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... HCI is a discipline that focuses on the design, evaluation and implementation of interactive computing systems for human use, as well as the study of the phenomena surrounding them (Hewett et al., 1992). This research explores the application of kaupapa Māorian indigenous knowledge system -to the design, evaluation, and implementation of a virtual agent within an interactive virtual reality environment. ...
... HCI is a multidisciplinary field that centres on the design, evaluation, and implementation of interactive computing systems designed for human use, as well as the study of phenomena surround them (Hewett et al., 1992;Ruiz et al., 2021;Sinha et al., 2010). Originally, Hewett et al. (1992) described the breadth of the HCI discipline through the scope and diversity of its foundational components: interaction mechanisms, human factors, and computing technologies. ...
... HCI is a multidisciplinary field that centres on the design, evaluation, and implementation of interactive computing systems designed for human use, as well as the study of phenomena surround them (Hewett et al., 1992;Ruiz et al., 2021;Sinha et al., 2010). Originally, Hewett et al. (1992) described the breadth of the HCI discipline through the scope and diversity of its foundational components: interaction mechanisms, human factors, and computing technologies. The field's inherent interdisciplinary nature comes from the combination of technical and humanistic studies. ...
This thesis explores the integration of kaupapa Māori principles into Virtual Reality (VR) environments, focusing on collaboration with virtual agents within Human Computer Interaction (HCI) research. Kaupapa Māori, as an indigenous knowledge system, and kaupapa Māori research, as an indigenous methodology, offer a cultural lens through which the design and implementation of VR technologies can enhance user engagement, foster inclusive design, and address the grand challenges in HCI identified by Stephanidis et al. (2019). The research is motivated by a gap in existing literature regarding the effects of incorporating kaupapa Māori into the design of Virtual Reality (VR) environments with collaborative virtual agents.
Through a qualitative user study, this thesis investigates how kaupapa Māori interventions influence engagement with a virtual agent, and assesses the implications for inclusive design from a kaupapa Māori perspective. The study was structured around three primary research aims: 1) to investigate kaupapa Māori interventions in VR, 2) to use these interventions to prime engagement when collaborating with a virtual agent, and 3) to contribute to inclusive design principles informed by kaupapa Māori.
Key findings reveal that kaupapa Māori interventions, particularly those inspired by pōwhiri (the Māori welcoming ceremony) and whakapapa (genealogy), can impact users' sense of welcome and connection, and encourage engagement within the virtual environment. While the interventions aimed at priming engagement presented subtle effects, they underscored the complexity of designing meaningful interaction in VR. Furthermore, the study highlights the critical role of cultural perspectives and practices, as provided through wānanga, in the development of culturally informed inclusive design.
The research contributes to Human Computer Interaction (HCI) by demonstrating the potential of indigenous knowledge systems to enrich digital environments, providing novel insights into influencing user engagement and motivation, and expanding the discourse on culturally informed technology design. This thesis advocates for the inclusion of kaupapa Māori and other indigenous epistemologies in the broader field of HCI, suggesting that such integration not only addresses current challenges within the discipline but also paves the way for more accessible, equitable, and culturally resonant technological innovations.
... A three-dimensional obstacle avoidance control design based on an integrated Particle Swarm Optimization (PSO) algorithm and a robot manipulator obstacle avoidance algorithm grounded in decision-making power are advanced recently [12]. Visual sensors and auditory sensors are the basic of Human-Computer Interaction (HCI), then service robots can analysis the data selected by these sensors and response to what human needs [13]. This article will explore the development background and current status of various service robots in home automation, with a particular focus on floor cleaning robots and companion robots for Alzheimer's patients, and will provide predictions for the future development of home service robots. ...
... As service robots become increasingly integrated into various aspects of our daily lives, the significance of HCI has grown exponentially. This field plays a crucial role in ensuring that these robots can interact seamlessly with humans, providing services that are intuitive, efficient, and responsive to our needs [13]. ...
This paper examines the application status and technological progress of service robots in home automation, with a particular focus on floor cleaning robots and companion robots for Alzheimer's patients. The evolution of service robots has been driven by advancements in artificial intelligence, sensor technology, and autonomous navigation, transforming them into indispensable tools in modern households. Floor cleaning robots, equipped with advanced sensors and efficient algorithms, have revolutionized routine household chores by autonomously maintaining clean floors. Companion robots, such as Pepper and those developed in projects like RAMCIP, have shown promise in assisting Alzheimer's patients, offering both practical and therapeutic support. The article also delves into the key technologies enabling these robots, including sensor systems, obstacle avoidance algorithms, and human-computer interaction. Despite the significant progress, challenges remain, particularly in optimizing obstacle avoidance, enhancing HCI, and addressing ethical concerns in caregiving roles. The article concludes by highlighting the future potential of service robots to further integrate into smart homes, offering personalized and context-aware solutions to meet the unique needs of individual households.
... Another aspect of good software design is the usability of the system, which can be evaluated in terms of Human-Computer Interaction (HCI) heuristics. HCI is the study of "the design, evaluation, and implementation of interactive computing systems for human use" [10], essentially focusing on how humans interact with computers. Numerous frameworks have been developed to aid developers in adhering to good design principles. ...
... A partir do conceito de interface gráfica, tem se outros conceitos correlatos como Interação Humano-Computador (IHC), experiência do usuário (user experience, UX) e design de interação. A interação humano-computador é um campo que se preocupa com o projeto, a avaliação e implementação de sistemas interativos para uso humano, investigando os principais fenômenos que os cercam (Hewett et al., 1992). Trata-se de um campo multidisciplinar que combina teorias e práticas da sociologia, antropologia, psicologia, ciência da informação, engenharia, ergonomia e design, com o objetivo de acompanhar o desenvolvimento de produtos e serviços baseados em princípios de usabilidade, criando experiências satisfatórias (Preece;Sharp;Rogers, 2015). ...
Explora o potencial das métricas de interação e/ou experiência de usuário aplicadas aos Estudos Métricos da Informação. Para isso, realiza revisão bibliográfica a partir da produção científica indexada na base de dados Scopus que relacionam tais elementos, recuperando 195 documentos. Com base nesta recuperação foram lidos todos os resumos verificando que somente quatro artigos realizaram estudos que de fato associam estas temáticas. Foram lidos integralmente os quatro artigos constatando que a aplicação de métricas de interação e/ou experiência de usuário é mais evidente no que diz respeito à recuperação da informação em que conceitos como interface e usabilidade tem papel fundamental.
... O campo da interação humano-computador nãoé apenas uma coleção de tópicos que vão desde técnicas de interação até metodologias de design, modelos cognitivos para design experimental, problemas para ambientes físicos.É fundamentalmente uma tensão entre análise e síntese, entre observação e design, entre a emergente ciência da interação humano-computador e o ofício mal compreendido do design de sistemas centrado no usuário [Hewett et al. 1992]. ...
A usabilidade dos sistemas de governo público é fundamental para garantir que os cidadãos possam acessar e utilizar os serviços governamentais de forma eficaz e intuitiva. Sistemas bem projetados e de fácil navegação promovem a transparência, aumentam a participação democrática e contribuem para uma administração mais eficiente e acessível a todos os usuários, independentemente de sua formação ou habilidades técnicas. Este estudo tem como objetivo avaliar a percepção de usabilidade do Sistema de Domicílio Tributário Eletrônico (DT-e) da Secretária da Fazenda do Estado do Ceará (SEFAZ-CE), por parte dos contribuintes e seus representantes legais, sugerindo-se adequações de forma a melhorar a percepção dos usuários finais quanto à ferramenta.
The Internet of Things (IoT) has revolutionized the way we interact with technology,
enabling seamless connectivity between devices, systems, and users. However, the rapid
proliferation of IoT devices has introduced significant cybersecurity challenges. This paper
explores the growing security concerns in an interconnected world, highlighting the vulnerabilities
inherent in IoT ecosystems. We examine the unique challenges posed by IoT, including device
heterogeneity, scalability, and resource constraints, and discuss innovative solutions and strategies
to mitigate these risks. The paper concludes with recommendations for future research and policy
development to enhance IoT cybersecurity. The Internet of Things (IoT) refers to the network of
interconnected devices that communicate and exchange data with each other over the internet.
These devices, ranging from smart home appliances to industrial sensors, have become integral to
modern life, driving efficiency, convenience, and innovation. However, the widespread adoption
of IoT has also created a vast attack surface for cybercriminals, raising critical concerns about data
privacy, device security, and network integrity. As IoT continues to expand, the need for robust
cybersecurity measures becomes increasingly urgent. This paper aims to provide a comprehensive
analysis of the challenges and innovations in IoT cybersecurity, offering insights into the current
landscape and potential solutions to safeguard the interconnected world
This book constitutes the refereed proceedings of the 4th Latin American Workshop, LAWCN 2023, held in Envigado, Colombia, during November 28–30, 2023. The 8 full papers and 2 short papers included in this book were carefully reviewed and selected from 50 submissions. They were organized in topical sections as follows: artificial intelligence and machine learning; computational neuroscience; and brain-computer interfaces.
A set of curriculum modules to help instructors teach the principles and techniques of user-interface development to software-engineering students is described. A curriculum module identifies and outlines the content of a specific area of software engineering and is intended to be used by an instructor in designing a course. A support materials package includes materials helpful in teaching a course. The module is not a book and it is not a course. The module covers enough material for a full-year course and is designed to let an instructor select a specific set of topics, perhaps for a few lectures, and, with published work, put together lecture notes, presentation materials, demonstrations, and exercises. It covers the issues, information sources, and methods used in the design, implementation, and evaluation of user interfaces.
This article describes a graduate‐level course entitled “Human‐Computer Interaction.” The theme of the course was development of students’ ability to be critical and creative, within the context of human‐computer interfaces. The aim throughout the course was to expose students to the vagaries of a real‐world human‐computer interface development environment since one learns design best by doing design. This was accomplished through a semester‐long interface development project in which groups of students defined, specified, designed, prototyped, evaluated, and iteratively refined an interactive system with a significant human‐computer interface. The purpose of the interface development project was to give students exposure to the complete process of interface development, not necessarily to develop a complete interface. Other assignments supplemented lecture materials. Student assessments of the course were very positive, indicating that, in particular, the development project was of great use in exposing them to all the phases involved in developing a quality human‐computer interface. The course format and content presented here appear to be a viable model for teaching an effective and enjoyable course on human‐computer interaction.