A Survey of Large High-Resolution Display Technologies, Techniques, and Applications (PDF)

Virtual Reality Conference, IEEE 01/2006; DOI: 10.1109/VR.2006.20


Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities. We present a survey on prior research with large high-resolution displays. In the hardware configurations section we examine systems including multi-monitor workstations, reconfigurable projector arrays, and others. Rendering and the data pipeline are addressed with an overview of current technologies. We discuss many applications for large high-resolution displays such as automotive design, scientific visualization, control centers, and others. Quantifying the effects of large high-resolution displays on human performance and other aspects is important as we look toward future advances in display technology and how it is applied in different situations. Interacting with these displays brings a different set of challenges for HCI professionals, so an overview of some of this work is provided. Finally, we present our view of the top ten greatest challenges in large highresolution displays.

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Available from: Tao Ni
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    • "• Increases the chances of recognizing patterns, correlations, and anomalies within the data since all information is simultaneously displayed, making pan and zoom operations unnecessary [35]. • Facilitates collaborative discussions through the concurrent data visualization [29] [5] [10] [3]. "
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    ABSTRACT: Abstract In this contribution, we examine how visualization on an ultra high-resolution display wall can augment force-field research in the field of molecular modeling. Accurate force fields are essential for producing reliable simulations, and subsequently important for several fields of applications (e.g. rational drug design and biomolecular modeling). We discuss how using HORNET, a recently constructed specific ultra high-resolution tiled display wall, enhances the visual analytics that are necessary for conformational-based interpretation of the raw data from molecular calculations. Simultaneously viewing multiple potential energy graphs and conformation overlays leads to an enhanced way of evaluating force fields and in their optimization. Consequently, we have integrated visual analytics into our existing Wolf2Pack workflow. We applied this workflow component to analyze how major AMBER force fields (Parm14SB, Gaff, Lipid14, Glycam06j) perform at reproducing the quantum mechanics relative energies and geometries of saturated hydrocarbons. Included in this comparison are the 1996 OPLS force field and our newly developed ExTrM force field. While we focus on atomistic force fields the ideas presented herein are generalizable to other research areas, particularly those that involve numerous representations of large data amounts and whose simultaneous visualization enhances the analysis.
    Full-text · Article · Sep 2015 · Journal of Molecular Graphics and Modelling
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    • "There is considerable research on combining several modalities to interact with Large Screen Displays. Ni et al. [13] surveyed several interaction techniques using mid-air spacial gestures, handheld controllers or touch surfaces to navigate in 3D space. As shown by Jota et al. [8], gestures provide a hands–free solution and can be used precisely to acquire targets on the screen, while allowing mobility around the space in front of the display. "
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    ABSTRACT: Large Scale Displays, besides their visualization capabilities, can provide a great sense of immersion to a geographically distributed group of people engaging in collaborative work. This paper presents a system that uses remotely located wall sized displays, to offer immersive, interactive collaborative visualization and review of 3D CAD models for engineering applications.
    Full-text · Conference Paper · Apr 2013
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    • "However, despite the large number of research being done, the ideal way to interact with large displays has not been discovered yet. Ni et al. [3] present a Survey which addresses some criteria that must be met when dealing with this kind of display. "
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    ABSTRACT: Gestural interaction has gained prominence in recent years and various devices and methods for providing it have been developed in both the Academy and the Market. Microsoft's Kinect, which is able to identify the skeleton of the interacting user in real time, is the latest example of this fact, and has been the subject of recent research. This paper presents a way to integrate Kinect on the Browser, so that the user can interact face to a high-resolution screen without having to directly manipulate any device and have all the portability and availability that the Internet provides. In the case study presented, the user interacts with a graph representing a social network and is able to identify and move nodes, in addition to pan and zoom the graph as a whole. The paper concludes that such a mechanism has great potential for use and presents future work.
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