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... Souvenirs, the ''messenger of the extraordinary,'' are concrete objects that invoke memories of travel (Gordon, 1986). Tourists usually consider souvenirs to be physical evidence of their traveling experience (Swanson, 2004), and as reminders of extraordinary moments and events in their lives (Dresler, 2022;Masset & Decrop, 2021). ...
... ''Souvenir'' comes from the French word for the act of remembering. In English it came to refer to an actual object, which can remind people of special moments or events that happened in the course of an extraordinary experience (Gordon, 1986). Souvenirs are usually associated with tourism as commercial objects (Swanson & Horridge, 2006), tangible objects purchased during travel that preserve tourists' intangible trip memories (Kong & Chang, 2016;Wilkins, 2011), which identify the place and depict a unique travel experience (Swanson & Timothy, 2012). ...
... In the tourism literature, most studies have focused on souvenirs in the context of brick-and-mortar stores (Swanson, 2004;Wilkins, 2011;Xie et al., 2012), and tourists traditionally purchase souvenirs during travel (Gordon, 1986). But it does show that the limited time tourists spend in the destination and consequently limited number of stores they can visit can be vexing (Abendroth, 2011). ...
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Souvenir shopping has always been a subject of significant tourism research, but the impact of different purchase channels, including the Internet, on tourists’ souvenir purchase behavior has been largely ignored. This study proposes that the dual channel of souvenir purchase positively affects tourists’ purchase intention through the serial mediation of perceived convenience and perceived usefulness, and the offline single channel positively affects tourists’ purchase intention through the serial mediation of perceived scarcity and perceived value. The results also revealed that when the authenticity of souvenirs is low, only the dual-channel path plays a role in the model, it has a positive effect on purchasing intention through perceived convenience and perceived usefulness. Conversely when the authenticity of souvenirs is high only the offline single-channel path works, and perceived convenience and perceived usefulness play a sequential mediating role. Important theoretical contributions and practical implications are offered for souvenir merchants’ marketing and decision-making.
... Souvenirs, which mark memories of tourists' travel experiences in time and place, are universal artefacts of tourism (Gordon, 1986). However, the types of souvenir items that are offered to tourists vary (Swanson and Horridge, 2004), but the most popular ones include arts and crafts, gemstones, jewelry, leather goods, antiques, collectibles, postcards and local products such as food and clothing. ...
... However, the types of souvenir items that are offered to tourists vary (Swanson and Horridge, 2004), but the most popular ones include arts and crafts, gemstones, jewelry, leather goods, antiques, collectibles, postcards and local products such as food and clothing. Gordon (1986), as one of the earliest scholars to categorize souvenirs, distinguished five major categories of souvenirs: pictorial images, symbolic shorthand souvenirs, piece-of-the-rock merchandise, local products and place markers. A new taxonomy of souvenirs has been developed by Swanson and Timothy (2012) and is divided into four categories: tourist commodities, symbolic reminders, other commodities and other reminders. ...
Article
Purpose Souvenirs have been repeatedly studied as both a subject and as a variable for other tourism-related phenomena, but research into this issue is fragmented. The purpose of this study is twofold: first, to analyze souvenir in tourism to provide a comprehensive state-of-the-art review. Second, this paper contributes to identifying the directions for future search through reviewing existing literature. This study is one of the first papers to offer a systematic overview of the key themes in tourism souvenir research. In addition to the key themes, this paper also offers insights into future souvenir research.
... Souvenir, como recordação e prova de viagem, dedica-se a recuperar a lembrança do espaço visitado, da experiência vivida ou mesmo da aprendizagem adquirida nesses espaços e durante a viagem. De acordo com Beverly Gordon (1986), o souvenir consiste numa porção material da zona visitada, que assim se torna presente a quem lá não esteve, proporcionando desta forma uma possibilidade de recuperar a memória de experiências passadas ou mesmo a sua partilha simbólica. ...
... Grande parte das ruas turísticas em todo o mundo oferece inúmeros produtos destinados a estimular esta perspetiva de partilhar aspetos da viagem através da compra de provas ou de exemplos. Entre estes, destacam--se 1) as imagens fotográficas, 2) os objetos naturais, 3) objetos com mensagens simbólicas, 4) marcadores relativos ao espaço, 5) produtos locais (Gordon, 1986). Trata-se de objetos selecionados de acordo com a pessoa que viaja e que, com estes objetos, garante um poder extraordinário de trazer ao quotidiano dos que ficam algo que foi parte integrante da viagem, algum momento diferente e digno de memória. ...
... For example, souvenirs are specifically designed to be given as gifts. Gordon (1986) said, people would give and receive souvenirs as records of an event or place, but typically after they travel. Although souvenirs are not identical to gifts, the market and consumer industries do not distinguish these situations explicitly. ...
... De acordo com Gordon (1986) há vários tipos de elementos que podem ser considerados souvenirs, dentre eles destacam-se: produtos da comunidade local (por exemplo, artesanato e alimentos); artigos que representam o destino turístico através das imagens (por exemplo, cartões postais); objectos em seu estado natural (por exemplo, conchas); elementos que indiquem a marca do local (por exemplo, imãs); produtos que traduzam os elementos principais do destino turístico. ...
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A cidade de Maputo é um destino turístico urbano por onde seus visitantes têm a oportunidade de consumir souvenirs, ofertados em estabelecimentos comerciais no entorno dos seus principais atractivos turísticos. A pesquisa tem como objectivo compreender a experiência turística de consumo de souvenirs na Cidade de Maputo. Para atingir este objectivo foram utilizadas metodologias e técnicas: a abordagem Quali-Quanti, auxiliado na pesquisa bibliográfica e documental, os métodos monográficos, estatísticos e cartográficos e como técnicas de observação directa e questionário. Assim, por meio da observação directa e questionários, identificou-se os estabelecimentos comerciais de souvenirs. Em seguida foram entrevistados 12 turistas para poder explicar as experiências de consumo de souvenirs. A partir disso, foi elaborado um mapa para demonstrar a distribuição espacial destes elementos e realizou-se uma análise com base no referencial teórico previamente realizado. Os principais resultados apontam que as experiências de consumo de souvenirs estão relacionadas com as experiências dos turistas no destino e com as atitudes dos mesmos em relação ao espaço visitado. A partir dessa discussão pôde-se compreender o souvenir sob o olhar do consumidor turista, em meio às diversas experiências vividas e atitudes demonstradas em relação ao espaço urbano, encontra-se o consumo de souvenirs. Recomenda se a valorizar o poder económico e valorizar a negociação no comércio de souvenirs, considerando que isso pode fazer parte da experiência do turista
... Istilah "suvenir" mengacu pada barang yang dibeli, dihadiahkan, atau diproduksi secara lokal, dan dikaitkan dengan tujuan tertentu (Dougoud, 2000). Lebih lanjut Gordon (1986) menyatakan bahwa kata souvenir berarti "mengingat". Menurut Tolia-Kelly (2004), souvenir adalah barang fisik, seperti yang biasa terlihat di rak atau lemari es. ...
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This systematic literature review aims to explore the relationship between souvenir and tourism. The review identified 20 relevant studies published between 2012 and 2023, which were analyzed using a thematic approach. Thematic analysis is a useful method for identifying and analyzing themes and patterns in qualitative data related to souvenirs and tourism. The findings suggest that souvenir serve as important symbols of identity and culture, promoting cultural exchange and understanding between different groups of people, and contributing to the preservation and promotion of local heritage and traditions. And the recommendation for future research could develop more effective strategies for promoting sustainable souvenir consumption practices.
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This book is a compilation of articles (Volume 6) produced by the participants who joined the Virtual Innovation Competition 2023 (VIC23). The event has been virtually contested from March to July 2023 and is organized by DIGIT360 and Digital Information Interest Group (DIGIT), in collaboration with Information Science Studies, College of Computing, Informatics and Media, Universiti Teknologi MARA (UiTM) Kelantan Branch Branch, Malaysia; Universitas Ngudi Waluyo, Indonesia; Camarines Sur Polytechnic Colleges, Philippines; Asia Research News; Indian Innovators Association, India; The Union Of Arab Academics, Yemen; Indonesian Young Scientist Association, Indonesia; Nusantara Training and Research, Indonesia; Academica Press Solutions; and Laman Teknologi. This collection consists of articles from the social science field and science and technology (S&T) field. It is hoped that the innovations compiled can be an inspiration to all readers.
Article
Why do people want to own a piece of the past? What tempts consumers? What effect does consumption have on archaeological landscapes? Generally, Holy Land consumers can be broken down into two categories: those on the low-end interested in small mementoes of a trip, and those on the high-end, wealthier individuals willing to make financial investments for the highest quality pieces. Whether buyers are wily speculators, investing to increase their capital (cultural, economic, social, sensu Bourdieu), or innocent pilgrims on a once in a lifetime trip to the Holy Land, the result is the same: looting and theft from archaeological sites in order to meet consumer demand for archaeological artifacts. With data gathered from archaeological ethnographies, this article assesses the purchasers of artifacts, the unintended consequences of their acquisitions, and considers the ways we might create a set of better-informed consumers in the licensed antiquities market in Israel.
Chapter
The paper presents the design and 3D printing of the souvenir for the Archaeological park “Ravne 2” in Visoko. The souvenir has the shape of a hexagon box, since most of the buildings in the park have a hexagonal base. On the top of the box is a mechanical iris lid consisting of six equilateral triangles that move and make on opening by turning the hexagon base. An analytical and numerical method for determining the bending stress of columns in a rotating base has been given, since they are the most loaded part of the assembly. The method of 3D printing of the box has been described and practical advices have been given for the design of the mechanical models made by 3D printing.KeywordsSouvenirHexagon boxMechanical iris3D printing
Paper presented at the Convention of the Popular Culture Association Canning Gray From Junk Arise Liberty Souvenirs The Capital Times 24The term is an adaption of MacCannell's " information about a sight
  • Wolleen Sheehy
Wolleen Sheehy, " Souvenirs of the Brooklyn Bridge, " Paper presented at the Convention of the Popular Culture Association, Toronto, March 30, 1984; Canning Gray, " From Junk Arise Liberty Souvenirs, " The Capital Times, 25 March, 1985, p. 32. 24The term is an adaption of MacCannell's " information about a sight, " pp. 25Beverly Gordon, Shaker Textile Arts (Lebanon, New Hampshire: University ZGHarper, p. 15. 41-45. Press of New England, 1980), Chapter 6. Beverly Gordon is an Assistant Professor in the Environment, Textiles and Design Program Area at the University of Wisconsin, Madison, WI 53706.