Integrating User-Generated Content and Pervasive Communications
This month's Works in Progress features eight projects that support the integration of user-generated content (UGC) in a world of pervasive communications. The projects range from AI-based UGC service discovery in the first essay to a semantically enriched information model that communication systems can use to deploy UGC in pervasive applications in the last essay. Other projects leverage the growing ubiquity of camera-equipped mobile phones, a global architecture that enriches hosted service-layer applications with user-generated contextual information, a mobile tourist-service application supporting tourism as a social activity, a prototype interactive digital TV application, and an access-control framework that captures information dynamically generated by customers of multiservice business areas.
Available from: inderscience.com
- "In a complementary approach, we have also proposed capturing the user-remote control interaction and treating the captured information as contents pervasively generated by the user. Such content contains detailed information relative to the user experience that is most valuable to many applications and services (Baladrón et al., 2008). "
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ABSTRACT: Watching TV is a practice many people enjoy and feel comfortable with. While watching a TV programme, users can be offered the opportunity to, while making annotations, create their own edited versions of the programme. In this scenario, it is a challenge to allow the user to add comments in a ubiquitous, transparent way. In this paper, we exploit the concept of end-user live editing of interactive video programmes by detailing an environment where users are able to live edit a video using the iTV remote control. We contextualise our approach in the context of the Brazilian Interactive Digital TV platform.
Available from: Tim Verbelen
- "Another interesting idea described in  aims at creating user-generated content in a new way is by capturing the interactions between TV viewers and their remote control. Based on the actions they take, a system could automatically annotate the content that is currently shown on TV. "
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ABSTRACT: There has been tremendous growth in wireless technology in the last decade. This advancement has changed people do business in mobile environment (M-Business). This is where M-Commerce or Ubiquitous Commerce (U-Commerce) step in which promises to allow shoppers to purchase goods and have services using mobile phones, wearable PCs and handhelds and in the same way brings challenges for both individuals and society. This paper is intended to bring out the facts about the feasibility of m-commerce today; the strength and opportunities, the weaknesses and threats lying ahead. The highlight of this paper is the SWOT / TOWS matrix from which in future, the researchers may spell-out the ways to achieve the success of M-Commerce in the long-term.
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