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Blackjack in the Kitchen: Understanding Online versus Casino Gambling

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About $10 billion a year is spent by consumers worldwide on online gambling, and that number continues to grow. We present a qualitative, image-based study of 30 Las Vegas online and casino gamblers. By examining online gambling as a consumption experience, we examine what happens to consumption meaning as gambling moves away from a regulated physical space to an unregulated online space, one accessed from home. We explore the meaning of online gambling consumption to consumers and flesh out the social welfare implications of our findings. (c) 2008 by JOURNAL OF CONSUMER RESEARCH, Inc..
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Blackjack in the Kitchen:
Understanding Online Versus Casino Gambling
JUNE COTTE
KATHRYN A. LATOUR*
June Cotte is the George and Mary Turnbull Faculty Fellow and Associate Professor of
Marketing at the Richard Ivey School of Business, University of Western Ontario, 1151
Richmond St. London, ON, N6A 3K7. Phone: 519-661-3224. Email: jcotte@ivey.ca. Kathryn A.
LaTour is Associate Professor at the William F. Harrah College of Hotel Administration at the
University of Nevada, Las Vegas, 4505 Maryland Parkway, Las Vegas, NV 89145, Email:
kathryn.latour@unlv.edu. This research was funded by a grant to the second author from the
Harrah College of Hotel Administration at the University of Nevada. Please address all
correspondence to June Cotte at the address shown. The authors thank Remi Trudel, Jenni
Denniston, Mark Lee and Veronika Papyrina for research assistance. They would also like to
thank Linda Price, Hope Schau, Glenn Christensen, and participants at the 2007 Consumer
Culture Theory conference for challenging our thinking along the way. Finally, we greatly
appreciate Robin Coulter‘s valuable feedback throughout this project.
Abstract
About $10 billion a year is spent by consumers worldwide on online gambling, and that number
continues to grow. We present a qualitative, image-based study of thirty Las Vegas online and
casino gamblers. By examining online gambling as a consumption experience, we examine what
happens to consumption meaning as gambling moves away from a regulated physical space to an
unregulated online space, accessed from home. We explore the meaning of online gambling
consumption to consumers, and flesh out the social welfare implications of our findings.
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Gambling, in various forms, exists within most human societies (Schwarz, D. 2006).
There has been massive growth in consumer spending on casino gambling over the past few
decades. A study conducted by PriceWaterhouseCoopers in 2006 predicted that global gambling
revenue would rise by 8.8% annually from $82.2 billion in 2005 to approximately $125 billion
by the end of the decade (Associated Press 2006). From 1992-2003, the U.S. casino industry saw
its revenue more than double, from $10 billion to over $27 billion; consumers spent more money
in casinos than they spent on movies or theme parks (American Gaming Association 2004).
As consumption of gambling has grown, so too, have concerns about the negative
personal and societal outcomes of gambling, including pathological addiction and financial
difficulties. Most concerns, and virtually all empirical research, have addressed the public
consumption of gambling, mainly in casinos, but also in public spaces like betting shops.
However, gambling is changing. There has been an increase in online gambling, with the
concomitant movement of gambling into the home. Recent estimates of online gambling
revenues range from $10 to $12 billion yearly (Schwartz, M. 2006).
Although there is scant data, researchers have speculated that compared to casino
gambling, the risk for addiction to online gambling is higher for several reasons. The software
increases the speed of play, and the technology is now affordable, anonymous, and readily
accessible (Griffiths 2002). Money wagered is often drawn from an online account, making it
less likely players notice when it is running low, and online gamblers tend to play alone, without
friends looking out for them (Smith 2004). There are also models of consumer addiction (e.g.,
Hirschman 1992, O‘Guinn and Faber 1989) which parallel the study of compulsive gambling
(Griffiths 2002). For instance, research shows there might be biological aspects leading to
gambling addiction (such as a history of depression), psychological aspects leading to gambling
addiction (e.g., low self esteem) and social aspects leading to gambling addiction (gambling
being a positive reinforcement, replacing social circles) (Shaffer and Kidman 2003).
In our research we examine online gambling, contrasted with casino gambling. The
theoretical significance of our research is our focus on differential meanings for the focal
construct gambling. That is, studies of other consumption activities that are now available online
do not assume that the construct‘s meaning changes because it is done at home. We argue herein
that although some experiential consumption can be done at home, it becomes a different
consumption experience when it is done at home. Our work extends theory and research because
we examine the well studied phenomenon of casino gambling, and challenge the idea that
theories developed to explain that phenomenon can be applied in the online gambling realm.
Reviewing the literature, we concluded that researchers do not yet know answers to the
following questions: How do gamblers experience online gambling? What does online gambling
feel like, and how is it perceived? What happens to the experience of gambling when it moves
online and becomes more private? And finally, what does that information tell us about the
consumer welfare implications of this growing practice? A priori, we take no strong moralizing
tone: the movement of gambling into the home may have consumer welfare-related advantages
for some consumers (e.g., no worry of being robbed in a casino parking lot after a big win),
whereas for others the effects may be more pernicious (e.g., children seeing gambling at home).
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We begin with an examination of gambling as consumption, noting the omission of
studies dealing with how consumers experience online gambling. We then present a qualitative
study of thirty local Las Vegas gamblers, a sample whose readily available daily access to all
forms of gambling allows us to compare and contrast online gambling to casino gambling. Using
interviews centered on visual images, we study online gambling and casino gambling, and
juxtapose the two. We highlight the consumer welfare implications of our findings, and conclude
with suggestions for further research.
PRIOR PERSPECTIVES ON GAMBLING CONSUMPTION
Researchers from sociology (Zola 1963), psychology (Walker 1992), economics (Grinols
2004), and leisure studies have examined gambling and how it relates to their disciplines.
Researchers have studied the underlying motivations for gambling behavior; many have
attempted to create a gambling theory and/or descriptions of gamblers. Although the gambling
literature is vast, we briefly encapsulate the prior research on casino gambling before moving to
the relatively scant literature on online gambling.
Casino Gambling
The term casino originally referred to a public hall for music and dancing, but by the
second half of the 19th century the term began to refer to a collection of gambling rooms, mainly
on the Western frontier. The history of gambling in the United States includes periodic bouts of
opposition on moral or religious grounds. Gambling was legalized in Nevada in 1931 as a means
of luring tourists to the Hoover Dam. Las Vegas initially attracted, and was funded by, organized
crime. In the 1950‘s it was the government who opposed casino gambling. Things have changed:
resort casinos are regulated, often funded by Wall Street, and have very little resemblance to the
tavern-style roadhouses of the past, which primarily offered dice and card games. Casino
gambling is now legal in all but two U.S. states, and the mega resorts of Las Vegas also offer
high-end dining, shopping, and entertainment as supplements to gambling.
Cotte (1997) categorized gambling motives into three general groups: economic,
symbolic, and hedonic. With regard to the former, researchers have theorized that gamblers are
in it for the money, that economic motives are primary for many gamblers (e.g., Fisher 1993).
Others suggest that money simply makes the gambling more important, risky, and involving
(Herman 1976). Gambling also may confer a symbolic sense of control for those in society who
lack control (usually defined as lower socio-economic status groups) (Zola 1963). In addition,
performing under pressure at a casino can be interpreted as a symbolic gesture of risk-taking
(Cotte 1997). Researchers have also interpreted gambling as self-esteem enhancement, allowing
gamblers to create a more favorable, fantasy-based self-image (Loroz 2004).
We suspected that not all of the established theories about casino gambling (particularly
concerning its meanings) would hold for at-home gambling. After all, the prior research on
gambling focused on public, corporeal consumption of these games. Conceptually, there are
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reasons to believe these theories will not hold, primarily because of the elemental differences
between online and real-world interactions and communication.
What researchers know is that online communication differs from face-to-face
communication (Flaherty, Pearce, and Rubin 1998; McKenna and Bargh 2000), partly because it
is impossible in online communication to properly transmit social context cues such as nonverbal
behavior (Sproull and Kiesler 1986). While a lack of social cues has been shown to result in
uninhibited or anti-social behavior, it might also lead to status equalization, since interpersonal
status information can be left out (Sproull and Kiesler 1986; Straus 1997). Indeed, researchers
have argued that we do not yet know how, or if, social norms work in the online social
environment (Mantovani 2001; Spears and Lea 1992). We do know that the anonymity possible
during online interactions can have both positive and negative effects on behavior (Moon 2000;
Schau and Gilly 2003). So it is relatively clear that at-home, online interactions may be very
different from casino gambling. And the social science community simply does not know very
much about the consumption experience of online gambling and how it differs as a consumption
experience. What we do know, we review below.
Online Gambling Consumption
In 1994 the Antiguan government passed a law that allowed online casinos to be
established within its borders. Intercasino was the first online casino to accept real money
wagers, and their revenue reports sparked great interest. The growth of online gambling has been
significant, but because of the nature of play, and the fact that online betting is technically
illegal, or in legal limbo, in Canada and the United States, tracking the exact number of players,
revenues and wagers is difficult. Although estimates vary, the amount of money spent on online
gambling is massive, about $7.5 billion in 2004 (Stutz 2005). Growth can occur quickly because
online gambling sites do not have to pay for the many expenses casinos do, including free
alcoholic beverages and other perks for players, property taxes, and employees. As a result,
online profit margins can be as high as 60% (Schwartz, M. 2006). Most casino games are
available online, as are virtual slot machines. Table games like roulette, blackjack, and craps are
all available online, but the most popular game online seems to be poker. The number of poker
sites on the Internet grew from 30 in 2002 to over 400 in 2006 (Schwartz, M. 2006). Websites
are getting increasingly sophisticated in their look and feel, and many offer sounds of chips
hitting a table, roulette wheels spinning, or cards being dealt. An online player can experience
real-time chat with other players, and choose virtual tables based on who is playing there.
Much of what we know about online gamblers is primarily descriptive in nature. At least
one study has examined the increased tendency for Internet-based gambling to become addictive
(King and Barak 1999), and online gamblers are more likely to be clinically problematic or
pathological gamblers than casino gamblers (Ladd and Petry 2002). Internet gamblers are less
educated than the Internet population as a whole; women outnumber men; web users making less
than $25,000/year are about eleven percent of the Internet population, but fifteen percent of the
users of online gambling; and the average online gambler is younger than the average Internet
user (Ladd and Petry 2002; Woodruff and Gregory 2005). In a recent survey, ten percent of
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survey respondents who gamble online did so for the first time before they were ten, often paid
for by a family member (Derevensky and Gupta 2007). In sum, the extant research is mainly a
collection of survey-based demographic studies, or objective assessments of technological
differences, with extrapolations of possible implications for addiction. But none of these
researchers focus on the meaning of online gambling to participants, to which we now turn.
RESEARCH METHOD AND ANALYSIS
Method
The authors conducted thirty interviews with local Las Vegas, Nevada gamblers using
depth interviews with visual images, and ultimately collages, that participants create (Zaltman
1997; Zaltman and Coulter 1995). This method, using pictures to probe for an individual‘s
metaphorical thinking about a subject, is based on the premise that all thoughts are image-based
(Damasio 1994). Focused on unearthing the content of an individual‘s mind, this method
assumes that much of this content is non-conscious and based in images, not words (Zaltman
1997, Zaltman and Coulter 1995). When contacted initially by phone, about one week ahead of
the interview, participants were asked to come to the interview with five to eight images of what
―gambling means to you.‖ Images that the participants brought in were from magazines,
newspapers, and in some cases from their personal photo albums or scrapbooks.
The interview technique we used helps interviewers delve into the metaphors that
participants use to represent the meanings of gambling, either explicitly to others, or implicitly to
themselves (Coulter and Zaltman 2000; Lakoff and Johnson 1980). To elicit metaphorical
language, we included projective techniques and sensory probes, and organized interviews
around the participants‘ images. This array of techniques surfaces more than simple cognitions,
but also includes emotions, attitudes, goals, values, and the sensory aspects of gambling
(Christensen and Olson 2002). One main difference between this image-based interview and
phenomenological interviews is that we begin with higher order constructs conveyed through the
metaphors and images, and proceed to particular experiences. Phenomenological interviews
generally elicit experiences, and interpret meanings and etic constructs from those particulars.
We first asked participants to tell us their stories about the images they collected. Next,
we probed for missing images, pictures they would have liked to bring but could not find.
Participants were encouraged to talk about how the images are different or similar, and we
probed for higher-level constructs that participants were using to discuss what gambling means
to them. The images they brought, or wanted to find, were the focus of most of our probing. We
probed up, such as ―how/what does gambling add to your life?‖ as well as probing down, such as
―what particular experience lead to that?‖ Sensory data was collected next, where participants
talk about the sense aspects of gambling, including sounds and smells that allow further sensory
probing (e.g., ―What does gambling sound like?‖). Another projective technique we used was to
have participants describe the personalities of slot machine gamblers, casino table gamblers, and
online gamblers, and describe what these three personalities might be like, and how they may
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interact with one another. Finally, participants created a summary image by aligning their
pictures on a background, discussing as they did so why certain images were given preeminence.
The interviews were audio-taped and transcribed verbatim. Some portions of these
interviews, especially when participants were arranging the visual stimuli they selected, were
also video-taped. The data include 900 pages of verbatim transcribed interview texts, and 150
images, with videos of portions of some of the interviews. We paid each participant $100.
Sample
We advertised in a local newspaper for self-defined regular gamblers. The two authors
conducted thirty interviews: ten with online gamblers and twenty with casino gamblers. We
recruited both casino chance game players (e.g., slots) and casino skill game players (e.g., poker)
deliberately, to maximize the variation in types of gamblers we spoke with. Although a couple of
the online gamblers had tried online slot machine games, the online gamblers mainly played skill
games like poker and blackjack online, while the casino sample group includes both slot machine
players and skill game players. While there are overlaps - for example, a woman who gambles on
the Internet from home everyday may take out-of-town guests to a major Las Vegas Strip casino
- our sample participants were easily able to label themselves as predominately casino or online
gamblers, and we allowed them to so self-classify. Sampling in Las Vegas allowed us to find a
theoretically interesting group; in our sample gamblers who now are primarily online gamblers
were once casino gamblers. Thus, we can examine the differences between online gambling and
casino gambling among those who have shifted their consumption from one to the other.
All participants were regular gamblers, by their own definition, although the frequencies
of gambling consumption varied dramatically, from every day to once a month. We used
purposeful sampling, and tried to interview gamblers who spent 90% or more of their time
gambling on one of the two types of gambling we were interested in: casino or online gambling.
This was mainly a successful recruitment strategy, although some online gamblers still
occasionally visited a casino, as discussed above. None of the participants self-defined
themselves as professional or problem/addicted gamblers, although as one can observe from
Table 1, gambling consumption is a major part of most participants‘ lives. The ages of the
participants ranged from 23 to 77. One characteristic is apparent in table 1: participants who
were mainly online gamblers self-reported spending more time gambling than casino gamblers.
INSERT TABLE 1 ABOUT HERE
Analysis
Our approach to the data is grounded in the procedures for rigorous interpretive analysis,
including individual analysis, lots of iterations, and part-to-whole comparisons (Spiggle 1994;
Thompson 1997; Thompson, Locander and Pollio 1990). Both authors individually analyzed the
mass of data, both text and images. We discussed emerging interpretations, challenged each
other, and ultimately jointly created the interpretations. We strove to present both the experience
of gambling as it is lived by our participants, as they see it, but also to inject some of the reality
of the social consequences of their choices and behaviors. That is, we openly state that our voice
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(the voice of the researchers) is here; our analysis does make some etic level comments on the
emic words of our participants. As an example, if a participant focuses solely on the benefits of
gambling, we may make note of some obvious disadvantages we see for that participant. When
we do this, we believe the shift from the emic level to the etic level is clear in our description.
FINDINGS
In our presentation, we will move from consumer reactions to the contextual differences
between online and casino gambling to a discussion of the change in meaning as gambling
moves from the casino into the home. We begin with reactions to contextual differences between
in-home and casino gambling: perceptions, feelings, and experiences, primarily presented as
thick, emic level descriptions of various recalled experiences (as in Samantha‘s case study in
Thompson et al. 1990). After this section, we build up three thematic dimensions that allow us to
clearly outline the meaning changes that occur as gambling moves from the casino to the home.
Consumer Reactions to Contextual Differences: Casino Versus Online Gambling
Perceptions. One important way in which online and casino gambling differ is how the
context is perceived by gamblers. Two major differences are perceptions of social connectedness
and perceptions of anonymity. First, we address social connectedness. For casino gamblers,
gambling provides a perceived social connection with unknown others, the public, in a sense of
shared fates and temporary community. Online gamblers, on the contrary, perceive a lack of
social connections in the online realm. As we will discuss, these perceptual differences are seen
by each group as positive aspects of their chosen gambling form.
Casino gamblers were rather negative regarding online gambling, primarily because they
perceive a lack of desired social interaction. The importance of social connection to casino
gamblers becomes clear as they describe online gambling. Alexandra was perhaps the most
negative in her description, and her perception of online gambling‘s lack of social connection:
I picture somebody that‟s smelly and stinky and hasn‟t taken a shower in a week and
blah, nasty. Probably like some IT computer nerd, geek guy that can work out of his
house. (Alexandra, 27, casino)
Some of the casino gamblers had tried gambling online but decided it was not for them;
gambling was something to be done socially, in the casino.
and just being around the people… and it‟s just not the same at home. Sitting in your
underwear and…no, no, in your pajamas with your bunny slippers on, and it‟s just not
the same. (Melanie, 37, casino).
Casino gamblers perceive online gambling as bereft of social connections, which was
pivotal to the enjoyment of gambling for them. The online gamblers also perceive this lack of
social connectedness in virtual gambling. But for them, this aspect is positive; it is one crucial
reason the online gamblers gave for their choice to gamble at home. They choose the online
environment because of the lack of social connections. Clearly, Jessica avoids connections:
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Online, you don't have to put up with these people. …in a land casino, the main interest is
not, I don't think it's the gambling; it's the people around you. [online] you can be as
anti-social as you want to be because there's nobody to talk to there anyway. And to be
perfectly honest, people bug me a lot. I just, sometimes people get on my nerves so bad.
Uh, and I don't have to put up with that online. (Jessica, 54, online)
In Jessica‘s summary image there are few people, and those people pictured are by themselves.
Brittany, another online gambler, chose a picture of random people to describe what she avoided
when she was online (see figure 1). Although Jessica rarely goes to a casino, when speaking
about the occasions when she does, we can see that despite her anti-social, anti-casino view,
there is still a social connection need not met for her in the online environment:
I go there [casino] not expecting to win anything. I go there mainly just for a need to feel
in contact. And sometimes you just have to have that human contact. (Jessica, 54, online)
Clearly, gamblers perceive social connectedness as an important difference: the casino is a social
connectedness site, while online websites are largely devoid of social connectedness.
INSERT FIGURE 1 ABOUT HERE
A second important perceptual difference between the online and casino gambling
contexts is perceptions of anonymity. Online gamblers report that a benefit of online gambling is
its anonymity. Interestingly, when asked to describe the personalities of casino gamblers, most
online gamblers had a clear image in their mind. A casino slot machine player was seen as older
female, overweight, and needy. A casino table game gambler was described as male and
outgoing. But when asked to describe other online gamblers, online gamblers themselves could
not say anything concrete:
faceless, can‟t give a personality descriptionnever see them (Jessica, 54, online)
You don‟t know those people. So they‟re just a name, an ID (Manny, 77, online)
They don‟t give out too much information on people that you‟re playing with… don‟t get
to see who that person is, how they act… (Brittany, 23, online)
Because players can disguise almost every aspect of their true identity, they can create a
new identity, gender, age, or any other aspect of an entirely new persona, as can all the other
players. One benefit of this perception of anonymity is that online players often think about the
nameless others online in ways that fit the player‘s own desires. Donna looks at the icons and
imagines the exotic locales of the players she is playing against. Mike assumes or pretends the
players online are just like himself, and that he is playing with comrades. The ability to pretend
to be someone else online influences more than just the avatar chosen, and extends to the type of
behavior these gamblers describe. Online gamblers perceive no such anonymity in a casino, and
report they gamble differently there as a result. Danny, an online poker player, says he plays
much more aggressively online than in the casino. Brittany, whose favorite online game is poker,
is afraid to play poker at a casino as she is not confident enough without the perception of
anonymity she perceives online.
The perceived anonymity of the online environment equalizes gamblers, so that low
rollers and high rollers are treated equally. In contrast, in a casino more experienced gamblers
who bet larger amounts are treated specially, and some gamblers go to the casino seeking such
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ego gratification. Greg is a casino table gambler who defines himself by his gambling prowess
and has a need for social recognition that only the casino environment can provide:
And I don't think there's anybody that can beat me. …So that I know what I'm doing. And
that's the challenge. I just love being able to walk out of there and say, "I'm better than
you guys." 'Cause gambling to me just reinforces my whole life. It's, it's something I have
to win at. I have to be good at what I do and I've proved to other people I can do it. And
proved to the world. (Greg, 57, casino)
For Greg, and several other casino gamblers, the perceived social visibility in the casino is
important to his experience and could not be replaced by a perception of anonymity online.
Feelings. A second difference between casino and online gambling is the extent of
feelings and emotions each engenders. Online gambling is simply not as vividly experienced as
is casino gambling. Our data shows the casino experience still continues to be demarcated from
the routine by heightened expectation, preparation, and anticipatory excitement; these result in
high arousal emotions like exhilaration and celebration. But while occasionally an online player
might feel excited (by winning a poker tournament, for instance), the home environment results
in a more mundane experience that feels comfortable and safe.
In terms of feelings, casino (but not online) gambling looks very much like the cycle of
consumer desire outlined by Belk, Ger and Askegaard (2003). This cycle of desire begins with
self-seductive imagination and active cultivation of desire, followed by the acquisition of the
desire, followed by wanting to return and re-experience the object of desire (Belk et al. 2003).
First, there is an anticipatory phase, followed by ideally winning/celebrating, and then the
reformulation of desire, the hope of winning more in the future. As Tim discusses his summary
image (see figure 2) he explains:
A picture here of a football player getting fired up for the big game, you know his
anticipation is giving him an adrenalin rush. That‟s me before the casino. This guy
jumping up and down in the air, you know. He‟s excited… it‟s exciting you know, being
inside the casino with the bells and whistles and chips flying in the air. And then ideally
at the end of the day maybe you won a lot of money and this is you celebrating your win
which is another adrenalin rush and then [after] this is me relaxing in a Sports Book, just
enjoying my time with my friends. (Tim, 22, online)
INSERT FIGURE 2 ABOUT HERE
This intense and ongoing cycle is what helps casino gamblers re-ignite their desire. In
contrast, our data suggest that online gamblers do not go through the same level of emotional
preparation as they get themselves ready to play online. That is, they do not ignite a major ―fire
of desire‖ like the casino participants do. We believe this difference contributes to a muted
reaction to the outcomes of online gambling. Indeed, rather than discussing online gambling in
highly charged emotional language, online participants describe it in rather mundane ways,
likening the feeling to other passive behaviors, as Jessica does:
You have a longer period of time there that you don't sit around watching the same old
TV shows or reading the same old books. It's just a diversion. [later] You can't get too
excited about winning something, but you can't get too excited about losing something
either. (Jessica, 54, online)
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Online gamblers are more detached during online gambling consumption; they do not experience
the intense highs and lows as they did (or others do) in the casino. In fact, several participants
found the casino environment too exciting, like a rollercoaster:
I‟m getting more hyped up [in a casino]… Cause it is just up and down, up and down.
(Jim, 55, online)
The rollercoaster metaphor is interesting as it implies a physicality to the casino
experience, whereby the environmental stimulation leads to highs and lows that can take one‘s
breath away. Danny, an online gambler who also occasionally plays in the casinos, mentioned
feeling exhilaration when casino gambling. But after describing the exhilarating feeling of
winning, when asked how often he feels that when gambling online, he reflected and replied ―not
very often.‖ Later, he admits that most of the time while he is online he does not feel much:
So then you are sort of neutral. You don‟t have much to be real elated about, but you
don‟t have much to be disappointed about and if, and you‟re sorta just floating around
the middle (Danny, 54, online)
Another online gambler, Mike, also admitted he got a little bored online; he looked at the
images he brought in and said ―nothing looks very exciting here.‖ (See his collage, figure 3,
where he chose the sunset image to represent the serenity he feels online). He gets a more intense
feeling when he is either winning or losing big, but most of the time he is ―in the middle‖:
There‟s no frustration. You win some, you‟re losing some. It‟s very boring… I tend to
play longer when I‟m either way ahead or way behind. (Mike, 55, online)
INSERT FIGURE 3 ABOUT HERE
Indeed, a sort of calm complacency appears to settle on online gamblers. Manny mentions that
he is more alert in the casino, but online he is more laid back:
You can gamble (online), and, and, you know, it‟s a pastime…versus in the casino there
is no such thing…so you gotta be on your toes more. (Manny, 77, online)
In addition to feeling less online than in the casino, our online players also reported
feeling different emotions, such as safety and comfort, due to being in their own home. Donna
feels safer at home ―because of all the freaks out there.‖ Brittany feels safer winning online than
in the casino because she doesn‘t have to worry about someone following her back to her car and
robbing her. Jessica notes how being at home allows her to feel comfortable and relaxed. Several
others noted that they are often in their pajamas when they are gambling online.
Much better at my home because I can sit in my pajamas and cuddle up on my chair and
just shut out everything around me. (Jessica, 54, online)
The comfortable style of gambling that results from feeling relaxed, and playing in one‘s
pajamas, appears to circumvent the heightened self-awareness and self-monitoring that casino
gambling appears to create. In fact, when casino gamblers were asked to describe online
gamblers, several negatively suggested that they ―pictured them in their dirty pajamas‖ as if that
were an inappropriate uniform for gambling.
Sensory Experiences. Another difference between the online gambling and casino
gambling contexts is sensory experiences, and in particular haptic (touch) stimulation. Although
online gambling websites have added sounds of casino gambling, including cards shuffling,
wheels spinning, and chips hitting the table, most online gamblers report that online gambling
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lacks the sensory stimulation they get in the casino. Our online gamblers have either the TV or
the radio on for background noise and are in the same context in which they conduct their home
activities. As casino gambler Herb remarked about the online gambling environment:
Okay, because the only thing that changes when I gamble online is my computer screen.
Everything else in my office stays exactly the same. Whereas when I go (casino)
gambling, there‟s always something, whether it‟s even a peculiar person or just, you
know, all the different things that are buzzing and blinging. (Herb, 42, casino)
There is a lack of smells (which is generally positive, as casino smells are inevitably
negative, because of smoking), a lack of sights (people, lights) and a lack of touch. The touch
stimulation can be further unpacked into touching the accoutrements of gambling (chips, money,
cards) and the touch of other people. While the latter is related to social connection, it is also a
unusual sensory phenomenon.
Sometimes the floor people will come up and touch me, or ask how you doing? Put their
hand on my shoulders, rub my shoulders for good luck. You ask them for change, you
know, they‟ll rub it on them or just for good luck. That‟s the silly things that they do but
that‟s what makes me feel rich, it makes me feel good. (Lorraine, 35, casino)
This feeling good, as a result of being touched by the casino employee, is consistent with
Hornik (1992) where customers felt better about the establishment and employees if they were
touched unobtrusively. In addition to being touched by people, there is the sense of touch evoked
by physically handling the chips and the money. Both Cleo and Tim identify this difference
between casino and online gambling.
[Online] I‟m not physically handling the chips, which, I mean handling the chips that,
that‟s money and that, like when I‟m playing Blackjack that‟s a very nice sensation, to
fondle the chips. (Cleo, 50, online)
It‟s not the same [online], they‟re counting out a hundred or a thousand dollars in front
of your face. That‟s a little more exciting.. I won like a thousand dollar tournament. And I
mean it‟s digital so it‟s like, it‟s not, no it‟s not the same. (Tim, 22, online)
Having explored the perceptions, feelings, and senses resulting from the differing
contexts of traditional and online casinos, we now move to a discussion of the changes in the
meaning of gambling as it moves into the home. We present this discussion organized around
three main dimensions of meaning. These are more abstract, etic level interpretations gleaned
from our within and across-participant analysis, and they build on the contextual differences
between online and traditional casinos.
The Meaning of Gambling as It Moves Into the Home
From Out of Control to In Control. By control we imply the need for control over one‘s
life and environment. Our data suggests that casino gamblers appear to relish being out of
control, while the online gamblers we spoke to believe they have more control over their
gambling outcomes. Belinda, one of our casino gamblers, describes her life outside of gambling
as very structured and ordered, and she relishes giving up control to chance while in the casino:
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I take things very seriously. I‟m a thinker. I analyze things… [In my life] I‟m always in
control. Always in control. I get a little bit more out of control when I‟m playing in the
casino. And I kind of like that out of control feeling. I kind of like to not be so on top of
everything, and so in charge of everything. (Belinda, 41, casino)
With all gambles, luck plays a more or less central element of the outcome. That is, while in
some games, like poker, skill also plays a role, gambling is a gamble by definition because of the
element of chance. Gamblers do not control the outcome of a gambling game; they only control
their participation in it. While casino gambling participants told us that being out of control is
one of the appeals of casino gambling, our data suggest the experience of being at home leads
many online gamblers to feel an illusionary sense of control. Online gamblers often speak as
though they are in control of the outcome. Danny, who spends about twenty hours a week on
online gambling, describes a picture of a rider on a horse:
Well, I see that as being in charge and being in control he‟s got the reins, and he‟s
controlling the situation.
Interviewer: And how does that relate to your feelings about online poker?
you want to be in charge, have command over the table. (Danny, 50, online)
Online gamblers felt that they had better control over their finances when they wagered
online, versus in the casino, often as a result of the contextual differences we outlined earlier. For
example, Cleo mentioned that lacking the physical sensation of holding the chips online she was
―less caught up in it‖ and could ―sit back and think a bit more‖ about her gambles than if she
were in a casino. Several of our online gambling participants mentioned that websites allow the
gambler to set limits and have a cooling off period before more money is allowed to be spent. All
of these facets of website design created the impression, for these gamblers, that they had more
control online than they did in a casino environment.
Because, gambling in a casino if you lose your money, it takes you about two seconds to
go and get some moreIf you're gambling online, they have a limit to how much you are
going to be able to lose to begin with. It‟s harder to get a deposit in there. There's a
waiting period between the time you do a deposit and the time your money actually goes
in your account. So you have that cooling off period thereSometimes during that
cooling off period, you think twice about it. And you can go, "No, I can't afford that. I
better stop."(Jessica, 54, online)
Jessica thinks these limits are necessary and does not think gamblers in a casino can do an
adequate job setting their own limits, but she believes the online environment helps gamblers,
including herself, stay in control. In her summary image she juxtaposed a picture over a person
hanging over the edge of a skyscraper beam into space with a picture of someone exercising
vigorously. These images represent the lack of control she felt when casino gambling, and the
control she feels while gambling online, respectively.
While an out of control feeling can be experienced from time to time by all gambling
participants, in that they can all describe the moment when they place a bet or spin the wheel,
relinquish control and leave it to fate, for casino gamblers this is pleasurable, and part of the
meaning they seek in gambling. In contrast, online players reported playing longer; it appeared to
us that their feelings of being in control may contribute to this longer play, and playing past a
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reasonable stopping point. The online gamblers we spoke with believed they could somehow
control the outcome better than those gamblers in a casino, or themselves, in a casino. Given the
amounts of both time and money our online participants claim to spend on gambling, it is not
apparent to us that they do have more control in the home setting. Early in her interview Cleo
explicitly claimed, as did other online gamblers, that she has more control playing online.
I just think I play better online than I do in person, „cause I kinda get too excited in
person. I‟m not really thinking and laying down the hand I should lay down. I chase the
bad hands too much in person „cause I get too caught up in it. But online I can be a little
more detached and fold when I should foldI can just think a little more online than in
person, so I make better decisions so I can beat people. (Cleo, 50, online)
However, later in her interview Cleo contradicted this account, recalling an online experience
where she chased her losses:
I lost four tournaments last nightBut after losing the first three, I figured, “Okay well
it just wasn‟t my night for the ring games.” So I went to a heads up tournament where
it‟s just two people, winner take all, which happens to cost five times as much as the
other games. And I lost that one, too. So I took five times what I‟d lost and lost it! I went
to bed. It depressed me. I‟m trying to quit smoking right now, and I went out and had two
cigarettes and went to bed. (Cleo, 50, online)
Indeed, although Cleo and others reported that they could focus more clearly and stay in control
better by playing online, Cleo‘s quote highlights a double failure of control: imprudent gambling
and smoking. Chasing losses is one sign of a potential gambling problem and it is noteworthy
that this strategy seems particularly easy to do online, with its easier and faster access to many
tables, and many games. We conclude that there exists among online gamblers a dangerous
illusion of control over outcomes, monetary spending, and time commitment. The idea of control
may have some positive aspects for the online players. But when that feeling of control goes too
farresulting in chasing losses, or other undesirable behaviorit can be detrimental.
From Conviviality to Battle. The nature of the social contact during gambling changes the
meaning of the game. For casino gamblers, social connections resulted in a convivial atmosphere
in which gamblers spoke of interaction with others (both casino employees and other players) as
part of their overall enjoyment. Casino gambling means conviviality. For online gamblers, the
lack of physically present other people in their environment, coupled with their perceived
anonymity, created a context where players were more aggressive, rude, and competitive. This
led online gamblers to strategically avoid others, to actively attach a battle meaning to gambling.
Connection with others is a fundamental human need, and our casino gamblers fulfill that
convivial need by going to a casino where they can be around other people. Note that ―being
around people‖ did not mean forming long-term relationships, but rather just enjoying being part
of something larger than themselves. Fred mentioned a particular poignant time when he had a
need to be around others and sought out the casino:
The night of 9/11, I went out because I was real depressed, this was a good time to be in
a casino… And I actually played some nickels at the Venetian, and I hit a jackpot of 150
bucks. I felt a little guiltyI was gambling and our country has been attacked, but, it
helped… being around people. It‟s actually a good feeling for me. (Fred, 44, casino)
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For Shelley, the casino allows her the benefit of being with people without having to get
deeply involved in their lives. Talking about the people playing with her around the craps table:
I don‟t have to make a judgment on them. They‟re just there, they‟re loud, they‟re great,
they‟re having a great time… I‟ll never see them again. Who cares. They don‟t affect my
life at all, so I get my people rush without the commitment (Shelley, 32, casino)
Herb talks to players around him on the slot machines, telling jokes or making small talk, and
says that slot participants will often ―high five‖ each other if either gets a big win, even when
both are strangers. Kristine told us she does not like to sit by herself playing slot machines in the
casino, so she will find someone to play beside. Like Herb, Kristine gets caught up in the
convivial atmosphere, often staying in the casino even after her money runs out, and feeling
enjoyment when others win:
And it‟s a social occasion for people… I like it when we sit together, next to each other,
and play. I do see people I recognize I do enjoy looking at the other people playing and
seeing how they‟re doing. You know, I mean I don‟t have to be playing my own money. I
get happy if you know, I‟m watching somebody that hits the Wheel of Fortune…. You
know, it‟s just as much fun for me if somebody else wins. (Kristine, 57, casino)
The casino players enjoyed feelings of familiarity (like recognizing other people, or being
recognized by a server with their favorite drink) and they were satisfied with these more
superficial social interactions. Sam refers to these interactions as an important part of the
excitement of casino gambling (and something that would be missing for him if he moved
online). Although in Las Vegas the games he plays can also be accessed at gas stations or
grocery stores, these lack the conviviality he desires:
I don‟t like going to get gas and start playing those machines. I don‟t like that. I like
going to the casino… All the people around, out. It‟s more exciting. You can yell and
stuff…They root, you root each other on. (Sam, 32, casino)
Though online casinos attempt to recreate this conviviality through technological
advances, for online participants the meaning of gambling is more purely the game, the win, the
battle. Indeed, online gamblers mainly tolerated some obtrusive technologies, like online chats,
in order to focus on their battle, a strategy we call strategic ignoring. John notices the chat boxes
but does not pay much attention to them because he considers himself more of a novice gambler
who cannot concentrate both on the game and what people are chatting about. He notes if he
were more experienced perhaps he would strategically use those chats to avoid or target
particular individuals, a strategy we elaborate on below. Similarly, Jessica turns off the chat
boxes while playing because she would rather not have that type of interaction. (Recall that
Jessica stopped going casinos when online gambling became available so that she could avoid
talking to others). She posts the minimal amount of information about herself required by the
casino site (name and age) but refuses to post pictures or any personal information about herself,
claiming she would prefer fifteen hours of ―not saying a word‖ to any type of interaction.
When I'm online I want to be as anonymous as possible. I don't want to hear from these
people. I don't want them calling me, or sending me an e-mail. (Jessica, 54, online)
When Mike is in the middle of a challenging game, he has learned to avoid the chat boxes:
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In fact you know when I‟m up and down and up and down like that I don‟t chat…You
know I just focus on the game that‟s all. So people will be trying to talk to me and I just
ignore them and their swearing at me… doesn‟t bother me anymore. (Mike, 55, online)
Mike says when things are more quiet and he is getting bored he might notice and participate in
the chat but he will not let those kind of interactions interrupt his focus on gambling.
A more active approach to these social connection technologies is the use of friends.
Some online participants mentioned pre-arranged meetings with friends in certain tournaments or
games, and looking for virtual tables where they saw familiar, friendly avatars/icons.
Unfortunately, situations where online gambling produces bullies, or enemies, were more
prevalent. When Donna first started online gambling she participated in the chat boxes but an
early chat interaction resulted in being stalked (over the phone); she is now much more socially
reclusive during online gambling. She relies on her cousin to scout out gambling sites for her,
and often seeks him in online games. In her interview she referred to being in a ―room full of
sharks‖ when playing poker online, and talked about being bullied in the online world:
when I clicked off, I was crying, I was at the point of tears… I let a complete stranger
who was online, didn‟t know me, I didn‟t know them, hurt me. If it was in person, it would
be different. In person, at a table, it‟s just player 1 or player 2. (Donna, 53, online)
Donna has since learned to ignore the online chats and focus on her own gambling. Tiffany also
has a more fearful approach to her online contact. Although she has access to the computer all
day, the only time she ventures online to gamble is when her husband is with her to ―protect‖
her. One of the reasons Tiffany stopped gambling in a casino was her fear of others trying to
steal from her, but her online behavior indicates that she is also fearful of others online.
The unregulated online environment results in a more chaotic environment with no clear
social norms and rules. The meaning of gambling changes, moving from a sense of shared
conviviality available in the casino to a no-holds-barred battle online. Alice mentioned that there
are several times she has won a hand that someone at her table has called her a ―bitch‖ in the chat
area, something that would not be tolerated in the Vegas casino environment. Unlike Donna and
Tiffany, whose responses to online bullies were to shy away, Alice says such confrontation
brings out her warrior spirit. For her (as well as others) the nasty people online brought out her
competitive side. The first image Alice brought in was a picture of Sylvester fighting some bull
dogs (See figure 4). She relates her experience to the online bullies in relation to that picture:
That I like. Beating the other guy, especially. For example, there‟s this guy online that I
can‟t standhe‟s a big bully and that‟s just what I call him. So when I see his icon I
want to kick his ass. So [in the image] I am Sylvester confronting the big bully. So that‟s
a challenge and whenever I do beat him, I feel great. (Alice, 58, online)
Manny also discussed how his perceived enemies online fueled his competitiveness. Indeed, the
ability for the online battle to degrade into a more personal competition actually enhanced the
positive experience of online gambling for both Alice and Manny.
competition. It‟s me against these unknowns. And sometimes it gets to be, there‟s some
nasty people playing. And their language is pretty foul at times. Especially if you beat
them out of a couple of hands. And they can get pretty foul, their language, so it‟s kinda,
it‟s kinda fun beating them. (Manny, 77, online)
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INSERT FIGURE 4 ABOUT HERE
In conclusion, while the convivial atmosphere of the casino leads to positive, albeit
superficial, social interaction, the online environment leads to a battling atmosphere that brings
out gamblers‘ more competitive sides. Some approach this battle by learning to strategically
avoid others, or having another person fight the battle for them. Others take on these unknown
others and thrive through the battle. The online context has changed gambling‘s meaning from
an activity where social togetherness is treasured, to a social environment seen as a battleground.
The lack of the civilizing social processes of the casino helped fuel excessive, personal battles in
the online realm.
From Separation to Integration. Casino gambling is considered a separation, a foray into
a different world from the outside world. Even among regular casino gamblers, those who may
play weekly or more often, there is a demarcation of going to the casino that simply is not the
same as going online. In contrast, gambling online does not imply a separation, rather it is often
fully integrated into day-to-day life. We will explore the separateness of casino gambling, and
juxtapose that to the integration of online gambling into everyday family and routine activities.
Melanie, a casino gambler who favors slot machines, said she tried online gambling and
it quickly lost her interest. It simply was not enjoyable to have gambling integrated into real-life.
To her going to a casino is about the total experience, a different world, and she discusses the
Strip‘s opulence, glamour, and music. Similarly, Kristine describes this casino world:
You can be entertained and have all the elegance of people in a country club and it
doesn‟t cost anything…Casinos are so beautiful, an ordinary person can live like some
wealthy person belonging to a private club… you get to escape the treadmill of your life
and get treated like royalty. (Kristine, 57, casino)
The separation of leaving normal life and entering casino life is also a necessary
transition to the gambling experience for Herb. He is a very frequent gambler. When asked about
whether he would consider online gambling, he first said he did not see the point, but eventually
admitted that the idea of integrating gambling into his home created a fear that he could become
addicted to online gambling. Herb repeatedly mentioned having to have discipline, a good
balance between gambling and the rest of his life, and not becoming a victim of gambling. For
him, creating a separation between real and casino life was a critical component, where ―walking
through the casino door‖ allowed him a separate place for his gambling:
But I don‟t relate to (casino) gambling in the same way (as online), because… the second
you walk past the door, you are in a new world. Be it a fantasy land with a castle or you
know, an old western town. (Herb, 42, casino)
Belinda, another casino gambler, also indicated that there are some days of the week
when gambling is acceptable (on the weekends) and some when it is not (weekdays). She and her
husband go out for dinner on the weekends, and usually find their way to a casino. Recently,
Belinda had a friend visiting from out-of-town and recalled the following:
I picked her up and I took her to the Venetian for breakfast… we both sat down at a video
poker machine next to each other, and I won ten dollars and got up and said, “Let‟s go.”
And she was okay with leaving… I just felt guilty. It was during the week. It was like, I
shouldn‟t be playing. You know, at all…I think during the week, and the fact that it
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wasn‟t my night out, it was just kind of like you know I‟m busy working with our business,
and I run the whole office and do everything losing eighty dollars on a Wednesday in
the middle of the morning is, that would‟ve really pissed me off. (Belinda, 42, casino)
In contrast to the separation of gambling from real life enjoyed, and needed, by our
casino gamblers, the online gamblers relished the integration of online gaming into the home,
which made it easier for gamblers to gamble without changing their current routine. Online
gambling is quicker to both start and stop. Pace-wise, a gambler can multi-task, stop playing to
make dinner for her family, or do a load of laundry, or take a phone call, and then be right back
to gambling quickly. Brittany remarks on how this integration makes her life easier:
Yeah, this [picture] is just family, because I‟ve been thinking about my family. It‟s pretty
good, when you can sit there and gamble [with them] and cooking and cleaning and go
back and forth. (Brittany, 23, online)
With online gambling, there is no delay of the drive to a casino. Once gambling at a
casino table, one must stay at a table until the gambling is finished. Online gamblers, on the other
hand, enjoy instant on/off and pausing, and can jump tables if they desire. Donna, a former
frequent casino gambler, discusses some of the benefits of this integration into her home:
It‟s convenient… You can watch TV at the same time, listen to the radio... At the casino,
you have to get up. To use the bathroom here, you just put BRB, be right back…there‟s
this place where you just click so you don‟t lose your seat. (Donna, 53, online)
While the convenience of integrating gambling into home life was remarked on by all our
participants, some of the potential downfalls of this integration were not. Manny, a retiree who
used to visit the casinos frequently before his wife passed away, now finds himself spending
more and more time gambling online. He mentions how the online environment is not as
structured as the casino because he can walk to the fridge, get something to eat, and come back
and join a game, and an advantage of playing poker online is that you can table jump, whereas in
the casino there are a limited number of tables and wait time is usually high. One of the images
of casinos he brought was a picture titled ―Reason for getting out of the home.‖ Casinos provided
him a social environment that had been separate from his daily activity. He now relies on the
convenience of online gambling, losing the external social circle he built in the casino.
Integration appears to have additional risks, not always recognized by our participants.
Mike admitted he now plays online every night after dinner while his wife is watching TV in the
other room (gambling $500-$1000 per evening). He mainly gambles online out of boredom ―to
pass the time.‖ Mike brought in an image of a lightning bolt to represent the quickness of being
online (See Figure 3). He also commented about the potential downfall of the increased pace of
online gambling (compared to the casino) when integrated with other home activities:
This is a train wreck, which happens. You can be playing along and you‟re doing well
and all of a sudden if you‟re not focused orI don‟t say I‟m multi-tasking or anything,
but I mean a lot of times you know I‟ll be doing two things and you know paying attention
to her [wife] or TV and playing and sometimes for a lot of money and I just lose focus
and the next thing I know like I‟ve got a lot of money on the table and all of a sudden you
know the gambling is going down, (snapping fingers) it picks up. (Mike, 55, online)
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Another potential pitfall of the change in gambling meaning, from separation to
integration into the home, has to do with exposing children to gambling. Brittany commented
that the online environment was much better for her than the casino because she could share her
experience with her four-year-old daughter (see Figure 1). However, at-home gambling diverts
attention and focus from other parental activities with the child. For example, Brittany stated that
if she were not gambling on the computer that she would be doing other activities with her child.
Exposure to gambling per se as a child might not be a negative, though some researchers
argue that early exposure may lead to later gambling problems (Kallick et al. 1979). In memories
and remembrances, gambling with parents was recalled fondly. For example, many participants
spoke of seeing their parents play poker around the dining room table. These games were part of
the family experience and were seen as highly social, an extension of other types of game
playing. Our online participants also talk about sharing online gambling with their children and
partners, as part of family time. But this is not the same as playing poker around the table with
one‘s parents once one is old enough to understand the rules. Parents do not talk about engaging
with their children via gambling, but rather integrating gambling time into family time; it is
introducing gambling into your family, rather than introducing your family to gambling, and this
seems to us to be an important difference. For example, Brittany primarily gambles in the
afternoon when her husband and four-year-old are present, and she sees this as her family time.
And here [at-home] if I win something big, I can experience it with my daughter.
“Mommy won!” “Mommy just won!” At a casino, she wouldn‟t be able to sit there and
have that kind of enjoyment with me. …she gets to clap....I don‟t think she understands
what I‟m doing, but she gets excited when she hears the noise on the computer. Because
it will make a noise, “you won!” or something like that. So she‟ll start jumping up and
down too. (Brittany, 23, online).
Integrating gambling into the home often means more time spent together as a family, because
one or both parents are not away at the casino. Indeed, our casino players remarked that they
enjoyed the separation of casino gambling in order to disconnect from their kids, the physical
separation of casino gambling providing a break from family. For example, Belinda said one
thing she relished about going to the casino was leaving her children and responsibilities behind.
Delving further into the meaning of online gambling as consumption integrated into day-
to-day life, we observe that there is a fine line between integrating online gambling into one‘s
routine and having that routine turn into compulsion. Compulsion refers to ―repetitive and
purposeful behaviors that are performed according to certain rules or in a stereotyped fashion‖
(American Psychiatric Association 1985, p. 234). The in-home integration of online gambling
certainly allows it to easily become a consumer compulsion, where day-to-day activities are
driven by their gambling play. Indeed, several online players structured their daily activities
around various tournaments (while we acknowledge visiting casinos can also become ritualized,
the in-home experience of online gambling makes the ritual easier to adopt). Alice plays several
online poker tournaments each day, beginning at 8:00 in the morning. Her household chores,
including making dinner, are scheduled around these four daily tournaments:
I don‟t play after seven o‟clock at night, so I start at eight o‟clock, ten o‟clock, one and
four… by the time [husband] gets home his dinner is always ready…but I‟m still going
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back and forth between the computer and him; whatever he has to do in the evenings is
cool because like I said by six thirty I‟m through. I don‟t even register for the seven
o‟clock because enough is enough. (Alice, 58, online)
Similarly, Donna explains that online gambling has become integrated into her evening routine.
[Each evening] I can indulge in my favorite game and I can sit with some ice cream and
hot tea, and at that point, I just don‟t care if I win or lose. [later] Sometimes I‟ll get on
and I‟ll be tired, but… I get online to kind of zone me out, package me away, forget about
my pain, let the sleeping pill kick in. (Donna, 53, online)
DISCUSSION
In the last few decades in North America, the consumption of gambling, and attitudes
towards it, has undergone a remarkable transformation. Legalized casino gambling is widely
accessible to virtually every North American consumer. The combination of increased access,
and increased cultural acceptance, has led to increased gambling, both recreational and
pathological. Casino gambling is heavily regulated and scrutinized. As a result, the experience of
casino gambling is often more sanitized than the experience of illegal, unregulated online
gambling. We know that transgression has appeal, whether it is based on sex, gambling, or other
vices (Belk et al. 2003). Speculating somewhat, we believe that online gambling has more of a
whiff of scandal and transgression, so it may be more desirable to gamblers who can easily
choose between casino and online (Smith 1996).
The ability to partake in online gambling is a result of technological advances in the
Internet, in gambling software, and in secure payment systems. This technological system is
clearly subject to the same sorts of technology paradoxes identified by Mick and Fournier
(1998). In particular, we see four of the paradoxes they identify as particularly salient to in-home
consumption of gambling: freedom/enslavement, efficiency/inefficiency, assimilation/isolation
and engaging/disengaging. First, online gamblers face fewer restrictions (including prohibitions
on ages appropriate for gambling) and yet these reduced restrictions, for some people, lead to a
dependence on the technology, as we have seen (freedom/enslavement). Second, online
gambling means that the time required to get into a gambling consumption situation is far less
(click of a mouse versus the trip to a casino). However, this technology also appears to result in
far more absolute time spent gambling (efficiency/inefficiency). Third, when online gamblers
integrate their families in gambling, particularly their children, they are facilitating some family
togetherness. However, online gambling, particularly for some seniors, meant that they did not
venture out to the casino anymore, reducing their social interactions (assimilation/isolation).
Finally, we saw evidence of online gambling certainly creating flow experiences, but
simultaneously leading to a more passive consumption of gambling games
(engaging/disengaging).
When gambling consumption moves into the home, gambling behavior becomes a part of
everyday living. When not seen as reserved solely as behavior for an outing, or a special
occasion, we found that gambling is more likely to become a pernicious, insidiously integrated
component of a consumer‘s life. Online gambling can happen without the knowledge of non-
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gambling significant others (spouse, parents). It can be done away from their gaze and the
censure. One can also sneak out to a casino too, but it is harder to hide this behavior, and it
should be impossible for children or adolescents to enter a casino.
The next generation of gamblers is the first in modern history to grow up in an era when
gambling is legally sanctioned and at least somewhat culturally approved. Unfortunately,
adolescents have proven extremely susceptible to the enticements of gambling; past research has
found that they become addicted gamblers at rates even greater than their adult counterparts. A
meta-analysis of gambling studies in North America lead the researchers to conclude that the rate
of problem gambling for youths ranged between 9.9 percent and 14.2 percent, while an
additional 4.4 percent to 7.4 percent were already exhibiting compulsive gambling behaviors
(Shaffer and Hall 1996). Because the Internet allows even more accessibility to underage
gamblers, and the integration of the gambling experience into everyday life heightens its cultural
acceptability, it is likely that the problem with adolescent gambling will become even greater.
Indeed, the number of college males who gambled online at least once a week had quadrupled
between 2005-06; overall, estimates are that 1.6 million U.S. college students gambled online
during the same time period (Woodruff and Gregory 2005). It is estimated that of these, one
quarter of them exhibited characteristics of a pathological gambler (Schwartz, D. 2006).
An important aspect of this movement of formerly public consumption experiences into
the home is the reduction in regulation. There is little or no ability to police these illegal sites,
and no strict, enforceable regulations. Among the online gamblers we spoke to, there is a
widespread belief that underage players are gambling online, and several online participants told
us about fellow gamblers soliciting help for their homework via the gambling chat boxes. This is
perceived by our participants as a negative aspect of online gambling; several participants
believe online access to youth will lead to increased gambling addictions. Regardless of whether
one believes in intervention to protect consumers from themselves, or whether one takes a more
libertarian view, there is no escaping the conclusion that with online gambling there are little or
no protections for the populations that would be banned in casinos (e.g., children).
As access to gambling increases, so too does the potential for the absolute number of
problem gamblers to grow. Indeed the illegal (and as a result unregulated) online gambling
websites continue to multiply, enticing more and more consumers to move gambling into the
home. There are several frightening consumer welfare implications of this. First,
intergenerational influence will lead to gamblers who grow up seeing nothing unusual in
wagering relatively large sums of money from one‘s home. We know that many varied
consumption behaviors, and consumption values are transmitted intergenerationally (Moore,
Wilkie and Lutz 2001). Recent research has also shown that early exposure can imprint later
preferences (Braun-LaTour, LaTour and Zinkhan 2007). More than half our sample mentioned
learning to gamble from someone in their family. For these people, there is a positive, nostalgic
glow to gambling. There are indications that this will continue to be passed to their children.
Second, gambling, as an integrated feature of the home, becomes a routinized part of
everyday consumption (like watching television) and that sort of routine can lead to more
mindless consumption of gambling, and resultant losses. That is because, in contrast to a
separated gambling consumption event, with predetermined attempts at setting a limited budget
Copyright Journal of Consumer Research 2008. 21
Preprint (not formatted or copyedited).
Do not quote or cite without permission.
(regardless of success at budgeting), in-home consumption becomes something explicitly not
planned for, something that is just done every day.
Oddly enough, one potential solution for many of these problems is allowing legitimate
(corporate) sponsors of gambling, like the corporations who run the major casinos in Las Vegas,
(or even the government sponsors in Canada) to enter a newly regulated market for online
gambling. Just as legalized commercial gambling in casinos allowed governments to regulate it,
so too could the legalization of online gambling allow for better regulation, and attempts at
reducing the growth of problem gamblers.
We demonstrated that there are many ways to consume online gambling. It can involve
reasonably healthy, somewhat social interaction online, with the use of chat rooms and virtual
pictures at a poker table. It can also be done alone, resulting in solitary, routine loss of money in
everyday gambling at home. There are ways that online casinos could reduce the harmful effects
of gambling. These include better age checks associated with signing up for an online account,
cross checking new users with lists of pathological gamblers, setting financial limits on
gambling, and having the site communicate to gamblers that are spending long hours and much
money, and information about problem gambling treatments via pop-ups or instant messages.
Regulations might also require having a problem gambling counselor available online.
Another one of our prescriptions for a new, heavily regulated online gambling industry is
a cooling off period. Rarely used by online gambling sites currently, this technique forces
gamblers to stop gambling for some pre-set amount of time before they are allowed to remove
more money from their accounts, that is, there is a delay between when they request more
money, and when they are allowed to access it. Additionally, the online provider could make the
tabulations of wins and losses more central, and larger on the screen, to increase the player‘s
awareness of where they stand. This might mitigate the behavior we observed in our data:
emotional detachment from the online game resulted in large losses.
One of the more positive aspects of our results regarding online gambling is that the
online atmosphere does not provide many of the emotional highs associated with being in a
regular casino. As long as the online environment remains rather low intensity as an emotional
experience, and without the social connection and ―fire of desire‖ fueled by the casino
environment, the propensity for addiction might not necessarily be as strong. The online
environment is also lacking in sensory touch stimulation. Peck and Childers (2006) find that the
salience of touch increases impulse-purchasing behavior, suggesting that consumers in casinos
may be more prone to making impulsive decisions than their online counterparts.
However, one can easily see how the online casino provider could make the online game
more excitingflashing bold graphics on-screen with a big winor allowing more signs of
status (such as multiple dollars signs next to screen names, differentiating experts from novice
gamblers) in order to feed into the ego and achievement aspect of the traditional casino.
Although somewhat speculative, based on our data we believe that if these were incorporated
into the online experience it would likely increase the problematic possibility of online gambling.
In our sample the online gamblers were able to supplement their gambling in a casino.
This speaks to one of the limitations of our sample, as there are many online gamblers that do not
Copyright Journal of Consumer Research 2008. 22
Preprint (not formatted or copyedited).
Do not quote or cite without permission.
have such easy access to casinos. Also, our participants were first exposed to gambling through
casinos and later went online; casinos framed how they approached online gambling.
The myth of easy money continues to fuel gambling consumption, and the online, in-
home consumption of gambling has far more pernicious effects, as we have shown. Gambling is
only one of several forms of dark-side consumption behaviors that negatively affect many
consumers. Whatever one‘s political or moral stance on gambling, or other dark-side behaviors,
we all at least need to consider that, with online access increasingly in every home, we (and our
children) will need deal with casinos in every home (King 1999).
Copyright Journal of Consumer Research 2008. 23
Preprint (not formatted or copyedited).
Do not quote or cite without permission.
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26
TABLE 1
PARTICIPANT PROFILES
NAME
AGE
GENDER
TYPE OF
GAMBLER
FREQUENCY OF GAMBLING
Alice
58
Female
Online
Every day, 3-4 hours
Donna
53
Female
Online
2-3 nights per week
Danny
54
Male
Online
20 hours/week
Jim
55
Male
Online
Every night
Cleo
50
Female
Online
Every day
Jessica
54
Female
Online
Twice a week - 6 hours each time
Mike
55
Male
Online
3 nights per week
Manny
77
Male
Online
Daily
Brittany
23
Female
Online
3 days per week
Tim
22
Male
Online
Almost daily
Allen
74
Male
Casino
3 times per week
Alexandra
27
Female
Casino
1-2 times per month
Belinda
41
Female
Casino
2-3 times per month
Connie
27
Female
Casino
Twice per week
Fred
44
Male
Casino
Once a week
Herb
42
Male
Casino
2-3 times per week
Greg
57
Male
Casino
Every day
Jill
70
Female
Casino
3-4 times per month
Kristine
57
Female
Casino
Once a week
Larry
64
Male
Casino
1-2 times per week
Liam
48
Male
Casino
1-2 times per month
Logan
58
Male
Casino
5 days per week
Lorraine
35
Female
Casino
1-2 times per week
Matt
51
Male
Casino
1-2 times per week
Melanie
37
Female
Casino
Once a week
Paul
23
Male
Casino
Twice per week
Rebecca
68
Female
Casino
3-4 times per week
Sam
32
Male
Casino
Every weekend
Sarah
48
Female
Casino
Twice per week
Shelley
32
Female
Casino
Once per month
Note: Frequency of gambling is described using the participants‘ own wording.
27
FIGURE 1
BRITTANY‘S SUMMARY IMAGE
FIGURE 2
TIM‘S SUMMARY IMAGE
FIGURE 3
MIKE‘S SUMMARY IMAGE
FIGURE 4
ALICE‘S SUMMARY IMAGE
28
FIGURE 1
BRITTANY‘S SUMMARY IMAGE
29
FIGURE 2
TIM‘S SUMMARY IMAGE
30
FIGURE 3
MIKE‘S SUMMARY IMAGE
31
FIGURE 4
ALICE‘S SUMMARY IMAGE
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