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Emotional Design in Multimedia Learning
Eunjoon “Rachel” Um, Jan L. Plass, and
Elizabeth O. Hayward
New York University
Bruce D. Homer
City University of New York
Can multimedia learning environments be designed to foster positive emotions that will improve
learning and related affective outcomes? College students (N⫽118) were randomly assigned to 4
conditions created by 2 factors related to learners’ emotion: external mood induction (positive vs.
neutral emotions) and emotional design induction (positive vs. neutral emotions). A computer-based
lesson on the topic of immunization was used as multimedia learning material. Results indicate that
applying emotional design principles to learning materials can induce positive emotions and that
positive emotions in multimedia-based learning facilitate cognitive processes and learning. Con-
trolling for the germane load of the materials, the internal induction of positive emotions through
design of the materials increased comprehension and transfer, whereas the external induction of
positive emotions through mood induction enhanced transfer but not comprehension. Positive
emotions induced through mood induction significantly increased the amount of learners’ reported
mental effort, whereas positive emotional design reduced the perceived difficulty of the learning
task. Positive emotions increased motivation, satisfaction, and perception toward the materials.
Mediation analyses suggest that the effect of positive emotions induced externally was mediated by
both motivation and mental effort but found no mediators for emotion induced via emotional design,
suggesting that positive emotional design has a more direct impact on learning than externally
induced emotions. The study suggests that emotions should be considered an important factor in the
design of multimedia learning materials.
Keywords: emotion, multimedia learning, cognitive load, motivation, instructional design
Can multimedia learning environments be designed to foster
positive emotions, and will such positive emotions improve learn-
ing and affective outcomes? In academic settings, learners expe-
rience a broad variety of emotions that are related to important
predictors of learning, such as motivation, learning strategies, and
self-regulation, as well as to academic achievement (Pekrun,
Goetz, Titz, & Perry, 2002). When it comes to educational expe-
riences, the question of how the design of the materials impacts
learners’ emotions, and how these emotions may affect learning
outcomes, has not received sufficient attention. In the present
study, we investigate whether multimedia learning environments
can be designed to induce positive emotions in learners and
whether these positive emotions enhance comprehension of the
content of the multimedia materials and facilitate the construction
of mental models that allow for the transfer of the new knowledge
to different situations.
Positive Academic Emotions
A common view of emotions is that they are generated by
people’s judgment about the world and initiated by an individual’s
appraisal in response to and interaction with a stimulus, such as the
material with which the individual is learning (Desmet, 2002;
Frijda, 1993; Lazarus, 1991; Oatley & Johnson-Laird, 1987;
Ortony, Glore, & Collins, 1988). Alternative models, such as core
affect, have also been proposed to describe a person’s emotional
life (Russell, 2003). This model is a response to research suggest-
ing that a distinction between emotion and mood may not be
meaningful and that affect, activation, and mood appear to de-
scribe the same phenomena (Yik, Russell, & Feldman Barrett,
1999). Russell’s (2003) model captures valence as well as arousal
in a two-dimensional system, with activation/deactivation as one
dimension and pleasure/displeasure as the other, orthogonal di-
mension. For the purpose of this article, we therefore use the terms
emotion and mood interchangeably, as our focus is on the general
valence of learners’ affect (positive–negative) and not on specific
emotions.
We are interested in emotions experienced during learning (i.e.,
academic emotions). Academic emotions describe affect directly
linked to learning, instruction, and academic achievement in for-
mal and informal settings (Goetz, Pekrun, Hall, & Haag, 2006;
Pekrun et al., 2002). Pekrun et al. discuss two dimensions of
emotions that impact performance, the valence of the emotion
(positive–negative) and activation (Pekrun, 1992; Russell, 2003).
Positive emotions can be activating (happy, hopeful) or deactivat-
ing (satisfied, calm). Likewise, negative emotions can be activat-
This article was published Online First December 19, 2011.
Eunjoon “Rachel” Um, Jan L. Plass, and Elizabeth O. Hayward,
CREATE Lab, New York University; Bruce D. Homer, PhD Program in
Educational Psychology, The Graduate Center, City University of New
York.
Eunjoon “Rachel” Um is now at The New York Times Company, New
York, NY.
Correspondence concerning this article should be addressed to Jan L.
Plass, New York University, CREATE Lab/Games for Learning Institute,
Steinhardt School of Culture, Education, and Human Development, 196
Mercer St., Room 804, New York, NY 10003. E-mail: jan.plass@nyu.edu
Journal of Educational Psychology © 2011 American Psychological Association
2012, Vol. 104, No. 2, 485–498 0022-0663/11/$12.00 DOI: 10.1037/a0026609
485
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