ArticlePDF Available

What Is Information Design?

Authors:
  • Redish & Associates, Inc.

Abstract and Figures

This commentary provides two definitions of information design: the overall process and the presentation of information on page and on screen. It then recounts the history of information design in both these senses, and attempts to predict the future importance of both meanings of information design, in terms of design for the Web and single-sourcing.
Content may be subject to copyright.
COMMENTARY
SUMMARY
Defines two meanings of information design:
the overall process and the presentation of
information on page and on screen
Predicts the future importance of both meanings
of information design, in terms of design for the
Web and single-sourcing
What Is Information Design?
JANICE C. (GINNY) REDISH
INTRODUCTI‘ON
STC’s Special Interest Group on Information De-
sign was founded in 1997. A scant 3 years later, it
has over 2,700 members. That astonishing and
rapid growth is testimony to the widespread in-
terest in the topic and is deeply gratifying to those of us
who have thought of ourselves as information designers for
many years.
What do those 2,700 SIG members mean by informa-
tion design? As Beth Mazur says about plain language in
her article in this issue, “Ask 10 people and you’ll get 10
different answers.”
In part, the differences in those answers may reflect the
backgrounds of the people answering the question. Infor-
mation design, like many other aspects of technical com-
munication, draws on many research disciplines and many
fields of practice, including anthropology and ethnogra-
phy, architecture, graphic design, human factors and cog-
nitive psychology, instructional design and instructional
technology, linguistics, organizational psychology, rheto-
ric, typography, and usability.
THE TWO MEANINGS OF INFORMATION DESIGN
In part, the differences in definitions may reflect an ambiguity
between using design in a very broad sense and, at the same
time, in a narrower sense (see Redish 1999). I and—I sus-
pect—many others within the Information Design SIG use
information design, perhaps at different times, to mean
1. The overall process of developing a successful
document
2. The way the information is presented on the
page or screen (layout, typography, color, and so forth)
Using the same term for the whole and a part of that
whole violates a guideline of good writing, but the fact is
that the term information design means both. (A little later
in this commentary, I briefly describe a historical reason for
this dual usage, at least within the North American techni-
cal communication community.)
INFORMATION DESIGN AS THE OVERALL PROCESS
My definition of document design or information design
has always been, first and foremost, the “whole.” Informa-
tion design is what we do to develop a document (or
communication) that works for its users. Working for its
users means that the people who must or want to use the
information can
Find what they need
Understand what they find
Use what they understand appropriately
This definition comes with two additional points that in-
formation designers must always remember:
Most of the time, most users of functional informa-
tion are using that information to reach a personal
goal—to answer a question or to complete a task.
The users, not the information designer, decide how
much time and effort to spend trying to find and
understand the information they need.
To develop a successful document (or any other type of
product, such as a Web site, software application, or hard-
ware device) requires a process that starts with understand-
ing what you are trying to achieve, who will use it, how
they will use it, and so on.
When I drew a model (flowchart, job aid) for that
process in 1978, I called it the “document design process.”
Today it might well be called the “information design
process.” The model has been updated many times over
the years based on experience, conversations with col-
leagues and clients, and changes that make it more appro-
priate for different media, but many characteristics have
remained through all the permutations of the model, espe-
cially:
The importance of the planning questions and of the
front-end analysis
The role of iterative evaluation
The interaction and equal importance of writing and
presentation (the other, narrower, meaning of infor-
mation design)
The fact that the specific guidelines that one uses
depend on the answers to the planning questions
(That is, there is no one best design for all situa-
tions.)
Figure 1 is an example of a recent version of this model.
Second Quarter 2000
Technical
COMMUNICATION 16 3
INFORMATION DESIGN AS THE PRESENTATION
ON PAGE OR SCREEN
Information design in the narrower meaning of the way the
information is presented on the page or screen is a part of
the larger information design process. In this sense, infor-
mation design encompasses layout, typography, color, re-
lationship between words and pictures, and so forth.
The two meanings of information design are intertwined.
Clear presentation on the page or screen is critical. However,
the presentation that works for users is not just a matter of
aesthetics. The best presentation for a specific communication
depends on the situation—on the answers to the planning
questions that the broader definition makes us think through.
Information design on the level of page or screen also de-
pends on doing a good job of other parts of the broader
process, such as selecting the right content and organizing so
users can find what they need quickly. Information design as
whole and as part must work together.
A BIT OF HISTORY
How did I (and others) come to use information design in
both the broad and narrow meanings? I can think of two
reasons:
Many STC people come to information design from
a background in rhetoric and technical communica-
tion, which take the broad view, stressing users,
Fig. 1. A model of the information design process. This is a visual of information design in the broad sense of doing what is
necessary to develop information that works for users. The dotted arrows indicate that the process is iterative, not strictly linear. A
dotted arrow should also connect the Drafting and Testing box back to the box on Selecting Content/Organizing/Designing Pages or
Screens. Model © 1999, Janice C. Redish, based on versions of a similar model developed between 1978 and 1999 at the American
Institutes for Research and at Redish & Associates, Inc.
COMMENTARY
What Is Information Design?
Redish
164
Technical
COMMUNICATION
Second Quarter 2000
content, organization, and writing, as well as presen-
tation.
The U.S. federal government funded a broad-view
project and called it the Document Design Project.
For an excellent treatise on the first of these reasons,
read Karen Schriver’s Dynamics in document design
(1997). I elaborate a bit here on the second reason because
many readers of Technical communication, especially
those who have joined the field recently, may be unaware
of this history.
The Document Design Project
My own involvement in the field that I have on different
occasions called “document design,” “information design,”
“plain language,” and “technical communication” began in
the late 1970s. The National Institute of Education (NIE),
which was then part of the U.S. Department of Education,
funded a project to find out why most public documents
are difficult to use and to find out what could be done to
make them better. The group at NIE named the project they
were asking for the Document Design Project.
NIE was clearly not concerned only with the layout of
public documents. By “document design,” they meant the
entire process of developing the document. In fact, be-
cause they were primarily linguists and reading specialists,
they were most concerned with the content, organization,
and writing of the documents.
My colleagues and I at the American Institutes for
Research (AIR), a not-for-profit research firm in Washing-
ton, DC, wrote the winning proposal to conduct the Doc-
ument Design Project for NIE. We did that in collaboration
with Carnegie Mellon University and the New York infor-
mation design firm of Siegel & Gale.
The Document Design Center and
the Communications Design Center
A year into the project (1979), we at AIR expanded the
project into the Document Design Center, which I directed
through the 1980s. The project staff at Carnegie Mellon
University expanded their part of the project into the Com-
munications Design Center. We both used “Design” in our
Centers’ names in part to reflect the continuity of the
original project. Both Centers practiced information design
in both the broad and narrow meanings. That is, we fol-
lowed the model in Figure 1 on all projects, and we paid as
much attention to page or screen design as we did to
writing.
Karen Schriver was part of the Communications Design
Center (CDC), and the projects described in her book carry
on the dual meaning of information design that was a
hallmark of the CDC. When Susan Kleimann became di-
rector of the Document Design Center in 1993, she re-
named it the Information Design Center—still with the dual
meaning of both whole and part.
From 1979 to 1989, through its newsletter, Simply
stated, the Document Design Center reached about 18,000
people 10 times a year, espousing the process of document
design in the broad sense; and the process with its name
was picked up by many people who were and are part of
STC. Document design or information design in the nar-
rower sense of presentation on page or screen was always
a necessary but not sufficient aspect of the process that the
Document Design Center and the Communications Design
Center used in their work.
Plain language as another term for information
design—in the broad meaning as overall process
A side note (related to Beth Mazur’s article in this issue):
We also used the term “plain language” primarily in the
same broad meaning. As I have written elsewhere (1985,
1996, 1999), a document in plain language is one that
works for its users. To develop a document that works for
its users requires the entire process shown in Figure 1, not
just a few guidelines for sentences and words.
THE IMPORTANCE OF INFORMATION DESIGN
IN BOTH MEANINGS IN THE FUTURE
As technical communicators, we do all the parts of the
process that I show in Figure 1. We may specialize or call
on colleagues who specialize in helping us with aspects of
the process, such as user and task analysis, usability eval-
uations, copyediting, and proofreading. If we think of our-
selves as primarily “word” people, we may call on others to
collaborate with us on the “design” (here, design in the
more narrow meaning of page or screen layout, typogra-
phy, and so forth)—or vice versa, if we think of ourselves
as primarily “visual” people, we may rely more on col-
leagues to review our writing.
However, we are all going to need to understand both
information and design and how they relate to each other
even more in the future. Whichever way you have come to
technical communication, I urge you to spend time learn-
ing the aspects you feel least comfortable with now. At
least two critical trends in technical communication require
us to think even more about information design. They are
Information design in the narrower
meaning of the way the
information is presented on the
page or screen is a part of the
larger information design process.
COMMENTARY
What Is Information Design?
Redish
Second Quarter 2000
Technical
COMMUNICATION 16 5
The Web, which requires us to make information
even more visual than in other media
Single-sourcing, in which technical communicators
prepare information that can be reused in different
formats
Information design for the Web
The Web requires information design in the broad sense
of the entire process described in Figure 1. We must not
let excitement over technical possibilities or the super-
rapid pace of development eliminate the front end of the
process. To develop a successful Web site, you must first
consider the planning questions in the process, select
the relevant content, and organize it into an appropriate
hierarchy for ease of navigating quickly to the right
place.
The Web also requires information design in the nar-
rower sense of paying great attention to the mix of text and
pictures and to presentation on the screen. Technical com-
municators know that for information on a page to be
accessible, it must be chunked into small pieces, and the
different page elements (such as headings, instructions,
notes, screen shots) have to be clearly visible, separable,
and easily identified. That’s even more true on the screen
where the amount of space available is smaller, where
reading from the screen is slower and more difficult than
from paper, where people have come to expect less text
and more visuals. Learning to turn text into visual presen-
tations (lists, tables, maps, pictures, fragments) is one of the
most important skills for a technical communicator turned
Web designer.
Single-sourcing—planning
information for multiple uses
Single-sourcing means creating a database of pieces of
information (chunks of content) that can be used in differ-
ent situations. The mantra of single-sourcing is “Write once,
use many times.” The goals of single-sourcing are to save
time and money; to ensure consistency and accuracy; and
to allow technical communicators to spend more time on
aspects of developing information that have perhaps been
neglected, such as user and task analysis, content, and
evaluation.
Although developing Web pages brings writing and
page/screen design closer together, single-sourcing sepa-
rates them. The content resides in the database, sometimes
tagged with conditions that indicate that one version of the
content is for paper and another for online help, or that one
version is for Model 35 and another for Model 36, or that
one version is for novices and another for experts. The
formatting for different outputs (information design in the
narrower sense) is contained in document definitions. A
document definition indicates, for example, the font, size,
placement, and color of each level of heading for that
particular type of output (paper, online help file, PDF file,
Web page, and so forth).
Despite this separation of writing and page/screen
design, anyone planning on single-sourcing must pay close
attention to information design in both the broad and
narrow meanings. First, whether assembling a document
from pieces in a database or writing the document from
scratch, the technical communicator must start from the
beginning of the information design process (information
design in the broad sense as in Figure 1), understanding the
business goals, the users, the ways users will work with the
documents, and so on. Second, successful single-sourcing
requires highly structured documents in which the writing
style and the output formats have been carefully planned.
(Schriver [1997, pages 341–357] describes how to plan the
output format based on a detailed analysis of the types of
content in the document.) Technical communicators who
work in a single-sourcing system, even though they may
not determine the output format for their documents, need
to know what those formats are, and technical communi-
cators need to be involved in planning them.
T
C
REFERENCES
Redish, J. C. 1996. “Defining plain English.” Australian language
matters (July/August/September):3.
Redish, J. C. 1999. “Document and information design.” In
Encyclopedia of electrical and electronics engineering,J.
Webster, ed. New York, NY: John Wiley & Sons, vol. 6, pp.
10 –24.
Redish, J. C. 1985. “The plain English movement.” In The English
language today: Public attitudes toward the English language,
S. Greenbaum, ed. Elmsford, NY: Pergamon Press, pp. 125–
138.
Schriver, K. A. 1997. Dynamics in document design. New York,
NY: John Wiley & Sons.
JANICE C. (GINNY) REDISH is president of Redish &
Associates, Inc. in Bethesda, MD. She helps corporations and
government agencies solve problems in document design and
usability. She is co-author of A practical guide to usability test-
ing (2nd ed., 1999) and User and task analysis for interface
design. A fellow of STC, she is a member of the Washington,
DC chapter and the former assistant to the president of STC for
Academic and Research Programs.
COMMENTARY
What Is Information Design?
Redish
166
Technical
COMMUNICATION
Second Quarter 2000
... Simlinger (2014), bilgilendirme tasarımını bir iletinin gönderdiği içeriği, ortamı, hedef kitlenin ihtiyaçlarına çözüm üretmek amacıyla tanımlama, plan yapma ve şekillendirme olarak ifade etmiştir. Bilgilendirme tasarımının tek bir tanımını yapmanın oldukça zor olduğunu belirten Redish (2000), bilgilendirme tasarımını parça bütün ilişkisi içerisinde ele alarak, başarılı bir belge geliştirmenin genel süreci ve bilginin sayfada veya ekranda sunum şekli olarak tanımlamıştır. Genel olarak tanımlar bir bilgilendirme tasarımının birincil amacının "iletişimin netliği" olduğuna işaret etmektedir. ...
Article
Tarihsel veriler, M.Ö. 1500’lerde Mısırlıların her gün doğan güneşin belli periyotlarla bu eylemi gerçekleştirdiğini keşfettiği anda, insanoğlunun hayatına zaman kavramının girdiğini gösterir. Soyut bir kavram olan zamanın somut olarak temsil ettiği her an, tarihsel süreçte karşımıza saat formu olarak çıkar. Saat, zamanı ölçen, bilgilendirme amaçlı geliştirilmiş olan bir üründür. Teknolojinin etkisiyle sahip olduğu işlevsellik çeşitlenmiş ve günümüzde kullanıcının ihtiyaçlarına göre kendini güncelleyebilen akıllı bir forma dönüşmüştür. Araştırma, bilgilendirme tasarımı dersi kapsamında gerçekleştirilen akıllı saat arayüz tasarımı başlıklı öğretim etkinliği ile ortaya çıkan öğrenci tasarımları üzerinden kullanıcı deneyiminin bir tasarım üzerinde oluşturduğu çeşitliliği göstermektedir. Bu bağlamda bir akıllı saatin ekranının kişileştirilebilir olduğu gerçekleştirilen tasarım uygulamaları sonucunda deneyimlenmiş ve bu konuda aktif bir sektörün farkındalığı oluşmuştur. “Akıllı saat arayüzünü tasarlamak bilgilendirme tasarımı olarak tanımlanabilir mi? Bilgilendirme tasarımı ile arayüz tasarımı arasında farklar ve benzerlikler nelerdir? Akıllı saat arayüz tasarımında tasarım kuralları nelerdir?” gibi sorulara öğrenciler, süreci deneyimleyerek kendi cevaplarını oluşturmuş ve etkinlik sonunda kullanıcı deneyiminin tasarım alanında öneminin farkına varmışlardır. Anahtar Kelimeler: Bilgilendirme tasarımı, akıllı saat arayüzü, kullanıcı deneyimi
... More precisely, it can be defined as "the process of identifying, selecting, organizing, composing, and presenting information to an audience so that it can be used efficiently and effectively by that audience to achieve a specific purpose" (Hayhoe 2012, 23). The aim of information design is to ensure that people using information find what they need, understand what they find, and are able to use the information appropriately (Redish 2000). Moreover, in the context of contracts, the aim is to produce contracts that support shared understanding-both between the parties of the contract and between actors within the organization-and effective implementation of the contracts. ...
Article
According to the European Commission's Sustainable Finance Strategy, the financial system has a key role to play in promoting sustainable development toward a greener and more sustainable economy. Small and Medium-sized Enterprises (SMEs) represent over 99% of all European businesses and are responsible for around 60% of all business greenhouse gas emissions. Small and Medium-sized Enterprises are therefore crucial to the success of the European Union's sustainability transition. The share of sustainable finance for SMEs will grow both as a result of increasing sustainability legislation and the expectations of customers and stakeholders. However, integrating sustainability can be challenging for SMEs due to limited resources and expertise. The article highlights the importance of clear, transparent, and implementable contract documents as tools to enhance sustainability in financing. Proactive contracting and legal design approaches are discussed as means to transform contracts into management and communication tools, to promote sustainable business practices.
... However, despite significant research efforts and their important contributions to theory and practice, designing effective procedures remains a challenge. Two main areas that are central to the information design process require decisions by professional communicators when developing procedural information [1], [2]. The first area is content selection. ...
Article
Full-text available
Background: Procedures are an important part of instructional materials. To support practitioners in designing effective procedures, research is needed on how users select information from a procedure and put it to use. This study demonstrates how eye tracking can be used to inform such research. Eye tracking is used to study effects of adding pictures to procedures in a software tutorial on how users interact with procedures. Literature review: Existing methods have led to important insights but face limitations. Eye tracking has the potential to overcome some of these limitations. However, research designs are needed that leave it to the user when to read and when to act. Research questions: 1. Does adding pictures to procedures improve user performance and, if so, why? What can we learn from eye tracking about the mechanisms that bring about performance improvements? 2. How do users interact with procedures that they read “to do”? What can we learn from eye tracking about reading strategies that they spontaneously adopt? Methodology: Eye movements were recorded from 42 participants as they worked through one of two versions of a tutorial: with or without pictures. Results: Accuracy on tasks was higher when the procedures included pictures. Including pictures sped up processing the instructions and executing the actions, but did not trigger more attention switches between the procedures and the application that the users worked with. Users spontaneously adopted a strategy of immediate task execution and processed pictures before acting. Conclusions: Pictures facilitate efficient processing of procedures, leaving more resources for task execution. Reading and acting are tightly connected in a complex pattern. Eye tracking will be of value to examine their interplay further and the ways that it can be influenced by design.
... Aliado ao conceito de informação e projeto de informação, tem-se o conceito de 'linguagem simples'. Redish (2000), em seu livro What is information design? menciona que a linguagem simples busca criar comunicações que permitem as pessoas "a encontrar o que elas precisam, compreender o que elas procuram e utilizar o que elas compreendem apropriadamente". ...
... Aliado as questões apontadas por Schriver (1997), apresentamos resumidamente, na figura 2, alguns apontamentos advindos do campo do design da informação de Redish (2000), Sless (2005) e Simlinger (2007), que constituem a construção inicial de uma Matriz de Metodologia Contributivas (MMC). A matriz organiza a base da metodologia preliminar destinada à produção de artefatos escolares, exposta do subtópico seguinte. ...
Article
Este artigo expe o resultado de uma investigao que objetivou apresentar um esquema inicial de contribuies de metodologias de Design para a prtica pedaggica, cujo foco incide na formao de no especialista em design. Entrevistas com estudantes e docentes das licenciaturas do estado de Pernambuco foram conduzidas com o intuito de compreender o grau de aproximao do professor com os contedos de design. Para tal foi utilizado um questionrio do tipo snowball combinado com o mtodo de anlise de imagens paradas de Gemma Penn (2008). Em seguida, fundamentos e metodologias do Design da Informao foram revisitados de forma a subsidiar a estrutura terica. A interseo das respostas dos entrevistados com o aporte terico possibilitou a construo uma metodologia preliminar a ser adotada pelos docentes para a produo de artefatos educacionais.
Thesis
Full-text available
A discussão sobre divulgação científica para todos não é recente nos estudos acadêmicos. No entanto, o contexto social e político dos últimos anos, de crise da informação na nossa democracia, evidenciou ainda mais a importância de um compartilhamento de informações de qualidade, ou seja, dados com base em estudos acadêmicos, comprovações científicas e em fatos verdadeiros checados pela imprensa. Nesse sentido, já havia uma inquietação, por parte do pesquisador, por expandir o acesso aos conteúdos científicos discutidos no ambiente acadêmico para a sociedade. Assim, ao investigar a área do Design, notou-se também uma falta de conteúdos nas mídias sociais que fossem provenientes de trabalhos acadêmico-científicos destinados a profissionais, estudantes e simpatizantes pela área do Design. Além disso, parte-se da hipótese de que não há um acompanhamento pelos designers em relação à produção científica desenvolvida na academia. Logo, o objetivo geral desta pesquisa de doutorado é propor um projeto de divulgação científica na área do Design, intitulado Design (cons)ciência. Especificamente, este trabalho visa: (1) verificar se os profissionais de Design acompanham o que comunidade científica da área vem pesquisando; (2) investigar como os profissionais de Design acessam conteúdos (profissionais/científicos) de atualização e em quais mídias e em quais formatos; (3) analisar projetos de divulgação científica que servirão como referências para a proposta desta pesquisa; (4) criar um modelo de divulgação científica digital na área do Design; e (5) testar esse modelo junto ao público-alvo estabelecido, que são profissionais de design da região do Vale do Paraíba e Litoral Norte do estado de São Paulo. Com vistas a ampliar o debate sobre o acesso, a produção e o compartilhamento de uma informação de qualidade, esta tese pretende contribuir para os estudos de divulgação científica articulando com a área do Design. No que se refere à metodologia, trata-se de uma pesquisa qualitativa de cunho bibliográfico e estudos de casos sobre projetos e perfis de divulgação científica. Em relação à estrutura projetual do Design (cons)ciência, ele está organizado a partir da configuração de projeto proposto por Munari (2015), fazendo as devidas adaptações necessárias. O quadro teórico utilizado nessa pesquisa está dividido em três partes: (a) produção de conteúdo transmídia; (b) informação na era digital; e (c) divulgação científica. O formato deste projeto mostra-se inédito quando ao uso da transmídia em um projeto de Design de Divulgação Científica. Como resultados, nota-se que o projeto Design (cons)ciência atende a uma necessidade de disseminar uma informação de qualidade, divulgando estudos científicos da área do Design, bem como o fomento de discussões sobre Ciência, Educação e Divulgação Científica. Assim, este projeto obteve um alcance nacional e internacional, considerando seu caráter informativo. Por meio do Design (cons)ciência, espera-se ainda mais contribuir na divulgação da informação científica para todos, auxiliando no fortalecimento da nossa democracia, além de combater as informações falsas, pseudociências e fake news, sobretudo, na área do Design.
Article
US healthcare is a complicated system not just for US-born citizens but also international students in the US. While universities inform international students about how US healthcare functions, these students still struggle with navigating healthcare owing to the cultural and technical challenges they face with the system. This paper investigates how US healthcare information can be conveyed effectively by universities so that international students navigate healthcare with fewer challenges. This research was conducted using qualitative methods with 12 international student participants at a US university. Using the collected data, the study provides recommendations to improve healthcare communication on campuses and insights to increase the scope of this study to further investigate international students' healthcare access challenges.
Article
The international construction industry is projected to grow at a compounded annual rate of 4.2% between 2018 and 2023 valued at USD 10.5 trillion. This growth is marred by increasing disputes. In parallel, the use of plain language has been increasing, although construction contracts have been slow to adapt. This affirms the need for this research. It adopted a combined qualitative and quantitative study to establish the potential of adopting the use of plain language in construction contacts. This research investigated readability and comprehensibility of construction contracts by primary users in the rapidly developing construction industry in Malaysia. Four traditionally styled and one plain-language construction contracts were tested using a text-based cognitively inspired readability and complexity tool. Then, 36 primary users of the documents determined the comprehensibility of these contracts through cloze testing. The users’ own evaluation of the contracts was compared against the measured complexity of the contracts. The plain language contract was superior in both text-based and reader-based testing. The combined testing approach provides strong evidence of the potential benefits of adopting plain language to improve both readability and comprehensibility of construction contracts. This could also benefit the industry through potential reduction in disputes.
Article
bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Introduction: Design thinking has gained popularity over the last few decades due to its promise for social innovation and user-centered solutions for technical communication practices and pedagogy. Yet, our increasingly complex sociotechnical climate calls for the historical examination of the decades-old problem-solving model and re-envisioning of the prospect of design thinking in academia and industry. Research questions: 1. What prominent historical narratives have informed design-thinking values and practices as we know them today? 2. What could be the future of design thinking in the technical communication profession? Research methodology: This article interrogates the historiography of design thinking by mapping its dominant narratives and constructs antenarrative futures by weaving adjuvant accounts into new trajectories for technical communication purposes and aspirations. Results: Based on the mapping of historical traces of design-thinking narratives, this article presents two root accounts of design-thinking development—the efficiency narrative and the participatory narrative—with key identifiers and examples. Retracing the stories to highlight stances of nondominant sources, the findings indicate the importance of social advocacy through two main antenarratives—inclusion and social justice. Conclusion and future research: Taking into account the antenaratives of design thinking, future applications should center inclusion and social justice advocacy in academic as well as industry settings. Future studies may investigate this approach to implementing design thinking and examine the corresponding outcomes.
Article
English for Legal Purposes constantly changes and adapts to new circumstances. Some of recent changes were the result of the Plain English for Law movement. The purpose of the Plain English for Law movement is to make the legal documents more comprehensible to the average person. Criticism of legal writing in England dates back to the 14th century, but the modern plain English movement began in the 1970s. Today, many books are available for use in law school writing courses, as well as for teaching English for Law that focuses on plain English principles. This paper analyses the history of the plain English movement, the changes in the legal language in Great Britain introduced in 1999 with the implementation of the new rules of civil procedure that abolished some outdated legal terms for modern equivalents, as well as the main ways to teach the students of law and law professionals how to make legal writing clearer. The paper also addresses criticism of the Plain English for Law movement.
Book
This book is for writers and graphic designers who create the many types of documents people use every day at home or school, in business or government. From high-tech instruction manuals and textbooks to health communications and information graphics, to online information and World Wide Web pages, this book offers one of the first research-based portraits of what readers need from documents and of how document designers can take those needs into account. Drawing on research about how people interpret words and pictures, this book presents a new and more complete image of the reader—a person who is not only trying to understand prose and graphics but who is responding to them aesthetically and emotionally. Dynamics in Document Design features: • Case studies of documents before and after revision, showing how people think and feel about them • Analyses of the interplay of text and pictures, revealing how words, space, visuals, and typography can work together • An informative timeline of the international evolution of document design from 1900 to the 1997
Chapter
The sections in this article are
Defining plain English Australian language matters
  • J C Redish
Redish, J. C. 1996. " Defining plain English. " Australian language matters (July/August/September):3.
Australian language matters
  • J C Redish
Redish, J. C. 1996. "Defining plain English." Australian language matters (July/August/September):3.
Dynamics in document design
  • K A Schriver
Schriver, K. A. 1997. Dynamics in document design. New York, NY: John Wiley & Sons.