Modern technologies such as information technology and educational technology have become an integral part of modern society. With this technological development, teaching styles have changed. Modern educational technology has had a substantial impact on the process, techniques, etc. used by educators. In order to incorporate game-based learning into student education, a better understanding of
... [Show full abstract] the advantages and methods for application are required for both teachers and researchers. This paper is intended to provide guidance on how to properly develop a digital game for educational purposes, and focuses on how to determine the appropriate structure for the game itself as well as the appropriate techniques for incorporating digital games into school syllabi. In this paper we will measure the effectiveness of digital games that are already in use with the intention of justifying a collaboration between the education system and digital games, while at the same time acknowledging that the education provided by digital games is not as holistic as it may be considered, and it must be carefully integrated into school curriculums in order to be effective. In addition, this paper considers which factors can increase both student engagement and the level of their educational knowledge.