internet and the World Wide Web allow us to link these virtual 3D artefacts with already available analyses and other historical and architectural information. This will allow us to preserve cultural heritage information, and collectively explore how they once looked and were used, and the documentation of all related spatial and non-spatial data [3,4,6,[9][10][11][12][13][14][15]. ...
CHISel is a cultural heritage information system that supports the extensive organization, tracking, and implementation of data on 3D computer generated models of archaeological artefacts and site. We conducted a detailed user test of CHISel, to assess the usability of the complex and numerous system features, in order to assess the efficiency, user satisfaction, memorability, learnability, and accuracy. These qualities are particularly crucial to software like CHISel, which has a high learning curve for new and inexperienced users, involves professional, field-specific users, requires high-precision, high accuracy and contains a large amount of complex system features that must function well in order for the program to work as an apt integrative system.
... AMA is described in the chapter on NEWTONS, accessible via the tag "Research". The second tool, MAD, is a data management system based on an XML native DBMS [Felicetti 2006]. The system can work on separate collections, stored on different servers, regardless of their structure, which is nonetheless very important to retrieve significant results. ...
Since 2015, the United Nations Educational, Scientific and Cultural Organization (UNESCO) began the process of inculcating culture as part of the United Nations' (UN) post‐2015 Sustainable (former Millennium) Development Goals, which member countries agreed to achieve by 2030. By conducting a thematic analysis of the 25 UN commissioned reports and policy documents, this research identifies 14 broad cultural heritage information themes that need to be practiced in order to achieve cultural sustainability, of which information platforms, information sharing, information broadcast, information quality, information usage training, information access, information collection, and contribution appear to be the significant themes. An investigation of education on cultural heritage informatics and digital humanities at iSchools ( using a gap analysis framework demonstrates the core information science skills required for cultural heritage education. The research demonstrates that: (i) a thematic analysis of cultural heritage policy documents can be used to explore the key themes for cultural informatics education and research that can lead to sustainable development; and (ii) cultural heritage information education should cover a series of skills that can be categorized in five key areas, viz., information, technology, leadership, application, and people and user skills.
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Reliable object identification is an essential task in the process of recognizing and tracing stolen cultural heritage. We investigate the feasibility of using computer-aided identification of ancient coins to search for a given coin on the Internet or in a digital repository. Because a coin's shape is a unique feature, we first apply a shape descriptor to capture its characteristics. Then, we use local features to describe the die information. The approach presented here shows promise for reliably identifying objects in the area of cultural heritage.
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While the application of computer technology to archaeology has been characterized by numerous experiments, there has been no specific attempt to standardize processes. Archaeologists operating in the field seem to privilege “ad hoc” solutions in which the computer has been more or less actively featured. Without any pretence of presenting a model, this paper describes a series of field experiments conducted by the archaeology team of the University of Foggia, and reflections based on the growing use of computers in the various phases of our research. Beyond this, we hope to show the necessity and importance of reaching some kind of consensus regarding methodology and technological innovation. Computer technology has allowed us to rethink the process of documentation by introducing important innovations in all phases of research, from recovery of data to analysis, interpretation and reconstruction right through to the dissemination of results. pp. 271-291
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Current official definitions of “museum” in different countries are examined, together with their implications: the role of museums, their characteristics, the activities museums are expected to carry on. The presence of virtual museums on the Internet is also evaluated. As far as archaeology is concerned, the term “musealization” is analyzed, which denotes the operations necessary to transform a monument or a site into a tourist destination; therefore it brings in itself two opposite meanings of preservation, by means of organized actions and favoring the access and the economic exploitation of the heritage resources. The aspects of technology and virtuality available to museum and archaeological site curators are given in detail, mentioning dedicated international projects. The Author concludes by analyzing the issue of the user’s perspective in the virtual museum as well as the requirements of specialized scholars. pp. 15-30
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