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Embodied Artificial Intelligence, International Seminar, Dagstuhl Castle, Germany, July 7-11, 2003, Revised Papers

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... "With the fundamental paradigm shift from a computational to an embodied perspective, the nature of research topics, the theoretical and technical issues, and the disciplines involved have changed dramatically, or in other words, the "landscape" has changed completely." (Pfeifer & Iida 2003:1) In their contribution "Embodied Artificial Intelligence: Trends and Challenges," Pfeifer and Iida [2] point to a paradigm shift from emulating information processes of higher cognition in computer science to an embodied perspective on intelligence through imitation of organic beings. Similarly, this article highlights the implications of the sociology of the body for robotics research and new findings on bodily properties for the technical imitation of embodied beings in environmental relationships. ...
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The aim of this contribution is to highlight different aspects of embodied intelligence that add to a broader interdisciplinary perspective on this phenomenon. This article intends to bring together three forms of embodied intelligence from the fields of technology and social research, starting from robotics research that deals with the technical replication of organic bodies, to insights from the sociology of the body outlining the relevance of corporeality in social encounters, and finally to the forms of embodied intelligence in the connection of technical forms with organic bodies and their effects on the perception of self and others within the hybrid research field of "Bodies of Technologies". This tripartite division of embodied intelligence deals with the biophysiological properties of an organism in self-environment relationships (the subject of robotics research), the interaction of a being or system with other beings in self-environment relationships (the subject of the sociology of bodies), and finally, as a third, new level of embodied intelligence, the technically mediated experience of (virtual) self-environment relationships through the somatechnical fusion of bio- and socio-physical properties in human-machine hybrids is presented. Accordingly, the article will name the specificity of each form of embodied intelligence and trace the conditions and peculiarities in the gradual increase of complexity from simple to interactive and finally to virtual bodily intelligence.
... To tackle some of the challenges on the computational level, the interdisciplinary field of embodied AI has started to focus on learning through interaction in a dynamic environment and how this may work in brains and machines (Duan et al., 2021;Iida et al., 2004). ...
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The fields of biologically inspired artificial intelligence, neuroscience, and psychology have had exciting influences on each other over the past decades. Especially recently, with the increased popularity and success of artificial neural networks (ANNs), ANNs have enjoyed frequent use as models for brain function. However, there are still many disparities between the implementation, algorithms, and learning environment used for deep learning and those employed by the brain, which is reflected in their differing abilities. I first briefly introduce ANNs and survey the differences and similarities between them and the brain. I then make a case for designing the learning environment of ANNs to be more similar to that in which brains learn, namely by allowing them to actively interact with the world and decreasing the amount of external supervision. To implement this sensorimotor learning in an artificial agent, I use deep reinforcement learning, which I will also briefly introduce and compare to learning in the brain. In the research presented in this dissertation, I focus on testing the hypothesis that the learning environment matters and that learning in an embodied way leads to acquiring different representations of the world. We first tested this on human subjects, comparing spatial knowledge acquisition in virtual reality to learning from an interactive map. The corresponding two publications are complemented by a methods paper describing eye tracking in virtual reality as a helpful tool in this type of research. After demonstrating that subjects do indeed learn different spatial knowledge in the two conditions, we test whether this transfers to artificial agents. Two further publications show that an ANN learning through interaction learns significantly different representations of the sensory input than ANNs that learn without interaction. We also demonstrate that through end-to-end sensorimotor learning, an ANN can learn visually-guided motor control and navigation behavior in a complex 3D maze environment without any external supervision using curiosity as an intrinsic reward signal. The learned representations are sparse, encode meaningful, action-oriented information about the environment, and can perform few-shot object recognition despite not knowing any labeled data beforehand. Overall, I make a case for increasing the realism of the computational tasks ANNs need to solve (largely self-supervised, sensorimotor learning) to improve some of their shortcomings and make them better models of the brain.
... Our low order model intimately couples the neural sensory-motor control to the physical system and its action on the environment, i.e, substrate. This approach is consistent with the theme of 'embodied intelligence' or 'embodiment' [41][42][43][44]. It reflects essential elements in the current understanding of how sea stars control locomotion based on neuroanatomy and behaviour experiments [2, [7][8][9] in the form of a higher-level representations of the neural circuits underlying locomotion as feedback control laws. ...
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The oral surface of sea stars is lined with arrays of tube feet that enable them to achieve highly controlled locomotion on various terrains. The activity of the tube feet is orchestrated by a nervous system that is distributed throughout the body without a central brain. How such a distributed nervous system produces a coordinated locomotion is yet to be understood. We develop mathematical models of the biomechanics of the tube feet and the sea star body. In the model, the feet are coupled mechanically through their structural connection to a rigid body. We formulate hierarchical control laws that capture salient features of the sea star nervous system. Namely, at the tube foot level, the power and recovery strokes follow a state-dependent feedback controller. At the system level, a directionality command is communicated through the nervous system to all tube feet. We study the locomotion gaits afforded by this hierarchical control model. We find that these minimally coupled tube feet coordinate to generate robust forward locomotion, reminiscent of the crawling motion of sea stars, on various terrains and for heterogeneous tube feet parameters and initial conditions. Our model also predicts a transition from crawling to bouncing consistently with recent experiments. We conclude by commenting on the implications of these findings for understanding the neuromechanics of sea stars and their potential application to autonomous robotic systems.
... Our low order model intimately couples the neural sensory-motor control to the physical system and its action on the environment, i.e, substrate. This approach is consistent with the theme of "embodied intelligence" or "embodiment" [41][42][43][44]. It reflects essential elements in the current understanding of how sea stars control locomotion based on neuroanatomy and behavior experiments [1,[6][7][8] in the form of a higher level representations of the neural circuits underlying locomotion as feedback control laws. ...
Preprint
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The oral surface of sea stars is lined with arrays of tube feet that enable them to achieve highly controlled locomotion on various terrains. The activity of the tube feet is orchestrated by a nervous system that is distributed throughout the body without a central brain. How such a distributed nervous system produces a coordinated locomotion is yet to be understood. We develop mathematical models of the biomechanics of the tube feet and the sea star body. In the model, the feet are coupled mechanically through their structural connection to a rigid body. We formulate hierarchical control laws that capture salient features of the sea star nervous system. Namely, at the tube foot level, the power and recovery strokes follow a state-dependent feedback controller. At the system level, a directionality command is communicated through the nervous system to all tube feet. We study the locomotion gaits afforded by this hierarchical control model. We find that these minimally-coupled tube feet coordinate to generate robust forward locomotion, reminiscent of the crawling motion of sea stars, on various terrains and for heterogeneous tube feet parameters and initial conditions. Our model also predicts a transition from crawling to bouncing consistent with recent experiments. We conclude by commenting on the implications of these findings for understanding the neuromechanics of sea stars and their potential application to autonomous robotic systems.
... Matarić and Cliff, 1996). 2 Another example to the point is the experiment of Maris and te Boekhorst (1996) that shows how the interaction of agents with an arbitrary neural dynamics -as a matter of fact, Braitenberg vehicles -can lead to a collective, self-organized heap building process. and Nehaniv, 2002), or maximization of some internal reward (Kaplan and Oudeyer, 2004) -that confer a purpose to the self-organization process, and so an explicit raison d'être to the artificial system. ...
... Chentanez et al. (2005) proposed intrinsically motivated reinforcement learning as a framework to allow agents learn hierarchical collections of skills autonomously, and tested it in artificial playrooms. Steels (2004) studied the balance of skill and challenge of behavioral components as the motivation for open ended development of embodied agents. ...
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Reinforcement learning for embodied agents is a challenging problem. The accumulated reward to be optimized is often a very rugged function, and gradient methods are impaired by many local optimizers. We demonstrate, in an experimental setting, that incorporating an intrinsic reward can smoothen the optimization landscape while preserving the global optimizers of interest. We show that policy gradient optimization for locomotion in a complex morphology is significantly improved when supplementing the extrinsic reward by an intrinsic reward defined in terms of the mutual information of time consecutive sensor readings.
... pioneer groups can tend towards 'social club(s) for technical elites' (sandvig 2004), attracting members who wish to explore the limits of the technologies (Bina and giaglis 2006b). Frequently there is a sense of playfulness or ludic investigation, engaging with the technologies as an autotelic activity (Csikszentmihalyi 1978;Steel 2004) and a willingness to explore interesting rather than commercially attractive avenues. activists have run audio feeds from local bus stops live onto the internet, mused whether collaborating with graffiti artists might result in spray-on radio antennae that could extend the reach of their networks, and equipped roller skaters with wifi connected video lunchboxes for interviewing local residents. ...
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There have been numerous possible scenarios depicted on the impact of the internet on urban spaces. Considering ubiquitous/pervasive computing, mobile, wireless connectivity and the acceptance of the Internet as a non-extraordinary part of our everyday lives mean that physical urban space is augmented, and digital in itself. This poses new problems as well as opportunities to those who have to deal with it. This book explores the intersection and articulation of physical and digital environments and the ways they can extend and reshape a spirit of place. It considers this from three main perspectives: the implications for the public sphere and urban public or semi-public spaces; the implications for community regeneration and empowerment; and the dilemmas and challenges which the augmentation of space implies for urbanists. Grounded with international real -life case studies, this is an up-to-date, interdisciplinary and holistic overview of the relationships between cities, communities and high technologies. © Alessandro Aurigi and Fiorella De Cindio 2008. All rights reserved.
... As the goal of having robots operate in uncontrolled environments becomes more critical to the advancement of robotics, there has been much research on the notion of affordances of objects with respect to a robot agent [1]. Within the context of robotics, affordances describe the possible actions an agent can take acting upon an object and the resulting outcome [2]. Specific examples might include graspable (e.g. ...
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... ijuc_fp(1)_maclennan page 2 2 B. J. MACLENNAN assembly, development, transformation, reconfiguration, or disassembly of the physical system embodying the computation. Embodied computation is based on some of the insights from embodied cognition and embodied artificial intelligence [8,10,11,16,25,26,42,[46][47][48], but extends them to all computation [34,39]. The most common model of computation (binary digital logic) is far removed from the physical processes by which it is implemented, and this has facilitated a beneficial independence of computer design from device technology. ...
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The field of Artificial Intelligence, which started roughly half a cen- tury ago, has a turbulent history. In the 1980s there has been a major paradigm shift towards embodiment. While embodied artificial intelligence is still highly diverse, changing, and far from "theoretically stable", a certain consensus about the important issues and methods has been achieved or is rapidly emerging. In this non-technical paper we briefly characterize the field, summarize its achievements, and identify important issues for future research. One of the fun- damental unresolved problems has been and still is how thinking emerges from an embodied system. Provocatively speaking, the central issue could be ca p- tured by the question "How does walking relate to thinking?"
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