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Intuition comes with experience


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Intuitive interaction utilizes stored experiential knowledge (Blackler et al., 2007a). Several theorists focus on the impact of prior knowledge on intuitive interaction (e.g. Hurtienne & Israel, 2007; Baylor, 2001). However, most empirical investigations look at experiential knowledge that was gained through past experience of some product features under investigation (e.g. Blackler et al., 2010). Hence these experiments do not assure that subjects in the non-experiential group cannot build upon some prior knowledge that was not manipulated in the experiment. In the present empirical investigation this paradigm was extended. Now three groups were tested on a simple multi-touch interface: adult participants with and without prior experience and children as absolutely naive users. Results show that children are generally slower in performance compared to adults. Hence, in line with other research (e.g. Blackler et al., 2010) it can be concluded that prior experience alters intuitive behaviour. In contrast to these studies we claim that there might be different types of prior knowledge, maybe even different types of intuition (see also Baylor, 2001).
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Intuition comes with experience
Stefan Brandenburg & Katharina Sachse
Cognitive Psychology and Ergonomics
Technische Universität Berlin
Intuitive interaction utilizes stored experiential knowledge (Blackler et al., 2007a).
Several theorists focus on the impact of prior knowledge on intuitive interaction
(e.g. Hurtienne & Israel, 2007; Baylor, 2001). However, most empirical
investigations look at experiential knowledge that was gained through past
experience of some product features under investigation (e.g. Blackler et al., 2010).
Hence these experiments do not assure that subjects in the non-experiential group
cannot build upon some prior knowledge that was not manipulated in the
experiment. In the present empirical investigation this paradigm was extended. Now
three groups were tested on a simple multi-touch interface: adult participants with
and without prior experience and children as absolutely naive users. Results show
that children are generally slower in performance compared to adults. Hence, in line
with other research (e.g. Blackler et al., 2010) it can be concluded that prior
experience alters intuitive behaviour. In contrast to these studies we claim that there
might be different types of prior knowledge, maybe even different types of intuition
(see also Baylor, 2001).
The concept of intuition has become very popular in the last decades of human
computer interaction research (e.g. Baylor, 2001; Blackler & Hurtienne, 2007;
Kindsmüller & Mahlke, 2007). However it still seems to be not well understood
(e.g. Hurtienne et al., 2006). Theorists put large effort in their definitions of terms
like intuition and intuitive interaction (i.e. Mohs et al., 2006; Baylor, 1997, 2001).
One result of these numerous approaches is that one can find many concurrend
definitions of inution and intuitive use in recent literature.
Surely one of the shortest definitions of intuition comes from Koestler (1964). He
[...] characterizes [Intuition] as the sudden emergence of a new insight. (cited in
Baylor, 2001, p. 237).
More in general, Bruner (1963) [...] portrays [Intuition] as the intellectual technique
of arriving at plausible but tentative formulations without going through the
analytical steps by which such formulations would be found to be valid or invalid.
(cited in Baylor, 2001, p. 237). Jung (1921) [...] describes [Intuition] as the
psychological function that explores the unknown and senses possibilities and
indications which may not be readily apparent. (cited in Baylor, 2001, p. 237). In
2 Brandenburg & Sachse
contrast to these very broad definitions, Haidt (2001) puts the time scale of intuition
into focus by stating that [...] Intuition can be defined as the sudden appearance in
consciousness of a [...] judgement, including an affective valence (good-bad, like-
dislike), without any conscious awareness of having gone through steps of
searching, weighting evidence, or inferring a conclusion [...]. (cited from Plessner,
2006, p.110). In coherence with Haidt (2001), Baylor (1997) also mentions the short
time scale of intuitive processes by defining that, First, intuition has an element of
immediacy. [...] Second, intuition senses relationships. Intuitive processes draw
links and highlight patterns, formulating connections between objects or ideas.
Third, intuition is a type of reasoning. […] Intuition results from a reasoning process
that lacks metacognitive control. Reasoning in intuition proceeds automatically,
immediately interpreting the present relationship. In summary, intuition acts in the
immediate future, senses relationships, and functions through reasoning without
conscious intent. (p. 3).
Finally, Blackler, Popovic and Mahar (2007) transfer the definition of Intuition into
the area of man-machine interaction. Intuition is a type of cognitive processing that
is often non-conscious and utilises stored experiential knowledge. Intuitive
interaction involves the use of knowledge gained from other products and/or
experiences. (Blackler et al., 2007, p.4). Furthermore they even define intuitive
interaction for this area. Intuitive use of products involves utilising knowledge
gained through other experience(s). Therefore, products that people use intuitively
are those with features they have encountered before. Intuitive interaction is fast and
generally non-conscious, so people may be unable to explain how they made
decisions during intuitive interaction (Blackler, Popovic & Mahar, 2007 p. 5).
Despite the variety of constructs that are related to intuition and intuitive interaction
in these definitions, some key elements are frequently mentioned. First of all, some
type of insight/formulation/new possibility seems to be the result of an intuitive
process. Second, people come to these insights without conscious reasoning. Third,
intuitive processes are fast and fourth, some type of prior knowledge forms the basis
of the intuitive process. Especially the usage of prior knowledge seems to be most
important for intuitive processes. However, none of these definitions define which
type of prior knowledge is necessary to facilitate intuitive interaction. Hence the
present paper experimentally varies this factor to shed some light on this issue. Since
it was aimed to assess intuitive behaviour with respect to a new technical artifact, we
grouped subjects regarding their prior knowledge with a special multi-touch
interface (i.e. a multi-touch table). One group consisted of pre-school children who
were assumed to have no prior knowledge of multi-touch devices at all. A second
group consisted of adults, who had no prior experience with the multi-touch
interface used in the study. The third group, also adults, had the chance to interact
with the special multi-touch interface in advance of the study, so they had specific
operating knowledge.
In literature at least two approaches focus on the role of prior knowledge for
intuitive behaviour, the continuum of prior knowledge (Hurtienne & Israel, 2007;
Mohs et al., 2006; Naumann et al., 2007) and im-/mature intuition (Baylor, 1997).
Hurtienne and Israel (2007) assume that intuitive interactive behaviour is based on
intuition comes with experience 3
pre-existing knowledge that may stem from different sources. These knowledge
sources build up a continuum (see figure 1). The continuum of knowledge in
intuitive interaction starts at the level of reflexes or instinctive behaviour (innate
knowledge). The second level is called sensorimotor. According to Hurtienne and
Israel (2007) It consists of general knowledge, which is acquired very early in
childhood and is from then on used continuously through interaction with the world
(p. 128). The third level is called culture. It contains knowledge specific to the
culture an individual lives in (p. 128). At the top of the continuum is expert
knowledge which is specialist knowledge acquired in ones profession or in hobbies.
The sensorimotor, culture and expertise level of knowledge also contain knowledge
about tools. While the tool related knowledge in the sensorimotor level is rather
primitive (e.g. using sticks to extend ones reach), the tool related knowledge on the
culture level is about using common tools like cell phones. For the highest
knowledge level there is knowledge about using specific tools acquired by
performing ones profession or hobbies (e.g. using MS Power Point). The more often
knowledge at each level was encoded and retrieved in the past the less awareness is
needed to apply this knowledge.
Figure 1: Continuum of knowledge for intuitive use (Hurtienne & Israel, 2007)
What does this mean for intuitive interaction? Hurtienne and Israel (2007) argue that
interaction is intuitive as long as prior knowledge is unconsciously applied by users.
Following their line of argumentation, children would only posess knowledge of the
innate or sensimotor level of expertise regarding a new technical artifact like a
multi-touch interface. Therefore they cannot use operating knowledge regarding this
kind of tools. Hence children should not be able to intuitively use the multi-touch
interface, which should result in slow interaction. Adults without experience with a
specific device (i.e. a multi-touch interface) have used touch interfaces at least.
Therefore they might have knowledge as high as the culture level and can rely on
their operating knowledge regarding touch interfaces. Instead, subjects having a
phase of prior exploration with a special artifact (i.e. a multi-touch interface) gained
specific knowledge on the level of tools additionally to their general knowledge of
touch intercfaces. These participants have prior knowledge on all levels of the
continuum of prior knowledge. Hence the approach of Hurtienne and Israel (2007)
suggests, that subjects with more specific knowledge regarding a special tool (i.e. a
multi-touch interface) should perform faster than people without that knowledge.
The second approach to the role of prior knowledge for intuitive behaviour lies in
the distinction of immature and mature intuition from Baylor (2001). Based on her
analysis of the three components of intuition (immediacy, reasoning and
4 Brandenburg & Sachse
relationships) Baylor (2001) concludes that the availability of intuition is about the
same for novices and experts. However, the basis for their intuition is different.
Immature intuition is accessed when a person has less-developed knowledge
structures and acts as a novice. Once a person attains more expert knowledge
structures, s/he develops the ability to figuratively ‘‘see’’ dierent relationships and
thus demonstrate mature intuition. (Baylor, 2001, p. 240). However, the availability
of intuition follows a U-shaped function with the development of expertise. Relating
these assumptions to an interaction with a multi-touch interface, children would be
placed on the side of novices, participants with prior experience on the side of
experts and participants without prior knowledge inbetween both extremes. Hence,
intuition should be highly available for both, children and participants with prior
knowledge. Based on the assumption that intuitive behaviour is uncontious and fast,
it is to be expected that children and experts need about the same time for interacting
with a new type of interface, and both are faster than subjects without special
Summing up, the present study investigates prior knowledge regarding the operation
of a multi-touch interface. Therefore a group of children is tested against adults
without specific operating knowledge and adults with prior experience with the
artifact. Based on literature two hypothesis are put up:
1) If subjects can be assigned to different stages of the continuum of prior
knowledge (Hurtienne & Israel, 2007), subjects on the sensorimotor stage
(children) should be slower than subjects at the culture stage (adults
without prior experience). Additionally, subjects having knowledge about
the tool (adults with prior experience) should be faster than subjects
without knowledge about the tool (adults without prior experience).
In contrast:
2) In case of the existence of im-/mature intuition (Baylor, 2001) novices (i.e.
children) and experts (i.e. adults with prior experience) should be faster
than intermediates (i.e. adults without prior experience).
The experimental environment was a multi-touch sensitive interface on a selfmade
multi-touch table (about 80 cm x 105 cm). The interface shown to the subjects
consisted of a workspace, a text box presenting the current task, a start button and
three objects on the right hand side (see fig. 2).
intuition comes with experience 5
Figure 2. The multi-touch interface.
Subjects task was to execute three different manipulations with the objects (i.e.
rotate, cut, scale) by performing the right gesture. Figure 3 shows these gestures
including touch-points (i.e. crosses in squares) and direction of possible gesture
execution (i.e. arrows).
Figure 3. The three gestures including touch-points (crosses in squares) and
indicators for possible direction of gesture execution (arrows).
To test for the hypothesis [that different levels of experience result in different types
of intuitive use] we conducted tests with three different groups of users. The first
group consisted of eleven 5 to 6 year old pre-school children (five male, six female).
For this group it can be assumed that they have nearly no experience in using multi-
touch devices (only one child indicated that she was used to handle a touch screen).
The two other groups consisted of 23 adults (11 male, 12 female, range of age from
23 to 27, M = 24.5, SD = 1.51) that were randomly assigned to one of two
conditions. In the with prior experience condition participants were allowed to
explore the multi-touch interface before they solved the tasks. Therefore they were
allowed to interact with a picture and movie manipulation programme for about two
minutes before the experiment. In the without prior experience condition the
6 Brandenburg & Sachse
experimental tasks had to be solved without the chance to explore the device in
Before the test trials started, participants were instructed that they have to
manipulate each of the three objects shown on the interface. The order of the tasks
was selected at random for each interaction. To start a trial subjects had to drag one
of the objects into the middle of the screen. Then, they were requested to execute the
particular manipulation with the object (i.e. cut, rotate, or scale). To start with this
manipulation, participants had to press the start-button. In doing so, time assessment
started. Then they performed a gesture to manipulate the object. When the task was
successfully solved, the object disappeared. To proceed with the next task, a new
object had to be dragged into the middle of the screen. When all three types of
manipulations were executed, the trials started again. So each participant performed
each gesture twice.
Doing tests with children requires some special considerations. First, pre-school
children are usually not able to read, so it is necessary to instruct them verbally. The
instructions have to be presented in a standardized manner, since small changes in
wording might have a substantial impact on the interaction (see also McKnight &
Fitton, 2010). A female instructor read out the tasks to all subjects and invited them
to use their index fingers to exercise the tasks. She provided no information how to
perform the gestures. Second, the attention span of young children is rather short. To
motivate them to finish the tests the tasks were introduced as a game where the
children have to solve small puzzles. We did not use this cover story for the adult
As objective measures we assessed two different times, Time to First Click (TFC)
and Total Task Time (TTT). Whereas TFC captures the delay from pressing the start
button to the start of gesture execution, TTT assesses the over-all performance from
pressing the start button to the dissapearance of the object (successful completion of
the task). Hence TFC indicates extend of immediate behaviour (see also Newell,
1990; Neth et al., 2007) and TTT over-all performance (see also Brandenburg et al.,
2009; Drewitz & Brandenburg, 2010). For data analysis a three-way MANOVA was
computed with time (t1 & t2), gesture (cut, rotate & scale) and group (children,
adults with experience and adults without experience) as within-subjects factors.
Dependents were Total Task Time (TTT) and Time to First Click (TFC).
Additionally, post-hoc tests (e.g. Scheffé test) were computed if applicable. Finally
the effect size eta with eta < 0.08 being small, 0.08 < eta < 0.14 regarded as medium
and eta > 0.14 considered as large are reported (see also Cohen, 1988).
First of all a significant effect of time was obtained for both measures, TTT (F(1,31)
= 44.19, p < 0.001, eta = 0.58) and TFC (F(1,31) = 18.75, p < 0.001, eta = 0.38).
Hence subjects became faster in their task performance (TTT) and their initial
reaction (TFC) over time. However, this effect was not the same for all three groups.
A significant interaction of time and group occured for both, TTT (F(2,31) = 4.72, p
intuition comes with experience 7
= 0.01, eta = 0.23) and TFC (F(2,31) = 3.71, p = 0.03, eta = 0.19). Figure 4a/b
visualizes these results. Most importantly, at time point one (subjects first
experimental encounter with the interface) post-hoc Scheffé tests revealed, that
children differed significantly from adults with (TTT: p = 0.001; TFC: p < 0.001)
and without experience (TTT: p = 0.001; TFC: p = 0.01).
Figure 4. interaction of group and children regarding a) their total task performance
and their initial reaction time.
Since the result of TFC at time point one is important to the authors line of
argumentation and statistical power was quite low (1-ß = 0.61), a second analysis of
TFC at time 1 using the Bayes Factor was performed (e.g. Dines, 2011). The Bayes
factor (BF) „[...] distinguishes data supporting the null from data uninformative
about whether the null or your theory was supported. (Dines, 2011, p. 278).
Jeffreys (1961) suggests Bayes factors above 3 or below one third are ‘‘substantial,’’
though the evidence is continuous and there are no thresholds as such in Bayesian
theory. (Dienes, 2011, p. 277f). For the current question it was tested, whether the
differences in TFC between group means at time point one (fig. 3b) are evidence for
a substantial effect of prior knowledge
. In other words, a BF over 3 means that two
groups are different from each other. A BF between 3 and 0.33 states that the
empirical evidence is not sensitive enough to decide wether two groups differ.
Finally a BF lower than 0.33 means that two groups are not different from
eachother. The Bayes Factor analysis followed standard procedures as described in
Dines (2011). Results revealed, that the mean difference of children and adults
without experience (M
children-adults without experience
= 2.1 sec.) corresponds with a Bayes
Factor of BF = 3.02. The mean difference of children and adults with experience
children-adults with experience
= 3.36) lead to a Bayes Factor of BF = 725.98. Finally, the
mean difference of adults with and without experience was M
adults with adults without
= 1.53 and corresponded to a Bayes Factor of BF = 13.64.
Coming to a conclusion: The data support hypothesis 1, i.e. the continuum model
proposed by Hurtienne and Israel (2007). Subjects on the sensorimotor stage
(children) are slower than subjects at the culture stage without knowledge about the
A uniform distribution was applied. The largest mean of the children-subgroup (5.48) was set as upper
limit. Zero was set as lower limit.
8 Brandenburg & Sachse
tool (adults without prior experience), who are, in turn, slower than subjects with
knowledge about the tool (adults with prior experience). Hypothesis 2 has to be
In addition to the effects regarding the hypothesis, the MANOVA revealed
significant differences regarding subjects task performance (TTT) performing the
three gestures, F(2,62) = 26.34, p < 0.001, eta = 0.49. Hence, post-hoc tests revealed
that subjects were significantly slower in executing the gesture cut compared to
scale (p = 0.001) and rotate (p < 0.001). Scale was also slower than rotate (p =
0.006). Finally two more meaningful interactions with respect to the total task
performance (TTT) were obtained. One shows that adults were faster in the
execution of the gestures cut and scale but as fast as children for the gesture rotate,
F(4,62) = 2.27, p = 0.06, eta = 0.12. The second interaction deals with the fact that
subjects did not equally improve their total task time over gestures and time, F(2,62)
= 6.50, p = 0.003, eta = 0.17. Here the performance of the gestures cut and scale was
improved from trial one to trial two. No improvement was seen for rotate which
execution was already fastest at time point one (about 10 sec.).
The aim of the present paper was to examine the effect of prior knowledge on
measures of intuitive behaviour in a laboratory setting. Therefore an experiment was
conducted in which three groups of participants executed three different gestures on
a multi-touch interface at two different points in time. First of all, data showed that
subjects became faster over time with respect to the time needed for gesture
execution (TTT) and their initial reaction time (TFC). Additionally, subjects did not
learn all gestures equally well. Both effects are in line with previous research (e. g.
Zinn & Brandenburg, 2011).
Second, and more important, children differred from adults with and without prior
experience regarding their initial reaction time at their first encounter with the
interface. Surely, Scheffé post-hoc tests only indicated significant differences
between children and both adult groups. Moreover, the Bayes Factor calculation
revealed strong support for differences between all three groups. Hence one can
conclude that the type of prior knowledge matters for intuitive behaviour. Again,
children did not have any prior knowledge, neither with multi-touch interfaces, nor
with mobile or other touch-devices. Adults in the without prior knowledge group did
not have any specific multi-touch interface knowledge either. However, they mainly
reported at least ocassional use of Smartphones or other devices with multi-touch
interfaces. Hence, only adults in the with prior knowledge group had the opportunity
to gain some experience with the multi-touch interface through their two-minute free
exploration of a picture and movie manipulation software. So how can these
differences in prior knowledge account for group differences in immediate
interactive behaviour (TFC)? As opposed to Baylor (2001), Hurtienne and Israels
(2007) continuum-model accounts for the observed initial reaction time differences.
As proposed by the continuum of prior knowledge, the degree of experience varied
with its specifity for the experimental task. The more specific the prior knowledge
was, the faster the participants. However the continuum of prior knowledge as
described from Hurtienne and Israel (2007) does not explicitly predict time
intuition comes with experience 9
differences between children and adults with and without prior experience. They
rather state that subjects have more sources of prior knowledge the higher they are in
the continuum. This leaves space for at least one more explanation of the effect,
transfer of existing knowledge (Raskin, 1994). His explanation might be the most
promising approach to the present time differences. Raskin (1994) states: I suggest
that we replace the word intuitive with the word familiar (or sometimes old
hat) in informal HCI discourse. HCI professionals might prefer another phrase:
Intuitive = uses readily transferred, existing skills. (p. 20). Following that
argumentation, differences in intuitive interaction might occur based on the level of
familiarity with the artifact. Hence children were the least familiar with multi-touch
interfaces. Adults without experience at least stated experience with other multi-
touch interfaces. Finally, subjects that experienced the multi-touch interface in a
phase of free exploration had the highest level of familiarity. Hence it should have
been easier for subjects to transfer their existing knowledge the more this knowledge
corresponded to the experimental task. This proposal frames the observed time
differences as analogous problem solving (cf. Anderson, 1996). However, as with
the other two approaches before, Raskins definition has at least one shortcoming as
well. In the present experiment, adults that were able to explore the multi-touch
interface had a two-minute time slot for this task, only. Raskin (1994) claims
existing skills to be the cause for the behaviour which is usually named intuitive.
One can doubt that adults in the with prior experience group gathered special skills
in their two-minute exploration.
To sum up, the present investigation tested whether different types of prior
knowledge influence intuitive behaviour. To test this hypothesis three groups of
participants manipulated simple objects on a multi-touch interface. Data analysis
showed, that the present study replicates known effects with respect to learning and
the differential effect of gestures (e.g. Zinn & Brandenburg, 2011). Additionally, we
found that different levels of prior knowledge lead to divergent intuitive behaviour,
reaction times respectively. Three approaches were discussed to explain the
experimental results. However, all of them were insufficient to completely account
for the empirical data. Regarding these theoretical approaches it might be that
children as well as intermediates and experts show intuitive behaviour. Childrens
behaviour might be due to their immature intuition. Intermediates might use their
prior knowledge as described by Hurtienne and Israel (2007) and experts might have
transferred their specific prior knowledge from one multi-touch application to
another as proposed by Raskin (1994). Future research will have to show.
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... Intuition is an unconscious process and is difficult to verbalize to people. In the research by Brandenburg et al. [8], we realize that the concept of intuitive interaction is based on experience and can be observed by how people act with kitchenware or other objects in daily life. In most VR interaction cases, intuitive manipulation is faster than the conscious-thought mode [9]. ...
... Intuition experiments have been proposed in the field of human-computer interaction as a way to test intuitive operation. Stefan Brandenburg and Katharina Sachse [8] designed an experimental environment in which they made a multitouch desktop (approximately 80 cm x 105 cm). The interface consists of a work area, a text description area, a start button, and three task objects on the right side of the work area. ...
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... Klein, 1998;Volz and von Cramon, 2006). Empirical studies in this field have shown that the key for reducing complexity lies in exploiting users' previous experience with similar artifact interfaces or real life situations ( Brandenburg and Sachse, 2012; Pearson and van Schaik, 2003;Rettig, 1991;Thomas and van Leeuwen, 1999). For example, consistency with the operations usually performed in a real office environment has represented a guiding principle to develop human-computer interfaces during the last decades (e.g., see Smith, Irby, Kimball, and Verplank, 1982, about the revolutionary Xerox Star Interface, which first implemented the "you get what you see" principles). ...
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It has been argued that spear manufacture at Schöningen around 400 kya required abstract thought and in-depth planning of a kind associated only with fully modern humans. The argument, however, lacks detailed analysis of these cognitive capabilities. In this paper I shall provide such an analysis for the production of spears and show that no qualitatively modern cognitive advancement is required to realize this technology. Situated strategies grounded in re-enacting perceptual simulations are sufficient to obviate the need for any modern form of abstraction in explaining the evidence. This embodied perspective is further radicalized in favor of direct perception, enactivism, and intuitive artifact interaction in order to eliminate any explanatory role for mentalistic plans in both the invention and social transmission of the spear technology. A set of radical embodied cognitive abilities is also sufficient to account for other Acheulean tools, obviating any grounds for qualitative advances in cognition. The enactive integration of stone tools in the perceptual system of Homo heidelbergensis, coupled with an increase of information processing capacity, are quite sufficient quantitative augmentations to the capabilities of earlier hominids. The explanations advanced here are nonetheless consistent with a set of classic and innovative theories in cognitive archaeology.
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Kurzfassung Die Begriffe Intuition, intuitiv und Intuitivität werden häufig gebraucht, um bestimmte Aspekte der Bedienung technischer Systeme und gleichzeitig eine gewisse Eigenschaft dieser Systeme zu beschreiben, obgleich noch kein Einvernehmen über Inhalt, Bedeutung und Operationalisierung dieser Begriffe existiert. Der Beitrag präsentiert eine Definition des Begriffs Intuitivität und stellt ein Kriteriensystem zur Bewertung von Intuitivität vor, welches aus den Ergebnissen einer Expertenbefragung, einer Benutzerbefragung sowie einer umfangreichen Literaturanalyse abgeleitet wurde. Darauf aufbauend wird das Konzept des zweistufigen Evaluationsinstrumentes Evalint erläutert.
Conference Paper
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Zusammenfassung Interaktive technische Produkte, wie Computer, mobile Endgeräte und Verkaufsautomaten, werden heutzutage in nahezu allen Lebensbereichen genutzt, um bestimmte Aufgaben in Freizeit und Beruf zu erledigen. Idealerweise erfolgt der Gebrauch solcher Systeme, ohne den Nutzer zusätzlich über die Anforderungen der Zielerreichung hinaus zu beanspruchen. Tatsächlich gelingt eine fließende Interaktion zwischen Mensch und System jedoch oft erst nach längerer Nutzung, Training oder Studium umfangreicher Bedienungsanleitungen. Mit dem Konzept des unmittelbaren interaktiven Verhaltens (Immediate Interactive Behavior = IIB) hat sich ein interdisziplinärer Forschungsansatz etabliert, der geeignet erscheint, diese Diskrepanz in der Gestaltung und Bedienung von technischen Systemen kognitionspsychologisch fundiert zu beheben. In dieser Arbeit wurden verschiedene Simulationen von Multimediageräten mit unterschiedlichen Bedienkonzepten entwickelt und experimentell getestet. Die Ergebnisse lassen darauf schließen, dass die verwendeten Bedienkonzepte IIB unterschiedlich stark begünstigen. Zudem wurde geprüft, inwieweit IIB den Erwerb von Bedienwissen (Ease of Induction) und emotionale Bewertungen (Joy of Use) beeinflusst.
Based on a comprehensive review of the published literature, a model of intuition is presented with the following three components: immediacy, the sensing of relationships, and reason. These interactive components contribute specific aspects of intuition: the components of immediacy and relationships contribute insight; the components of relationships and reason contribute metaphorical and analogical thinking; and, the components of immediacy and reason contribute an action-oriented type of reasoning that is antithetical to metacognition. Implications of the model for psychological and educational research are presented.