The LightScribe App is a social system that motivates teenagers to produce unique and beautiful pictures together with their friends. Only two or more smartphones are required. Users can share their results with friends, who can react with their own content or start a conversation. These shared experiences enable teenagers to become closer to their friends and feel good about themselves for getting some exercise while creating beautiful pictures. Real-world interaction, uniquely combined with online communities and sharing, makes the LightScribe App attractive and fun to use. You are invited to play!
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March 2019
This chapter outlines the support available to children at the time of their parents’ separation and post separation changes. It explains how some children had access to support from their parent(s) and other members of their family, particularly grandmothers. In some cases children were supported by a wide range of extended family members including aunts, uncles and cousins. In contrast some
... [Show full abstract] children identified no one who supported them at this time. Children’s access to support within the family is examined in relation to its impact on their accommodation of parental separation. Their opportunity to talk to someone about their parents’ separation is also examined. Respondents identified fewer people they were able to talk to than sources of support but many were able to talk to parent(s) particularly their resident parent. Siblings were often identified as someone children could talk to rather than sources of support. Friends were particularly important to those in late childhood and teenage years. Some children spoke to professionals about their parents’ separation, the level of accommodation they showed varied according to who they spoke to and the opportunity to exercise agency in these discussion appeared to be a significant factor. Read more Article
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August 2019 · E-Jurnal Matematika
This research is aimed to determine the factors that influence teenagers playing Role Playing games (RPG) games using factor analysis. Sample of this study were 120 respondents. The respondents were teenager aged 16 years to 24 years who like to play RPG games. The data were obtained from primary sources using questionnaires distributed using Google form. The results showed there were three
... [Show full abstract] factors that influence teenagers playing RPG games. Those factors are : 1)The interest and satisfaction when playing the game, 2) Quality of the smartphone and friends, and 3) The quality of internet. The cumulative percentage of the three factors is able to explain 67.34% of the total variable. View full-text Poster
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June 2013
5th International Conference on Self-Determination Theory
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December 2015 · Webology
Adolescents are particularly susceptible to feelings of loneliness and social relationships are therefore an important part of their development. The aim of the present study is to explore the patterns of adolescents' use of Social Network Sites, e.g. Facebook, in relation to friendships, focusing on the differences between teenagers with a high and low level of loneliness. Participants (N=988)
... [Show full abstract] were aged 14-22 (M age = 16.32, SD = 1.59) and attended secondary schools in the north of Italy. The "loneliness group" includes more girls, older adolescents and subjects dissatisfied with their online and offline relationships; lonely adolescents consider their online contacts less as "true friends" and meet friends less frequently in person than the "no loneliness" group; the "loneliness" group believe it is easier to relate with peers online. Implications and suggestions for future research are discussed. View full-text Last Updated: 05 Jul 2022
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