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There are various forms of what's sometimes called generative art, or computer art. This paper distinguishes the major categories and asks whether the appropriate aesthetic criteria—and the locus of creativity—are the same in each case.
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... Historically, artists have always been at the forefront of engagement with new technologies (Candy et al. 2018;Ellul and Hofstadter 1979;Girão and Céu Santos, 2019), utilising advanced tools, systems and platforms. Artistic engagement with new technologies has led to the birth of significant cultural movements and genres within the world of art including electronic art; mechanical art; computer art; digital art; computer-aided art; generative art; computer generated art; evolutionary art; robot art; interactive art; NFT-art, VR art, and AI art (Boden and Edmonds, 2009;Thomson-Jones and Moser, 2021;Wang and Wang, 2021). ...
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The advancement of AI-tools for musical performance has inspired exciting opportunities for interaction with musical-AI-agents. Interactions between humans and AI-agents in musical settings entail dynamic exchanges of control and power, and framings of AI-agents’ roles by human performers. We probe these framings and power-control exchanges through qualitative thematic lenses, drawing from post-phenomenology, matters of fact and concern and feminist science and technology studies. We contribute with a novel interdisciplinary analytical method as a tool for developers and designers of AI systems to help visibilise and examine the implicit, the wider connections and entangled filaments in Human–AI musical interactions.
... Artists have also extensively used computer technology for generating artworks, first leveraging hardware technologies and later software to create objects driven by computational materiality (Arreola et al 2024;Bergstrom and Lotto 2015;Brown et al 2009;Franke 1971;Paul 2015). Furthermore, experiments with AI and generative algorithms have taken place for almost as long as the technology has existed (Boden and Edmonds 2009;Galanter 2003;Smite et al 2015). What has changed recently is the release of consumer-applications have now supported a new kind of public accessibility. ...
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... However, regarding AI as one of the film artists is against the origin of art (Heidegger, 2017). Films which use AI as an alterity partner belongs to generative art, but not film itself (Boden & Edmonds, 2009). In order to insure human auteurship and the ontology of cinema, AI should be used as an embodiment tool, but be considered as an independent "alterity partner". ...
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